your current location:首页 > news>Minecraft java version 1.21 released

Minecraft java version 1.21 released

2024-12-18 03:44:10|Myriagame |source:minecraft skins

minecraft

1.21 is the first official version of the thorn trial, and it is also the main update of the Java version. Published on June 13, 2024, .The update announced during the Minecraft Live 2023 that the theme name was announced on April 26, 2024 Minecraft Monthly on April 26, 2024 announced [2].This update adds a trial secret room structure, new creature whirlwind people and mumper skeletons, ominous incidents, and a large number of new blocks and new items.Its part of its characteristics are developed from the form of the inner data packet from 23W42A.

New content squares carved with copper copper block variants with X-shaped patterns.Its wax varieties will be generated naturally in the trial secret room.There are corresponding mottled, rust and oxidation and their corresponding waxy variants.The Tongmen will naturally generate in the trial secret room.There are corresponding mottled, rust and oxidation and their corresponding waxy variants.Can be opened directly by interaction.The copper live board door will be generated naturally in the trial secret room.There are corresponding mottled, rust and oxidation and their corresponding waxy variants.Copper grille Copper mesh decorative squares can be water.It will naturally generate in the trial secret room.There are corresponding mottled, rust and oxidation and their corresponding waxy variants.The lithite wall will naturally be generated in the trial secret room.Ningfuyan staircase will naturally be generated in the trial secret room.The steps of littering will naturally be generated in the trial secret room.Carved patterns will naturally be generated in the trial secret room.Magging lifting can synthesize the corresponding stairs, steps and walls.The lid -gray rock brick will be generated naturally in the trial secret room.There is a corresponding carving variant.Can synthesize the corresponding stairs, steps and walls.Copper lights and copper lighting squares will turn lower with the corrosion of the copper.Switch the switch state when receiving the redstone pulse signal, instead of maintaining lighting through the redstone signal.When turning on, the redstone signal with a strength of 15 to the redstone comparator.It can restore the brightness by using an ax to remove rust.There are corresponding mottled, rust and oxidation and their corresponding waxy variants.The following four variants will be generated naturally in the trial secret room.The mottled copper lamp (lighting) of the waxed copper lamp (lighting) wax (lit) waxed copper light (lit) wax -painted copper light (light) trial brush monster brush brush monstersThe variant of the cage is generated in the colonnade and duel structure of the trial secret room.The total number of hostile creatures will be generated according to the total number of players within 14 grids.Players can repeat trials and obtain loot.After defeating all hostile creatures, players will pop up rewards, while they start smoking and enter the cooling period.The probability of pop -up supply and trial keys in general state is 50%; the probability of pop -up supply in the ominous state is 70%, and the probability of the ominous trial key is 30%.The trial brushing cage placed by the player is in the default state (empty), and the biological type can be set for the use of monster eggs.When the difficulty is peace or game rules Domobspawning is False , the trial brush the monster cage will maintain a "waiting player" state, and even if qualified players will not be activated.When ordinary trial brushing the monster cage detects the player with the signs of the trial and meets one of the following conditions, it will become an ominous trial brush: it is in the activation state.It was in cooling, but it did not become an ominous trial to brush the monster cage when the last activation was activated.Make ordinary trials brushing the monster cage into an ominous trial brushing the monster cage will skip the cooling time, reset the challenge and remove all the present creatures produced by it.Clear creatures will drop the items they pick up.After the challenge is completed and the cooling is over, the ominous trial brushing the monster cage will return to the ordinary trial brush.When activated, it will: make orange light and ordinary flame particles in ordinary states, and the ominous state emits blue light and soul fire particles.Repeat the entity.If the creature can wear equipment, the ominous trial brushing monster cage usually generates equipped with equipment.These equipment with armor decorations in the trial secret room will also be attached with spells, but they will not fall.If the generated creatures cannot wear equipment, they will be generated twice the total.The ominous state will generate an ominous generator with ejaculation on the top of nearby players and creatures every 160 (8 seconds).The type of ejaculation is random, but the brushing cage in the same area will choose the same type of ejaculation, which may have a potion.The treasure house is generated in the entrance, arcade and dueling room structure of the trial secret room.A block locking lock -ups requires the use of the trial key (the ominous treasures need to use the ominous trial key) to unlock the reward.Inside the block, there is an object of the items of its loot tables in a cycle, but the items sprayed are random.Each time you unlock it, you can draw 1-3 times from the corresponding general tactics table, and the probability of 80%is drawn once from the rare loot watch (the probability of 20%is drawn once from the ordinary torrential table).The loot table is extracted (the probability of 75%is not extracted).Every player in the world has a chance to unlock a certain treasure house.When a player has not unlocked the treasure house in the nearby 4 grid, the lock hole is opened and produced orange (or blue) particles.If the players in the nearby nearby have unlocked the treasure trove, the lock hole is closed, and the corresponding trial key cannot be used.The hardness is 50, there is no suitable excavation tool, it cannot be destroyed by the conventional explosion, and it will not drop after being destroyed.The variant of the synthesizer workbench is similar to the workbench. It is necessary to use 5 iron ingots, 1 workbench, 2 red stone powder and 1 thrower.It can determine its orientation according to the direction of the placement.The appropriate mining tool is a pick, which will drop itself after being destroyed.The interaction interface can be operated by multiple players at the same time.Players place items in the synthetic square in accordance with the synthetic formula. The products will appear in the output slot, but they cannot be directly taken.Synthesis once when receiving the redstone signal and throw the product from the front.If the synthetic formula will leave items (such as cakes) in the synthetic grid, these items will be thrown out with the products.

If the front of the synthesizer is adjacent to one container (including another synthesizer), and the slot of the container allows the receipt of the product, the product will be stored directly into the container.Click the synthesis square in the interactive interface to disable it, and click again to cancel the disable.Fun, throwr and other synthesizers can interact with any side of the synthesizer, and transfer the items to the unblocked synthetic squares of the synthetic device.The receiving items filled with unbaval squares from upper left to lower right.If there is no vacant synthetic square, the new items will be filled with the smallest grid with the smallest number of stacking in similar items according to the order of upper left to the bottom right.If the new items fail to fill in the appropriate square, the container is full.Fun and funnel ore cars can be removed.Can be detected by redstone comparators.The strength of the redstone signal signal is equal to the number of synthetic squares that is banned and occupied by items, and the possible value is 0-9.A heavy core collision box with incomplete and water -containing blocks.It can be obtained from the treasure house of the trial secret room.The scarcity of items is "epic".With metal sound effects.The hardness is 10, the explosion resistance is 1200, the suitable excavation tool is a pick, and it will always fall when it is destroyed by players of non -creative mode.Can be pushed by the piston.It will be destroyed by the lava source, but it will not be damaged by water flow and lava flow.Used for synthetic hammer.The items brushed the eggs and added the marshbumblast to brush the monster and the whirlwind.The trial key can be obtained from the box, decorative pottery tanks and trial brushes in the trial secret room.Can be used to unlock the treasure house.The ominous trial key can only be obtained from the ominous trials of the trial secret room.Can be used to unlock ominous treasures.Object -bottle players will get 1 hour and 40 minutes of ominous state effect after drinking this item.The glass bottle will not be left after drinking.There is a variant of an item in each ominous sign, and there are 5 ominous bottles in total.The maximum stacked quantity is 64.It can be sprayed by any treasure house, or the attacking team can be defeated by the attack.Wind bomb is synthesized by the whirlwind stick.Can be launched by players and transmitters.The wind bombs fired by the player are 10%more repelled than the whirlwind, but the range of influence is smaller.When the player is hit by this wind bomb, the damage will be reset, and the damage of the fall will only start accumulating from the height of the player's last time.0.5 seconds of cooling time after each use.The whirlwind rod was dropped by the whirlwind.It can be combined into 4 wind bombs, or you can synthesize heavy hammer with heavy cores.A heavy weapon with an attack speed of 0.6.Use 1 heavy core and 1 whirlwind stick synthesis.Rareness is "epic".Like the sword and trigaba, players who hold the heavy hammer in the creative mode cannot destroy the block.You can break the decorative pottery.Before hitting the creature, the more the player [3], the greater the height, the higher the damage caused.For the first 3 grid fall height, 4 (

♥

♥

♥

♥

♥

♥

♥

not

♥

♥

♥

♥

♥

♥

♥

♥

) damage.For the falling height of the 4-8 grid, it will cause 2 (

♥

♥

♥

♥

♥

♥

♥

♥

) damage.For the rest of the whereabouts, 1 per grid (

♥

♥

) damage.If the fall height is greater than 5 square meters and successfully hit the target, it will offset the cumulative falling damage, reset the cumulative falling height, produce a slammed particle, and repel the other non -tamed entities around the target.With 500 durability, you can use a whirlwind rod to repair on the anvil.Applicable the following spells: experience repair, durability, undead killers, limb killers, flames additional, disappearing curse, dense, armor -breaking and wind burst.Among them, the undead killer, the limb killer, the dense and armor -breaking exclusion.The forging template is added with two armor decoration forging templates inlaid and vortex.It can be obtained from the treasure house of the trial secret room.Forging templates inlaid armor decoration can be copied with copper blocks or waxed copper blocks.The vortex armor armor decoration forging template can be copied with a whirlwind rod.The flag pattern adds two flag patterns of the vortex and whirlwind, and the rarity is "rare".It can be obtained from the treasure house of the trial secret room.The pottery adds three types of pottery with vortex, whirlwind and scraping.The trial dense room will generate these pattern pots with these patterns.The explorer map added the trial explorer map.It can be obtained by trading with veteran charter villagers.Used to point to the recent trial secret room.The potion was added to the wind.Can brew the corresponding splashes and retention potions.Brew with coarse potion and whirlwind rods.Add the sica potion.Can brew the corresponding splashes and retention potions.It can be made with crude potions and spider webs.Add the seepage potion.Can brew the corresponding splashes and retention potions.It can be made with crude potions and mucus pieces.Add insect meal potion.Can brew the corresponding splashes and retention potions.Can be made with crude potions and stones.Music records add 3 music records: Aaron Cherof -Precipice is rare to get from ordinary treasure troves.Can output a 13 -cell erythema signal through the redstone comparator.Lena Raine -Creator is rarely obtained from the ominous treasure.Can output the 12 -grid redstone signal through the redstone comparator.Lena Raine -Creator (eight -tone box) can be rarely obtained from the decorative pottery tank in the trial secret room.Can output 11 rushstone signals through redstone comparators.New variants of biological mumper skeleton skeletons.Having 16 (

♥

♥

♥

♥

♥

♥

♥

 × 8)生命值,不同于骷髅的20(

♥

♥

♥

♥

♥

♥

♥

♥

× 10).The attack interval is 3.5 seconds, which is different from the skeleton for 2 seconds.Fire toxic arrows instead of Putong arrows.When the player or the tamed wolf was killed, there was a probability that it would drop the toxic arrows.Naturally generated in the marsh and mangrove swamp biological groups and the remote trial brushing the cage of the trial secret room.The ghost -like hostile creature like a whirlwind human beings naturally generates in the trial secret room through trial brushing the monster cage.Can skate.The damage and range of the air bombs can be rejected, and the surrounding block state can be changed to create a trap.Non -biological physical wind bombs were launched by whirlwind or wind bombs.When hitting the entity, it will cause damage and repel the entity. At the same time, the entity around the entity will also be repelled, but it will not be harmed.Wind bombs can be reset to the falling height of the affected entity.You can change the position of the block of the block by pressing the key to the use of the player.The ominous generator is generated by the activated ominous trial brushing monster cage.The displayed items will continue to rotate, and at the same time gathers Ominous_spawning particles effect until the corresponding ejection object or item is generated.The painting added 5 paintings created by Sarah Boeving: BaroquehumBLEMEDITIVEPRIERIENPACKED and 15 paintings created by Kristoffer ANENDBOSSFERNFINDINGLOWMISTORBOWLEMOSSPASSAGEPONDSUNFLOWERSTIDES The Challenge Structure of a Trial Secret Room in the World of Trial Trial, which will not be in the darkGenerated in the domain.It is mainly composed of a variety of types of copper cubes and ashes.Multiple battle venues are connected by a labyrinth -like walkway.Internal includes traps, reward boxes, supply boxes, air boxes, treasure troves, ominous treasure gansions and several trials to brush monster cages. Trial brushes can be divided into melee, small melee, remote and whirlwinds.The creatures generated by the trial brush can be judged by the type of the surrounding block.At the stage of the trial dense chamber, each trial brushing cage only draws one in specific types of creatures, and the same type of biology brushed in the same type of tent -secret room is the same.In addition, each trial secret room contains at least one whirlwind trial brush the monster cage.The game content progress has added 8 new progress.Minecraft: The trial version step into the trial secret room collection, the trial key unlocks the treasure house to rebound the whirlwind, to kill the whirlwind, what is the rocket?Use the wind bombs to ejection 8 grid synthesizer synthetic synthesizer close to a synthetic synthesizer bronze light rejuvenation with ax scrape the copper light to make it brighter.The ominous trial key to the ominous trial to unlock the ominous treasure mantra to add the dense curse.It belongs to the common curse, which can be obtained in the enchanting table, transactions and loot.The maximum level is V.The damage caused by this curse's heavy hammer will increase every time it falls.Each curse level increases by 0.5 (

♥

♥

♥

♥

♥

♥

♥

× 0.25).Added a broken armor curse.It belongs to the rare curse and can be obtained through the enchantment books in the attachment, transactions and loot.The maximum level is IV.Melee damage caused by this curse's items can ignore the target's armor effect.Each spell level reduces the effect of armor by 15%.Added the wind burst spell.It belongs to the unique curse and can only be obtained through the ominous treasure.The maximum level is III.The item with this curse is greater than 1.5 grids and the entity of the entity through a melee attack will produce wind explosion. The attacker will bounce up, so that the attacker holding the heavy hammer can continue to hit.Each curse level increases the power of the wind bomb explosion.This wind explosion will be reset to the height of the affected entity, and at the same time, the original hammer's original fall damage protection mechanism will fail.The state effect adds the wind storage effect.The entity with this effect will make an air explosion when they die.Added a wire effect.2-3 spider webs with this effect will be generated after death.Creatives that have this effect and decelerate spider web can pass through the spider web at 50%instead of 25%of the normal speed.Add the seepage effect.After the death of this effect, two medium -sized Slime will be produced.Slim's immune in this state effect.Add parasitic effect.A entity with this effect has a 10%probability of generating 1-2 tapeworms in the direction of the creature.Terraper immune to this state effect.Added the sign of the attack.When the player enters the village, the ominous sign of the ominous effect will become the sign of the same rate attack, which lasts 30 seconds.At the end of this effect, the attack will start where the player gets this effect.Players with this effect will be surrounded by ominous particles.Added the sign of the trial.When the player's ominous trial brush the monster cage detection range, the ominous sign of the ominous signing will become a sign of the trial.The duration of 15 minutes × ominous magnification is magnified.Players with this effect will be surrounded by ominous particles.New design of an ominous incident on attack.The icon and sound effect of the ominous state of the state of the ominous state.Players with an ominous sign of the ominous effect will no longer directly touch the attack after entering the village: the ominous sign will be transformed into a omen for 30 seconds, which allows players to drink milk barrels to prevent the attack during this time.At the end of the attack, the player will start attack at the position where the player gets this effect.The captain of the attacker is no longer giving the player ominous.The music has added 9 music tracks, the author is Lena Raine, Aaron Cherof and Tanoka Kami.FeatherFall is played in all the main world biological groups, and the probability of playing in cherry blossoms, flowers forests and lush caves and all kinds of evil places is more likely to play in other biological groups.Deeper is played in the dark domain and the cave biological group.ELD UNKNOWN is played in the biological group of caves, Snow Forest, sharp mountain peaks and nude rock peaks.Endless is played in caves, Snow Forest, sharp mountain peaks and nude rock peak biological groups.POKOPOKO is played on the biological group of caves, Snow Forest, sharp mountain peaks and snow hillside.The following concerts are randomly played in the main world biological group without designated music: Komorebipuzzleboxwatcheryakusoku will be played on the main menu.Environmental sound effects are added with 4 cave environmental sound effects (20-23).The command format target selector adds the target selectioner type @n to select the nearest entity.Similar to the functions of @e [sort = nearest, limit = 1] .You can still specify parameters, such as @n [type = pig] Select the nearest pig.Conventional attributes add GENERIC.BURNING_TIME to control the rate of fire length of the entity.The default value is 1, the minimum value is 0, and the maximum value is 1024.When it is 0, the fire is removed, and the fire time is extended at a time of the fire.Added GENERIC.EXPLOSION_KNOCKBACK_RESISTANCE to control the reduction rate of the explosion of the entity.The default value is 0, the minimum value is 0, and the maximum value is 1.At the time of 0, the explosion was not reduced, and it was not returned without hitting at 1.Added GENERIC.MOVEMENT_EFFICIENCY to control the ratio of the impact of the entity ignoring the terrain deceleration.The default value is 0, the minimum value is 0, and the maximum value is 1.Added GENERIC.WATER_MOVEMENT_EFFICIENCY to control the ratio of the impact of underwater deceleration.The default value is 0, the minimum value is 0, and the maximum value is 1.

♥

Add GENERIC.OXYGEN_BONUS to control the probability of controlling the entity without exhaustion of oxygen in water.The default value is 0, the minimum value is 0, and the maximum value is 1024.At greater than 0, the probability of exhaustion of oxygen is 1 / (oxygen_bonus + 1) < / code>.Add Player.sneaking_Speed ​​ to control the speed multiplier of players' sneaky.The default value is 0.3, the minimum value is 0, and the maximum value is 1.It cannot be moved in a sneak state when it is 0. It is as fast as 1 stepping and walking.Add Player.Mining_efficience to control the additional mining efficiency when the player holds an effective mining tool.The default value is 0, the minimum value is 0, and the maximum value is 1024.Add Player.Submerged_mining_Speed ​​ to control the player's underwater mining efficiency.The default value is 0.2, the minimum value is 0, and the maximum value is 20.Added Player.sweeping_DAMAGE_RATIO to control the damage of the player's sweeping attack to the ratio of the scanning entity.The default value is 0, the minimum value is 0, and the maximum value is 1.There are always basic damage 1 sweeping attacks, so the total damage is Attack_damage * Sweeping_damage_ratio + 1 .The data packet implements the data driver of the variant.Realize the data driver of the curse.It can be seen as an example of data packets provided by SliceDlime.The current curse in the game is controlled by the curse provider.The mandatory occupation of the curse is now controlled by the label.Add enchantment folder as a registry of curse.Added enchantment_provider folder to provide spells for items.Add Painting_variant folder for variants for registering paintings.Add jukebox_song folder for registering record music.The music registry path is data/<< i> Naming space >/jukebox_song/<< i> ID > JSON .The damage type adds the type of damage type separated from in_fire CAMPFIRE .The variant of the painting variable species can be loaded through the data packet and can be added with a resource package. data/<< i> naming space >/Painting_variant/ .json contains 3 parameters: width: (greater than equal to 1 and less than less than less than equal to 1Equal width of the painting, based on square blocks.Height: (greater than or equal to 1 and less than 16), the height of the painting is based on square blocks.Asset_id: The ID of the elves in the resource package Paintings .Record music and music definition text contains the following fields: father tag.Sound_event: Streaming sound events played by the record machine.Sound_id: Naming space ID of the sound event.Range: (optional) the longest distance that sounds can spread.Description: The music name displayed in a text component format in the hovering prompt box.Length_in_seconds: (greater than 0) The number of seconds played by music.Comparator_output: (not less than 0 and not more than 15) Music When playing in the recorder, the redstone signal strength output by the redstone comparator.Food components Food components now support new fields: USING_CONVERTS_TO: (optional) new items used for alternatives after consumption items, including items and their components.Example: Food = {Nutrition: 1, Saturation: 0, USING_CONVERTS_TO: {ID: "Poisonous_potato", Components: {"Minecraft: Custom_name": " }} Added jukebox_playable component.

♥

jukebox_playable item stacking component SONG: The record music ID or a music definition played by the item is placed in the record machine.Show_in_tooltip: (optional, default, True ) whether the music name is displayed in the item prompt box.Previously, this was controlled by hide_adDitional_tooltip.When exist, the items can be placed in the recorder to play music.Example: jukebox_playable = {song: 'mincrft: precipice'} or jukebox_playable = {song: 'minecraft: Precipice', SHOW_IN_TO OLTIP: false} .The numerical provider adds the numerical provider of the numerical provider Enchantment_level from the curse level parameter. amount : Grade dependency function given numerical levels based on curse levels.The below of the curse provider is an optional curse provider: the spell provider used for generating equipment, including the following files: mob_spawn_equipment Equipment provides spells. pillager_spawn_crossbow : Provide a curse for the enchanting crossbow of the predators. raid/<< i> curse provider > : Provide a curse increase for some waves of attack creatures. pillager_post_wave_3 provides a curse increase for the enchanting crossbow of the plunder after 3 waves. pillager_post_wave_5 provides a curse increase for the enchanting crossbow of the predators after 5 waves. vindicator : Provide a curse increase for the attachment ax of the attack. vindicator_post_wave_5 provides a curse increase for the attachment ax of the guardian of 5 waves.The curse provider used for the last filmmaker's loot, including the following files: Enderman_loot_drop : After the last shadow man was killed, he used his migrant block to generate a loot to generate loot.Effective spell.It can provide a spell as a "false tool".The curse provider for the "balanced adjustment of villagers' transactions" provides a curse for equipment in the transaction.When the experimental content of "Balanced Adjustment of Villagers Trading" is enabled, it takes effect when the experimental content is enabled, and stores in the following format: trades/<< i> biological group system > _ << i> Villagers' Occupation > _ << i> Equipment Type > << i> Level > For example/code> and trades/Taiga_armorer_Chesor_55 .Curse provider follows the following format:: Father tag.Type: The enumeration value of the type of spell provided.When the type is Minecraft: SINGLE , it also contains the following parameters: enchantment: curse ID.Level: (integer numerical provider) spell level.When the type is Minecraft: by_Cost , it also contains the following parameters: enchantments: can be a single curse ID, a spell list or a curse label with a prefix with a .COST: (Turned numerical provisioner) The cost of the enchantment process.When the type is Minecraft: by_Cost_with_diffical , it also contains the following parameters: Enchantments: can be a single curse ID, a curse list or a cursing label with a prefix with #.Min_cost: (greater than 0) The possible minimum cost.

♥

MAX_COST_SPAN: (Not less than 0) When the random factors affect the maximum, the difference between the random range is spent.The curse curse can now be configured by the packet.The curse is a series of attributes with the level of grade and spell spending, plus some effects.Most effects support a series of conditions, so that they can only be applied when they meet certain standards.All the original spells can be found in the original packet of the server or client jar file.Curse files can be used by fields: description : The name of the curse is represented by text components.The text of the curse is displayed in the item prompt box. Exclusive_Set : (Optional, if it is omitted, then the current interdependence is empty.If a curse concentrates in the mutual concentration of another curse, the two curse must not be stored in the same item. It is a curse ID, a spell ID list or a #Prefix Mantra Tag. Supported_items : The type of applicable items of the curse.Item naming space ID, object named space ID list or label with a prefix with a # prefix. Primary_items : The curse will appear on this equipment in the enchanting Taichung and transactions.Item naming space ID, object named space ID list or label with # prefix.It must be a subset of supported_items . Weight : (positive integer, not more than 1024) Compared with all the total value of all the curses ( Weight ), how frequency the curse appears.The larger the value, the higher the frequency. max_level : (positive integer, not greater than 255) The upper limit of the curse.All the level of curse should be within 1 to its maximum level. min_cost and max_cost : In the enchanting Taichung, the experience of the experience of the curse (also defines the experience value returned by the magic).The minimum and maximum cost uses a linear formula (