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Goodbye!Creative Director Talking about "Assassin's Creed: Jixiong" design

2025-01-28 05:12:27|Myriagame |source:minecraft skins

When it comes to the branches of the "Assassin's Creed" series, the feelings of players are usually very complicated.From the early street eavesdropping and theft tasks to solving the murder on the streets of Paris, the annual "Assassin's Creed" will bring some unforgettable and frustrating branch tasks, but this same template has been applied too much.Over the years.So, in "Assassin's Creed: Hero", what will the branch mission look like?

At the latest issue of the Xbox official magazine, Marc-Alexis Côté, the creative director of Ubisoft, revealed that the purpose of the mission design in this work is to reflect the power struggle in the seven regions of London in the Victorian era."In" Assassin's Creed ", we often like to let players participate in more activities, but we need to improve the experience of the player and ensure that these activities are meaningful for players -this is the focus of our work this yearOne, "he said.

Creative director added that with cohesive narrative, it is the key to let the branch tasks reflect special value."Every activity of the player in the game will give it significance to the protagonist's narrative exploration," he said."The goal of the game is to win London, so all the events performed by players in the open game time will be the same as the main storyline plot."

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