2024-12-18 03:45:32|Myriagame |source:minecraft skins

Beta 1.20.40.20 (Chromeos/Android), Preview 1.20.40.20 (xbox/Windows/iOS/iPados) is the first test version of the 1.20.40 of the Gibrite version.-1 "class =" Reference "> [1], synchronized the characteristics of some java versions, further adjusted the villagers' transactions in the experimental gameplay, and fixed some loopholes.
Change the blocking sensor and frequent school-hiding sensing of the block reflected in the actions that can detect and shut down transport ships or transportation cars.The map of the item explorer has changed the structural icon on the explorer map sold by the drawer.The time required for the healing of biological zombie villagers is changed from 100 seconds to 3-5 minutes.The length of the strength obtained when being cured is changed from 100 seconds to 300 seconds.The game content ride is now absorbing and falling damage for passengers.If the mount dies in the damage of the fall, it will pass the damage to the passengers.The sound is added to the following sound effects: the new sound effect of the withering skeleton used to use the sound effect of ordinary skeletons.The sound effects when the withering skull is placed on the top of the notes box.Wandering cats begged food stray cats to play with players who followed the fish.Fill the glass bottle with a glass bottle and fill the water from the water source, fill the water from the refining pot, or play the water or the potion.Earlier was splashing sound effects.Plug the water or potion when the glass bottle is poured into the potion.Earlier was splashing sound effects.Now use the /GIVE command to play the sound effect of picking up the items.The transaction is now not selling the explorer map when the drawer is not in the main world.The command format game rules change the default value of spawnradius game rules to 10 .The technical additional package and script engine change the names of CameraSetOptions to each option to not contain the word "Script".After the command uses @e [type = item] to execute the command, re -entering the world will no longer cause the command to automatically fill the function failure.(MCPE-164734) /DAMAGE command using Override as the cause will cause damage to the damage of damage after being hit.(MCPE-160290) The description text color of /recipe is changed from sky blue to white.(MCPE-173362) The component adds the content log error when trying to load the damage sensor with the damage sensor with an invalid CAUSE value.Now allows Minecraft: icon object components to analyze single -value analysis.Now the sprint component of the camel can be applied to ride biology that uses Minecraft: Dash to be applied to horses, donkeys and outer pupae.Molang replaces block_property and has_block_property to block_state and Has_block_State .The Molang version changes only to the Molang expression in the min_engine_version in the package with 1.20.40 or higher versions.The transaction table transaction item now has the Filters property to determine whether the transaction should appear.Trading items no longer support the villagers' biological group types through Biome attributes. Now they can use is_mark_variant filter instead of Filters attributes.To check the villagers' biological group types.Experimental
The content of this paragraph needs to open the "villagers' trade re -balance", "test version API" "and" rendering dragon function "sub -options in experimental gameplay.The probability of repairing the enchantment books increases the probability of generating durability (I to level III).Class V) The probability of enchantment books. The predator outpost has added the probability of generating fast -loading (I to III) enchantment books.The specific types are related to the dressing of their biological groups.The village, the map of the jungle explorer pointed to the Temple of Jungle, and the Marsh Explorer map points to the Marsh House.
| Desert | jungle | Plain | Tropical grasslands | Xueyuan | Swamp | Jieye Forest | |
|---|---|---|---|---|---|---|---|
| Group 1 | Map of Tropical Grassland Village | Map of Tropical Prairie Village | Map of Tropical Prairie Village | DesertVillage Maps | Map of Plain Village | Map of Xueyuan Village | Plains Village Map |
| /Th> | Map of Plain Village | Map of Desert Village | Map of Tielin Village | Map of Plain Village | KidaeMap of Lin Village | Map of Tielin Village | Map of Xueyuan Village |
| 3 | jungleExplorer map | Map of Marsh Explorer | - | Jungle Experter Map | Map of Marsh Explorer | Jungle Explorer Map | Map of Marsh Explorer |
| Level | The order of transactions | The purchased items | The default quantity | Selling items | Number | The number of trading times before the failure | The experience value obtained by the villagers | Novice | 1 | paper | 0.05 | Emerald | 1 | 12 |
|---|---|---|---|---|---|---|---|---|---|
| Emerald | 7 | 0.05 | empty map | 12 | 1 | apprentices | 3 and 4 | glass board | 11 | 0.05 | Emerald | 10 | Emerald Guide | 81 | 0.05 | 12 | 5 |
| Old Hands | 5 | Guide Ship | 0.05 | Green greenGem | 1 | 12 | Emerald Performance Needle Needle | 131 | 0.2 | Ocean explorer map | 12 | 10 | Experts | 7 and 8 | Emerald | 7 | 0.05 | Item display box | 12 | 15 | /tr>Emerald | 7 | 0.05 | White flag | 12 | 15 | Emerald | 0.05
TD> | Blue Banner | 1 | 12 | 15 |
| Emerald | 7 | 0.05 | Light Blue Banner | 1 | 15 | Emerald | 7 | 0.05 | Red Banner | 1 | 12 | 15 | Emerald | 0.05 | Pink Banner | 1 | 12 |
| Emerald | 7 | 0.05 | Green Banner | 15 | /tr>Emerald | 7 | 0.05 | Yellow -green flag | TD> 1215 | Emerald | 7 | 0.05 | Gray banner | 1 | 12 | 15 |
| Emerald | 7 | 0.05 | Black Banner | 1 | 15 | ||||
| Emerald | 7 | 0.05 | Purple Banner | 12 | 15 | Emerald | 7 | 0.05 | Pin red flag | 1 | 12 | 15 |
| 7 | 0.05 | Blue Banner | 1 | 15 | Emerald | 7 | 0.05 | Brown Banner | 12 | 15 | Emerald | 7 | 0.05 | Yellow Banner | 1 | 12 | 15 | Emerald | 0.05 < | 0.05 | Orange Banner | 1 | 12 | Emerald | 7 | 0.05 | Light Gray Banner | 12 | 15 | Master | 9 | Emerald | 0.05 | Banner pattern (Earth) | 1 | 30 |
| Emerald Guide | 141 | 0.05 | Forest Detector Map | 1 | 12 | 30 |
The decoration and curse, but it will be lost after the exchange.
| level | The order of transactions | The items purchased | The default quantity | Price multiplication | Selling items | Number | The number of trading times before the failure | The experience value obtained by the villagers | Novice | 1 | Coal | 15 | 0.05 | Emerald | 12 | 2 | 2 | Iron ingots | 0.05 | GreenGem | 1 | 12 | apprentices | 3 and 4 | Emerald | 4 | 0.05 | Iron boots | 1 | 12 | 5 | Emerald | 0.05not/td> | 7 | 0.05 | Iron Legy Leg | 5 | Emerald | 9 | 0.05 | Iron chest armor | 1 | 12 | 5 | veteran | 5 and 6 | lava barrel | 1 | 0.05 | Emerald | 12 | 20 | Emerald | 0.05 | Shield | 1 | 12 | 10 |
|---|---|---|---|---|---|---|---|---|
| Emerald | 36 | 0.2 | Clock | 1 | 12 | 10 | ||
| Experts | 7 and 8 | Emerald | 0.05 | TD> Iron Boots (Thorns I)1 | 3 | 15 | Emerald | 9 | 0.05 | Iron helmet (thorns I) | 3 | 15 | Emerald | 11 | 0.05 | Iron Leg (Thorns I) | 1 | 3 | 15 | Emerald | 13 | 0.05 | Iron chest armor (thorns I) | 1 | 15 | >Masters | 9 and 10 | Emerald Diamond | 164 | 0.05 | Diamond chest armor (thorns I) | 1 | 3 | 30 | Emerald Diamond | 163 | 0.05 | Diamond Care
Leg (thorns I) | 1 | 3 | 30 | Iron block | TD> 10.05 | Emerald | 4 | 30 |
| Level | The order of transactions | purchased items | The default quantity | Price multiplication | Sell | quantity | The number of trading times before the failure | The experience value obtained by the villagers | 1 | Coal | 15 | 0.05 | Emerald | 12 | 2 | Emerald | 1 | 12 | apprentices | 3 and 4 | Emerald | 0.05 | td> chain boots1 | 12 | 5 | Emerald | 5 | 0.05 | chain helmet | 1 | 12 | Emerald | 7 | 0.05 | chain -chain legs | 12 | 5 | Emerald | 0.05 | notROWSPAN = "3"> 5 and 6 | Lava barrels | 1 | 0.05 | Emerald | 1 | 12 | 20 | 5 | 0.05 | Shield | 1 | Emerald | 36 | 0.2 | Clock | 12 | 10 | /tr>Experts | 7 and 8 | Emerald | 8 | 0.05 | Chain boots (durability I) | 1 | 3 |
|---|---|---|---|---|---|---|---|---|
| Emerald | 9 | 0.05 | Chain helmet (durable i) | td> 315 | Emerald | 11 | 0.05 | Chain chain (durability I) | 1 | 3 |
| Emerald | 13 | 0.05 | Chain chest armor (durable i) | 15 | Master | 9 and 10 | Emerald | 9 | 0.05 | Chain helmet (ejaculation protection I) | 3 | 30 | Emerald | 0.05 | chain chain chainBoots (fall buffer i) | 1 | 3 | 30 |
| 1 | 0.05 | Emerald | 4 | 30 |
| Level | The order of transactions | purchased items | The default quantity | Price multiplication | sold | >Number | The number of trading times before failure | The experience value obtained by the villagers | Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 12 | 2 | Iron ingots | 0.05 | Emerald | 1 | 2 |
|---|---|---|---|---|---|---|
| 3 and 4 | Emerald | 0.05 | Iron Boots | 1 | 12 | 5 | Emerald | 5 | 0.05 | Iron helmet | 5 | /tr>Emerald | 7 | 0.05 | Iron Leg | 12 | 5 | Emerald | 0.05 | IronChest armor | 1 | 12 | 5 | veteran | 5 and 6 | lava barrel | 0.05 | Emerald | td> 112 | 20 |
| Emerald | 0.05 | Shield | 1 | 12 | 10 | Emerald | 36 | 0.2 | Clock | 10 | Experts | 7 and 8 | Emerald | 8 | 0.05 | Iron Boot (Protection i) | 15 | Emerald | 9 | 0.05 | Iron Helmet (Protection I) | 3 | 15 | Emerald | 11 | 0.05 | Iron Legs (Protection I) | 1 | 15 | Emerald
TD> | 13 | 0.05 | Iron chest armor (protection I) | 3 | 15 | Master | 9 and 10 | Emerald Diamond | 163 | 0.05 | Diamond Legs (Protection I) | 130 | Emerald Diamond | 162 | 0.05 | Diamond Boots (Protection I) | 1 | 3 | 30 | iron block | 0.05 | Emerald | 4 | 12 | 30 |
| The order of transactions | The items purchased | The default quantity | Price multiplication | Selling items | Number | The number of trading times before the failure | The experience value obtained by the villagers | Novice | 1 | Coal | 15 | 0.05 | Emerald | 12 | 2 | 1 | 12 | apprentices | 3 and 4 | Emerald | 0.05 | Iron boots | 1 | 12 | 5 | Emerald | 0.05 | Iron helmet | 1 | 5 | Green greenGem | 7 | 0.05 | Iron Legy Leg | 5 | Emerald | 9 | 0.05 | Iron chest armor | 1 | 12 | 5 | veteran | 5 and6 | lava barrel | 1 | 0.05 | Emerald | 12 not/td> | 1 | 12 | Emerald | 36 | 0.2 | Clock | 1 | 12 |
|---|---|---|---|---|---|---|
| 7 and 8 | Emerald | 0.05 | Iron Boots (Binding Curse) | 1 | 3 | 15 |
| GreenGem | 3 | 0.05 | Iron helmet (binding curse) | 1 | 3 | 15 | Emerald | 0.05 | Iron Legy Leg (Binding Curse) | 1 | 3 | 15 | Emerald | 7 | 0.05 | Iron chest armor (binding curse) | 3 | 15 | Masters | 9 and 10 | GreenGem diamond | 62 | 0.05 | Diamond helmet (binding curse) | 3 | 30 |
| Emerald Diamond | 83 | 0.05 | Diamond chest armor (Binding the curse) | 1 | 3 | 30 | Iron block | 1 | 0.05 | Emerald | 4 | 12 | 30 |
| Level | The order of transactions | The purchased items | The default quantity | Price multiplication | sold | The number of trading times before the failure | The experience value obtained by the villagers | Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 12 | 2 | 0.05 | Emerald | 1 | 12 | apprentices | 3 and 4 | Emerald | 0.05 | Iron Boots | 1 | 12 | Emerald | 5 | 0.05 | Iron helmet | 12 |
|---|---|---|---|---|---|---|---|
| Emerald | 7 | 0.05 | Iron Legs | 12 | 5 | Emerald | 0.05 | Iron chest | 1 | 12 | Old hand | 5 and 6 | Lava barrels | 1 | 0.05 | Emerald | 1 | 12 | 20 | Emerald | 0.05 | Shield | 1 | 12 |
| Emerald | 36 | 0.2 | Clock | 1 | 10 | ||
| Experts | 7 and 8 | Emerald | 8
TD> | 0.05 | Iron Boot (Frost Walker I) | 15 | Emerald | 9 | 0.05 | Iron helmet (underwater speed digging) | 1 | 3 | 15 | Masters | 9 and 10 | Emerald Diamond | 122 | 0.05 | Diamond Boots (Frost Pedestrian I) | 1 | 3 | 30 |
| Emerald Diamond | 0.05 | Diamond helmet (digging underwater speed) | 1 | 3 | 30 | Iron blocks | 1 | 0.05 | Emerald | 4 | 30 |
| The order of transactions | The purchased items | The default quantity | Price multiplication | SaleItems | Number | The number of trading times before failure | The experience value obtained by the villagers | Novice | 1 | Coal | 15 | 0.05 | Emerald | 1 | 12 | 2 | 5 | 0.05 | Emerald | 1 | 12 | apprentices | 3 and 4 | 4 | 0.05 | Chain Boots | 1 | 12 | 5 |
|---|---|---|---|---|---|---|---|
| GreenGem | 5 | 0.05 | chain helmet | 12 | 5 | Emerald | 7 | 0.05 | Chain Legs | 1 | 12 | 5 | Emerald | 0.05 | Chain Chain Shop | 1 | >Old hand | 5 and 6 | lava barrel | 0.05 | EmeraldnotTD> | 0.05 | Shield | 1 | 10 | 36 | 0.2 | Clock | 12 | 10 | Experts | 7 and 8 | Emerald | 8 | 0.05 | Chain boots (experience repair) | 1 | 3 | 15 | Emerald | 9 | 0.05 | chain helmet (experience trimming) | 1 | 3 | 15 | Emerald | 11 | 0.05 | Chain Leg Lord (Experience Repair) | 3 | 15 | Emerald | 13 | 0.05 | Chain chest armor (experience repair) | 1 | 3 | 15 | Master | 9 and 10 | Emerald | 9 | 0.05 | Chain helmet (underwater breathing I) | 1 | 3 | 30 | Emerald | 0.05 | Chain Boots (Deep Sea Explorer I) | 1 | 3 | 30 | TR>Iron blocks | 1 | 0.05 | Emerald | 12 | 30 |
| Level | The order of transactions | The purchased items | The default quantity | Price multiplication | The items sold | Number | The number of trading times before the failure | The experience value obtained by the villagers | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Novice | 1 | Coal | 0.05 | Emerald | 1 | 12 | iron ingot ingot ingot | 5 | 0.05 | Emerald | 12 | 2 |
| Apprentices | 3 and 4 | Emerald | 4 | 0.05 | Iron boots | 12 | ||||
| Emerald | 5 | 0.05 | Iron helmet | 12 | 5 | Emerald | 0.05 | Iron Legs | 1 | 12 | 5 | Emerald | 0.05 | Iron chest armor | 1 | 5 |
| 5 and 6 | lava barrels | 0.05 | Emerald | 1 | 12 | Emerald | 5 | 0.05 | Shield | 12 | 10 | Emerald | 36 | 0.2 | Clock |
> 12 | 10 | Experts | 7 and 8 | Emerald diamond boots | 41 | 0.05 | Diamond legs | 3 | 15 | Emerald diamond leg protection | 41 | 0.05 | Diamond chest armor | 1 | 3 | 15 | Emerald Diamond helmet | 41 | 0.05 | Diamond Boots | 1 | 15 | >Emerald Diamond Dear Armor | 21 | 0.05 | Diamond helmet | 3 | 15 | Master | 9 and 10 | Emerald diamond | 184 | 0.05 | Diamond chest armor (explosion protection I) | 3 | 30 |
| Emerald Diamond | 183 | 0.05 | Diamond leg protection(Explosion protection i) | 1 | 30 | diamonds | TD> 10.05 | Emerald | 42 | 30 |
Chat (MESSAGE: String) method.Change the get to the itemtype | UNDEFINED .Change the Source Source on the ItemDeFINITINITINTRIGEREDAFTEEVENT to optional. Player Added the following methods: ABove (Steps ?: Number): Block | UNDefined Below (Steps ?: Number): block | UNDEFINED < North (Steps ?: Number): Block | UNDEFINED East (Steps ?: Number): Block | Undefined SOUTH (STEPS ?: Number): block | undefined West (Steps ?: Number): Block | UNDEFINED Offset (Offset: Vector3): Block | Undefined <): VECTOR3 BottomCenter (): Vector3 Playmusic (Trackid: String, MUSICOPTIONS ?: Musicoptions): void QueueMusic (Trackid: s Tring, Musicoptions ?: Musicoptions): void Stopmusic (): Void GetITEMSTACK Function now returns itEmstack or is not defined. Blockstates get Function now returns blockStateType
> Or it is not defined.Update ExplosionaFerevent and ExplosionbeForeEvent . getupDatedBlocks () now returns block [] . SetupdatesBlocks (Blocks: Block []) Now accepting Block [] .Dynamic attributes no longer require attribute registration, and remove WorldInitialize Propertyregization .Except the limit of the number and size of the number of attributes in the entity or the world.Remove the default value. Getproperty Now it will always return to the definition of unsure attributes.The length of the string dynamic attribute is now limited to 32767 bytes.Remove the RemoveDynamicProperty function.Use the SetdynamicProperty migrant attribute with unfarished value.Added GetDynamicPropertyids function.Used to return an array of entities or all dynamic attribute IDs used in the behavior package.Added GetDynamicPropertyTotalbytecount function.Used to return the total number of bytes used by the entity or the world through behavioral packages.Add CleardynamicProperties function.Used to remove dynamic attributes added by the behavior package in the world.The dynamic attribute number is now stored with double accuracy (64 -bit).Before and after the incident, the PlayerInteractWithBlock and PlayerInteractWiThentity .The test version is added to the PlayerDimensionChangeBefaceEvent and PlayerDimensionChangeaFterevent .Graphic soul torch is regarded as a point light source in the delay rendering preview function.Now allows data drivers for point light sources and colors through resource packages in the delay rendering preview function.Performance and stability optimize the block rendering performance in the delay rendering preview function.The user interface fixes the "PBR" in the archive using delay rendering preview functions.Fixing the auxiliary functions Fix the problem of the text of the text, the problem of not telling the player how to open the chat or emoticon function.Now the pop -up of the pop -up title or described by the text will be played correctly.Audio guardians and ancient guardians now have a thorough effect when they are on the land.(MCPE-26929) The withering skull now has unique sound effects.The sound effects played when the withering skull was placed on the top surface of the note box.Now use the /GIVE command to play the sound effect of picking up the items.Stray cats now make sound effects when begging for food.The sound effect of the glass bottle was changed.(MCPE-157918) The sound effect will now be played when using glass bottles for water.When pouring the water bottle or potion into the potion, the correct sound effect will be played.Now use the glass bottle to remove the water or potion in the refined pot and play the correct sound effect.When drinking the water in the water bottle, the correct sound effect will be played.The game content uses accurate collection of magic tools to excavate the hidden block.Now the cure time of zombie villagers will be randomly taken between 3 minutes and 5 minutes to match the Java version.When the player moves slowly on the soul sand slowly, he occasionally does not get the problem of mobility bonus of the soul.(MCPE-173155) Creative mode Players can no longer pass through the square when they fly and release the sneaking keys.(MCPE-172785) Players can no longer be able to pass through the square when they slide into the square with spleen.(MCPE-73307) The liquid can no longer be collected within a few a few times after using a bucket.(MCPE-100598) This repair helps to quickly and continuously place and recover liquids to become more consistent, so that players can use buckets to avoid falling damage.When the boat falls from a high place, it will no longer be damaged by falling.(MCPE-152753) The entity that is now riding will absorb the damage of falling when landing. If the mount is dead, the fall damage will be passed to the rider.The flag pattern of the routine diagonal line is no longer inverted when it is used in the shield.(MCPE-169577) The structural icon on the explorer map sold by the drawer was updated.The box is now using the square state Minecraft: CARD
Inl_direction instead of Facing_direction , this state uses a string value SOUTH , WEST , North And East instead of 0 , 1 , 2 , 3 , 5 and 6 .The trap box now uses the square state Minecraft: Cardinal_direction instead of FACING_DIRECTION .CODE>, North and East insteadCODE>, 3 , 5 and 6 .The last shadow box now uses the block state Minecraft: Cardinal_direction instead of FACING_DIRECTION ./code>, NORTH and East instead/code>, 3 , 5 and 6 .The stone cutting machine now uses the square state Minecraft: Cardinal_direction instead of FACING_DIRECTION .CODE>, North and East insteadCODE>, 3 , 5 and 6 .The flash strength of the armor that has been worn now is weaker, but the flash strength will significantly enhance or weaken over time.When biological creatures fall into a deep water, they will no longer be damaged by falling.(MCPE-173094) Rabbit can now eat some or completely mature carrot crops again.(MCPE-131980) The original version of the cotton sheep, which has been cut with wool and reappeared before, will drop the wool at the time of death.(MCPE-99972) Fox can now pick up equipment.(MCPE-173898) Vibration is generated when shuttle ships, bamboo rafts or transportation cars.When the drawer is not in the main world, the explorer map is no longer used as a trading item.Zombie villagers now have the correct biological group clothing coverage layer.(MCPE-172377) The default value of the rebirth radius in the advanced settings was changed to 10.When the user interface clicks off the game window, you will no longer cancel your choice of friends.When re -selected the game window, it will no longer add new invitations to the currently selected friends.Part of the slot of the forging table will no longer display two overlapping prompt boxes.(MCPE-168369) The name of the item will no longer be overlapped with the absorption of the life strip.(MCPE-152131) The name of the item will no longer overlap the life bar of the mount.(MCPE-152130) The name of the items will no longer overlap with oxygen strips.(MCPE-152129) The brewing table interface is updated to keep it always in the background when zooming.(MCPE-154385) The prompt box of the vertical synchronous settings will be replaced without the vulnerability displayed without floating.Source: Minecraft wiki
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