2024-12-18 03:44:21|Myriagame |source:minecraft skins

24W18A is the first snapshot of the 1.21 version of the Java version. Published on May 3, 2024, add 20 new paintings, 3 new music records, 9The first new music tracks and 9 attributes make the painting variants and spell driven by data packets. The experimental content of the "1.21 update" is officially added to the game, replaced the panorama, and some loopholes are repaired.
New content items Music Records added 3 Yinle records: Aaron Cherof-Precipice can be rarely obtained from ordinary treasure houses.Can output a 13 -cell erythema signal through the redstone comparator.Lena Raine -Creator is rarely obtained from the ominous treasure.Can output the 12 -grid redstone signal through the redstone comparator.Lena Raine -Creator (Music Box) can be rarely obtained from the trial -trimmed pot pot.Can output 11 rushstone signals through redstone comparators.Non -biological physical painting adds 5 paintings created by Sarah Boeving: BaroquehumBlemeditativeprairie Rideunpacked and add 15 paint INGCOTANDBOSSFERNFINDINGLOWMISTOWLEMOPASSPONDSUNFLOWERSTIDES game content music has been added with 9 music songs.EssenceFeatherFall is played in evil places, cherry blossoms, flower forests and lush cave biological groups.Deeper is played in the dark domain and the cave biological group.ELD UNKNOWN is played in the biological group of caves, Snow Forest, sharp mountain peaks and nude rock peaks.Endless is played in caves, Snow Forest, sharp mountain peaks and nude rock peak biological groups.POKOPOKO is played on the biological group of caves, Snow Forest, sharp mountain peaks and snow hillside.The following concerts are randomly played in the main world biological group without designated music: Komorebipuzzleboxwatcheryakusoku will be played on the main menu.Conventional attributes add GENERIC.BURNING_TIME to control the rate of fire length of the entity.The default value is 1, the minimum value is 0, and the maximum value is 1024.When it is 0, the fire is removed, and the fire time is extended at a time of the fire.Added GENERIC.EXPLOSION_KNOCKBACK_RESISTANCE to control the reduction rate of the explosion of the entity.The default value is 0, the minimum value is 0, and the maximum value is 1.At the time of 0, the explosion was not reduced, and it was not returned without hitting at 1.Added GENERIC.MOVEMENT_EFFICIENCY to control the ratio of the impact of the entity ignoring the terrain deceleration.The default value is 0, the minimum value is 0, and the maximum value is 1.Added GENERIC.WATER_MOVEMENT_EFFICIENCY to control the ratio of the impact of underwater deceleration.The default value is 0, the minimum value is 0, and the maximum value is 1.Add GENERIC.OXYGEN_BONUS to control the probability of controlling the entity without exhaustion of oxygen in water.The default value is 0, the minimum value is 0, and the maximum value is 1024.At greater than 0, the probability of exhaustion of oxygen is 1 / (oxygen_bonus + 1) < / code>.Add Player.sneaking_Speed to control the speed multiplier of players' sneaky.The default value is 0.3, the minimum value is 0, and the maximum value is 1.It cannot be moved in a sneak state when it is 0. It is as fast as 1 stepping and walking.Add Player.Mining_efficience to control the additional mining efficiency when the player holds an effective mining tool.The default value is 0, the minimum value is 0, and the maximum value is 1024.Add Player.Submerged_mining_Speed to control the player's underwater mining efficiency.The default value is 0.2, the minimum value is 0, and the maximum value is 20.Added Player.sweeping_DAMAGE_RATIO to control the damage of the player's sweeping attack to the ratio of the scanning entity.The default value is 0, the minimum value is 0, and the maximum value is 1.There are always basic damage 1 sweeping attacks, so the total damage is Attack_damage * Sweeping_damage_ratio + 1 .The data packet implements the data driver of the variant.Realize the data driver of the curse.It can be seen as an example of data packets provided by SliceDlime.The current curse in the game is controlled by the curse provider.The mandatory occupation of the curse is now controlled by the label.
Add enchantment folder as a registry of curse.Added enchantment_provider folder to provide spells for items.The damage type adds the type of damage type separated from in_fire CAMPFIRE .Painting variants can be loaded through data packets and resource packages.Add Painting_variant folder to the packet to register a variant of the registration painting. data/<< i> naming space >/Painting_variant/ contains 3 parameters: width: (greater than equal to 1 and less than less than less than equal to 1Equal width of the painting, based on square blocks.Height: (greater than or equal to 1 and less than 16), the height of the painting is based on square blocks.Asset_id: The ID of the elves in the resource package Paintings .The numerical provider adds the numerical provider of the numerical provider Enchantment_level from the curse level parameter. amount : Grade dependency function given numerical levels based on curse levels.The below of the curse provider is an optional curse provider: the spell provider used for generating equipment, including the following files: mob_spawn_equipment Equipment provides spells. pillager_spawn_crossbow : Provide a curse for the enchanting crossbow of the predators. raid/<< i> curse provider > : Provide a curse increase for some waves of attack creatures. pillager_post_wave_3 provides a curse increase for the enchanting crossbow of the plunder after 3 waves. pillager_post_wave_5 provides a curse increase for the enchanting crossbow of the predators after 5 waves. vindicator : Provide a curse increase for the attachment ax of the attack. vindicator_post_wave_5 provides a curse increase for the attachment ax of the guardian of 5 waves.The curse provider used for the last filmmaker's loot, including the following files: Enderman_loot_drop : After the last shadow man was killed, he used his migrant block to generate a loot to generate loot.Effective spell.It can provide a spell as a "false tool".The curse provider for the "balanced adjustment of villagers' transactions" provides a curse for equipment in the transaction.When the experimental content of "Balanced Adjustment of Villagers Trading" is enabled, it takes effect when the experimental content is enabled, and stores in the following format: trades/<< i> biological group system > _ << i> Villagers' Occupation > _ << i> Equipment Type > << i> Level > For example/code> and trades/Taiga_armorer_Chesor_55 .Curse provider follows the following format:: Father tag.Type: The enumeration value of the type of spell provided.When the type is Minecraft: SINGLE , it also contains the following parameters: enchantment: curse ID.Level: (integer numerical provider) spell level.
When the type is Minecraft: by_Cost , it also contains the following parameters: Enchantments: can be a spell ID, a spell list, or a mantra tag with #.COST: (Turned numerical provisioner) The cost of the enchantment process.When the type is Minecraft: by_Cost_with_diffical , it also contains the following parameters: Enchantments: you can label a single curse ID, spell list or # prefix.Min_cost: (greater than 0) The possible minimum cost.MAX_COST_SPAN: (Not less than 0) When the random factors affect the maximum, the difference between the random range is spent.The curse curse can now be configured by the packet.The curse is a series of attributes with the level of grade and spell spending, plus some effects.Most effects support a series of conditions, so that they can only be applied when they meet certain standards.All the original spells can be found in the original packet of the server or client jar file.Curse files can be used by fields: description : The name of the curse is represented by text components.The text of the curse is displayed in the item prompt box. Exclusive_Set : (Optional, if it is omitted, then the current interdependence is empty.If a curse concentrates in the mutual concentration of another curse, the two curse must not be stored in the same item. It is a curse ID, a spell ID list or a #Prefix Mantra Tag. Supported_items : The type of applicable items of the curse.Item naming space ID, object named space ID list or label with a prefix with a # prefix. Primary_items : The curse will appear on this equipment in the enchanting Taichung and transactions.Item naming space ID, object named space ID list or label with # prefix.It must be a subset of supported_items . Weight : (Positive integer) Compared with the total value of all the curses ( Weight ), how high the curse appears.The larger the value, the higher the frequency. max_level : (positive integer) The upper limit of the curse.All the level of curse should be within 1 to its maximum level. min_cost and max_cost : In the enchanting Taichung, the experience of the experience of the curse (also defines the experience value returned by the magic).The minimum and maximum cost uses a linear formula (
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