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GameStop 2015 Q1 Financial Report: Digital business revenue reached 1.37 billion

2025-01-28 06:29:44|Myriagame |source:minecraft skins

GAMESTOP released its financial report in the first quarter of fiscal year at the end of the fiscal year ended on May 2, 2015 on May 28, local time., Increased by 3.2 percentage points, net income was US $ 73.8 million (about 450 million yuan), an increase of 8.5 percentage points, operating income was US $ 123.9 million (about 770 million yuan), an increase of 17 percentage points, and the earnings per share were US $ 0.68 USD $ 0.68(About 4.2 yuan), an increase of more than 15 percentage points.

GameStop attributed the quarterly revenue performance than expected to the sales of new software. The sales of this part of the business increased by 9.6 percentage points.GameStop also stated that "the company has received most of the market share in the release of quarterly important works, and the market share in the new software sales business exceeds 45 percentage points for the first time."

Tongdian's sales have increased by 8.6 percentage points as a whole. Among them, the United States has increased by 9.1 percentage points, and 6.9 percentage points have increased by 6.9 points in other parts of the world.The sales growth of the same store in Australia and Canada reached double digits.

The growth of digital sales also benefits GameStop. Its non -generally recognized digital business revenue under the principle of accounting increased by 17.2 percentage points, reaching 222.2 million US dollars (about 1.37 billion yuan, and digital sales revenue calculated based on general recognition of accounting principles.It is $ 46 million).The content of newly released games such as Evolve and Mortal Kombat X, as well as the increase in mobile games and the consumption of Steam currencies are all the main driving factor of the growth of gamestop digital revenue.

Gamestop's other business area that obtains income growth is mobile and consumer electronics products. This business has increased by 33.9 percentage points and received $ 136.8 million in revenue.Among them, the revenue of the Technology Brands department increased by 70 percentage points to $ 102.2 million, and 65 new stores were opened in the first quarter.Therefore, GameStop said that the Spring Mobile store has become AT & T's second largest authorized dealer in the United States.

GAMESTOP's CEO Paul Raines said, "Our revenue performance in the first quarter exceeded expectations, showing our leadership in the market, as well as the ability to promote and use our core video game business businessDiversifying our business brings considerable profits and stable growth to the company.Sexual income and increase the correct decision of shareholders' interests.

Looking forward to the second quarter, GameStop is expected to wander between the same level of sales in the same store and the growth of three percentage points.The scope of changes in per share will be between 0.21 and $ 0.25.From the perspective of the whole fiscal year, GameStop has increased its expected earnings per share from the previous $ 3.60 to $ 3.80 to $ 3.63 to $ 3.83.The growth range of comparable sales throughout the year is between 1.0 percentage points and 6.0 percentage points.