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How does Witcher 3 become the most open world RPG "Radiation 4" to break through?

2025-01-28 05:14:21|Myriagame |source:minecraft skins

"Radiation 3" and "Ancient 5: Skyrim" have always been the author's favorite open world game, but recently "Witcher 3" has convinced me.In fact, the author is still very emotional about "Radiation" and "Ancient". They carried my life for hundreds of thousands of hours. I even felt that Bethesda gave me a second life.

But now the time has passed, and many people can't see it. The beauty of Bethesda's works is that you don't see it every year. Each work needs to be waiting for a long waiting, eager expectations, and finally get surprise beyond imagination.The work of each Bethesda is very worthwhile, and the waiting process can be wonderful -this is unable to understand many players and many manufacturers.Now we started waiting again, and learned the existence of "Radiation 4", and I hope it will surprise us.

However, since the release of "Radiation: New Vegas" in 2010, the open world games have changed a lot, not only reaching a new height, but also a new breadth.Let's review the open world masterpieces in recent years.

2013 "Grand Theft Car 5"

Luo Shengdu's details and sense of substitution are amazing, but if you throw away the online online mode, the GTA5 itself does not have much reconstruction value. I don't want to have so many role development directions in "Ancient" and "Radiation".

2014 "Dragon Century: Trial"

This is a big surprise, especially after the trough of "Longteng 2", BIWARE has to bear the burden of humiliation and accumulates, creating excellent character growth, story plot and vast world map.This is a beautiful picture, epic plot epic, and spiritual game, but it is inevitable that there are some meaningless task goals and leg running tasks.I played a total of 90 hours, but there were many boring time when they were sleepy.

2015 "Witcher 3: Crazy Hunt"

Crazy hunting claims to bring RPG to the new generation.In the past, this kind of words have always been said and done by Bethesda.Who still remembers the shock brought by the "Morning Wind" and "Obliability" at the time? The later "Skyrim" also once again became the memory of all players.So I am willing to believe that Bethesda will redefine PRG again with "Radiation 4".

However, "Witcher 3: Crazy Hunt" first takes one step. This game not only brings the area of ​​the open world to a new height, but also has a new expansion of the depth of the game.The production team's CDPR is not only adding various contents to a sand table, but also a resonant story and role.

The author believes that the best part of "Witcher 3" is that it makes people feel "heartbroken".The so-called "heart-cut" is like you have a shit in the morning, but you must be late at work, so you must concentrate on your spirit, use your efforts, and don't even breathe in the atmosphere until you enter the door to punch the card and run into the toilet-this, this, this, this, this, this, this, this, this, this, this, this,It's "heart -to -heart"."Witcher 3" makes people feel eager, because the choice it provides players will bring great consequences.Although the original "Skyrim" was huge, it has never made players feel "eager". Everything that players do can be the rhythm of leisure. Whether it is a wading mountain or exploring the tomb, whether it is the mage guild or the shadow shadowAlliance, although players are responsible for the entire world, players themselves will not feel that the world is really dangerous.

No matter what you do in "Skyrim", the whole world is relatively static. You can kill the light civilians as a wicked, or save villagers and small animals as a good person. Your choice will have a little impact on the story plotYou can also choose your own weapons and equipment, but you never feel "heartbroken", because the day before you were still slaughtering the city, but the people in the city did not know you at all.

The situation in "Witcher 3: Crazy Hunt" is different. In a very early task of the game, I saw the serious consequences of their behavior, and even the ending of "Quality Effect 2".Don't die "" It feels heartbroken.It can be said that the diverse interaction options provided by "Witcher 3" to you are richer than any game.

So, how can "Radiation 4" break through "Witcher 3"? I want to explain the example of a branch mission in "Witcher 3".If you can break through this task, you may break through "Witcher 3".

I don't like Quinte play.In the world of "Witcher 3", I am a big demon king who can kill and put magic. Why do I go to play cards? So I have never wanted to learn the Quredian drama from the beginning.

Later, I took a private job from a dwarf friend, and used illegal means to engage in value goods to help him repay the price debt.I easily found the place of "picking up the goods", but at the scene, I found that the two robbers were torture my other companion in prison.His results of this task itself are not very important, and I am not very familiar with him, but "Witcher 3" always makes people love the conscience.He died casually.

In this case, we can choose to kill the glory simply and rudely, but this situation is not the same. They have hostages in their hands and we are more passive.You can only accept the conditions of the other party.In short, after a dialogue, the robber proposed to play with me a dungeon. If I won, he would let my friend, I lost, and he killed my friend.Now there are two options on the screen: "Okay, play with you"

"Forget it, it's not very familiar with him"

Although I am curious if I chose the second one, but obviously this answer is very risky, so I agreed to accompany him to play with the Kemin card.Then he scolded himself, "You have never played a Quietary card once, and the rules are different. Do you think you can win?"

Sure enough, I lost, and I didn't know how to lose.As a result, the poor friend was stabbed, and then the real battle began, and I could only avenge the dead friends.It was too late to make up for the dead sheep. My arrogance made me pay the price, not money, but emotion.I really feel a little blame. If I had learned to play with Kemin, my friends would not die.This is the secret of "Witcher 3" that makes people "eager".

I don't know what "Radiation 4" will look like. Perhaps they should also invent a card game of the future and last days, and then make everything real and be heartbroken through the plot and role? These are just fur.I believe that Bethesda has its own design concept and can achieve breakthroughs through new forms.They are better to break through "Witcher 3". Otherwise, "Radiation 4" will only be considered to be a large expansion package of "Radiation 3", and the king of the world's RPG will be occupied by "Witcher 3" for a long time.