2024-12-18 03:46:39|Myriagame |source:minecraft skins
23W06A is the fourth snapshot of the Java version of 1.19.4. Published on February 8, 2023 , three non-biological entities, /Damage command, damage type and damage type label, and repair some vulnerabilities.
New content non-biological entities Block Display , Item Display and Text Display The IDs are Block_display , item_display and Text_display , respectively displaying blocks, items and texts.Similar to the label ( Marker ), it will not cause any update, it will not collide with other entities, and there is no physical effect.The model is rendered at the location where the entity is located, and the X -axis and Y axis rotate normally (that is, the rotation angle of the transmitting class command can be controlled), but at the same time, it is also affected by any model transformation.Add 2 new data types, each data type accepts 2 forms, but only one of them is used for archives, as shown below: Rotation four yuan forms (for archive): by the file:The array of 4 numbers describes the four components of (x, y, z, w), respectively.Shaft-angle form: Complex tags with the following fields: Axis : three-dimensional vector. Angle : angle (arc). Transformation : Any imitation transformation, consisting of the following fields and the following order: matrix form: array consisting of 16 numbers, describing a row-major matrix.Decomposition form (for archive): Compound labels with the following fields: Translation : three -dimensional vector. left_rotation : Rotation object. Scale : Three -dimensional vector. Right_rotation : Rotation object.Part of the attributes of these entities can be interpreted to create a gradient effect on the client rather than a jump -type mutation.These entities will record the "current value" and "previous value" of interpolation: The following attributes marked as "interpolation" are part of a single interpolation set.All updates to the attributes of interpolations will cause all the values in the interpolation set to be preserved as "current value".The execution of the Data command that does not change the attribute value (even if the attribute exists in the NBT) is not considered update.Each carrier is synchronized to the client for renewal at most only once, that is, multiple updates in the command are still considered a update.The previous batch of "current values" was preserved as "previous value".When the interpolation is enabled, the entity will change between the "previous value" and "current value" over time.The starting point of the interpolation (the entity is completely in the "previous value" state) is defined by the field interporation_start (game time, the unit is engraved).Set as -1 will load the current game time.The end point of the interpolation (the entity is completely in the "current value" state) is defined as Interporation_START + Interporation_Duration .All three entities have the following fields: Transformation : Transformation applied to the model (after normal entity rotation).The default is the unit matrix, which can be interspersed. Billboard : It should be rotated to face players when controlling these entities: Fixed : No rotation (default). Vertical : The entity can rotate around vertical axis. Horizontal : The entity can rotate around the horizontal axis. Center : The entity can rotate around the center. Brightness : If it exists, cover the brightness value used in rendering.The default is omitted (that is, the light of the place where the entity is located when rendering).This composite label has two fields: Sky : The value of sky light, 0 to 15. block : The value of the square light, 0 to 15. view_range : The maximum visual range of this entity.The actual distance also depends on the client's rendering distance and physical rendering distance.The default value is 1.0 (roughly the same as the fireball). shadow_radius : The size of the physical shadow.The default is 0 (no shadow).Insertable. shadow_stringh : The strength of the physical shadow.
As a function that changes with the distance of the bottom block, the opaqueity of the shadow is controlled.The default is 1.Insertable. Width and Height : Describes the size of the Culling Bounding Box.The border frame is long -stretched from all directions in the physical location.If one of the fields are set to 0, disable and remove.The default is 0. Glow_color_override : Cover the color of the light frame.The default is 0 (the color of the team).In addition to these common fields, each entity has some unique fields due to its different types: item display ( item_display ): Show a single item heap.Set up Inventory.0 ). item : The items to be displayed are the same as the items in the item bar.Example: {id: "Minecraft: DIRT", Count: 1} item_display : Describe the transformation of the application to the item model (defined in the Display //////CODE> Part): Available Value: and None ODE>, Firstperson_righthand , Head , GUI , Group and FIXED . Block Display ( Block_display ): Show a single square state, but it will not show the block entity. block_state : The state of the block to be displayed.The format is the same as the items held by the last filmmaker.Example: {name: "Minecraft: DIRT"} Text Display ( Text_display ): Display text components (the new color device type rendertype_text_background_see_through ). Text : text to be displayed.When analyzing text components, the context of the entity is used. LINE_WIDTH : It is used to control the width of the change (but you need to insert a new line, you can also use
character).The default is 200. Text_OPACITY : The opacity of the rendered text (alpha part).The default is 255.Insertable. Background : Background color.Including the Alpha channel.The default is 0x40000000.Insertable. default_background : If it is true, use the default background color (the same as the chat bar) during rendering.The default is false. Shadow : Whether the text shows the shadow.The default is false. see_through : Whether the text can penetrate the square display.The default is false. Alignment : The direction of text alignment.Available value: Center (default), left and Right .The command format game rules add DOVINESSSSSPREAD to determine whether the vine must spread to the surroundings.The default value is True .
/DAMAGE is used to cause damage to the specified entity.> /Damage Parameters: Target : entity to be injured. amount : The damage value to be caused. DamageType : Types of damage to.Determine the way of damage affecting the entity, and the news to be displayed. LOCATION : The source of the damage (if there is no physical damage).For example, this value can represent the position of the bed in the lower bound. Entity : The entity that causes damage. CAUSE : The source entity of indirect damage.For example, when the entity is hit by a skeleton archery, the Entity is an arrow, and CAUSE is a skeleton./execute Add /execute Summon submissions, the grammar is as follows: /Execute Summ On This child command is used to create a entity immediately, and at the same time set the command executor ( @s ) to this entity.This function is used to simplify the process setting process and reduce the demand for the original NBT editing.The conventional data packet adds the type of damage as a new registry item to determine how to deal with the damage.Including what attributes should be available, and which kind of death message needs to be used when the physical damage is killed.The example is as follows:
{"exhaustion": 0.1, "Message_id": "Arrow", "Scaling": "When_CAUSED_BY_NON_PLAYER"} The defined fields are as follows: Message_id : Used forThe message ID of this damage will be combined with other string fragments into a complete translation string. Exhaustion : The hunger level caused by this type of damage. Scaling : Whether the damage value changes with difficulty, can be the following values: NEVER : The damage value does not change with difficulty. Alway : The damage value changes with difficulty. When_CAUSED_BY_LIVING_NON_PLAYR : The damage value changes with difficulty, but it is limited to the non -player's living body. Effects : Optional, the damage is applied to the manifestation of the player, which can be the following value: Hurt (default value): General injury sound effects. Thorns : Thorns injured sound effects. Drowning : drowning sound. Burning : 1 The fire sound effect of the game engraved. POKING : Stewed sound effects. Freezing : Frozen sound effects. Death_message_type : Optional, to specify the special variant of whether to use the news of death, which can be the following value: default (default value): Special death messages are not displayed. Fall_variants : Show the death of the fall (such as deadH.Fell.assist.Item ). Intentional_game_design : Show the "deliberate game design" class of death messages.The damage type label determines the way of damage from different sources.
The options add " DAMAGE TILT " auxiliary function options to control the amount of viewing of the viewing angle when the damage is controlled.Add the prompt box when the key conflict is added to the "button binding" screen.Tags add the following damage type tags: #alway_most_significant_fall : OUT_OF_WORLD . #alway_triggers_silverfish : Magic . #avoids_guardian_thorn : Magic . #burns_armor_stands : on_fire . #bypasses_armor : on_fire , in_wall , Cramming , Drown , Fly_into_wall , GENERIC , Wither , Dragon_breath , , Starve , Fall , Freeze , Stalagmite , Magic Indirect_magic , OUT_OF_WORLD and SONIC_BOOM . #bypasses_effects : Starve . #bypasses_enchantments : Sonic_boom . #bypasses_invulnerability : OUT_OF_WORLD . #bypasses_resistance : OUT_OF_WORLD . #Damages_helmet : Falling_anvil , FALLING_BLOCK and FALLING_STALALACTITE . #ignites_armor_stands : in_fire . #is_drowning : Drown . #is_ex_ex/code>: Fireworks , Explosion , Player_explosion and bad_respawn_point . #is_fall : fall and Stalagmite . #is_fire : in_fire , on_fire , lava , HOT_FLOOR unattributed_fireball and Fireball . #is_freezing : Freeze . #is_lightning : Lightning_bolt .

#is_projectile : Arrow , Trident , mob_projectile CODE>,,, Fireball <. Wither_skull and Thrown . #NO_ANGER : mob_attack_no_aggro . #no_impact : Drown . #witch_resistant_to : Magic , Indirect_magic , Sonic_box and #wither_immune_to : Drown .The -pidfile parameter is added to the dedicated server command line to write the process ID (PID) of the server to a specific file.
Change the block recorder now produces particle effects when playing music records to match the base rock version.The hidden sensation is reflected in the following game events: turtles and frogs produce eggs (signal strength is 6).Use scissors to destroy the kelp, the grievance vine, and the tear vine (the signal strength is 6).Turn off the transport mining car or transport ship (signal strength is 14).Collect the glowing pulp (the signal strength is 6).Remove the book on the podium (the signal strength is 6).Interactive interaction with the item display box (signal strength is 6).The cultivated land degenerates to soil (the signal strength is 6).Give sheep staining (signal strength is 7).Tie the entity (signal strength is 8) with tie rope.The tie rope (signal strength is 8) to remove the tied entity.For rebirth anchor energy (signal strength is 6).On board (signal strength is 7).The shipbuilding (signal strength is 6).Interaction with compost barrels (signal strength is 6).The item shield will play the sound effect when placed to the deputy.Non -biological physical funnel ore cars will no longer irritate the pig spirit when it is opened.The new world of the world now can be created by the CRTL + Tab ↹ and ctrl + ⇧ shift + keySwitch.Now you can switch to the specified tab via ctrl + tab. .Add experimental content selection screen to enable or disable experimental functions more conveniently.This screen can always be found on the "More" tab.If it is a snapshot version, this screen can also be quickly entered in the "Game" tab.Various paintings are added to the "Function Block" classification of the creation mode item bar.If it is a predefined type, its name, author and size will be displayed in the description of items.The game event adds the following sensible events of the hidden sensing body. The strength of the ID and the frequency corresponding to the redstone signal intensity is as follows: Entity_DISMOUNT : 6 Entity_mount : 7 options "notification display display display display display display display display showThe English name of the "Auxiliary function option is changed from" Notification Display Time "to" Notification Time ".The predicate removal removed the IS_PROJECTILE , is_explosion , bypasses_armor /code>, BYPASSSES_MAGIC , is_fire , is_magic and is_lightning field.Add a new TAGS array.Each of the array has the following fields: ID : Named space ID of the damage type label. Expected : Whether the specified damage type label should be used by predicates for matching processes.Fixed 43 vulnerabilities 1.19 The official version of the vulnerability MC-12729-deep conflict on the leg protection and boots worn by the entity.MC-145765 — The setting text of the "text background" and "text background opaque" in the auxiliary function options will exceed the button range.MC-156443-In some languages, the text will be too long and exceed the button range.MC-198874 — Open the funnel and irritate the pig spirit, but open the funnel mining car.MC-209622 — The hidden sensing body cannot feel the interactive action with the item display box and the fluorescent item display box.MC-2019896-The energy movement movement of littering in the rebirth anchor does not activate the hidden sensor.MC-209929-Filling the compost barrel does not activate the hidden sensing body.MC-210276-Stealing land does not activate the hidden sensing body.MC-210294-Riding or separated from non-biological entities does not activate hidden sensing bodies.MC-210334-Dyeing the sheep does not activate the hidden sensing body.MC-210707 — Close the transport ship, transport bamboo raft or transportation car does not activate the hidden sensing body.MC-210715-Tie the rope or lower rope on the entity does not activate the hidden sensor.
MC-212501 —— Take a book from the podium and not activate the hidden sensor.MC-213803 —— Get the glowing pulp from the cave vine without activating the hidden sensing body.MC-215767-Turtle eggs do not activate the hidden sensing body.MC-233972-In the button binding menu, when the key is assigned to multiple functions when the key is assigned to the key, or a key is assigned, the button text will appear outside the button range.MC-236988 —— Use scissors to use scissors of cave vine, complaint vine, tear or kelp do not activate the hidden sensing body.MC-237450- "Simulation distance" option text can exceed the slider range.MC-237879-Villagers do not activate the hidden sensor on the fertilizer barrel.MC-249878-Text of the "Device" option in the music and sound option menu can appear outside the button range.1.19 Vulnerability MC-251917 — When placing the shield into the sub-groove, it does not play sound effects, and there is no corresponding subtitles.MC-251934-Frog lay eggs do not activate hidden sensing body.MC-252434-Interacting with the fence when holding the rope handheld rope does not activate the hidden sensor.1.19.2 Vulnerability MC-257873 —— Do not play sound effects when holding the same type of armor in the handheld armor and armor grooves.MC-258156-In difficulty and difficulty, the deficit's damage to the player and the entity is different.1.19.3 Vulnerability MC-258622-In the creation mode item bar, the flame bombs are not raw materials.1.19.4 Developed version of the vulnerability MC-259193- The "Notice Display Detail" option text can exceed the slider range.MC-259195-The use of /Ride command for the entity in another dimension will cause incompetence between the server and the client.MC-259197-The damage tilt effect cannot be controlled by the auxiliary function options.Mc-259221-The use of /Ride command for invalid entities will make the player transfer to the position of this entity.MC-259224-blocking attacks with the shield will be played by the damage tilt animation and injured red effect.MC-259227 — /Execute if loaded command is always failed.MC-259233-In the English text of the error message with a low parameter value, the spelling in each error message is inconsistent.MC-259245-Players watch the player who uses /Ride to ride the last filmmaker, the last shadowman will always teleport.Mc-259247- /Execute on Owner The child commands who do not choose the owner of the horse, donkey or 骡 骡.MC-259360- SELECTWORLD.MAPFEATURES.INFO In the English text of the string, "Shipwrecks" lacks a comma before the term "Shipwrecks".MC-259432- Chestplate_trim A few pixels are missing on the texture of the items.Mc-259442-Do not press the ⇧ shift key put the item into the second slot of the anvil.MC-259454-The loot watch of the warts of warts and beast sheds in the fortress relics uses the bridge warfare box.Mc-259468- Empty_slot_amethyst_shard The texture does not appear on the forging table slot.The previously developed version of the vulnerability MC-259599-The handheld armor can exchanges out the equipped armor with a curse.MC-259635- Iron and Iron_darker palette used for armor decorations are flipped.MC-259640- Iron and Iron_darker The three brightest pixels are the same.Source: Minecraft wiki
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