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Microsoft pushes "streaming" black technology: the network speed is not good, it can also play cloud games

2025-01-28 08:21:10|Myriagame |source:minecraft skins

The concept of Yunyun is very seductive. After all, no one wants to entangle expensive high -profile computers and easily enjoy the game.However, it is well known for the high requirements of the cloud game for network speeds, especially in our domestic players, they really feel unreliable.At this time, Microsoft seems to be a savior.Microsoft recently released a new technology, claiming that it was able to reduce the bandwidth demand of cloud games by 80%.The research results were jointly completed by Microsoft and Duke University in the United States.If you can really do this, then Microsoft has undoubtedly reached the front of the cloud game technology.

It is understood that the sudden drop in the demand for bandwidth is thanks to a tool called Kahawai. "Kahawai" means "flow" in Hawaii.The concept of technology is simple. The core is that the game's transmission does not rely entirely on remote, but to rely on the help of the local hardware of the player.

Kahawai uses a technology called collaborative rendering, allowing the GPU of the player's hardware to bear part of the work.Of course, the dirty and dirty work like shadows and texture stickers is still responsible for the server.In the experiment, Microsoft did 60 frames of "Destroyer 3".Whether the use of Kahawai is no different from the quality, but the traffic is greatly saved.

Maybe it will belong to the cloud game in the future. Will you come to play masterpieces without the need for high configuration?