2024-12-18 03:45:51|Myriagame |source:minecraft skins

1.20 is the first official version of the footprint and story, and it is also the main update of the Java version. Published on June 7, 2023,
New content square bamboo boards are synthesized by bamboo blocks.It can be used for the corresponding buttons, notices, doors, fences, fences, fence doors, pressure boards, steps, stairs, live board doors, bamboo rafts and transport bamboo rafts.The variants of bamboo mosaic bamboo boards have staggered bamboo slices.Can be used to synthesize the corresponding steps and stairs.Bamboo pieces are composed of bamboo.There are corresponding peeled variants.The new variants of the hidden sensing body of the school frequently, cannot be generated naturally.You can use 1 hidden sensor to synthesize with 3 amethyst fragments.There is one side that can receive redstone signals so that it can only detect vibration with the same value as the intensity of the redstone signal.New variants of carving bookshelves.Books, enchantment books, books and pens, books, books and knowledge can be put in it, and each block can accommodate up to 6 books.Players can hold the use key to put the use key to put the book in this slot.When you press the book without holding a book, you can remove the book on the corresponding slot.The puts are also displayed on the texture (only the fixed texture of the slot is displayed).The power of the redstone comparator can be used as the power of the redstone signal.The new variant of the suspension notice sign is synthesized by chain and peeled original wood (or peeled stalks, peeled bamboo blocks).It must be attached to the side or bottom of the block.There are two suspension styles on the bottom surface of the block, depending on whether the bottom surface is complete.Attached to the bottom of the block can be in 16 different directions.Sakura tree leaves have a new leaf, full of pink flowers, and pink fall particles will appear below it.The bee regards it as a flower.Sakura logs have purple -brown outer skin and pink inner dry logs with corresponding peeling variants.Can be used to synthesize the corresponding types of wooden boards.Sakura wood board a new wooden board.It can synthesize the corresponding types of buttons, doors, fences, fence doors, pressure boards, signboards, steps, stairs, live board doors, ships and transport ships.Sakura saplings a new saplings.Can be placed in a flower pot.Sakura trees of cherry blossom wood variant, there are corresponding peeling variants.Can be used to synthesize the corresponding types of wooden boards.In the synthetic table, the pattern pot uses 4 pottery or red bricks to form a diamond shape to synthesize.The type of pottery determines what patterns appear to the corresponding surface of the output pot, and there is no pattern with red bricks.Very easy to be destroyed.The use of swords, picks, 锄, hoe, ax, or tridents will be broken into its original synthetic material.Destroyer, pushed by the piston, and the use of a tool with accurate collection of spells to destroy themselves.A new type of pink flower cluster is naturally generated in the cherry tree forest.Bone powder can be used to use bone meal to regenerate the existing pink flower clusters or cherry blossoms.Similar to sea kimchi, 4 can be placed in one square.Can be placed in a specific direction.Can be used to synthesize pink dyes.The bee will regard it as a flower.Bottle grass plants can be planted on the cultivated land with bottle grass pods.There are 5 growth stages.If it is completely mature, the bottle grass is dropped when it is destroyed; if it is not completely mature, the bottle grass pods are dropped when the damage is destroyed.Bottle grass is a new large flower.Can be used to synthesize cyan dyes.Sniff beast eggs can be obtained from the suspicious sand in the ruins of the tropical sea.Two sniffing beasts will also produce sniffer eggs after breeding.When placed on the moss block, it will be hatched after about 10 minutes.The hatching time when placed on the rest is about 20 minutes.Suspicious blocks include suspicious sand and suspicious gravel.Similar to ordinary sand and gravel, but the texture looks more rough.Affected by gravity, it will disappear when landing.No items are not dropped when it is excavated or pushed by the piston, and it will not drop with a tool with precisely collected tools.It will be generated naturally in the desert temple, desert wells, underwater ruins, and monuments ruins. Different loot tables are used in different locations.You can use a brush to brush out the items.When clearing the brush, the suspicious squares will go through 4 stages. If they stop halfway, they will gradually return to their original state.After the cleansing is completed, the suspicious square transforms to ordinary corresponding blocks.Suspicious squares with effective troops can be brushed out of the items.A new crop block can be planted with a torch flower seeds.There are three growth stages, which become torch flowers when they are completely mature.If it is completely mature, the fire handle flower is dropped when it is destroyed;A new small flower.Can be used for synthetic orange dyes.It can be used to synthesize the stewed mysterious stew, giving players night vision effect.Can be placed in a flower pot.The first new creature head of Pig Ling.It can drop when the lightning is afraid of killing the pig spirit.When nogravity is 0, when it receives the redstone signal or the player wears it, it will fan the ears.A new seeds of grass pods can be planted on cultivated land.Can be obtained by sniffing beast excavation.Can be used to feed chickens and parrots.The strange egg was added to the camel brush egg and sniffed beast brushing eggs.New items such as forging templates can be used to decorate armor and forged alloy equipment, and use it on the forging platform.Consume a forging template at a time.It cannot be synthesized directly, but in the workpan, you can use 7 diamonds, 1 forging template, and 1 corresponding copy material to copy 1.
There are 17 types in total (some types of armor decoration will be more rare):
| Category | Name | Getting pathway | Corresponding copy of the materials | The lower alloy upgrade of the lower boundary | The alloy upgrade of the lower boundary | Boxer relics | Xiajie Rock | Armor patterns | Coastal armor decoration | Roundstone | Sand Dune armor decoration | The loot box of the desert temple | sandstone | Eye helmets.TD> Employer's armor decoration | Suspicious blocks in the ruins of the monuments | Taowa | Federal armor decoration | > Suspicious squares in the ruins of the monuments | Taowa | Ribs armor decoration | Below Fortress box | TD> Xiajie Rock
|---|---|---|
| Selector armor decoration | The loot box of the plunder outposterTR> | |
| Shape the armor decoration | Suspicious blocks of the ruins of the monuments | Taowa | The loot boxes of ancient cities | Deep Blade Rock Round Stone | Pig Nose Armor Decoration | Fortress RitesBattlechers box | Black Stone | Tower armor patterns | Mercedered box in the Mochi City | ZipperBlock | Tide armor decorations | Falling after the death of the ancient guardians | Sea Crystal Stone |
| Annoying Ghost Harbor Nail Towns | The Battlefield of the Forest Mansion | Round Stone | Adventure armor decoration | The loot boxes of ancient cities | Deep plate rock rotten stone | Wingrs of the guidance helmet | Suspicious monuments in the ruins of the monumentsSquares | Taowa | Wilderlift armor decoration | The loot boxes of the Temple of Jungle |
/Return can be used to control the new command of the internal execution process and change the function return value, which can achieve the following effects: skip the separate top -level commands that have not been executed in the current execution function.The /function command return value is changed from the number of command executions to the specified value.The return value of this command itself is the value of its value parameter.Grammar: /Return Value : The specified return value is required.The game content progress has added 8 new progress.Excited and carefully supplemented with 4 pottery pieces to make decorative pattern pots old appearance forging Xinyan.Saying source brushes to get suspicious cubes to get the pottery ingenuity and unique use of the following forging templates at least once: spire, pork nose, ribs, ribs, quiet, annoying ghosts, tide, wizard and eggs to obtain the knowledge of sniffing eggs is strength.The signal intensity of the sculpture bookshelf was used to use the redstone comparator to add the recipe_crafted progress trigger, which will be triggered when synthesizing a formula.Triggering conditions: recipe_id : Named space ID of the synthetic formula. Ingredients : arrays composed of predicate stacked in the formula.A stack of items can only meet the conditions of one predicate.The progress can only be triggered when all the conditions of all predicates are met to distinguish the formulas using the same identifier but different synthetic materials.This field is optional. When the field is not specified or the field is empty, the corresponding progress will only be triggered through the recipe_id .The type of conventional damage adds two new types of damage. Outside_border Players are used when the player died outside the world border, replacing the in_wall used by the previously used. GENERIC_KILL Using /Kill command to force the entity, instead of the OUT_OF_WORLD used, /kill The death information displayed by the command is also changed.The data packet adds Trim_pattern and Trim_material registration items.New decoration and forging raw materials can be added through these two registers.When the player joins the server, these data will be automatically synchronized to the client, but the client requires a corresponding resource package to display texture.The texture path is inferred according to the json file name of the decorative decoration, and will be found in the name space of the name field of the decoration. Trim_pattern defines the following data: Asset_id : The named space ID of texture is used to infer the location and positioning of texture storage. Template_item : The namespace ID of the forged template item is used to apply patterns. Descripting : Text components are used to display the decoration name in the suspension prompts. Trim_material defines the following data: asset_name : string, used as a suffix of the position of the armor of the helmet.
![]()
Ingredient : The named space ID of the forging raw materials is used to specify the color palette to be applied to the decoration. item_model_index : The number of floating points is used to define the item model overwriting to change the display of armor items. Incompative_armor_material : Optional, the armor material ID of the forged raw material cannot be applied. Descripting : Text components are used to display forging raw materials names in hover prompts.The style defined in this description can also be used for the description field of the decoration.The font adds UNIHEX glyphs to read the Unifont Hex file.The hex format contains the graphic shape of the font.The height of all glyphs is 16 pixels.The width of all glyphs can be 8, 16, 24, and 32 pixels.Each line consists of two hexadecimal numbers, separated by : .The first number represents the character code point, and there are 4, 5 or 6 digits.The second number is a fiber flow.The empty pixels left and right in the rendering will be removed.Set customized glyph width through SIZE_OVERIDES .There are two compulsory fields for providers: hex_file : The path of ZIP compressed package containing one or more *. Hex files (other files in the compressed package will be jumped by jumpingPass). SIZE_Overrides : It contains a list of code interval that requires automatic detection and adjusting the width of the glyph.Have the following fields: From , to : The start and end point of the code point interval (the interval is closed interval). left , Right : The leftmost and right pixel column of the glyph.All pixels or bytes outside the interval are ignored.Added Reference glyph provider, which can contain the glyph provider of other fonts.If it contains multiple identical providers, each provider will only be loaded once.Have a must -choose field ID : Specify the contained fonts.After all fonts are loaded, all the providers of the font specified in the field will be added to the provider.The music adds 4 new music. The author is Aaron Cherof: "A Familia Room" will be played in the survival mode (all biological group systems) and menu screens."Bromeliad" will be played in bamboo forests, cherry blossoms, flowers forests, forests, jungles and sparse jungles and the menu screen."Crescent Dunes" will be played in deserts, all kinds of evil places, and menu screens."Echo in the Wind" will be played in cherry blossoms, flowers forests, lush caves, all kinds of evil places, and menu screens.Player.dat format is Hideflags NBT fields added the flag (value 128 ), and the tool tips for hiding armor decoration.The particles add Cherry_Leaves particles, which will be generated below the leaves of the cherry blossoms.The formula for the new tool forging mechanism is added to the Smithing_transform and Smithing_trim formula serializers, which are used for new downlore upgrade recipes and armor forging formulas.The loot table adds a new warrior table function Reference .The new function Reference Allows the function to call the sub -function (similar to the Reference condition).Field: name - The position of the function to be called.The resource package adds Paletted_Permutation atlas to allocate resources. You can dynamically generate new textures in memory by palette, and no longer need to make texture separately for each texture variant.It has the following parameters: Textures : Basic texture named space address list. Palette_Key : Specify pixels that need to be replaced by the color in the palette. Permutations : The arranged mapping of the naming space address of the prefix to the renamed space address.Before the output texture target address is located, it is separated from the basic texture name with _ .
The palette is a texture file of pixels that conform to the color panel key in the basic texture file. The number of pixels must be the same as the definition of Palette_key .The process of key pair is the RGB value of the pixels in the Palette_key and the pixel in the palette.The Alpha channel will be ignored during the pairing of the keys, but after the pairing is completed, it will be multiplied with the Alpha channel of the palette.Pixels that do not meet the Palette_key are directly copied to the output texture.Definition Paletted_permutations , these output texture can be referenced by other resources in the resource package.If you define the following Paletted_permutations :
{"type": "Paletted_permutations", "Textures": [Minecraft: ITEM/Leather_helmet "," Minecraft: ITEM// leather_chestplate "," Minecraft: Item/leather_leggings", "minecraft:item/leather_boots" ], "palette_key": "minecraft:colormap/color_palettes/leather_armor_color_key", "permutations": { "red": "minecraft:colormap/color_palettes/red", "green":"Minecraft: colorMap/color_palettes/green", "blue": "minecraft: colorMap/color_palettes/blue"} cither in other resources: {"textures": {"" "" "Layer0 ":" Minecraft: Item/Leather_helmet_red "," Layer1 ":" Minecraft: Item/Leather_chestplate_green "," Layer2 ":" Minecraft: item/leather_boots_blue "} } remote test data added launcher_name global attributes will include all events.Setting with the Minecraft.launcher.Brand system event can help determine whether the error occurred during the start of the game is related to the official startup or third -party software. Realms_map_Content attributes are added to World_loaded incident.When loading the REALM map content (mini -game), world_loaded will receive the name of the map.Added Advancement_made optional event.Triggered when the player reaches progress, including the ID of the progress and the time of completing the progress.Added Game_Load_times optional event.Triggered when the game client is loaded, including the time of the client loading.The label adds the following block tags: #Cherry_logs : Cherry_log , Cherry_wood , Stripped_Cherry_Log and and and and and and and and and and and and > Stripped_Cherry_wood.
#Sniffer_diggable_block : DIRT , GRASS_BLOCK , Podzol , Coarse_diRT ,
ROOTED_DIRT , moss_block , Mud and muddy_mangroots . #all_hanging_signs : #ceiling_hanging_signs and #Wall_hanging_signs . #bamboo_blocks : Bamboo_block and Stripped_bamboo_block . #ceiling_hanging_signs : Oak_hanging_SIGN , spruce_hanging_sign , Birch_hanging_SIGN , Acacia_hanging_sign , jungle_hanging_sign , DARK_OAK_HANGING_SIGN , Crimson_hanging_SIGN , warped_hanging_sign ,, mangrove_hanging_sign , Bamboo_Hanging_SIGN and Cherry_hanging_SIGN . #Wall_anging_SIGNS : Oak_wall_Hanging_SIGN , spruce_wall_hanging_sign , Birch_wall_hanginininin G_SIGN , access_wall_hanging_sign ,, jungle_wall_hanging_Sign , dark_oak_wall_hanging_sign , CRIMSON_WARL_HANGING_SIGN , WARPED_WA ll_hanging_SIGN < MangRove_Wall_hanging_SIGN , Bamboo_Wall_hanging_Sign and Cherry_Wall_hanging_SIGN . #combination_STEP_SOUND_BLOCKS : #Wool_Carpets , Crimson_roots , MOSS_CARPET , > Nether_Sprouts , Snow and Warped_roots . Trail_ruins_replaceable : Gravel . ENCHANTMENT_POWER_PROVIDER : Booksheld .
Replaceable : Air , Water , lava , Grass , Fern , DEAD_BUSH , Seagrass , Tall_seagrass ,
, CODE> SOUL_FIRE < SNOW , Vine , Glow_lichen , Light CODE> Sunflower < LILAC , Rose_bush , Peony , tall_Grass , LARGE_FERN < Structure_void , Void_air , CAVE_AIR , Bubble_Column , Warped_roots , Nether_Sprouts , Crimson_Roots and Hanging_roots . ENCHANTMENT_POWER_TRANSMITTER : #Ruplaceable . Replaceable_by_trees : #leaves , Grass , FERN , Dead_bush , Vine , Glow_lichen , SUNFLOWER , LILAC , Rose_bush Peony , tall_grass , Large_fern , Hanging_roots , pitcher_plant ,, Water , Seagrass , Tall_seagrass , WARPED_ROOTS , Nether_Sprouts and Crimson_roots .
Sword_Effinence : #leaves , #Saplings , #small_flowers , #CROPS Grass <, Fern , DEAD_BUSH , Vine , Glow_lichen Sunflower , LILAC , Rose_bush , Peony , tall_Grass Large_fern , Hanging_roots , pitcher_plant , brown_mushroom , red_mushroom Sugar_Cane , Pumpkin , Carved_pumpkin , JOCK_O_LANTERN , Attached_pumpkin_Statem , Attached_melon_STEM , Lily_pad , Cocoa , pitch_cr_cr OP Sweet_berry_bush , CAVE_VINES , CAVE_VINES_PLANT , Spore_blossom , moss_carpe T pink_petals , Big_dripleaf , Big_dripleAf_STEM , Small_dripLeaf , Nether_war T Warped_fungus , Warped_roots , Nether_Sprouts , , weeping_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin_vin ES weeping_vines_plant , Twisting_vines , Twisting_vines_plant , Crimson_roots , Cho RUS_PLANT And chorus_flower . #Maintames_farmland : pumpkin_Stem , pumpkin , Attached_pumpkin_STEM , Melon_Stem < /code>,,, Melon , Attached_melon_STEM , Beetroots , Carrots , Potatoees ,, Torchflower_crop , Torchflower , pitcher_crop and WHEAT .
#Stone_buttons : Stone_button and Polished_blackstone_button .Added the following items tags: #bamboo_blocks : Bamboo_block and Stripped_bamboo_block . #BookSeel_Books : Book , Written_Book , ENCHANTED_BOOK writable_book
. #hanging_signs : Oak_hanging_SIGN , spruce_hanging_sign , Birch_hanging_sign accia_hanging_sign , jungle_hanging_sign , DARK_OAK_HANGING_SIGN , Crimson_hanging_SIGN , warped_hanging_sign ,, mangrove_hanging_sign , Bamboo_Hanging_SIGN and Cherry_hanging_SIGN . #Trim_materials : AMETHYST_SHARD , Copper_INGOT , Diamond , emerald ,, Gold_ingot , Iron_INGOT , Lapis_lazuli , Netherite_INGOT , and and and Code> Redstone .
#Trim_Templates : Coast_armor_Trim_smithing_template , dune_armor_smithing_template , EY e_armor_trim_smithing_template , HOST_ARMOR_TRIM_SMING_TEMPLE ,,, raiser_armor_trim_smithing_template , rib_armor_trim code>, shaper_armor_trim_smithing_template , size_armor_trim_smplate Snout_armor_trim_smithing_template , spire_armor_tr im_smithing_template , tide_armor_smithing_template CODE>, VEX_ARMOR_TRIM_SMITHING_TEMPLE , WARD_ARMOR_TRIM_SMING_TEMPLE Wayfinder_armor_trim_smithing_template and Wild_armor_trim_smithing_template . #Trimmable_armor : CHAINMAIL_BOOTS , CHAINMAIL_CHESTPLE , Chainmail_helmet , chainmail_legings , Diamond_Boots , Diamond_chestplate , Diamond_Helmet , diamond_legings , GOLDEN_BO OTS , Golden_Chesplate , Golden_Helmet , Golden_leggings , Iron_Boots , IRON_CHESTPLATE // CODE>,,, Iron_helmet , Iron_legings , Netherite_Boots , Netherite_cheStplate , Netherite_hehe_hehe_hehe LMET ,, Netherite_Legings and TURTLE_HELMET . #Cherryry_LOGS : Cherry_log , Cherry_wood , Stripped_Cherry_log Ry_wood .
#DecoRated_pot_sherds : Pottery_Sherd_angler , Pottery_sherd_archer , Pottery_Arms_up , pottery_sherd_blade , Pottery_brework , Pottery_sherd_burn , Potter_Sherd_explorer , Pottery_Sherd_friend ,,,,,, Pottery_Sherd_heart , Pottery_shrd_heartbreak , Pottery_sherd_howl , Pottery_sherd_miner , pottery_sherd_mourner , pottery_sherd_pleny ,, Pottery_prize , Pottery_sherd_sheaf , Pottery_sherd_shelter , pottery_sherd_skull And Pottery_sherd_snort . #Sniffer_food : Torchflower_seeds . #Stone_buttons : Stone_button and Polished_blackstone_button . #villas_plantable_seeds : WHEAT_SEEDS , POTATO , Carrot , Beetroot_seeds ,, TORCHFLOWER_SEEDS and pitcher_pod . #DecoRated_pot_ingredients : brick and #Decorald_pot_Sherds .Flashing slogan adds the following flash slogan: This Sand is Susremember to Brush Your …… Teethhas Working Bookshelves! Sniff Siff ... Place Hanging Sign Herejoule is Neat! Mao can now pass all colors of single block items that can pass withSingle dye synthesis and dye a single block item with other colors to synchronize the base rock version.The carpet can no longer be dyed through 8 white carpets around a single dye.The damage time of the button to grind the blackstone button is now consistent with other buttons.The color of the purple and glaze tile with glazed pottery is slightly changed, so that the pattern of the sword is matched with the sword texture after the texture updated.The recorder is added to the "redstone block" of the creative mode item bar.The amethyst block is now placed next to the hidden sensing body. It has the resonance function.When the hidden sensor receives the vibration, the amethyst block will send a vibration with the same frequency at its location.You can remotely transmit vibration without re -creation.Add to the "Red Stone Block" tabs in the creative mode item bar.Most of the non -solid blocks now do not block the enchanting level gain of bookshelves to the enchanting table.The hidden scream is reflected in the mute when the water is water.Add to the "Red Stone Block" tabs in the creative mode item bar.If the vibration plan is accepted by the hidden scream body, this vibration will stay in the waiting queue before all blocks are loaded and calculated.This transformation is used to prevent the resonance mechanism from problems in the uninstalled block in the distance.The hidden sensation is reflected in the blocks under the strong charging.
Added 15 Resonate game events, corresponding to 15 vibration frequencies.The vibration frequency of many sensible game events has been changed. The new vibration type and its corresponding vibration frequency are shown in the table below:
Vibration type Vibration Frequency Mobile 1 Land 2 Interaction with items 3 Robbing the beast roar, the wolf shakes off the water on the body) 4 Leaving the mount and equipment items 5 Riding on a mount and interacting with the entity 6 physical injury 7 Eating and drinking 8 Cancel activation 9 Box activation 方 11 Destruction of the square 12 Place the square 13 transmission and placement of entities 14 Explosion and physical death 15
If there is a vibration plan to be accepted by the hidden sensor, this vibration will stay in the waiting queue before all blocks are loaded and calculated.This transformation is used to prevent the resonance mechanism from problems in the uninstalled block in the distance.The duration of the activation state is changed from 40 games to 30 games.The duration of the cooling state is changed from 1 game to 10 games.The biological head can now be placed on the notes box, and the idle state sound effects of the corresponding creature are emitted.The notice signs can be re -edited by the interaction with it now.The two sides of the notice can now display independent text and text colors, respectively.Edit the front by default at the first place.Now you can use honey spleen to paint wax, and the notice signs after waxing cannot be edited again.The Qianying Box is also a redstone conductor when it is opened.The redstone line is now connected to the redstone line on the living plate door that is opened.Object armor can now forge by consuming forging templates and one of the following 10 raw materials by forging tables: purple crystal fragmented copper diamond diamonds, emerald gold ingots iron ingot Laulee -kinjie alloy ingot redstone powder forging results will not provide any anyProperties gain.Forging templates determine the armor decoration pattern after forging, the raw material determines the color of the decoration.Repeated forging will cover the result of the last forging.Forging armor, the name of the decoration and forging raw materials will be displayed in the material prompt box in the material prompt box.Different decorations show the same texture in the icon of the item bar, which actually shows the style similar to the wild armor decoration; the color of the different patterns in the item column icon is different.The potion has changed the color of the slowdown of the potion.The color of the particle with the effect of withering effect makes it more recognizable.Biodenders can now detect the resonance of amethyst.Villagers can now plant torch seeds and bottle grass pods.The world generates a desert temple to change the structure, and now there will be a new space filled with sand and suspicious sand.Some sand will be exposed and can be found in high positions such as blue pottery tiles.The suspicious sand of the desert well is now underwater.Underwater ruins will now generate suspicious sand and suspicious gravel.Non -biologically display entities are reflected in interporation_duration all previous values will be discarded.All rendering attributes are now applied to objects at the same time.Now displaying the entity will not be rendered after receiving the initial data, so in part of the case, displaying the entity will not be displayed at the first moment of interpolation.Rotate the Item_display the items displayed by the Y axle 180 degrees to match the rendering transformation of the items applied to rendering the armor of the armor frame and the display box.The progress of the game content is now required to access the cherry forest biological group.Add the seeds and bottle grass pods to the reaching requirements of the progress of the progress of the progress.Add the sniffing beast to the requirements of the progress of the progress of the progress of the progress.Now you can achieve progress by breeding and sniffing beasts "Where do I come from?".
Placed_block , item_used_on_block and all the fields in the progress trigger.The new position is similar to the Player field, which is a list containing a loot condition/predicate.All conditions in the list must be met to trigger progress.Conditions are now evaluated in the context of Advancement_Location .This context can be accessed: player.Place/interactable block position.The block state of the block of/interacting.Holding/used items.The forging mechanism has changed the UI of the forging table. Now it has three input slots. The first slot is forged templates, followed by equipment, and finally for forging raw materials.Forging template control can be placed in the latter two grooves.Now forging the alloy tools of the lower boundary requires the "lower alloy upgrade" forging template to complete.The command format /data String The [] and [] Parameters can now indicate the location of the end of the string at the end of the string.The regular data packet changed the data package version number to 15 .The resource package resource package version is updated to 15 .Update the sprite layout of Minecraft.png .Remove the Minecraft.png used in the PROGRAMMAR ART resource package.Update the sprite layout of Invite_icon.png .Remove Legacy_Unicode glyph.Remove the bitmap used by the Uniform font.Update uniform fonts to Unifont 15.0.06.This change will change the shape of many characters, while also adding support for new characters.The combined characters no longer include the circle covering them.Add a part of Unicode's 2nd plane to the Unifont font file with a uniform representation of the second plane of Unicode, covering all Chinese characters (such as chemical elements, partial names, names of human names, etc.) in the "General Standardized Chinese Character Tables", and a part of the 3rd plane.Sino -Japanese and South Korea uniformly express text, such as the first two words of biángbiáng.The full -angle punctuation and symbols of U+FF00 to U+FFEF have been updated, so that it no longer presents the form of half -angle stretching.Update the glyphs of the proverb, the final new proverbial text is generally larger than before.Filtering other parts of the glyphs, including the shape of the Skull emoji (U+1F9A8). [4] adds DISCIPLINES fields (placed in Titles Code> the first level), as a second -level organizational structure.The game event removes the Piston_CONTRACT game event. Now the corresponding action will trigger Block_deactivate game events.Remove the Piston_EXTEND and Dispense_fail game events. Now the corresponding actions will trigger block_activate game events.The vibration frequency of many game events has been changed:
Vibration Frequency 1 STEP STEP , swim , Flap 2 Flap and item_interact_finish Projectile_land , Hit_ground and Splash 3 SWIM Item_interact_finish , Projectile_shoot and Instrument_play > 4 Elytra_glide Entity_Roar , Entity_shake and ELYTRA_GLIDEnot Entity_dismount and Equip 6 Block_CHANGE Code> Entity_dismount , Entity_Shaaking , Note_block_play and Entity _mount Entity_interact and Shear 7 Drink 、entity_mount、prime_fuse和projectile_shootentity_damage 8 EAT , Entity_damage , Entity_interact Projectile_land Drink and Eat 9 Entity_REAR , Equip and Shear Container_Close , bllock_close Block_deactiving and block_detach 10 Block_Close , Block_TeaCTIVATE , Block_detach and Dispense_fail Container_open , BL Ock_open,,
Block_ACTIVATE , Block_attach , Prime_fuse and NOTE_BLOCK_PLAY td> 11 block_activate , block_attach and block_open block_change /td> block_changee 12 Block_place , Entity_place and FLUID_PLACE BLOCK_DESTROY and FLUID_PICKUP 13 BLOCK_DESTROY , Entity_die and FLUID_PICKU P BLOCK_PLACE FLUID_PLACE 14 Container_Close and Piston_Contract Entity_place , Lightning_Strike and Teleport 15 CONTAINER_OPEN Explode , Instrument_play , Lightning_Strike and Piston_extend Entity_die and Explode
Options can now press and roll the mouse wheel to adjust the interface size.When the sound is now walking on the carpet, snow, Xiajie seedlings, and bacteria, the walking sound effect will be merged with the walking sound effect of the blocks below.The volume and height of the sound effect of the blocking sound below will be slightly lower than the default value.After the structure, the processor adds the Capped rear processor to limit the number of blocks that can be transformed randomly in the specified structure after the specified structure.Must -choose parameters: Delegate : The structured rear processor of the structure transform is performed. Limit : The maximum number of blocks that can be converted randomly in the specified structure after the specified structure.Before reaching the maximum value of it, the square in the structure is randomly passed to the delegate parameter specified in the rear processor.Now Output_nbt fields will quote block_entity_modifier instead of being specified by custom rules.As follows, there are several built -in block_entity_modifier : passthrough : The default value, keep the original field of the block entity. APPEND_STATIC : Add static fields to the block entity. Clear : Remove the original field of the block entity. APPEND_LOOT : Add warriper tables and seeds to the block entity. You need to specify the tactical table of Loot_table parameters to add to the block entity Loottable field.The random torrential table seeds based on the square position LoottableSeed will also be added to the block entity.The list of thanks was updated.Now you can use
s = "Keyboard-Key Now4"> ↑
key rolling up.Debug the screen font texture is now included in the content generated by using F3 + s .The world loading screen has slightly changed the color of the block color diagram.The application icon of the conventional game is changed from the workbench to the grass square, and if the snapshot is the soil, it is dirt.Added native support for the ARM64 architecture Windows.At present, you need to manually specify the native Java executable file in the promoter.Optimized the performance of the light engine.Music has changed the following positions that can be played: "Aerie", "Firebugs" and "LABYRINTHINE" will no longer be played on the menu screen, nor will they be played in all types of jungles.The sound effect is always a footsteps when walking on the square.Previously, foot footsteps would not be played if you walked near the edge of the liquid or air.Now walking on the sea bed will be played by the footsteps corresponding to the blocks, but the height and volume will be lower.The random sequence of the loot watch is now certain.The random sequence ID for loot tables can now be specified through the new Random_Sequence field.The predicate renames Alternative conditions to Any_of .Add all_of conditions, and only pass all sub -conditions.Its grammar is the same as Any_of . Server.properties The file is changed to UTF-8 coding storage.Reading files by default are read in UTF-8 coding.The formula "item": "Minecraft: Air" can now be used to indicate synthetic materials that will match the empty slot, but the following formula types do not allow empty synthetic materials to appear: Minecraft: Crafting_Shapet Minecraft: Crafting_Shapeless Minecraft: SMELTING Minecraft: Blasting MineCraft: Smoking code> Minecraft: Campfire_Cooking Minecraft: StoneCutting Tags will #all_hanging_ SIGNS , #bamboo_blocks , Bamboo_mosical , Bamboo_mosaic_slab , Bamboo_mosaic_stairs and Chiseled_BookSheld Add #Mineable/Axe block tags.Add #all_hanging_signs to the #all_signs block tag.Add Crimson_hanging_SIGN and Warped_hanging_SIGN to #NON_FLAMMABLE_WOOD .Add Knowledge_Book to the #BookSheld_Books item label.Add Cherry_boat and Bamboo_raft to the #BOATS item label.Add Cherry_button to the #Wooden_buttons block and item tags. Cherry_Ches_BOAT and Bamboo_chest_raft label in the #Ches_boats item label. Cherry_door
> And Bamboo_door Add #Wooden_doors block and item tags. Cherry_fence_gate and Bamboo_fence_gate are added in #FENCE_GATES blocks and items.Add Cherry_Fence and Bamboo_fence to #Wooden_fences blocks and items.Add Cherry_grove to #is_mountain biological group tags.Add Cherry_Leaves to #leaves and #Flowers blocks and items.Add Cherry_Leaves and pink_petals to #Flowers and #Mineable/Hoe blocks and items.Add Cherry_log to the #overworld_natural_logs block tag.Add Cherry_logs to #logs_that_burn blocks and items.Add Cherry_planks and Bamboo_planks in the #Planks block and items. Cherry_Pressure_Plate and Bamboo_pressure_Plate in #Wooden_pressure_Plate>.Add Cherry_sapLing to the #Saplings block and item tags.Add Cherry_SIGN and Bamboo_sign to #Standing_SIGNS block tags and #SIGNS items.Add Cherry_slab and Bamboo_slab to #Wooden_SLABS blocks and items.Add Cherry_stairs and Bamboo_stairs to #Wooden_stairs blocks and items.Add Cherry_trapdoor and Bamboo_trapdoor to #Wooden_trapdoors blocks and items. Cherry_wall_sign and Bamboo_wall_sign tags in #Wall_signs block label.Add pink_petals to the #InSide_Sound_sound_blocks block tag.Add Suspicious_sand to the #Sand block and item tags.Add Torchflower_crop and Pitcher_crop to the #crops square label.Add TORCHFLOWER to the #small_flowers block and item tags.Add Potted_Torchflower to the #Flower_pots block tag.Will pitc
HER_PLANT
Add to the #Tall_flowers block tag.Add Suspicious_gravel to #overworld_carver_replaceables tags. Music_disc_relic is added to #Music_discs .Remove the Replaceable_plants , and replace it by Replaceable_by_trees .Remove the Stone_button and POLISHED_BLACKSTONE_BUTTON in the #buttons block and item label. E> Tags.Remove #Mineable/Pickaxe Block label Stone_button , and change to the newly added #Stone_buttons tag. Pumpkin and Melon was removed from #Maintains_farmland block label. GENERIC_KILL and Outside_border Generic_kill damage type tags are added toRemove SUNFLOWER , LILAC , Rose_bush and Peony/code>.The title screen updates the panoramic view of the main menu with a cherry blossom forest.The logo of Minecraft: Java Edition was updated. Java Edition part of the part is slightly enlarged. Minecraft part of the part has slightly reduced.Now the Minceraft logo uses an independent picture file.When the menu screen starts the game, it will now display the prompt box when the user opens the re -reckless function but the function is not available.Others have removed the startup parameters Server and PORT , and now they are replaced by quickly entering the game (Quick Play) function.Add four new startup parameters to allow the game to enter the world directly when starting.Parameter QuickplayPath accepts a path of log records relative to the running directory.If a path is provided, the following information will be recorded when joining the world: Type : The possible values are Singleplayer , Multiplayer and Realms . Identifier : The identifier of the world is to be added.If Type is Singleplayer (single game): World folder name.If Type is Multiplayer (multi -player game): server IP address.If Type is Realms : Realm ID. Port : The port number of the server, only multiplayer games will record. name : World name. Gamemode : The game mode of the world. LastPlayedtime : The time to join the world last time.For example: Specify -QuickplayPath "Quickplay/log.json" to point to .minec
raft/quickplay/log.json
. QuickplaySinglePlayer , QuickplayMultiplayer and QuickplayRealms Three parameters accept the corresponding Identifier .If one of them is provided, the game will try to enter the designated world directly when starting.For example: -QuickplaySinglePlayer "New World" -Quickplaymultiplayer "Localhost: 25565" -QuickplayRealms "1234" CODE> Repair and repair 214 vulnerabilities1.20 The formal version of the vulnerability MC-180 — When it reaches the other end of the transmitted portal, if the player does not leave the lower bound portal, the animation will always be played.When the MC-572-When the Iville is falling, it sometimes destroys the drop below, even if the anvil is not successfully placed.MC-1133-The effect of players will be affected by the block below the player center.MC-1310-The shipping card placed from the transmitter is in this transmitter.MC-2215- Server.properties .MC-2474-The transparent blocks between the bookshelf and the enchanting table will hinder the improvement of the enchantment level.MC-2604-Walking on a non-solid block without a collision volume will play the corresponding footsteps.MC-18060-Some Realms string cannot be translated.MC-35078-Destroyed animation lacks a frame.MC-48923-Slime and magma monsters are not affected by the effect of jumping.MC-108045 — Minecraft does not use the latest Unifont Unicode chart; missing characters.MC-12158- Hurtentities NBT tags are set to True an anvil and other Falling_blocks .MC-121788 — After logging in again, the effect of jumping, slowing down, and floating effects are not effective on the horse, pigs, or fed beasts riding by ride.MC-123081-When entering the last ground, placing the end-ground crystal will make the last shadow dragon unable to generate.MC-124327 — On the anvil, if the text box is cleared, it will not make the renames unable to complete. Instead, it will make the last name that shows the text box unprecedented.MC-127394-Minecraft does not render characters in the Unicode MB4 range.MC-130089-Turtle eggs are abnormally cracked at the edge of the square.MC-132076 — The key binding of the keys is displayed in the key position of the letters.MC-138358 — In deep conflict on the tie rods and items display box on the top surface of the square.MC-146582-Players stand on the ground and enter the watch mode and move the 0.19051 grid down.MC-151882-The icon on the game window still uses the texture of the old workshop.MC-152258 — The entity of the slowing effect of riding a tone cannot be exempted from falling damage.MC-155084-There is a deep conflict between the horse armor, hoe, and reins on the horse.MC-157727-The small cube inside the honey block and mucus blocks will not be displayed in the item bar.MC-158154 — Even if you do not touch the bed directly, players can bounce on the bed.MC-159633 — Unnecessary command returns during the function execution process.MC-159637-problems with passengers' biological movements.MC-162253-When crossing a specific block boundary, it will suddenly stuck.The potion of MC-165221 — 3D model is incorrect in the GUI.MC-165562-When the cursor is located at the beginning of a node without command proposals, the command proposal shows "wrong command parameters".MC-165773 — /EXECUTE command that lacks parameters lacks parameters does not cause grammatical errors.MC-169498-In some cases, the top empty blocks will not update sky light.MC-170010 — Sky light photos will not be initialized correctly.MC-170012 — Lack of light maps for initial sky light.MC-172980-When it is updated, the box light update cannot correctly cross the block boundary.MC-175504-NBT path does not support single quotes.MC-176309-Some of the texture of the illusionist left some of the texture
Pixels wrongly placed.MC-181280-sometimes show some error texture.MC-193749-When other dimensions have been loaded, the lower boundary portal will play the activated sound effects again.MC-195781 — The "Including entity:" in the structure of the structural block UI is incorrect in the English string.MC-195825 — DataPackfailure.tital "DataPACKS" in the English string is inconsistent with "Data Pack".MC-197241-The colors of the wolf can be changed by players other than the owner.MC-197772 — Minecraft: Uniform Lack of texture in the font.MC-198202-Options screen background texture is inconsistent with soil texture.MC-199752-The grinding blackstone button takes longer to destroy, longer than other buttons.MC-201647-physical riding solid body will cause the position to not synchronize with the coordinates.Mc-203039- Options.Hidematchednames.Tooltip Incorrect use of colonies in English string.MC-203399 — The bottom surface of the funnel uses the texture on the side.MC-203406-The model of kelp and seagrass seems to have a reference to the biological group, but it is not actually used.MC-2016548 — In the English subtitles related to tie tie knots incorrectly, the case is incorrect.MC-2017251 — Calone, a hidden sensing body and a hidden tip body placed in the ultra-flat or settled structure cannot work normally.MC-207290-When the player walks on the edge of the block, the hidden sensation will not detect the vibration.MC-212271 — Deep conflict on the display of glowing squid and squid.MC-217447-When walking on the lower warts, the footsteps of the footsteps of stones instead of the footsteps of the lower watt.MC-220096 — The lapseum in the English text of the graphical warning button is incorrect.MC-224433 — The texture of the cloud contains a translucent background.MC-224976- NativeImage.setpixelRGBA method will throw information containing "GetpixelRGBA".MC-225742 —Table luminous blocks do not emit light when generated as ore.MC-226344-Unless the world is loaded, changing the Owner NBT tag of the ejaculation will not affect the result of the ejaculation.MC-226454- The English description of the progress of the "light power snow" progress, there is no space after omittime.MC-230792 — Deep conflict on the cat's tail display.MC-230916 — The blooming rhododendrons in the flower pot use the wrong texture.MC-236606 — Laminated changes in English subtitles related to lightning beams.MC-237556-The texture of the black cat's leg is white.MC-237960-When using the Programmer Art Resource Pack, the new version of the potion does not work.MC-240098-Minecraft cannot correctly identify Windows 11.MC-241314-The bottom surface of the refining pot with liquid is eliminated.MC-241347-Purple with glaze tile still uses the old texture of the sword.MC-241725 — Relief list, Riley Manns lacks left brackets.MC-241730-In the list of thanks, Konrad Jówko lacks left brackets.MC-241732-List of thanks, Lionbridge has a spelling error.MC-241733-In the list of thanks, INSIGHT has a spelling error.MC-241736 — The company name in the list of thanks is still inconsistent, and some spelling errors.MC-241741-In the list of thanks, some names were listed twice.MC-241803 — Credits.json 2632 lines, letters O is written as C.MC-242105-When falling on a non-complete block and encountering small blocks, the particles generated by the collision use the texture of a small block.MC-245819-Light calculation will occasionally lag behind the world generation process.MC-246459-The texture of the inner layer of the drowning body is transparent.MC-249047- Minecraft: UI.Button.clICK The sound effect will not be played when the player double-click to add Realm.MC-249341 — Some Mojang employees did not mention it on the list of thanks.MC-249450-The hidden tip of the NBT can not receive the signal issued by the nearby sensing sensor nearby.MC-249508-When the world is generated, cave vines and glowing jackets
Light sometimes does not spread across blocks.MC-249514-The UV of the button is upside down.MC-250197-In some English string described in progress, the words used in the glass bottle are inconsistent.MC-250571-Create a new English description on the new world screen is inconsistent.MC-251536-The soles and sides of the desert zombie villagers still have no matching phenomenon.MC-251537 — Unlike other villagers, the desert (zombie) villagers have solid colors on the inside of the arms.MC-251538-There are some pixels on the straw shoes of desert villagers.MC-252099-The texture mapping of mangrove fetal seedlings is incorrect (mirror effect).MC -252216 — When the button is binding menu, if there is any unbound key position, it will record "65540: Invalid Scancode -1" in the log.MC-252389-When the physical collision is landing or jumps at the edge of the block, it will produce vibration.MC-252408-In the British string of chat restrictions, the punctuation symbols at the end are inconsistent.MC-252786- SculkSensorBlockIntity and SculkshriekerBlockIntity will leak VibrationListeners .Mc-254410- /setIdletimeout Set the value of more than 35791 and kick out the hanging player immediately.MC-254506-Some characters in Korean font files display errors.MC-254588-The icon of the slow effect has an incorrect pixel color.MC-256419 — The incomplete commands using an alias will not report an error.MC-256424-In English text, the term "Game Mode" is sometimes written as "Gamemode".MC-256477-Book of Knowledge cannot be placed in carved bookshelves.MC-256488-The model of bamboo rafts and bamboo rafts is suspended on the ground.MC-256503-Camel can swim while sitting down.MC-256506-The camel riding a physical body has been stuck in the sprint state.MC-256540-There are several extra gray pixels on the top surface of the camel's left front leg.MC-256551 — Camel has a viewable item bar.MC-256585-The text of the suspension notice sign has a deep conflict.In the MC-256688-In the suspension notice sign, only the white birch will play the small army drum sound when placed below the notes box, and the others are played by Bass sound effects.MC-256833-When riding a creature is controlled by the player, it will accumulate a fall damage on the climbing block.MC-257052-You cannot double-click the language in the language menu.MC-257178-The red stone behavior of carving bookshelves is inconsistent.MC-257246-The horses do not emit the sound of step_wood when walking on the lower stalks, cherry blossoms, bamboo blocks and mushroom stalks.MC-257268-Camel sprint animation is sometimes not displayed to other players.MC-257269-When the player walks between the carpet and wool, the hidden sensing experience will detect the vibration.MC-257336 — Some English subtitles displayed when interacting with carved bookshelf are incorrect.MC-257370-In the creation mode item bar, the order of fish barrels is inconsistent with the fish items.MC-257512-In the creation mode item bar, the order of the loss of corals is wrong.MC-258360-When right-click to the horse armor, the horse armor NBT data will be lost.MC-258461-"Detect Structure Size and Position:" English string is incorrect.MC-258926-In the font, spaces are no longer regarded as filled characters.MC-258939-The cache state of non-atoms can cause multi-threaded collapse.MC-259201-The top and bottom of the donkey's ears are wrong.Mc-259364- item.minecraft.smithing_template.netherite_upgrade.base_slot_descripting String lacks a continuous comma.MC-259873-The box on the dead horse is still using old texture.MC-259879-The display entity with excessive shadow_radius can cause performance problems.MC-259912-The horse with saddle can permanently retain the floating effect.MC-259978-MineCraft remote test data detects Windows 11
For Windows 10.MC-260020-Re-loading the world will reset the flowers of brown mushrooms.MC-260036-Suspicious sand cannot grow cactus and sugar cane.MC-260038-Some animations (such as sniffing) of the sniffing beast have no smooth animation transition.MC-260042 — Using buckets and transmitters cannot make the decorative ceramic tank water.MC-260043 — Create pattern pottery tanks will not play the sound of destruction.MC-260047-The decorative pottery tank of the creation mode item bar and the blank new decorative pots without NBT will match the texture of the decorative pottery cans made by the recent player.MC-260053-When using a debug rotating decorative tank pot, it generates a decorated pottery.MC-260061 — Deep conflict in the ears and heads of sniffing beasts.MC-260069 — The leaves of cherry trees that grow together next to each other will wither.MC-260075 — Third person will hold the position of the hoop when the player is holding a brush.MC-260086 — The physical location of riding and sniffing beasts is low.MC-260090 — Sniff Beast will ignore the Minecraft: GENERIC.MOVEMENT_SPEED property.MC-260093-When brushing with a deputy hand, the particles move in the wrong direction.MC-260105-The text box of the name of the sniffing beast is partially in the model.MC-260146-The pink flower clusters in the creation mode items are not spent with other types of flowers.MC-260152-Sniff Beast Plane will not activate the hidden sensing body.MC-260202-The sound effects when using a brush are not affected by the square.MC-260219 — The last torch flower seeds in the stack of items to feed the sniffing beast without sound.MC-260221-The floating effect makes the sniffing beast floating, and it can still dig out the torch flower seeds.MC-260237-Sniff beast can still smell when panic.MC-260238-The position of the planer digging particles of the sniffing beast is slightly higher.MC-260240-The sniffing beast in the pattern mode will not try to approach the other party for reproduction.MC-260251-The walking animation of the sniffing beast will not change with the speed of movement.MC-260252-Sniff Beast's Walking Animation Error.MC-260279-The recorder is not in the redstone block label in the creation mode item bar.MC-260282-Sniffing beasts will smell and follow the player in the watch mode.MC-260296-The model of the pink flower cluster is not optimized.MC-260307-Sakura forest has a free sound event.MC-260317-Sniff Beast tried to smell the blocking blocks that they could not reach.MC-260320 — Convergence: The texture of the beasts of the beast is different from the base rock version.MC-260326 — When the sniffing beast is dying, it can still be excavated.MC-260347-After reopening the world, suspicious sand will not be destroyed from the air.MC-260348-Mud has a label Sniffer_diggable , but the sniffing beast will not excavate the mud.MC-260401-When the brush on the deputy hand is damaged, the particles will prevail.MC-260409-Cherry blossom wood lacks #is_overworld biological group tags.MC-260435 — Sniff beasts will not play walking animation when passing through the spider web.MC-260454-The decorative pots displayed in the helmet position move to the departure center.MC-260459 — Sniff beasts in childhood will not emit a treble when sniffing.MC-260465 — The appearance of the fireproof flower plant is similar to the Age as 2 .MC-260466-Fire flowers will not keep their cultivated cultivated land in the state of cultivated land.MC-260467-In the creation mode item bar, the torch flower is not arranged with other small flowers.MC-260468-In the creative mode item bar, the withering rose was not placed with other small flowers.MC-260478 — The collision box of the Huoshong Flower Plants will not change with it.MC-260503-Sniff beasts will not dig the top of the top with non-solid blocks.MC-260527 — Minecraft: Sniffer_explored_POSITIONS labels of Sniff Beasts will not check the dimension.MC-260602- /Data Modify from String When the index failed, the /Execute Store Success command will not return 0.MC-2
60632 —The entity that is over -far away from riding can cause the client to not synchronize with the server.MC-260653-mark, interactive entity, and display entity can cause the pressure board to be unable to relieve the activation state.MC-260678-The appearance of stealth potion is too similar.MC-260693 —Thien flowers do not belong to #Flower_pots block tags.Mc-260711- /datapack list The words in English to return in English are total.Mc-260712 — /Scoreboard The word in English to return in English is a total plural form.Mc-260713 — /Team The words in English are repeated in English.Mc-260715- /Bossbar The words in the Chinese command in English are generally plural.Mc-260716 — /Fill , /Fillbiome and /CLODE command EnglishSome of the words in the display are always plural.MC-260750-Magnities blocks are unnecessary random carving for outdated characteristics, causing performance problems.MC-260757-Update a large amount of iron railing can cause the game to die when the game is in the game or in the "Save the World" screen.MC-260777-Sniff beasts will ignore part of the dangerous blocks when smelling and looking for ways, causing it to be harmed.MC-260778-Sniff Beast Try to smell the block outside the world.MC-260779-Sniff Beast Try to dig the box outside the world.MC-260799 — In the subtitles of the brush, the word "Sand" has no capital.MC-260810-Fire handbaria seeds can be used for farming, but villagers will not pick them up.MC-260834- "Alpha" music can be played during the normal game.MC-260839-The creature will replace the weapon held by the main hand with the armor.MC-260849-Sniff beast cannot enter the mining car.MC-260885-The display entity using the initial transformation data summons will make an error in the interpolation process of the default transformation data in the next transformation.MC-260897 — Display the state of abnormal state before interpolation of the entity.MC-260898 — Brush can be used for entity.MC-260903-Attackers who caused damage before the last attack can be recorded as the killer.MC-260974-hostile creatures cannot control their riding creatures.MC-260992-cannot return to the title screen from the Realms screen (unless ESC ).MC-261020-No longer can double-click Realm.Mc-261024- /Execute if loaded The command does not guarantee that the entity is loaded.MC-261029-The progress bar uploaded to the world to REALM is larger than normal.MC-261080-When loading the world, players can pass through the scaffolding and fall.MC-261275 — Sniff beasts fall into moss blocks when they are killed.MC-261294-Pumpkin lights can be placed on the player or armor head without using a command, and the fuzzy effect will not be displayed at this time.MC-261417 — When the sniffing beast lie down, its collision box was not adjusted.MC-261433-Shield cannot block the TNT explosion damage.MC-261487 — Deep conflict on the back of the sniffing beast's head.MC-261626-Unicode font cannot correctly render the "⹁" character.MC-261804 — Expired keys will cause players to not log in to the server.MC-261857 —— Use /SetBlock , /FILL or
or /Clone Putting a small amount of blocks will cause obvious client stuck.MC-261900 — When the sniffing beast is on fire, it will not find the way to the water correctly.MC-262067 — The particle texture produced by the sniffing beast uses the texture of the blocks where the sniff is located instead of the texture of the block digging.
MC-262069-Even if the target block is destroyed, the sniffing beast will still be excavated.MC-262440-Sniff Beast can sniff in the process of seeking a pattern and being looking for a way to his partner.MC-262518- mco.configure.World.uninvite.player There is an unnecessary space in front of the question mark in the English string.MC-262684 — Low the game icon resolution.Do you know that archeology was originally planned to be 1.17.The unused texture of the unused texture of the school was first discovered in 20W49A and then was removed at 21W13A.Source: Minecraft wiki
National Service DNF Dark Ni
2025-01-28 09:19:27The new screenshot of the be
2025-01-28 09:18:57The 15th anniversary wallpap
2025-01-28 09:18:273DM Xuanyuan Sinicization Gr
2025-01-28 09:17:57French magazine is the first
2025-01-28 09:17:27The sneak game "Republic" wi
2025-01-28 09:16:57
The story between humans and
2025-01-28 09:16:27
Capture "Trinity 3: Artifact
2025-01-28 09:15:27
Wind direction change "Myste
2025-01-28 09:14:57DICE's new project "Dream" w
2025-01-28 09:14:27
Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:27
Pirate Minecraft Skins
Minecraft Skins
2024-12-10 04:11:26
Master Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25
King Minecraft Skins
Minecraft Skins
2024-12-10 04:11:25
Guide Minecraft Skins
Minecraft Skins
2024-12-10 04:11:24
Dark Knight Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23
Sparta Minecraft Skins
Minecraft Skins
2024-12-10 04:11:23
Moncraft Skins of the War
Minecraft Skins
2024-12-10 04:11:22
Red Witch Minecraft Skins
Minecraft Skins
2024-12-10 04:11:22
Golden Cavaliers Minecraft S
Minecraft Skins
2024-12-10 04:11:22