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Minecraft base rock version 1.19.70 released

2024-12-18 03:46:24|Myriagame |source:minecraft skins

1.19.70 is the one-time update of the base rock version, and published on March 14, 2023 .This update synchronizes the characteristics of some Java versions, adds more 1.20.0 characteristics to the experimental gameplay, and fixes some vulnerabilities.

New content conventional experimental gameplay adds "Sniff Class [Original]" sub-option.Used to enable the characteristics of sniffing beasts.Change the box funnel that can now inhale items with a block with a height of below 1.Wool ID Wool is now split into: White_wool Orange DE> YELLOW_WOOL Lime_wool PINK_WOOL Gray_wool Light_Gray_wool Cyan_wo ol Purple_wool Blue_wool Brown_wool Green ol and its data values ​​are still available, but it will not be displayed in the command prompt.The vine now uses precise collection of magic and attachment tools to destroy the vine and does not drop any items.Biological zombie pig spirits are now only generated in the lower boundary where the brightness level is not higher than 11.When horses and their variants are breeding horses and their variants, the speed, jump height and health of cubs will no longer approach the average.This means that if players start with good parents and use enough time to invest enough gold carrots, they can make them breed an excellent offspring.Non -biological entity crystals increased the collision box to match the Java version.The command format /clone , /EXECUTE , /Fill , /SetBlock and /Testforblock Remove the data parameters ( Tiledata: Int , DATA: Int or DataValue: int ).For example: /setBlock ~ ~ ~ ~ minecraft: WOOL 1 Now you need to rewrite it to /setBlock ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~"] ./Summon adds the new syntax of adding rotation parameters to /Summon command.New grammar: /Summon [Spawnpos: X Y Z] [YROT: Float] [Xrot: Float] [spawnevent: string] [nametag: str. ing] .Old grammar: /Summon [spawnpos: x y z] [spawnevent: string] [nametag: string] .The target selection device DX , DY and DZ Parameters now choose all the entities that are overlapped with the volume boxes of the collision box, not the feet.Anthology of coordinates overlap with volume square frames. DX , DY and DZ parameters now support floating point numbers, not just an integer.Conventional expressions are now available for all players.The game guide has updated the game guideline interface and added the content of the new touch control.Experimental

The content of this paragraph needs to open the "next main update", "sniffer", "the creator function" and "test version of API" sub -options in experimental gameplay.The block decorative pottery pot uses 4 pottery or red bricks in the synthetic table to synthesize.The type of pottery determines what patterns appear to the corresponding surface of the output pot, and there is no pattern with red bricks.Very easy to be destroyed.The use of swords, picks, 锄, hoe, ax, or tridents will be broken into its original synthetic material.Destroyer, pushed by the piston, and the use of a tool with accurate collection of spells to destroy themselves.Suspicious sand is similar to the sand, but the texture looks rough.Affected by gravity, it will disappear when landing.No items are not dropped when it is excavated or pushed by the piston, and it will not drop with a tool with precisely collected tools.It will be generated naturally in the desert temple and desert wells. The two suspicious sands generated by the two places are different.Suspicious sand can be brushed out with a brush.When the brush is cleared, the suspicious sand will go through 4 stages. If it stops halfway, it will gradually return to its original state.After the cleansing is completed, the suspicious sand will disappear.Suspicious sands with effective loot tables can be brushed out of items.Flower plants can be planted on cultivated land with torch flowers.There are three growth stages, which become torch flowers when they are completely mature.If it is completely mature, the fire handle flower is dropped when it is destroyed;A new plant is a new plant.Can be used for synthetic orange dyes.Can be placed in a flower pot.The head of the pig's head and the dragon head now the head of the pig spirit in the item bar and the fast column will correctly render the position of the ears, so that it will no longer cover the head.(MCPE-164605) Animation will no longer be displayed in the fast column or item bar.(MCPE-164535, MCPE-32654) Bamboo fence and bamboo fence door remove the black lines on the edge.(MCPE-163360) The suspension signboard is now a suspension mangrove notice sign and a suspension bamboo notice.(MCPE-163340) Structural blocks now use the structure block to import the experimental block into the non-experimental world, and the experimental block will be correctly replaced with an unknown unknown block.The item brush is used to clear the items of the brush.Combine with 3 lines and 2 wooden sticks, the placement method is similar to picking.It consumes 1 durability when it is successfully brushed out.There is no actual effect on other blocks outside of suspicious sand.There are four types of pottery films, namely bow and arrow pattern, armbandic pattern, treasure pattern and skull pattern.Unable to synthesize and can only be obtained by brushing suspicious sand.The strange egg was added to the sniffing beast brushing the strange egg.A new seed of the torch flower seeds can be planted on the cultivated land.Can be obtained by sniffing beast excavation.Win -friendly creature for biosioprotic beast MineCraft Live 2022 Biological voting belongs to friendly creatures and has a large body shape.There are 14 (14 (

× 7) Click on your health.It will not be generated naturally.It will not be attracted by food or tame.Frequent sniffing the air, sometimes you can tap the seeds of flowers.8 minutes cooling time.The 20 squares that have been excavated recently will be recorded and no longer seek to excavate these blocks.You can use torch flower seeds to feed and reproduce.Falling a moss block when death.Camels can now be damaged when riding a camel.Now you can take the collision box again with a height of 1.5 square meters.(MCPE-166452) The world generates a desert temple to change the structure. Now there will be a new space filled with sand and suspicious sand.Some sand will be exposed and can be found in high positions such as blue pottery tiles.The suspicious sand of the desert well is now underwater.The conventional command fixes the collapse of the execution object when the command is removed.The technical API moves Location and BLOCKLOCATION class API, and change all its references to the Vector3 interface. Itemstack Now use Setlore (Undefined) or Setlore ([]) function to remove object affixes. Itemstack can be built with a string identifier.Remove the Data constructor parameter.Remove the Data attribute.Now set the contents of nametag to the empty string.Now nametag is set to a string with a length of greater than 255.Now set the value of amount to the value greater than the maximum stack length.Now nametag will be reported to an error after a value of less than 1.Fixed Itemstacks call call getComponent or or ITEMPOTCONENTS > The loopholes that appear when the function.Added GetMaxamount: Number Reading only attributes.The maximum stacked quantity for obtaining items.Added Isstackable: BOOL Reading only attributes.Used to obtain items for stacking.Added ISSTACKABLEWITH (Itemstack: Itemstack): BOOL function.Used to detect whether items can be stacked with specified items.Added Type: Itemtype Reading only attributes.Used to obtain items.Add Clone (): Itemstack function.Used to obtain stack copy.Added Keepondeath: BOOL attribute.It is used to set the item if it is dropped during death.Added Lockmode: ItemLockMode attribute.It is used to set the item to be moved or discarded.Added Setcanplaceon (BLOCKIDENTIFIERS ?: String []) function.Used to set up a block that can place items.Added SetcandESTROY (BlockIDENTIFIERS ?: String []) function.Used to set the block where items can be destroyed. BeforeChatvent Renate the Tell function to Sendmessage .Add gettargets (): player [] function.Target players used to return messages.Added Settargets (Players: Player []) function.Used to set the target player who sends messages.Remove the Targets attribute. BeforexplosionEvent Added GetimpACTEDBLOCKS (): vector3 [] function.Used to obtain the block position affected by the explosion.

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Added SetimpACTDBLOCKS (blocks: vector3 []): void .Used to set the position affected by the explosion.Remove the ImpaaCTDBLOCKS attribute. BeforeItemuseoneOnEvent Add GetBlockLocation (): Vector3 function.Used to obtain the location of the affected block.Remove the BlockLocation attribute. Block adds Isair function.It is used to return to whether the block is air.Add isliquid function.Whether it is used to return the block is fluid.Add ISSOLID function.It is a complete solid for returning the block.Add Inventory component to the following blocks: The wooden barrel beacon label blast furnace brewing transmitter furnace furnace furnace furnace smoke furnace BlockInventoryComponent removes Location Properties. BlockLavacontainercomPonent removed the LOCATION attribute. BlockpistoncomPonent adds GetattacheDBlocks (): Vector3 [] function.Used to obtain the square position affected by the piston.Remove AttacheDBlocks attributes.Remove the local attribute. BlockpotionContainercomPonent removed the local attribute. BlockRecordPlayercomponent removed the local attribute. Blocksigncomponent removed the local property. BlocksnowContainercomPonent removes Location attributes. BlockwaterContainecomponent removed the LOCATION attribute.Add GetHeadLocation (): Vector3 function.Used to obtain physical head positions.Remove the HeadLocation attribute. Containerslot removed the Clearitem function.Remove the Clearlore function. Events added EntityDie incident.Triggered when the entity dies.Change the Projectilehit attribute to read only. Explosionevent adds GetimpactedBlocks (): vector3 [] function.Used to obtain the block position affected by the explosion.Remove the ImpaaCTDBLOCKS attribute. ITEMSTARTUNEVENT adds GetBlockLocation (): vector3 function.Used to obtain the location of the affected block.Added getBuildBlockLocation (): vector3 function.Used to get the position of the generated block.Remove the BlockLocation attribute.Remove the BuildBlockLocation attribute. ItemstopuseOnEvent adds GetBlockLocation (): vector3 function.Used to obtain the location of the affected block.

Remove the BlockLocation attribute. ItemuseOnEvent Add getBlockLocation (): vector3 function.Used to obtain the location of the affected block.Remove the BlockLocation attribute. NavigationResult Add getpath (): vector3 [] function.Used to obtain the position of the navigation path.Remove the PATH attribute. Players adds GetSpawnposition method.Used to return the position of rebirth points.Added GetSpawndimension method.Used to return the dimension of the rebirth point.Added Setspawn (Spawnposition: VEC3, Spawndimension: Dimension) method.The position and the dimension used to set the rebirth point.Added Clearspawn method.Set the location and dimension of the rebirth point to UNDEFINED .Add GetHeadLocation (): Vector3 function.Used to get the player's head position. World Naming the say function as Sendmessage .Added GetDefaultSPAWNPOSITION method.Used to return the position of rebirth points.Added SetDefaultSpawn (Spawnposition: VEC3) method.Used to set the position of rebirth points, the dimension is Overworld . BeforedatAdrivencenceNTRIGGGEEVENT adds getModifiers (): definitionmodifier [] function.Used to return the definition modifier of the entity.Added Setmodifiers (Modifiers: Definitionmodifier []) function.Used to set the definition modifier.Remove the Modifiers attribute. BoolBlockproperty Add GetvalidValues ​​(): Boolean [] function.All valid Boolete values ​​used to return BoolBlockProperty .Remove ValidValues ​​ attributes.Change the blockhitinformation to the interface. Chatvent add Gettargets (): Player [] function.Target players used to return messages.Remove the Targets attribute.Change the color to the interface. DataDriveNentityTriggerevent Add getmodifiers (): definitionmodifier [] function.Used to return the definition modifier of the entity.Remove the Modifiers attribute. Definitionmodifier adds GetcomponentGroupStoadd (): String [] function.It is used to return the attribute group with Definitionmodifier .Added SetcomponentgroupStoadd (NewGroups: String []): void function.It is used to set the attribute group with Definitionmodifier .

Added getComponentgroupStoremove (): String [] function.It is used to return the attribute group to be removed with the definitionmodifier .Added SetcomponentgroupStoremove (NewGroups: String []): void function.It is used to set up the attribute group that will be removed with definitionmodifier .Add gettriggers (): Trigger [] function.Event triggers used to return definitionmodifier .Added Settriggers (Newtriggers: Trigger []): void function.A trigger for setting definitionmodifier .Remove the ComponentGroupstoadd attribute.Remove the ComponentGroupStoremove attribute.Remove the Triggers attribute. DirectionBlockProperty Added GetValidValues ​​(): Direction [] function.All effective directions for BoolBlockProperty are used to return the value.Remove ValidValues ​​ attributes. Entity add GetViewDirection (): Vector3 function.The visual direction for returning the entity.Add getrotation (): xyrotation function.Used to return the direction of rotation of the entity.Add GetvelOcity (): vector function.The speed used to return the entity.Remove the viewDirection attribute.Remove the Rotation attribute.Remove the Velocity attribute. EntityAGEablecomponent Add getdropitems (): string [] function.Used to return the drop of the entity growth.Added GetFeedItems (): EntityDefinitionfeedITEM [] function.It is used to return items that can be fed to entities.Remove the Dropitems attribute.Remove the FeedItems attribute. EntityBreathablecomponent Added GetBreatheblocks (): BlockPermutation [] function.Breaths that can be breathed when returning the entity when they are in it.Added getnonbreatheblocks (): blockpermutation [] function.Used to return to the entity that cannot breathe when it is in it.Remove the Breatheblocks attribute.Remove the NONBREATHEBLOCKS attribute. Entityhealablecomponent adds getfeedItems (): Feeditem [] function.Used to return items that can restore physical health.Remove the ITEMS attribute.Change the EntityHitinFormation to the interface. EntityRideablecomponent adds GetFamilyTypes (): String [] function.Used to return a physical type that can be rides.Add getseats (): seat [] function.For rider information for returning every seat on the entity.

Remove the FamilyTypes attribute.Remove the Seats attribute. EntityTameablecomponent Add Gettameitems (): String [] function.Used to return items that can be tamed.Remove the TameIITEMS attribute. FeedITEM added Geteffects (): FeedITEMEFFECT [] function.It is used to return the effect of FeedITEM .Remove the Effects attribute. intBlockproperty Add GetvalidValues ​​(): Number [] function.All valid whole valid valids for intBlockproperty are returned.Remove ValidValues ​​ attributes. ItemDurabilityComponent adds GetDamages (): Numberrange function.It is used to return the number range of the probability of describing the probability of losing durability.Remove the DamageRange attribute.Change the Numberrange to the interface. ProjectileHitevent adds GetBlockhit (): Blockhitinformation function.Used to return the block collision information.Add GetentityHit (): EntityHitinformation function.Used to return physical collision information.Remove the Blockhit attribute.Remove the EntityHit attribute. StringBlockproperty Add GetValidValues ​​(): String [] function.All valid string values ​​used to return intBlockproperty .Remove ValidValues ​​ attributes.Add Clearvelical (): Void function.Use the speed of the entity to 0.Added Applyimpulse (vector: vector3): Void function.Used to set the amount of physical speed.Added Applyknockback (DirectionX: Number, Directionz: Number, HorizontalStrength: Number, VerticalStrength: Number): Void function.It is used to set the physical repellent effect, direction, and strength. BlockPermutation All block arrangements now share a unique JavaScript handle to make the arrangement of the same state value strictly equal.Remove the Xblockproperty class.Added Matches (BlockName: String, Properties ?: Blockproperties): Boolean method.It is used to match the blocks with optional states.Added withProperty (name: string, value: boolean Number String): blockpermutation method.Used to create a block arranged by a given attribute as a given value.When the parameters cannot be converted to valid blocks, the error is reported.Added Resolve (blockName: String, Properties ?: BlockProperties): BlockPerMutation internal function.Used to use the block name and optional status to analyze the arranged.The parameter cannot be parsed to the valid block to arrange an error.

Changed the Getproperty and GetallProperties method.It will now return the value directly without class packaging. Blockproperties Add BlockpropertyType class.Used to track the definition data of block attributes.Remove the SetvelOcity () function.The gametest framework is AsseretentitypResnt (EntityTypeIdifier: String, BlockLocation: blockLocation, SearchDistance ?: Number, ispreins ?: Boolean The function adds SearchDistance optional parameters.Added AsserentityInstancepreSentinarea (Entity: Entity, isprence ?: Boolean) function.Used to detect whether the entity is within the scope of testing.Set the SearchDistance of the Asseretemtitypreres function as optional parameters.In the JSON format of the conventional version of 1.19.70 or above, when the CONDITION field arranged by the square is an invalid Molang string, the square will not be loaded.The box is open 1.19.70 and above the experimental JSON format in the Blockproperties and BlockPerMutation .Now loading a world of content log warnings with more than 6,5536 customized blocks.When repairing the original version converge, one of the squares is destroyed, the bell connected to multiple blocks will no longer fall into items.Now breeding horses to produce random variants of random varieties.(MCPE-129071) Repairing death players will prevent other players from skipping the night.Regardless of the screen ratio, consumption and drinking animation will remain in the middle.The sound attenuation of the long -distance notes box now is linear.(MCPE-164935) The vulnerabilities generated by the zombie pig spirit in the lower realm can generate more than 11 in the lower realm.Now it will avoid creatures entering the fluid after leaving the mining car.(MCPE-120078) The sound effect will be emitted when the ejaculation is hitting the amethyst block or the amethyst mother rock.Now using any tools except scissors to destroy the withered shrub, the wooden stick will fall, even if the tool is accurately collecting the spell.The vine will not drop any items in the aforementioned situation.(MCPE-163246) The clock will no longer destroy the clock under the clock.(MCPE-166742) The problem that does not absorb items after the funnel is connected to the plug-in redstone signal.(MCPE-166434) The volume of evil soul sound effects is now gradually decaying from players.(MCPE-35222) When the player gradually passes through the square under the perspective of a third person, the camera perspective no longer enlarges and reduces the player's head.(MCPE-160467) At the end of the ground, the folding door can no longer be used in the onlooker mode.(MCPE-165689) Game content Players will no longer be harmed quickly when they can cause damage.(MCPE-165347) Fixed crashes that may occur in the world of 1.7.1.0 in a 1.7.1.0 world.(MCPE-165564) When a player who swims or slides with spleen, it will no longer generate above the player's position.(MCPE-31896) Players who swim or glue with spleen gating manually discard the item or death, the items will no longer be generated above the player's position.(MCPE-31896) Players who use cross-stars now can be tapped correctly when swimming or using spleen slide, or interact with the items ahead, instead of interacting at the top of the player.(MCPE-57257) Even if there is the same book, players can move in the item bar.When double -clicking the output slot of the furnace, the items are no longer discarded.(MCPE-165079) The loopholes caused by changes caused by the damage of the detector could not detect data.(MCPE-150506) The items that can be inhaled into a block with a height below the complete block above the complete block.(MCPE-55824) The content log error will not be created when using a bee brushing egg to brush the bee.Actions with scripts can now be removed from the world.Players can now put the upper half on the square that blocks only parts.(MCPE-155016) Players no longer can see some blocks when they sneak or ride under a third-person perspective.

(MCPE-156273) When interacting with the block of the world at a specific perspective, players will no longer appear error messages about placing blocks in addition to world high limit.(MCPE-152935) Players can now interact with functional block without pressing the sneak keys.The sorer of the redstone signal can now charge a single square from different aspects.(MCPE-163651) Players can no longer start flying without enough space.(MCPE-166413) Players can now fall from the edge of the block without pressing the sneak of the sneak keys.The player cannot be tied to the loopholes of Yueling with a handheld rope unless he holds a group of tie ropes.Now the player will stop sneaking into fine snow after the sneak keys are released.(MCPE-166518) The sound effects of all types of buttons and trolic rods are now controlled by the "block" slider in the audio settings.(MCPE-166420) Block now will correctly cause the leaves to disappear after destroying mangrove logs or wood.The square crystal and squares occupy the same space will no longer cause the square to disappear.When the compost barrel is piled up, it always consumes an item.(MCPE-162020) The graphic fixes the problem of "digging" tool prompts when using a trident halberd with a trident.(MCPE-44846) In the immersive VR mode, the loading screen will no longer flashes.The biological parrot is no longer trembling when the player rides.Fix a loophole that will not be rendered in the rendering global entity (such as the last shadow dragon and ejaculation).(MCPE-161136) JSON files that define tropical fish generation rules are now placed in the correct folder.(MCPE-165963) The JSON files of the witch now define its drinking potion and remote attacks.Now the witch stands on the campfire and will drink the gunpowder.Villagers outside the village are now attacked by players.When the horse is pushed, it will no longer be able to cross the fence covering the carpet above.(MCPE-164717) The items will shake when filling the arrow for the crossbow.(MCPE-152952) The conditions for loot tables will not be ignored by the game when the internal functions are used for internal functions.(MCPE-164582) Xuepu, withering and merchant alpaca brush eggs now appear correctly in the items and the shortcut bar.Fixed the problem that the loaded crossbow will remain in the loading state after launch.(MCPE-166827) The touch control updated the game guide interface and added the content of the new touch control.Now when the control mode is changed from the game handle to the touch, when you select an item, you will return to the selected item bar or discard the item.Fixed a problem that double -clicking the window in the melting furnace interface will cause the problem that it is impossible to choose other grooves.The first groove will automatically enable the vulnerabilities of the gradual selection when opening the small box.Now you can keep using the direction key to move to the left and right when holding the forward button.Players who joined the boat off the ship button when they fell at a high place.The player cannot remove the problem of removal of the equipped armor by clicking on the squares or items in the creation mode item bar.(MCPE-165790) The mobile platform now creates a new world under the UI and close the text of the text.The user interface is now a marine explorer map, a forest land explorer map, and a treasure collection map to display the correct item bar icon.(MCPE-163464) The loopholes that cannot use the mouse to roll the content in the friend's option drop-down menu.Fix the graphics elements of the login or registration interface extend to the problem of the range of the dialog box container.Now use Can_place_on and Can_destroy object components for carrots. Carrots will display the correct name in the item tool prompts.(MCPE-160838) The keyboard interaction of the text input bar on the Android device was adjusted.Fix the use of the controller to control the player's movement or camera perspective movement when opening the UI text to the voice, which will cause the narration to say the vulnerability of "X of Y".Fix the loopholes that cannot open the world screen that cannot be opened in the world directory in the world directory.(MCPE-166763) command /ReplaceItem and /LOOT Replace Block commands will no longer place items in the refined pot.(Mcpe-129472) The rotation direction in the /Teleport command is now relative to the command executor, not the target.The volume parameters of the target selector no longer affect the position of the target selector.(MCPE-162237) The volume parameters of the target selectioner will now choose all entities that are overlapping with the volume square frame.

(MCPE-162237) The volume parameter of the target selectioner ( DX , DY and DZ ) now supports floating-point numbers.(Mcpe-163863) /Summon command no longer causes some entities to generate from a certain angle.Performance and stability repair the "mining" and "placement" buttons on any control device when the structure block is aligned with any control device.(MCPE-155689) The market now uses a controller to select the sidebar to the right, and the sidebar will be folded.New market icons are added to the sidebar of the market interface.Fixed an error that may occur when you click Minecoin.The conventional workbench composition will no longer add .tile when using the block name of the workbench.When switching the same type of items in the shortcut bar, it will be played when the same type of items are the same.The physical attribute fixes the loopholes that are lost after the event of the real attribute value being triggered by other events.Source: Minecraft wiki