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Minecraft base rock version Beta & Preview 1.19.50.20 Published

2024-12-18 03:47:05|Myriagame |source:minecraft skins

Features and BUG FIXES features and vulnerabilities repair

Vanilla Parity original feature synchronization

Spectator Mode

The Spectator Mode has moved from an experimental toggle into the base game. ll always be flaged as experimental. We recommend keeping these experimental worldMain Saves. More information can be found in this article. Please keep in mind that the archive of the experimental game option will always be marked as experimental. We recommend that you store these archives and main memory files separately.For more information, please see this article.

Players can go in and out of SpecTator mode user. 8) If cheating has been enabled, players can set the setting menu for single -player archiveIn the middle, or use the '/Gamemode SpecTator' instructions to enter the watch mode (MCPE-156688), SpecTators have a Reduced Hud that do Show the Crosshair, hotbar, XP, Health, Hunger, or ARMOR. Players in UI Elements in the bestation mode, interactive interfaceIt will be simplified, not showing the cross stars, shortcuts, experience bar, life value, hunger value or armor -related UI element Player '

S Inventory, Health, HELD ITEMS ETC are unchanged when switching Into Spectator Mode and When You Leave Spectator's backpack, life value, items, etc. Change Spectators are always flying andPlayers in the Cannit Be Grounded's watch mode have always flying, and they cannot be located on the Spectators Pass Through Solid Blocks and Entities Without Collision. E out of solid objects when inside blocks.At that time, you can see the external solid block SpecTators Cannot Take Damage and Are Not Affectd by Any Blocks, MOBS, items, Portals or Effects.Affects the Specialrs Cannot Use items or Interact with Blocks or Mobs. CHESTS stands for watching mode.UI interacts with Specialrs Cannit Be Seen by Mobs or Other Players Except Other Players in Spectator Mode. Unless other players are also in the benchmoring mode, players cannot be seen by creatures or other players. EP to Pass the NightPlayers do not need to sleep. At night, Spectators APPEAR As a Transparent Floating Head to Other Players in SpecTator Mode shows other players in the bystander. Pectators do not see their arm orWhen Held Item play in the first -person mode, the bystander player cannot see their arms or the items held by the Spectators Generate Chunks if they fly to new chunks. Players will trigger the block to generate Spectators do Not Spawn Any when flying to the new block.MOBS's watch mode will not cause any creature to generate the NON-Peersistent Mobs Around Spectators Will Check for Distance to Any Non-Spentators where When the thing should disappear, it will confirm with the surroundingsThe distance between the non -by -on -line mode player is selected by Commands Can Select and Act on Spectators. When ECTATOR MODE players enter the bestation mode, the container openedThe interface of the command block or the structure block will turn off the Spectator Mode now Appears on the list of personal game in settings (MCPE-156688) The standby mode will now appear in the setting of the single game mode (MCPE-156688).Blocks block

DIRT PATH and Farmland Collision are now One Pixel Lower (MCPE-12109) The collision box of soil diameter and arable land is low (MCPE-12109) Players Swimming Mud Will Not Have Their SCREEN COV. ERED (MCPE-153737) Swimming through mudThe player's interface will not be covered. o Longer has troublePathfinding Around Mud Blocks (MCPE-153961) Amphibious animals will not encounter problems when seeking paths (MCPE-153961) MUD and Soul Soul Sand Bounding Boxes their Visual. Ing Boxes for when a player Places the Blocks (MCPE-162252) When players are placed, the collision box of mud and soul sand will conform to its visual enclosure (MCPE-162252) Sugar Cane Will Break on Next. SiegeThe water source is removed, and the sugarcane will be damaged in the next random engraving (MCPE-162351) FIXED A Bug WHERE PLACHT BLOGHT BLOCKS Were Invisible Even WHILE Selecting A Light Block Fixes the light source block of the light source. OutQuestion gameplay gameplay

FIXED BLOCKS FLICKERING WHEN MOED BY PISTONS fixes the problem that the block is flinched when the piston is promoted. He Effect Bonuses PerManently ApplyAfter reproduction, the problem of infinite time affected by the effect of the potion (MCPE-81890) Piston's ARM Now Extends More Smoolhly (MCPE-155987) The piston arm can be smoother. OVE More Smoothly(MCPE-146597) The block connected to the piston is now moving smoother (MCPE-146597) FIXED A BUG that Could Cauer to Teleport Back TO A Portal After Exning It (MCPE-157494) Fixed a player. Exit transmissionThe problem of transmitting back behind the door (MCPE-157494) FIXED An Issue Where Signs Would Not Play A Placement Sound When Placed fixes the problem of placing a notice. Paired by Revisiting Corrupted Areas. Previously AffectMAPS Can Now Be Repaired by Holding in Main or OFF HAND (MCPE-162421) with black pixels can be repaired by re-damaged areas.The previously affected map can now be repaired by holding the master or deputy hand (MCPE-162421)

General

FIXED BAT RESTING LOCATION BEING Offset When atgative World Height Height fixes the problem of having an offset at the lock position at a negative height. Al (MCPE-55279) fixes full energyThe problem that items disappear after passing through the portal (MCPE-55279) Bubble Columns are now properly Generated Above Underwater Magma Blocks Bubble Pillar can now correctly generate Graphical image on the underwater blocks underwater block

Applied Ambient Light to Blocks Moved By Pistons (MCPE-136928) applied ambient light (MCPE-136928) FIXED the BRIGHTNESS of the Nigh Sky When ENABLING RTX (MCPE-136928). -162445) Fixed the night after the RTX was enabledBrightness problem (MCPE-162445)

Items item

Freshly Crafted Tools and Armor Now Work The First Time they are using (MCPE-161151) The just synthetic tools and armor can work normally when used (MCPE-161151) Weapons, Tools, and Armor Can NOW e dropped fromThe Players Inventory the First Time after renamed (MCPE-162132) The weapons, tools, and armor can be thrown out by the player at the first attempt (MCPE-162132) FIXED An Issue where An Entity At C C OOORDINATE 0,0,0 PreveNted Pressure Plates from Being Placed (MCPE-161377) fixing the problem of creatures located on 0,0,0 coordinates to prevent the placement of pressure boards (MCPE-161377)

Mob effects biological effect

JUMP BOOST NOW CONSITITENTLY AFFFECTS MOBS RIDDEN BY PLAYERS (MCPE-45823) jumping effect will continue to affect the creature that players ride (MCPE-45823) Slow Falling Now Consistently Den by Players (MCPE-126604) Slowing effect is now will be nowContinue to affect the creature of players riding (MCPE-126604)

Mobile data mobile data

Added A New Mobile Data Blocked Screen on Android/iOS WHEN Mobile Data is available but dispired in-game and wi-fi is not connected to the Android/iOS device. Used, WiFi is not connected, but mobile in the game is disabledMoving data disable interface during data.

MOBS creature

Increased Enderman Follow Range from 32 to 64 (MCPE-35306) adjusts the following filmmaker's follow-up range from 32 to 64 (MCPE-35306)

Touch Controls touch control

In Preview, We've Re-Enabled The New Stack Splitting Functionality for Touch Devices. In the Preview version, we have enabled the new stacking item cutting function "Split Control" Option Will for the touch device. Ly Appear in Classic Control Mode and Only AffectThe Classic Control Scheme "Cutting Control" option only appears in the old version of the touch control mode, and only affects the old version of the touch scheme FIXED An Issue where hotbar slots. Trol Schemes in Certain Situations fix the enable separation controlDuring the touch solution, the problem of the shortcut bar, in some cases, the problem that cannot be touched by the problem. IME is the length ofTime An Item Must be held before a drag action begins that it is easier to slide the backpack interface because the stay has increased to 180 milliseconds (previously 120 milliseconds).The stay time is that before the drag operation must maintain the length of the pressing, it must be pressed. "," The joystick is alwaysThe associated with "DELAYED BLOCK BREAKING (Creative only)" in TOUCH SETTINGLTINGS to Control ThiS Functional is added to the touch control settings. "Form)" to controlThis function FIXED An ISSUE WHERE DOUBLE TOUCH CONTROL BETTONS Can Be Difficult On High Refresh Rate Screens (MCPE-156351) Fixed the problem that the double-clicking button was difficult to double-click on the high refresh rate screen (MCPE-15 6351) Improved the way thatButton Presses and Camera Movements Work in Tandem in the New Touch Controls improved the collaboration of the key and camera movement of the new touch scheme. HAIR MODE (MCPE-159376)Control, the action button (MCPE-159376) User Interface user interface will be displayed in the ship

FIXED A BUG WHERE The BOSS BAR NAME WOULD Notdate When the Boss's Name Changed Until The Bar Was Relaided by the Player Fixed the change of the BOSS name until the player reloads, the BOSS column The name of the name of the name will be changed a warning now apples whenThe Player is about to Lose Changes WHEN MONGING AWAY FROM the CREATE New World SCREEN player, if there is an unsuspecting change, it will show a warning. to display a modal pop-UP Instead of a Toast Notification to copy the error processing when copying the world from the original pop -up notification to the window message FIXED A BUG CAUSING The HUD to Not Rotate with the Player's Direction While Riding in a Boat In VR. Fixed the player in the ship in the VR modeIn the middle, HUD did not rotate with the player's position. CHANGED The Color of the Description Text for the "Allow Mobile Data For Online Play" Option to be more readable (MCPE-162459) modified the "allowing mobile data to travel online online Description of "Play" optionText to increase its readability (MCPE-162459) Hotbar Item Text Background is Now Affecated by the Text Background Opacity Slider Effect of Value (MCPE-79331) Commands command

USING The '/ENCHANT' Command to Apply the Same Level of Enchantment No Longer Results in a Higher Level Being Apply (MCPE-153204) Instruction of the item is the same level of the item. Demon will not lead to an increase in enchantment level (Mcpe-153204) FINED An Issue where Hasitem WOULDN'T Correctly Detect An Item with A data value if WASN'T Provided A Data Value (MCP Value E-162460) FixedIf Hasitem cannot be correctly detected when the data value is not provided (MCPE-162460)

Technical Updates technical update

General

MIN/MAX DISTALUES in Sound Events Now only Affect the sound event and not all events user same sound The incidents use the same sound (Mcpe-154376) Added Client-Side-Chunk-Generation-Enabled Toggle to Server.Proprties adds Client-Side-Chunk-Generation-Eroperties

Networking network

Added Server Property 'Enable-Lan-Visibility' to Disable The Explicit Lan Discovery by Clients. Tiple Dedicated Servers on a Single Host. Clarified Port Use in Server Logs and Made Error Messaging More Clear (BDS-1094) Added server attributes 'enable-Lan-Visibility' to disable the client to explicitly find the local area network.Prevent the accidental port conflict that may occur when running multiple proprietary servers on one host.Clarified the use of the middle port in the server log, making the error message clearer (BDS-1094) Stability and Performance stability and performance

FIXED A CRASH That Would Occur IF The Texture_INDEX of a Spawn Egg was Out of Bounds. Now A Content Log Error Will Be Presentd Insestead TEXT URE_INDEX beyond the rangeThe collapse problem occurs.Now it will show a content log error Added Null Ptr Check When Retrieving Actor Ref in Cameraapi to Prevent Crashing to prevent collapse. WOULD CRASH When Ender Dragon Breath Attack Hadn 'T Hit Blocks or Fell Into the Void (MCPE-161204) fixed the problem of the collapse of the last shadow dragon attack that did not collide to the square or fell into the void (MCPE-161204) FIXED A CRASH that Could Occur When Navigating Down In TH. e villagerScreen with the keyboard fixes the crash that may occur when the transaction uses the keyboard to roll downward

Experimental Features experimental characteristics

General

Crafting Table UI UPDATES WHEN A Block Changes to A Permutation with a Differen Minecraft: Crafting_table Block Component. G_TABLE When the component is updated, the UI of the workbenchWill update

Scripting, APIS, and GameTest Framework script, API and GameTest framework

FIXED WIREFRAMES Still Rendering after USING The /GameTest CleaRall for Distant Gametest Structures Command Fix the use of the remote GameTest structure /GameTest Clearall command, its line frame chart will still be still. The problem of rendering EntityNTITYRMoved Function Runcommand . Consider Runcommandasync As an alternative Remove method Runcommand . Consider using Runcommandasync to replace DimensionDimensionRemoved Function Runcommand . Consi. der Runcommandasync As an alternative Remove the method Runcommand . Consider the use of Runcommandasync to replace Converted BlockRayCastoptions to An Interface to convert BlockRayCastoption into interface Conv. ERTED EntityEventoPTIONS to An Interface converts EntityEventoption into interfacesConverted ScoreboardObjectivedisplayOptions to An Interface Converted ScoreBoardObjectivedisplayOptions to interface Location Type Updated to Ives. CTORVECTORADD -Updated A AND Arguments to Accept an Ivec3 Interface Typeadd - Update A and B parameters to accept the IVEC3 interface type Cross - Updated and Arguments to Accept an Ivec3 InterfaceTypecross -updated A and B parameters to accept the IVEC3 interface type Distance -Updated AND Arguments to acceptAn Ivec3 Interface Typedistance -Update A and B parameters to accept the Ivec3 interface type Divide -Updated Argument to Accept an Ivec3 Interface TypeDIDE - UpdateThe A parameters are accepted to accept the IVEC3 interface type LERP - Updated and Arguments to Accept an Ivec3 Interface TypelerP -Update A <<<< A and B parameters to accept the IVEC3 interface type MAX - Updated A and Arguments to Accept an IVEC3 Interface TypeMax -Update A and B parameters to accept the IVEC3 interface type min -updated A and ARGUMENTS to Accept an IVEC3 interface typemin -update A and B parameters to accept the IVEC3 interface type Multiply -

Updated A Argument to Accept an Ivec3 Interface TypeMultiply -Update A parameters to accept the IVEC3 interface type SLERP - Updated AND B Arguments to Accept an Ivec3 Interface TypeslerP -Update A and B parameters to accept the IVEC3 interface type SUBTRACT -Updated A AND B Arguments to Accept an Ivec3 Interface Typesubtract -Update A and B parameters to accept IVEC3 interface Source: 553 fear of 553 fear 553