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Minecraft base rock version 1.20.40 released

2024-12-18 03:45:15|Myriagame |source:minecraft skins

minecraft

1.20.40 is an update of the base rock version again and again. Published on October 24, 2023

New content conventional touch control adds the custom button function.It is currently available in the world, and the "Custom Control (Experiment)" option is needed.The options re -add the "Display Operation button" option.The "Custom Control (Experiment)" option was added to the touch settings.The custom button function used to enable the touch control.Change the blocking sensing body and frequent school -hiding sensing.The map of the item explorer has changed the structural icon on the explorer map sold by the drawer.The distance between the biological witch's view of the player increased from 4 grids to 8 grids from the radius.The time required for the cure of zombie villagers is changed from 100 seconds to 3-5 minutes.The length of the strength obtained when being cured is changed from 100 seconds to 300 seconds.The game content ride is now absorbing and falling damage for passengers.If the mount dies in the damage of the fall, it will pass the damage to the passengers.The sound is added to the following sound effects: the new sound effect of the withering skeleton used to use the sound effect of ordinary skeletons.The sound effects when the withering skull is placed on the top of the notes box.Wandering cats begged food stray cats to play with players who followed the fish.Fill the glass bottle with a glass bottle and fill the water from the water source, fill the water from the refining pot, or play the water or the potion.Earlier was splashing sound effects.Plug the water or potion when the glass bottle is poured into the potion.Earlier was splashing sound effects.Now use the /GIVE command to play the sound effect of picking up the items.The attenuation distance of the goat's sound effect increased from 16 to 256.The transaction is now not selling the explorer map when the drawer is not in the main world.The command format game rules change the default value of spawnradius game rules to 10 .Conventional touch control slightly changed the button style under the cross key control.The technical additional package and script engine change the names of CameraSetOptions to each option to not contain the word "Script". Minecraft: Transformation Now it will prevent the squares from being transformed to more than 30 × 30 × 30 pixels, and it will also prevent Minecraft: Unit_cube World.GetmoonPhase , MoonPhase and MoonPhasecount EssenceMove the camera API from the test version to 1.6.0 . Entity.is* API is open from Beta to 1.6.0 . Issleeping ISSNEAKING ISSPRINTING ISSWIMING Isinwater Isfalling Open the player level and experience API from Beta to 1.6.0 . Addlevels Addexperine Level GettotalXP XPEARNEDARRERVEL Tot alxpneededFornextLevel ReseTLEVEL Open Player.is* API from Beta to 1.6.0 . Isemoting Isgliding Isjumping Isflying Update the ACTIONFORMDATA , Messa GeFormData and MODALFORMDATA all the methods displayed on the way to support the calling them only in the read mode.

BlockInventorycomponent Container member variables now reflect that it can be a container or unfarm.Fixed @Minecraft/Server-UI module cannot be more than @Minecraft/Server with 1.2.0 .Move the Weathertype to 1.6.0 .Move the SetWeather function to 1.6.0 to EntityRmove event or attributes from the test version to 1.6.0 .Move the Entityremove event or attribute from the test version to 1.6.0 .Move the EntityRemoveDamentEvent class from the test version to 1.6.0 .Move the EntityReMoveaFTEEVENTSIGNAL class from the test version to 1.6.0 .Move the EntityRemovedBefaceEvent from the test version to 1.6.0 .Move the EntityRemovebeForeEventSignal class from the test version to 1.6.0 .Move the EntityLoad event or attribute from the test version to 1.6.0 .Move the EntityLoadaFterevent from the test version to 1.6.0 .Move the EntityLoadaFTEEVENTSIGNAL class from the test version to 1.6.0 .Move the EntitySpawn event or attribute from the test version to 1.6.0 .Move the EntityInitializationCAUSE from the test version to 1.6.0 .Move the EntitySpawnaFerevent from the test version to 1.6.0 .Move the EntitySpawnaFTEEVENTSIGNAL class from the test version to 1.6.0 .Move the Playerbreakblock event or attribute from the test version to 1.6.0 .Move the Playerbreakblock event or attribute from the test version to 1.6.0 .Move the PlayerBreakBlockAfaceRevent from the test version to 1.6.0 .Move the PlayerBreakBlockaFTEREVENTSIGNAL class from the test version to 1.6.0 .Move the PlayerbreakblockbeForeEvent from the test version to 1.6.0 .Move the PlayerbreakblockBeForeEventSignal class from the test version to 1.6.0 .Move the PlayerplaceBlock event or attribute from the test version to 1.6.0 .Move the PlayerplaceBlockAricterevent from the test version to 1.6.0 .Move the PlayerplaceBlockAdEventSignal class from the test version to 1.6.0 .

Move the blocksignalOptions class from the test version to 1.6.0 .Move isair (): Boolean from the test version to 1.6.0 .Move isliquid (): Boolean from the test version to 1.6.0 .Move amount from the test version to 1.6.0 .Move Keepondeath: Boolean from the test version to 1.6.0 .Move the Lockmode: ItemLockMode from the test version to 1.6.0 .Move nameetag ?: string from the test version to 1.6.0 .Move clone (): itemstack from the test version to 1.6.0 .Move Gettags (): String [] from the test version to 1.6.0 .Move hastag (tag: string): Boolean from the test version to 1.6.0 .Move the SetcandESTROY (blockidentifiers ?: string []): void from the test version to 1.6.0 .Move the Getcandestroom (): String [] from the test version to 1.6.0 .Move the Setcanplaceon (blockidentifiers ?: string []): void from the test version to 1.6.0 .Move Getcanplaceon (): String [] from the test version to 1.6.0 .Move the Getproperty function to 1.6.0 .Move the resetproperty function to 1.6.0 .Move the setproperty function to 1.6.0 .After the command uses @e [type = item] to execute the command, re -entering the world will no longer cause the command to automatically fill the function failure.(MCPE-164734) /DAMAGE command using Override as the cause will cause damage to the damage of damage after being hit.(MCPE-160290) The description text color of /recipe is changed from sky blue to white.(MCPE-173362) The component adds the content log error when trying to load the damage sensor with the damage sensor with an invalid CAUSE value.Now allows Minecraft: icon object components to analyze single -value analysis.Now the sprint component of the camel can be applied to ride biology that uses Minecraft: Dash to be applied to horses, donkeys and outer pupae.The physical component behavior.random_look_around_and_sit has now been publicly released Continue_Sitting_ON_RELOAD field for creators to use.It is used to control the way of sitting down in the camel when loading.Rame behavior.is_scenting GM Behavior.timer_flag_1 is open to the creators. Behavior.timer_flag_1 : Trigger an event when starting this behavior, and stop after a period of time.Another incident will be triggered when the timeout or interrupted by other behaviors.

query.timer_flag_1 Return 1.0 on the client and server at the runtime, otherwise it will return 0.0.Rame behavior.is_rising to the general Behavior.timer_flag_2 , and open to the creators. Behavior.timer_flag_2 : Trigger the event when starting this behavior, and stop after a period of time.Another incident will be triggered when the timeout or interrupted by other behaviors. Query.timer_flag_2 Return 1.0 on the client and server at the runtime of this behavior, otherwise 0.0 will be returned.Rame behavior.is_feeling_happy to the general behavior.timer_flag_3 . Behavior.timer_flag_3 : Trigger an event when starting this behavior, and stop after a period of time.Another incident will be triggered when the timeout or interrupted by other behaviors. Query.timer_flag_3 Return 1.0 on the client and server when the behavior is running, otherwise 0.0 will be returned.Unlock Behavior.random_search_and_dig for creators to use.Add target_blocks field.The list of biological can be excavated. Target_blocks It is default to mud, grass, gray, gray soil, mud, mud, mud, and mud with mud.Add item_table field.The path of the designed items dug out of the biological plane. item_table prefer items .After joining the behavior, the content log error appeared when the behavior could not read or find the contents of the contents of the item_table and could not get the items in the items . ON_ITEM_FOUND The incident is now triggered when the item is found and the planed.The trigger of the incident before will cause the shaved excavation to stop in advance.The creature adds a new query function query.is_in_lava to confirm whether the creature is currently in lava.When the performance and stability specific sound definition is defined by the wrong JSON type, the sound definition file sound_definitions.json will no longer cause the game to collapse.(MCPE-168913) Molang replaces block_property and has_block_property to block_state and has_block_state .The Molang version changes only to the Molang expression in the min_engine_version in the package with 1.20.40 or higher versions.The transaction table transaction item now has the Filters property to determine whether the transaction should appear.Trading items no longer support the villagers' biological group types through Biome attributes. Now they can use is_mark_variant filter instead of Filters attributes.To check the villagers' biological group types.The educational version features that if the user has no permissions in the world in the world with a base version of 1.19.8, it is impossible to use the problem of /Summon command to generate NPCs.The content of the experimental paragraph needs to open the "villagers' re -balance" and "test version of API" sub -options in the experimental gameplay.

The world generates ancient cities to increase the probability of generating enchantment books.The desert temple increases the probability of durable (I to III) enchantment.The Temple of Jungle has increased the probability of generating durability (I to level III).The abandoned mine increases the probability of generating efficiency (i to V) enchantment books.The predator outpost has added the probability of generating fast -loading (I to III) enchantment books.The game content transaction changed the trading item of the drawer.Seven new maps can now be sold, and the specific types of sale are related to their biological group dressing.Villagers with swamps and jungle costumes generally do not generate naturally, and players need to breed villagers in the corresponding biological group or cure corresponding biological groups.The maps of each village point to the villages corresponding to the corresponding biological group.It can now sell 1-2 flags, and only one flag can be sold before.

Maps that may be sold by different outfits
Desert jungle Plain Tropical grasslands Xueyuan Swamp Jieye Forest
Group 1 Map of Tropical Grassland Village Map of Tropical Prairie Village Map of Tropical Prairie Village DesertVillage Maps Map of Plain Village Map of Xueyuan Village Plains Village Map
/Th> Map of Plain Village Map of Desert Village Map of Tielin Village Map of Plain Village KidaeMap of Lin Village Map of Tielin Village Map of Xueyuan Village
3 jungleExplorer map Map of Marsh Explorer - Jungle Experter Map Map of Marsh Explorer Jungle Explorer Map Map of Marsh Explorer
Price multiplication The aforementioned maps [Note 1] /tr> Emerald td> 15 Th> 10
This versionItems
Level The order of transactions The purchased items The default quantity Selling items Number The number of trading times before the failure The experience value obtained by the villagers
Novice 1 paper 0.05 Emerald 1 12
Emerald 7 0.05 empty map 12 1
apprentices 3 and 4 glass board 11 0.05 Emerald 10
Emerald Guide 81 0.05 12 5
Old Hands 5 Guide Ship 0.05 Green greenGem 1 12
Emerald Performance Needle Needle 131 0.05 Ocean explorer map 12 10
Experts 7 and 8 Emerald 7 0.05 Item display box 12 15 Emerald 7 0.05 White flag 12 15
Emerald 7 0.05 <

/TD>

Blue Banner 1 12
Emerald 7 0.05 Light Blue Banner 12 15
Emerald 7 0.05 Red Banner 1 12 15
Emerald 0.05 Pink Banner 1 12
Emerald 7 0.05 Green Banner 12 15
Emerald 7 0.05 Yellow -green flag 12 15
Emerald 7 0.05 Gray Banner 1 12 15 Emerald 7 0.05 Black Banner 1 15
Emerald 7 0.05 Purple Banner 12 15
Emerald 0.05 Pin red flag 1 12 15
Emerald 7 0.05 Blue Banner 1 15
7 0.05 Brown Banner 12
Emerald 7 0.05 Yellow Banner 1 12 15
Emerald 0.05 Orange Banner 1
Emerald 7 0.05 Light -gray banner 12 15
Master 9 Emerald 0.05 Banner Pattern (Earth) 1 30
Emerald Guide 141 0.05 Forest Detector Map 1 12 30
changed the trading items of armor artisans.Buying diamond armor now requires a small amount of diamonds.Master -level armor artisans now acquire iron blocks (except coniferous forest armor craftsmen) or diamonds (coniferous forest armor craftsmen).The chain armor is now only sold by the jungle and the swamp helper.In addition to the needle leaf forest armor, expert -level armor artisans will sell chain armor or iron armor with fixed enchantment, and tropical grassland armored artisans will sell cursed armor at a lower price.The diamond armor can now be replaced with other types of diamond armor.The armor provided by the player must not be durable; the armor can be attached

With patterns and spells, it will be lost after exchange.

The transaction item of armor artisans (desert) in this version TD> Iron Boots (Thorns I) >
level The order of transactions The items purchased The default quantity Price multiplication Selling items Number The number of trading times before the failure The experience value obtained by the villagers
Novice 1 Coal 15 0.05 Emerald 12 2
2 Iron ingots 0.05 GreenGem 1 12
apprentices 3 and 4 Emerald 4 0.05 Iron boots 1 12 5
Emerald 0.05not/td> 7 0.05 Iron Legy Leg 5
Emerald 9 0.05 Iron chest armor 1 12 5
veteran 5 and 6 lava barrel 1 0.05 Emerald 12 20
Emerald 0.05 Shield 1 12 10
Emerald 36 0.2 Clock 1 12 10
Experts 7 and 8 Emerald 0.05 1 3 15
Emerald 9 0.05 Iron helmet (thorns I) 3 15
Emerald 11 0.05 Iron Leg (Thorns I) 1 3 15 Emerald 13 0.05 Iron chest armor (thorns I) 1 15
Masters 9 and 10 Emerald Diamond 164 0.05 Diamond chest armor (thorns I) 1 3 30
Emerald Diamond 163 0.05 Diamond

Leg protection (thorns I)

1 3 30
iron block 1 0.05 Emerald 4 30
> Ingot> 0.05 td> chain boots /tr> td> 3 TD> 3
The trading item of the armor (jungle) in this version
Level The order of transactions purchased items The default quantity Price multiplication Sell quantity The number of trading times before the failure The experience value obtained by the villagers
1 Coal 15 0.05 Emerald 12 2
Emerald 1 12
apprentices 3 and 4 Emerald 0.05 1 12 5
Emerald 5 0.05 chain helmet 1 12
Emerald 7 0.05 chain -chain legs 12 5
Emerald 0.05 notROWSPAN = "3"> 5 and 6 Lava barrels 1 0.05 Emerald 1 12 20
5 0.05 Shield 1
Emerald 36 0.2 Clock 12 10 Experts 7 and 8 Emerald 8 0.05 Chain boots (durability I) 1 3
Emerald 9 0.05 Chain helmet (durable i) 15
Emerald 11 0.05 Chain chain (durability I) 1 3
Emerald 13 0.05 Chain chest armor (durable i) 15
Master 9 and 10

>

Emerald 9 0.05 Chain helmet (ejaculation protection I) 30
Emerald 8 0.05 Chain boots (fall buffer i) <) <) 1 3 30
Iron block 1 0.05 Emerald 30
th rowspan = "4"> apprentices TD> 12 /tr> TD> 0.05
The transaction item of armor (plain) in this version
Level The order of transactions The purchased items The default quantity Price multiplication sold quantity The number of trading times before the failure The experience value obtained by the villagers
Novice 1 Coal 15 0.05 Emerald 1 12 2 Ingot> 0.05 Emerald 1 2
3 and 4 Emerald 0.05 Iron Boots 1 12 5
Emerald 5 0.05 Iron helmet 5
Emerald 7 0.05 Iron Legs 5
Emerald 0.05 Iron chest armor 1 12
veterans 5 and 6 Lava barrel 0.05 Emerald 1 12 20 Emerald 0.05 Shield 1 10
Emerald 36 0.2 Clock 10
Experts 7 and 8 Emerald 8 0.05 < Iron Boot (Protection I) 3 15 Emerald 9 0.05 Iron helmet (Protection I) 1 3 15
Emur Iron Legs (Protection I)
Emerald Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emerald < Emep

/TD>

13 0.05 Iron chest armor (Protection i) 3 15
Master 9 and 10 Emerald Diamond 163 0.05 Diamond Leg Septure (Protection I) 3 30
Emerald diamond 162 0.05 Diamond Boots (Protection I) 1 3 30
Iron block Emerald 4 12 30
iron ingot td> 0.05 th rowspan = "4"> Experts
The transaction item of armor artisans (tropical grasslands) in this version
The order of transactions The items purchased The default quantity Price multiplication Selling items Number The number of trading times before the failure The experience value obtained by the villagers
Novice 1 Coal 15 0.05 Emerald 12 2
0.05 Emerald 1 12 2 apprentices 3 and 4 Emerald 4 0.05 Iron boots 1 12 5
5 Iron helmet 1 5
Emerald 7 0.05 Iron Legs 12 5
Emerald 9 0.05 Iron chest armor 1 12 5
veteran 5And 6 lava barrel 1 0.05 Emerald 12 20
Emerald 0.05 ShieldnotTD> 0.2 Clock 1 10
7 and 8 Emerald 0.05 Iron Boots (Binding Curse) 1 3 15
Emerald 3 0.05 Iron helmet (binding curse)

1

3 15
Emerald 0.05 Iron Legy Leg (Binding Curse) 1 3
Emerald 7 0.05 Iron chest armor (binding curse) 3 15
Master 9 and 10 Emerald diamond 62 0.05 Diamond helmet (binding curse) 3 30
Emerald Diamond 83 0.05 Diamond chest armor(Binding curse) 1 3 30
Iron block 1 0.05 Emerald 4 30
> Ingot> 0.05 TD> Iron Boots 5 /tr> /tr>
The trading item of the armor (Xueyuan) in this version
The order of transactions purchased items The default quantity Price multiplication Sell quantity The number of trading times before the failure The experience value obtained by the villagers
1 Coal 15 0.05 Emerald 12 2
Emerald 1 12
apprentices 3 and 4 Emerald 0.05 1 12 5
Emerald 5 0.05 Iron helmet 12
Emerald 7 0.05 Iron Legs 12 5
Emerald 0.05 Iron chest armornotROWSPAN = "3"> 5 and 6 Lava barrels 1 0.05 Emerald 1 12 20
5 0.05 Shield 1
Emerald 36 0.2 Clock 12 10 Experts 7 and 8 Emerald 8 <

/TD>

0.05 Iron Boots (Frost Walker I) 15 Emerald 9 0.05 Iron helmet (indigmented by water (digging underwater speed) 1 3 15
Masters 9 and 9 and10 Emerald Diamond 122 0.05 Diamond Boots (Frost Walker I) 1 3 30
Emerald Diamond 0.05 Diamond helmet (digging underwater speed) 1 3 30
Iron blocks 1 0.05 Emerald 12 30
iron ingot td> 10 not

d>

"3"> 9 and 10 TD> 0.05
The trading item of the armor (swamp) in this version
Level The order of transactions The purchased items The default quantity Price multiplication Selling items Number The number of trading times before the failure The experience value obtained by the villagers
Novice 1 Coal 15 0.05 Emerald 1 12
5 0.05 Emerald 1 2
apprentices 3 and 4 4 0.05 chain boots 1 12
Emerald 5 0.05 chain helmet 12 5
Emerald 7 0.05 chain legs 1 12 5
Emerald 0.05 Chain Chain Anex 1 12
Old Hand 5 and 6 lava barrel 0.05 GreenGem 1 12 20
Emerald 5 0.05 Shield 1 10
Emerald 36 0.2 Clock 12
Experts 7 and 8 Emerald 3 15
Emerald 0.05 chain helmet (experience trimming) 1 3 15
Emerald 11 0.05 Chain Leg -legged (Experience Motor) 3 15
Emerald 13 0.05 Chain chest armor (experience repair) 1 3 15
Emerald 9 0.05 Chain helmet (underwater breathing I) 1 3 30
Emerald chain boots (deep -sea explorators I) 1 30
iron block 1 0.05 Emerald 12 30
12 /td> 12

d> 12

The transaction item of armor (coniferous forest) in this version
Level The order of transactions The purchased items The default quantity Price multiplication The items sold Number The number of trading times before the failure The experience value obtained by the villagers
Novice 1 Coal 0.05 Emerald 1 12
Iron ironIngot 5 0.05 Emerald 12 2
apprentices 3 and 4 emerald > 4 0.05 Iron Boots
Emerald < 5 0.05 Iron helmet 12 5
Emerald 0.05 1 12
Emerald 9 0.05 Iron chest armor 1 5
Old Hands 5 and 6 Lava Bar/td> Emerald 1
Emerald 5 0.05 Shield 10
Emerald 36 0.2 Clock 10
Experts 7 and 8 Emerald Diamond Boots 41 0.05 Diamond Legs 3 15
Emerald diamond legs 0.05 Diamond chest armornot 0.05 Diamond Boots 1 15
Emerald diamond chest armor 21 0.05 Diamond helmet 3 15
Masters 9 and 10 Emerald Diamond 184 0.05 Diamond chest armor (explosion protection I) 3 30 Emerald Diamond 183 0.05 DiamondLeg protection (explosion protection i) 1 3 30
Diamond Plaza 1 0.05 Emerald 42 30
The technical script API adds Chat (Message: String) method.Change the get to the itemtype | UNDEFINED .Change the Source Source on the ItemDeFINITINITINTRIGEREDAFTEEVENT to optional. Player Added the following methods: ABove (Steps ?: Number): Block | UNDefined Below (Steps ?: Number): block | UNDEFINED
< North (Steps ?: Number): Block | UNDEFINED East (Steps ?: Number): Block | Undefined SOUTH (STEPS ?: Number): block | undefined West (Steps ?: Number): Block | UNDEFINED Offset (Offset: Vector3): Block | Undefined <): VECTOR3 BottomCenter (): Vector3 Playmusic (Trackid: String, MUSICOPTIONS ?: Musicoptions): void QueueMusic (Trackid: s Tring, Musicoptions ?: Musicoptions): void Stopmusic (): Void GetITEMSTACK Function now returns itEmstack or is not defined. Blockstates get Function now returns BlockStateType

e> or unprofitted.Update ExplosionaFerevent and ExplosionbeForeEvent . getupDatedBlocks () now returns block [] . SetupdatesBlocks (Blocks: Block []) Now accepting Block [] .Dynamic attributes no longer require attribute registration, and remove WorldInitialize Propertyregization .Except the limit of the number and size of the number of attributes in the entity or the world.Remove the default value. Getproperty Now it will always return to the definition of unsure attributes.The length of the string dynamic attribute is now limited to 32767 bytes.Remove the RemoveDynamicProperty function.Use the SetdynamicProperty migrant attribute with unfarished value.Added GetDynamicPropertyids function.Used to return an array of entities or all dynamic attribute IDs used in the behavior package.Added GetDynamicPropertyTotalbytecount function.Used to return the total number of bytes used by the entity or the world through behavioral packages.Add CleardynamicProperties function.Used to remove dynamic attributes added by the behavior package in the world.The dynamic attribute number is now stored with double accuracy (64 -bit).Before and after the incident, the PlayerInteractWithBlock and PlayerInteractWiThentity .The test version is added to the PlayerDimensionChangeBefaceEvent and PlayerDimensionChangeaFterevent .Added getWeather function.Add the Matches function called on the entity.Accept the EntityQueryOptions , and will return true when the physical matching, otherwise False will be returned.Move getrotation from beta to 1.6.0 .Move the Setrody from Beta to 1.6.0 .Added PlayerleavebeForeEvent .When the player leaves the server, the Player object will trigger the incident before removing.Open the PlayerDimensionChangeafterevent from the test version to 1.6.0 .From the 1.20.40 version, the item has abandoned the Minecraft: Weapon component.Since version 1.20.40, the Minecraft: ON_USE component has been abandoned.Since version 1.20.40, the Minecraft: ON_USE_ON component has been abandoned.Fixing the original convergence of the cotton sheep that has previously cut wool and re -grows wool will fall into the wool at the time of death.(MCPE-99972) Fox can now pick up equipment.(MCPE-173898) Vibration is generated when shuttle ships, bamboo rafts or transportation cars.When the drawer is not in the main world, the explorer map is no longer used as a trading item.Zombie villagers now have the correct biological group clothing coverage layer.(MCPE-172377) The default value of the rebirth radius in the advanced settings was changed to 10.Change the splashing sound effect.(MCPE-174524) The environment sound effects that play or leave the water only when the active object is submerged into the eye height, and the Java version is synchronized.The splashing sound effect when it enters the water to match the Java version.The BOSS column on the HUD is the same as the Java version.(MCPE-43591) Camel can no longer sprint in lava or water.Iron puppet no longer

It will naturally generate in a 2 -square -high space that will cause them to suffocate.(MCPE-173006) Now when creating iron and snow puppets, it will produce particles similar to the damaged particles.Now use a mixture of flowing water and lava that matches the Java version.(MCPE-41103) Witch now looks at players within 16 square meters.Performance and stability repair the collapse that may occur in the "Archold" room in the "spell rune" market map.Fixed some crashes that may occur during the game.The game content uses accurate collection of magic tools to excavate the hidden block.Now the cure time of zombie villagers will be randomly taken between 3 minutes and 5 minutes to match the Java version.When the player moves slowly on the soul sand slowly, he occasionally does not get the problem of mobility bonus of the soul.(MCPE-173155) Creative mode Players can no longer pass through the square when they fly and release the sneaking keys.(MCPE-172785) Players can no longer be able to pass through the square when they slide into the square with spleen.(MCPE-73307) The liquid can no longer be collected within a few a few times after using a bucket.(MCPE-100598) This repair helps to quickly and continuously place and recover liquids to become more consistent, so that players can use buckets to avoid falling damage.When the boat falls from a high place, it will no longer be damaged by falling.(MCPE-152753) The entity that is now riding will absorb the damage of falling when landing. If the mount is dead, the fall damage will be passed to the rider.When the medicine arrow is blocked, the player will no longer be affected by the status effect of the medicine arrow.(MCPE-52904) The villages created in the lower bounds and the end of the end will no longer be preserved to the main world.(MCPE-85954) The sound of the horn of the goat can be heard outside 256 square meters.(MCPE-153254) The problem of locking the game when the creature moves on a block with 0 friction.(MCPE-173073) Biological creatures will no longer be damaged when they fall into a deep water.(MCPE-173094) Rabbit can now eat some or completely mature carrot crops again.(MCPE-131980) When the camel is walking, it no longer looks like a slide.(MCPE-169666) Camel will no longer move your limbs when you stand still.(MCPE-172846) Camels can no longer sprint infinitely in lava.(MCPE-172369) Fix the excavation of the plane when the item is generated when the item is generated, rather than the vulnerability at the end of the specified planer digging time.The block fixes the problem of editing the wrong side occasionally when the editorial sign.(MCPE-169067) The loopholes of the items may not be dropped when the item display box is hit or destroyed. The vulnerability is extremely rare, with a probability of about 0.000003%.Third -person camera perspective can no longer be able to pass through the bottom of the potion.(MCPE-173010) No matter how much the fall is, it will no longer be harmed when it falls in fine snow.(MCPE-174859) When it falls from the height above two and a half, when it falls in fine snow, the biology with lighter weight and leather boots will fall into the top layer of fine snow again.The collapse of the inlaid form of the square block was repaired.Fix the problem of no response when the keyboard is continuously placed in multiple notices.(MCPE-175072) Now the buttons and some other non-complete blocks will prevent spiders and other creatures from being generated on it and its adjacent blocks.(MCPE-175119) The items can now use the iron bucket to remove the water in the water-containing block, except for the water-containing cubes that are completely drowned.(MCPE-174529) The strange bacteria fishing rod under the first person's first-person perspective will no longer be facing the back.(MCPE-169765) The flag pattern of the routine diagonal line is no longer inverted when it is used for shields.(MCPE-169577) The structural icon on the explorer map sold by the drawer was updated.The box is now using the square status Minecraft: Cardinal_direction instead of FACING_DIRECTION .> North and East instead>, 3 , 5 and 6 .The trap box now uses the square state Minecraft: Cardinal_direction instead of FACING_DIRECTION .CODE>, North and

E> East , not 0 , 1 , 2 , 3 ,,, 5 and 6 .The last shadow box now uses the block state Minecraft: Cardinal_direction instead of FACING_DIRECTION ./code>, NORTH and East instead/code>, 3 , 5 and 6 .The stone cutting machine now uses the square state Minecraft: Cardinal_direction instead of FACING_DIRECTION .CODE>, North and East insteadCODE>, 3 , 5 and 6 .Fix the synthesis problem of clicking and long pressing the whole group of items under the touch control.(MCPE-175114) Fixed the § text modifier next to § on the iOS platform.(MCPE-174480) The auxiliary function fixes the problem of the text of the text.Now the pop -up of the pop -up title or described by the text will be played correctly.Touch control adds the camel sprint button when turning off the "Rag Spirit" option.(MCPE-172674) Fix the problem of partially blocking the direction key to move forward when using the touch control.(MCPE-38566) The user interface will no longer cancel the choice of friends when closing the game window.When re -selected the game window, it will no longer add new invitations to the currently selected friends.Part of the slot of the forging table will no longer display two overlapping prompt boxes.(MCPE-168369) The name of the item will no longer be overlapped with the absorption of the life strip.(MCPE-152131) The name of the item will no longer overlap the life bar of the mount.(MCPE-152130) The name of the items will no longer overlap with oxygen strips.(MCPE-152129) The brewing table interface is updated to keep it always in the background when zooming.(MCPE-154385) The prompt box of the vertical synchronous settings will be replaced without the vulnerability displayed without floating.Automatic completion text will now move the inserting symbol to the end.When the invalid items are placed in a sub -groove, the item will not be discarded.Audio guardians and ancient guardians now have a thorough effect when they are on the land.(MCPE-26929) The withering skull now has unique sound effects.The sound effects played when the withering skull was placed on the top surface of the note box.Now use the /GIVE command to play the sound effect of picking up the items.Stray cats now make sound effects when begging for food.The sound effect of the glass bottle was changed.(MCPE-157918) The sound effect will now be played when using glass bottles for water.When pouring the water bottle or potion into the potion, the correct sound effect will be played.Now use the glass bottle to remove the water or potion in the refined pot and play the correct sound effect.When drinking the water in the water bottle, the correct sound effect will be played.The new splashing sound effect is now played on the Android platform.(MCPE-174524) The flash strength of the armor that has been worn now is weaker, but the flashing strength will significantly increase or weaken over time.The random light source will no longer appear in a gluttered world.(MCPE-169001) Splash particles are now generated at the waist of the event objects instead of being generated above the head.The educational version of the option fixes the loopholes that cause the game to collapse when the game is closed when opening the briefcase.The game rules change the default value of the rebirth radius to 10.Source: Minecraft wiki