2025-01-28 06:21:11|Myriagame |source:minecraft skins
The voice of the economy "World Company" reported that this year's NBA finals will start the whistle.The live broadcast of this event attracts a large number of audiences every year. However, there is now a live broadcast that was not so eye -catching. Watching the crowd is more than the NBA Finals. This is the emerging e -sports competition.
Data show that there were 23.5 million audiences in the 7th American Professional Baseball Finals last year, and 18 million audiences in the NBA Finals.However, last year's live broadcast website's live broadcast of the e -sports game "League of Legends" has watched more than 27 million people in total.Vice President of the PLU Game Entertainment Media Corporation said to "World Company" that the active population of "League of Legends" has exceeded the active population of any sports competition:
Xilie Chao: The total population of the "League of Legends" may exceed any sports.In China, the number of people online at the same time has exceeded 10 million, which is equivalent to playing football at the same time.The more active people have exceeded 80 million. This is China's data. Globally, the active population has reached 150 million, and it may have exceeded the active population of all sports events.Therefore, our live ratings crushed the live broadcast of all sports events. This is certain.
The world e -sports events began in 1998. It was originally sponsored by Electronic manufacturers such as Samsung, Intel, Lenovo, and invited global e -sports masters to play a competition.The manufacturers who organized these activities were losing money and making profits.Now, the e -sports industry has a club similar to the sports professional league around the world.
Juli Chao: At present, there are many clubs that are well -established with traditional football and basketball clubs in our LPL professional league.Our competition alliance has also been established for three years, responsible for issues such as contracts and personnel transfer between clubs.
In China, e -sports was approved by the State General Administration of Sports in 2003, becoming the 99th sports project officially launched in my country, and was redefined as the 78th sports project in 2008.Although the topic of "e -sports is sports" is still controversial, e -sports has entered a period of rapid development.According to the data surveyed by Tencent, Chinese e -sports users have 10 to 120 million; the output value of the e -sports industry is 100 to 30 billion yuan; the number of game video users is about 100 million.
Some people in the industry said that the current e -sports environment in China is second only to South Korea. The treatment and bonuses of Chinese e -sports players, the income of e -sports explanations, and the salary of employees have been significantly improved compared to previous years.It is understood that at present, many e -sports commentary has an annual salary of millions, and some are even as high as 10 million.
However, the relatively low income of e -sports players is much lower.The top domestic e -sports players have a monthly salary of 10,000 to 20,000, and other income depends on the prize.If you can win the bonus of the League of Legends Century Competition, the 5 -member team can receive millions of dollars of bonuses.
The income of non -first -class e -sports players is not optimistic
However, the income of non -first -class e -sports players is worse.Xiao Guo is the owner of an Internet cafe in Urumqi. A e -sports team he invested in, with a monthly salary with a bonus, at most 5,6,000 yuan.
Xiao Guo: We sponsor them is 3,000 yuan a monthly fixed salary, and the bonus of the game is that they take them all.The big game can get a thousand dollars, and the small game is only two or three thousand yuan, and then the five people will divide it by themselves.If there is no big game, you can only get 3,000 yuan given by the Internet cafe. If there is a game, you can get 5 or 6,000 yuan per month.
Xiao Guo said that he invested in the e -sports team itself was also losing money. At present, people who invest in this area are all out of hobbies, not to make money:
Xiao Guo: From the perspective of a businessman, this investment is definitely not worth it, and investment and return are not proportional.Most of these investors in China are because they like it, and no one is to make money.For example, Wang Sicong of Wanda Group, he played with money!The IG team was built by him. No matter if he pays or does not pay, he has no impact on him. He just likes himself.
In the United States, South Korea and other countries, e -sports has become the most profitable event in the gaming industry, and many star players have been given.These e -sports stars have even replaced traditional sports stars in some people's hearts.Many of them easily ranked among the millionaires with their huge number of fans.However, in China, the development of this industry is not yet mature, and Vice President of the PLU Game Entertainment Media Company said that they hope to copy the Chinese e -sports professional league into a business alliance like NBA.
Juli Chao: Now we hope to copy the Chinese LPL professional league system of the American NBA.We will slowly do some commercial development, and make the hematopoietic function of the event through tickets, copyrights, peripherals, etc.We don't say that the income of the players is as high as the NBA star, and at least surpass the income of Snooker. I think it is normal.
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