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Minecraft Java version 1.20.3 Published

2024-12-18 03:45:01|Myriagame |source:minecraft skins

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1.20.3 is the Java version of the update again and again. Published on December 5, 2023 , added the "1.21 update" built-in data package and improved the shield.The serialization of the chat component was changed, the support of all versions was added to all versions, the new features of the decorative pottery tank were added, the command related to the function was added, the command execution restricted mechanism was improved, and some vulnerabilities were repaired.This version is not compatible with the server of 1.20 to 1.20.2.

New Content Modern Data Pack added the "1.21 update" built-in data package in the experimental content.The game rules have added PayersnetherportalDEFAULTDELAY and PlayersNetherPalCreAtiveDlay game rules for controlling players to stay in the lower boundtors (units: game inscriptions) to enter another Weimi. Degree,It is suitable for survival and adventure models, as well as creative modes, and the default values ​​are 80 and 1 .Added ProjectileScanbreakblocks game rules to control whether the ejaculation can destroy the purple venom and decorative pots, and whether the trident can destroy dripsticks.The default True .The World loaded screen adds a damaged archive file to handle the screen, providing players with a quick link for backup recovery and reporting vulnerabilities on the vulnerability tracker.The option is added to the "Hide Flash Slog" auxiliary function option for hiding the flash slogan on the main menu. Options.txt Add HideSplashtexts , the default false .The particles have added dust_plume and White_smoke particles.Tags add the following damage type tags: #can_break_armor_stand : Player_attack and Player_explosion .The type of damage with this tag can destroy the armor armor by one blow.Added the following physical tags: #can_breathe_under_water : #Undead , Axolotl , FROG , Guardian , Elder_guardian , TURTLE , Glow_Squid , CODE>, Pufferfish , SALMON , Squid , Tropical_fish , TADPOLE and .The creatures with this tag will not drow. #Undead : #Skeletons , #zombies , with and Phantom .#zombieszombie_horse、​zombie、​zombie_villager、​zombified_piglin、​ zoglin , Drowned and Husk .Change the block decorative ceramic pot can now be placed in the most type of similar items.Nowadays, funnels and throws, items can be placed in decorative pots, and items are extracted from/or from it.Redstone comparators can now detect the number of items placed in it.Players can now interact with them and can place items in them.Players' interaction will shake them and emit vibrations with frequency 11.There is no corresponding interface, and the items in them need to destroy it before they can be removed.Now the decorative pottery can be destroyed by the ejaculation, causing it to break and drop all its contents.It can now be stacked to 64.Now, when the block state is Cracked is True , no matter what method is destroyed, the decorative pots will be broken.The grass is renamed "Short Grass".The ID is changed from Grass to SHORT_GRASS .

The puzzle block adds "Select Priority" and "Place Priority" input fields to the editing screen.The maximum value of the generation layer is changed from 7 to 20.When the player is blocking the shield, the arm holding the shield will follow the player's perspective at the perspective of the third person.When the arrow is picked up after being picked up, its NBT data will be retained.The last shadow pearl will now emit the sound effects of transmitting players.The biological bat has changed the model, texture and animation.Non -biological entities are now all -life -free entities, and their names will be displayed when they are observed by players and NBT tags, or have been displayed when Customnamevisible NBT tags have been set.Show, similar to all life entities.The game content creation mode item bar is added to the redstone cubes of the decorated pot.The command format function changes the /Function command to better adapt to the new /Return command.Now, any function only uses the /Return command, or there is a return value when the query or instantiation is wrong.Therefore, the /Function command is now no longer returned (or even display) command executions.It will cause the wrong situation as follows: calls the non -existent function.Call the empty function tag.The instance of the macro failed.The word "result" in this paragraph refers to the value that can be stored by /Execute Store .When the use of /Execute Store ... run function name command executes, all commands in the function will execute the storage operation command behavior.This means that the result of function name will only store the result at most once (if the function is not called /return command inside the functionIt is 0 times).For multiple purpose function labels, the function results will be accumulated, but some results will be stored at the end of each function.The existing restrictions of the function are improved to better adapt to new execution rules and avoid wider vulnerability utilization: even the command executing from the command line now will be limited, consistent with the command performance in the function.For example, all functions called /Execute as @E Run are accountable into the same limit.The command execution of the command block is still calculated independently.Now, the game rules MaxCommandChainLength will be included in the "operating number" when limiting the function execution of the function: the command execution of the context alone./Execute A command execution in a stage in the command (no matter how many of which have been modified in the context).Function calls.Add new game rules MaxCommandForkCount to limit the total amount of commands that can be created by a single -state function such as /EXECUTE .For example: If there are 5 entities, execute the /Execute as @e command will create 5 commands to execute the context, and /Execute as @e AT@e will create 25 (5 × 5)./EXECUTE re -added (if | unless) function conditional command.Used to execute a function or function tag and check whether the return value meets the conditions.If the function label is specified, all functions will be executed regardless of the result of the function in the label.Grammar: ... (if | unless) function -> Execute Parameter: Function : The function or label to be executed.The results of the executing function are matched according to the following rules: at least one function must be successfully executed to match success.

The successful execution of the function must meet the following conditions: Use the /Return command to return a value.The return value is not 0.If there is no function, with /Return command exit, if or unless will not be executed./Return re -added Run sub -command, grammar: /Return Run ... .This function is used to get the return value from the specified command and return it as its own return value to the function.If the specified command does not return any value (such as calling a function that does not use /Return ), /Return command will notExecution, the function will continue to execute.If the execution of the specified command fails, the return value is 0 .In other cases, the performance of this command is consistent with the performance of the Return value manually in the /Return command.In the event of an execution branch (such as executing /Return Run Execute as @e Run Some commands )The return value will be returned.If no commands are actually executed (such as execution /Return Run Execute if @e [ Impossible conditions ] Run Some commands command), the function will not return, and continue to execute the follow -up command.The conventional custom structure is made to make the following changes to the Data/Minecraft/Worldgen/Structure : to the JIGSAW structured land, adding it.Optional POOL_ALIASES list field.The aliases represent the possibility of re -establishing a puzzle structure pool to reactor the structure instance of the structure pool.The alias type is specified in the Type field, and can be one of the following: Direct : one -to -one from a individual name to a structure pool. Alias ​​: The structure pool to be replaced. target : The structure pool to be replaced. Random : From a pair of N mapping from a individual name to multiple structure pools, a randomly selects an instance for this structure from the N structure pool. Alias ​​: The structure pool to be replaced. Targets : The candidate structure pool to be replaced with the random list of the structure pool. Random_group Groups : Each group is a random list of the above -mentioned alias type.There are only one group of each structure instance.This field enables the modeling selection such as "if the structure pool x is replaced by X1, and the structure pool Y to Y1" can be implemented.The data packet changed the data packet version number to 26 .Added trial_chambers_copper_bulb_degradation processor list.Format of the entity format for the physical type TNT : Add Block_State .This field supports a substitute for a rendered block model.Rame Fuse to Fuse .Primitive JSON text -style pure text chat component (only text content, no components, no format) is now serialized into a string instead of {"text": " string "} .Chat components are now serialized when sending through the network.

Chat composition now allows optional Type values ​​(including Text , Translation , Score , Selector , nbt and Keybind ) to increase the speed of analysis and error checks.The Source field of NBT is added to the type of NBT .And Storage .If the ID field is used if the field is used Show_entity Hoverevent , which can accept the uuid of an array form composed of 4 integer values. Translate The values ​​and Boolean parameters in the component are no longer converted into string.No longer supports the following JSON text expression: null [] If there is an error in the following type fields, it will no longer be silently ignored: color Clickevent Hoverevent Hoverevent [Acti on = Show_entity] .Contents.name Realms is now available in all versions (including all informal versions).As long as there is a active Realms subscription, any player can create a free snapshot version of Realm.The snapshot version of Realm is separated from ordinary Realm to avoid any problems, which affects ordinary Realm.The most recent version of the world will be displayed in the REALM list.Experimental functions can be used in the newly created Realm world.The resource package changed the resource package version number to 22 .Added CRAFTER block model, item model and block state definition file.Add Crafter GUI container texture and elves.Add White_smoke particle definition.The label added a skeleton horse to the Skeletons physical tag.Add fireworks rockets to the IMPACT_PROJECTILES physical label.The new content (experimental) block is a copper piece with a carved pattern with X -shaped pattern.There are mottled, rust, oxidation, and their corresponding waxy variants.You can use 2 same cut copper steps to synthesize 1 corresponding carved copper block.You can use 1 copper block to cut out 4 corresponding carved copper blocks in the stone cutting machine.Copper lights Copper lighting box.You can use 3 same copper blocks, 1 flame stick and 1 red stone powder to synthesize 4 copper lights.There are mottled, rust and oxidation and the corresponding waxy variants.It will become dull with the corrosion of the copper, and it will recover the brightness with the ax rust.

Bright level
variants
Ordinary 15
Motid 12
Rust 8
Oxidation 4
Close, you can enter the switch by entering the redstone signal.There is no need for redstone signals to maintain lighting, and the switch state will only be changed when the redstone signal is received next time.When turning on, the redstone signal with a strength of 15 to the redstone comparator.Copper grille Copper mesh decorative square block.

There are mottled, rust, oxidation, and their corresponding waxy variants.You can use 4 identical copper blocks to form a diamond shape in the synthetic square to synthesize a corresponding copper grid.You can use 1 copper block to cut out 4 corresponding copper grids in the stone cutting machine.The variant of the synthesizer workbench is similar to the workbench. It is necessary to use 5 iron ingots, 1 workbench, 2 red stone powder and 1 thrower.It can determine its orientation according to the direction of the placement.The appropriate tool for digging the synthesizer is a pick.The synthesizer is destroyed.The interaction interface of the synthetic device can be operated by multiple players at the same time.Players can configure the required formula in the interactive interface. The product will appear in the output grid, but cannot be directly taken.When activated by the redstone signal, the synthesizer will be synthesized once and throw the product from the front in the form of items. The behavior is similar to the thrower. At this time, the output port in the front texture of the synthesizer will be temporarily opened.If the synthetic formula will leave items (such as cakes) in the synthetic grid, these items will be thrown out with the products.The synthetic squares in the interactive interface of the synthesizer can be disabled.The square can be disabled by interacting with any synthetic square, and the prohibited synthetic squares will be re -enabled to re -enable the square.The disabled synthetic squares cannot enter items through funnels such as funnel, throwr, etc.When trying to place items for the disabled synthetic squares, the disabled of the synthetic square will be immediately canceled and the items are placed at the same time.As a container, the synthesizer can be input items such as touches and other redstone components, and at the same time, it can also output items to other containers.The location of the items entered into the synthesizer is determined by the following rules: the banned synthetic squares will be skipped directly.If there is an unbobble synthetic square, select the first empty synthetic square in order from left to right.If there is no prohibited synthetic square, the synthetic square with the smallest stacking number of similar items is given priority.If there are multiple, choose the smallest synthetic square from left to right, from top to bottom.If a suitable synthetic square is not found, the container is full.Redstone comparators can read the number of synthetic squares occupying the number. Each non -empty or disabled synthetic square can increase the level of 1 signal, and the possible value is 0 to 9.Copper variants are added to the door and live board doors.There are mottled, rust and oxidation and the corresponding waxy variants.You can open and close by pressing the key.The trial brush the monster cage is naturally generated in the TRIAL CHAMBERS .You only generate creatures when there is a player in survival or adventure mode around.Adjust the challenge level according to the number of effective players around.The challenge level will increase with the number of effective players around.The challenge level will not decrease, unless the trial brushing the monster enters the cooling stage.It will only brush a fixed number of creatures based on the current challenge level, and at the same time: the generated creatures will only appear at the block of their own position; they ignore the brightness required by the creature when generating creatures; the generated creatures will not disappear naturally.When all creatures are defeated, the trial brushing cage will pop up rewards based on the current challenge level.After all the rewards pop up, the trial brushing the monster will enter 30 minutes to cool, and during this period, it will not be reappeared into new creatures.No way to get.The hardness is 50, there is no suitable excavation tool, and it cannot be destroyed by the conventional explosion.Create the trial brush in the creation mode item bar the biological types that are not generated by default when the monster cage is released.It can be used to change the type of biology to use a brushing egg.Credit lithite adds abrasive litter, carved patterns, lit rock tiles, and carved gray bricks.The walls, stairs and steps are added with meta -litter, grinding litter and litstone tiles.The items brushed the eggs and added the whirlwind.The trial key can only be obtained by brushing the monster cage through the trial key.There is no use for the time being.The biological whirlwind man generates a trial brushing cage in a specific room through the TRIAL CHAMBERS .Move mainly through jumping, and sometimes jump very far.Use a rapid wind bomb to attack players.Wind bombs break down when colliding with entities or blocks, producing wind burst that can cause repellability.Wind bomb will cause the entity hit by it (

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) damage.When the wind bomb hit a specific square, the effect of "blown by the wind" will also be produced. The specifics are: the lever, fence door, non -iron door and living plate door state will be turned.The button will be pressed.Zhong will be knocked.The lit candle (whether it is separated by it alone or inserted on the cake) will go out.The world generates a challenging structure of TRIAL CHAMBERS .It is mainly composed of a variety of types of copper cubes and ashes.Multiple battle venues are connected by a labyrinth -like walkway.Internal contains traps, reward boxes, supply boxes and several trials to brush monsters. Trial brushes can be divided into melee, small melee, remote and whirlwinds.Melee: Zombie Corpse Slime Small Melee: Spider Cave Spider Young Zombie Terry Remote type: Skeleton Wandering Skeleton Test the Bioskin of the Skeleton Trial can be judged by the type of the surrounding block.At the stage of TRIAL Chambers , each trial brushing a monster cage is only drawn one in specific types of organisms, and the same TRIAL Chamber in the same type brush the cage brush brush brush brush brushThe creatures are the same.In addition, each TRIAL CHAMBERS contains at least one whirlwind trial to brush the monster cage.Change (experimental) conventional labels to Mineable/Pickaxe and Needs_Stone_TOOL tags are added to the synthesizer.Due to the addition of new features, the following labels have been changed:

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TUFF_SLAB , TUFF_STAIRS , Tuff_wall , chiseled_t_t_t UFF, Polished_tuff , Polished_tuff_SLAB , POLISHED_TUFF_STAIRS , POLISHED_TUFF_WAL l , tuff_bricks, tuff_brick_slab , tuff_brick_stairs , tuff_brick_wall , chiseled_tuff_bricks < /code>, chiseled_copper, Exposed_chiseled_copper , Weathered_chiseled_copper , oxidized_chiseled_copper wa xed_chiseled_copper , WAXED_EXPOSED_CHISELED_COPPER, Waxed_weathered_chiseled_copper , Waxed_oxidize_Chiseled_copper , E, E> e xposed_copper_grate , Weathered_copper_Grate、​oxidized_copper_grate、​waxed_copper_grate、​waxed_exposed_copper_grate、​waxed_weathered_copper_grate、​waxed_oxidized_copper_grate, Copper_bulb , Exposed_copper_bulb , Weathered_copper_bulb , oxidized_copper_bulb < /code>, waxed_copper_bulb, Waxed_exposed_COPPER_BULB , WAXED_WEATHED_COPEPER_BULB , waxed_oxidized_bulb Copper_door , Exposed_Copper_door, Weathered_copper_door , oxidized_copper_door , waxed_copper_door , waxed_exposed_cop PER_DOOR , WAXED_WEATHERED_COPPER_DOOR, Waxed_oxidized_copper_door , Copper_trapdoor , Exposed_copper_trapdo , Weathered_c_c_c_c_c_c_c_c_c_c_c_c opper_trapdoor , oxidized_copper_trapdoor

> WAXED_COPPER_TRAPDOOR , WAXED_EXPOSED_COPPER_T RAPDOOR , WAXED_WEATHERED_TRAPDOOR and w axed_oxidized_copper_trapdoor . Chiseled_copper , Exposed_COSELED_CISELED_TED_COPPERL Pper , oxidized_chiseled_copper , Waxed_chiseled_copper , Waxed_exposed_CHISELED_COPER , Waxed_weathered_Copper , WAXED_OXIDIZED_CHISELED_COPPER , Copper_Grate , EXPOSED_COPPER_GRATE , Weathered_Copper_Gra Te , Oxidized_Copper_Graate TE , WAXED_EXPOSED_COPPER_Grate , Waxed_weathered_copper_Grate , WAXED_OXIDIZED_COPPER_Grate , Copper_bulb , Exposed_c_c OPPER_BULB , Weathered_Copper_bulb , oxidized_copper_bulb , WAXED_COPPER_BULB , WAXED_EXPOSED_COPPERB , waxed_weathehe> waxed_Weathehe red_copper_bul , waxed_oxidized_copper_bulb , Copper_door , Exposed_Copper_door , Weathered_COPPER_DOOR , Oxidized_door ,,,, WAXED_COPPER_DOOR , Waxed_exposed_COPPER_DOOR , WAXED_WEATHEED_COPPER_DOOR , waxed_oxidized_door_door , > Copper_trapdoor , Exposed_copper_trapdoor , Weathered_copper_trapdoor , oxidized_copper_trapdoor , WAXED_COPPER_TRAPDE>, Waxed_ exposed_copper_trapdoor , waxed_weathered_copper_trapdoor and Waxed_oxidize_Copper_trapdoor .

Copper_door , Exposed_Copper_door , Weatherted_Copper_door , Oxidized_COPPER_DOOR , Waxed _copper_door , WAXED_EXPOSED_COPPER_DOOR , WAXED_WEATHEED_COPPER_DOOR and waxed_oxidized_copper_door . Tuff_SLAB , Polished_tuff_SLAB and tuff_brick_slab Tuff_stairs , Polished_tuff_Stairs and TUFF_BRICK_STAIRS #walls blocks and items added Tuff_wall , Polished_tuff_Wall and tuff_brick_wall Fixed the name of 57 vulnerabilities 1.20 before the formal version of the formal version of MC-1981 — Any type of arrow picked up after shooting, its name and NBT data will be lost.MC-16937-When disabled PVP, shooting an arrow into the lower boundary portal can cause harm to anyone.MC-47607-particle effect is set to the lowest hour, and barrier particles are not displayed.MC-50319-The main arrow will lose its owner's information when leaving the portal.MC-50647-Only in the slime block, Slime brushes the strange cage.MC-78314-(mark) Armor frame will produce bubbles in water.MC-81656-The field that determines whether the first of the withering spirit is blue will not be saved to the NBT, nor will they read this field from the NBT.MC-109101-Shield cannot resist the harm when the player faces facing.MC-114761 — Regional effect cloud can give death biological applications.MC-118403-The troubled ghost summoned in the team will not join the corresponding team.MC-143266-The nested function call will re-evaluate the value of the MaxcommandChainlength game rules before it joins the execution queue.MC-143269-When the command executing queue has been generated, it is affected by the MaxcommandChainLength game rules, and the intermediate function of nested in the function will be skipped.MC-172398-The flame pattern in the player's item bar will be rendered by the player.MC-189227-The old texture is used in the teaching reminder.MC-189261-Many-related buttons related to Realm are incorrect.MC-198113-incomplete commands do not stop the function stop loading.MC-221558 — The particle effect is set to the lowest hour, and the light source block particles are not displayed.MC-223774-Fireworks Rockets cannot be used to destroy Purple Song Flower.MC-225364-In adventure mode, Zisong flowers can be destroyed by ejaculation.MC-225365-In adventure mode, dripsticks can be destroyed by trident.MC-227255 — Beehin and honeycomb cannot rotate or mirror correctly through structural blocks.MC-232719-When searching for archives, the position of the rolling bar in the single game menu will not be reset to the top.MC-233276-Players can feed donkeys, horses, alpacas, or mules full of favorability. At this time, hand animation is not displayed.MC-234323-Text analysis has performance problems.MC-234483-In some REALM menus, there will be some strange pixels on the left edge of the world's slot.MC-236341-Players can feed dried grass bundles to adult donkeys, horses, or mules, but do not play the corresponding hand animation and the sound of food animation and food.MC-236501 — The restarted mining carts and ships, after being placed, this name is not displayed above its entity.MC-236946 — Shield is incorrectly calculated when the shield is against the attack.MC-249408-The name will be lost after the transport ship is placed.MC-253819 — Clock through a structure block or

The puzzle block cannot be rotated correctly when loading.MC-254850-Administrators can kick out players who open the world to the LAN.When MC-255173-When the coordinate value is large, the transmission of the lower bound door will have a deviation.MC-257786-The game will take a long time to handle the player's operations to leave the Realms group, accept or reject Realms invitation.Mc-260576-incomplete /Execute Summon command will still be executed.MC-262027-The results created by the /Execute Store command will be called by all commands in the function.MC-262105-If the player is very close to a physical judgment box, the player's sweeping action will be terminated.MC-263123-Experience trimming the experience value of overflowing overflow after completely fixing the tool.1.20 Vulnerability MC-261303 — The decorative pottery tank has an unused Cracked block state.MC-261682 — After the scanned block exceeds the range, the brush action will continue.MC-262888 — Click the world to load the "What I'm doing!"1.20.1 Vulnerability MC-263575 — Brush the suspicious sand or suspicious gravel.MC-263660-The "Notice Sign: Shake" subtitles of the notice sign and suspension sign is the same, which can cause translation problems.MC-264748- GLX._initglfw regards the pointer as a string.MC-265353-The clock or compass in the entity of the item display does not display the correct time or direction.1.20.2 Vulnerability MC-264595- /Return The command cannot execute the function when it is located in other functions.MC-264699-Only when the command does not start with the /Return Run , the function can return the command output.MC-264710 — 从函数中执行的/execute if function命令总是失败,而/execute unless function总是成功EssenceMC-264880-GUI slider for the Programmer ART resource package uses new texture.MC-264966-The header of the player will cause Signature is missing From Property Textures to appear in some archive logs.MC-265462-Sending resource packets during the startup stage of the game will cause long-term display to load the screen in the terrain.MC-265515-"You seem to have no REALM" interface element on the REALM menu cannot be selected by mouse optical labeling.MC-265516-The "Cancel" button in some REALMS menus is the only element in the menu, but the selection can still be canceled through the keyboard navigation key.MC-265517-When opening the "Add Realm" interface, the "Buy Realm server!" Button on it will automatically select.MC-265519-When playing in a full-screen mode on the Mac device, clicking on a specific area of ​​the screen will cause the game window to minimize.MC-265551- "" There is no decisive invitation!"The prompt box cannot be translated now. MC-265589-If there is an invalid syntax in the command, the abnormalities thrown by Brigadier will be repeatedly recorded.Source: Minecraft wiki

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