2024-12-18 03:47:37|Myriagame |source:minecraft skins
New Features: New Features:
Allay Duplication's replication
When an allay hears a jukebox playing, it will do a dance animation, Yueling will play the dancing animation if the jukebox stops playing, or if the allay gets too far away. The jukebox, it will stop dancingIf the recorder stops playing, or Yue Ling is too far away from the recorder, he will stop dancing if the allay is given an amethyst Shard WHILE DANCING, it will play a Small amethyst sound, make a heart, and duPlicate into a Nother Allay If YueLing was given a amethyst fragment when dancing. He will emit a whispering crystal sound effect, a heart -shaped particle, and copying another Yue Ling.After duplication, Both Allays Will Have A 5-Minute Coolown Being Able TO DUPLICATE AGAIN replication, the two Yue Ling had five minutes of cooling time before copying again to copy again.
Changes: Change:
Expanded The '/Locate' Command Into Locate Structure and Locate Biome expands the function of the '/Locate' command. Now it can locate the structure and biological group The Trader Llama ITS OWN Spawn Egg merchant sheep. Camel has his own brushStrange Egg Add the Player's Cauth to the Death Screen has added the cause of the player's death to the death page Music is now included in the game fires on iOS, so players no long to be download. d the music package from the marketplaceios platformNow it comes with music, so players do not need to download music from the market to pack added bluetooth mouse and keyboard support on iOS to add support for Bluetooth key and mouse on the iOS platform
Fixes: Fix:
Performance / Stability performance and stability
FIXED A CRASH That Could Occur When Boats Are UNLOADED FROM THE WORLD fixed a crash that may be caused by a boat from the world. D fixes a withering spirit when loading into the worldThe collapse of Fixed A Crash that Could Occur in Multiplayer When A Player Left The Game WHILE Changing Dimension filed a multi -player game. ULD OCCUR WHEN A FISHING ROD WASCAST Through Dimension-Changing Portals (MCPE-154161) fixed the crash that could cause a fishing rod through the portal that changed the dimension (MCPE-154161) FIXED A CRASH that Could Occur When Players Died While AF Fected with Withering fixed a playerThe collapse caused by death that may cause when it has a withering effect The Game No long Entering the Coin Starter Bundle SCREEN game will not collapse a world no loonger time when entering the novice gold coin combination package interface. ing the holiday creatorWhen the features excermental toggle Enabled enables the characteristic experimental switch of the holiday creator, the loading world will not take a long time.Gameplay gameplay
Players Are No Longer Pushed by Doors as the Close (MCPE-154734) When closing the door, the player will no longer be pushed by the door (MCPE-154734) Items Now Stack Properly in the OffHen Inventory Is Full (M Full CPE-34959) When the backpack is full,The items will be stacked correctly in the deputy hand (MCPE-34959) Equipping items in Armor Slots Through Inventory Screen Now Produces 939) Players can now hearEach Other Equness items in Armor Slots Players can now hear the sound of the items equipped in the armor groove. Ain Heights (Even Wen Not Actually Falling) (MCPE-154779) Fixed a problem that a player may be injured when walking on the scaffold (even if there is no real fall) (MCPE-154779) FIXED A BUG that Reset the Player's Vertical Camera Angle Upon Entering (MCPE-152762))The problem of being reset the vertical angle of the player's camera after entering the ship (MCPE-152762) Advanced Pick Block Now Copies The Items Inside When USED A BOAT With Chest (MCPE-153410) The high-level selection block will be replicated when using it on the transport ship to use itAmong them (MCPE-153410) Resistance Effect is no Longer One Level Weaker than it should be (MCPE-156012) resistance improvement effect is no longer weaker than its due effect (MCPE-156012).Properly increase the player '
S Mining Speed (MCPE-102237) Urgent I will now reasonably increase the mining speed of players (MCPE-102237) Conduit Power I Now Grants the Effect of Hasted of Hasted II Tide Energy i, now urgent II instead of urgent IIEffect Fixed An Issue with Extra Health from Health Boost Not Persisting after Persisting The World Ontaler Entities like boat withChest Can Now Be Opened on Mobile Devices with Crouching IF All the Seats Are Occupied. If all seats are occupied, the container entity of the transport ship is opened in a state of not sneaking. jumps after entrance a boat wholedown the Jump Button (MCPE-155774) After holding down the jump key to board the ship, the player will not keep jumping again (MCPE-155774) FIXED A Bug Causing Player Hitboxes to Not Reset if they Die While Swimming (MCPE -155232) Fixed the problem of the player's non-reset of the collision box after swimming (MCPE-155232) FIXED An Issue where new users given Operator Permissions by Default WERE NOT ABLE TORERETORATORATORERETOROTORERETOR New users cannotThe problem with the operator instruction FIXED An Issue Where Worlds that Game Operator Permissions to New Players Only Gave Member Permissions fixed the problem that the world gave the operator permissions. a experiment and with exceliment toggles, sinceThey no longer has any active experimental content removed the original experimental content and the wilder update experimental content switch, because the experimental content that has not been enabled at present, the World Generation world generates
FIXED A BUG WHERE Upgrading Old Worlds Could Result in Water Columns Below Y = 0 Fixed a vulnerability that caused a vulnerability that caused the old world to be lower than 0 height. Java Edition (MCPE-153748) MangaThe swamp is now more intensive, matching the Java version (MCPE-153748) TheRe is Still Work to be Done to Increase the Density of Mangrove Trees in Water. e swampsNow, I will generate mud cubes under the grass cubes of mangrove swamps (MCPE-155414) CLAY PATCHES NOW CORRECTLECTLECTLES NOW CORRECTETLA. Earth plaques will be correct nowGenerate CampGround Structures Now Generate Correctly in Ancient Cities (MCPE-156084) Camping ground structure is now correctly generated in ancient cities (MCPE-156084) Updated Ancient City Structures To Match Ava Edition has updated the ancient city structure to match the Java version of SculkVein Feature Can Now Generate within the Same Height-SPAN As The Sculk Patch Feature (MCPE-156074) The hidden vein is now generated in the same height (MCPE-156074) MOBS biological
FIXED ISSUES with Mobs Disappearing after Going Through Nether Portals (MCPE-155678) Fixed the problem of disappearing after the creature passing through the lower bound portal (MCPE-155678) SAPPEAR WHEN THEY GOEY A Nether Portal in A MultiplayerWorld (MCPE-88322) fixed a problem that disappeared when a multiplayer game disappeared when the tamed organism was passing through the lower boundary portal (MCPE-88322) Villagers Now Spawn As SWAMP VILLAGERS in MangRove Swamp (MCPE-153731) mangrove swamp.The villagers are now born as a swamp villagers (MCPE-153731) Villagers Will now Flee from Zoglins (MCPE-74974) Villagers will now escape from Zombie Warts and Beasts ES (MCPE-151671) parrotNow you can be poisoned by the biscuits (MCPE-151671) The Trader Llama now has the correct name displayed when webening (MCPE-47165) opens the backpack interface of the merchant's alpaca, and its name will be correctly displayed (MCPE-4 7165) FIXED A BUG that Prevented Trader Lladas from Becoming Aggressive Towards Entities that Attack the Wandering Trader (MCPE-94996) repaired a entity that prevented the alpaca from attacking stray merchants. Hostile vulnerability (MCPE-94996) The Wandering Trader Will nowFlee From Zoglins Stray merchants now escape from zombie wart pork beasts. The Wandering Trader Now Drink Milk to Clear Its Invisibility Effect (MCPE-44605) The stray merchant now drinks milk to clear its stealth effect (MCPE-4444 605) FIXED A BUG CAUSINGRIDING PASSSENGERS to Stop Riding When Reladed If they Wee Across Chunk Borders Fix a vulnerability of the rider interrupted by the rider, which is rejected by the block boundary. hest will now anger nearby piglins (MCPE-153393) Breaking the transport ship or transportation car will irritate the nearby pig spirit (MCPE-153393) FIXED ENTIES DISAPPERING WHEN Importing Worlds Converted from Legacy Editions of MineCraft Ancient console version of the imported world entityThe disappearance problem Fixed A Bug WHERE SLIELD No Longer Spawn in Flat Worlds Made Before 1.18 (MCPE-119396) Fixed the vulnerability generated by Slime's super flat world before 1.18 (MCPE-119396) FIXED A BUG whor. ERE FAILED SLIMESpawn Attempts WOULD Reduce the Spawning Rates of Other Mobs (MCPE-153502) Fixed the problem of reducing Slim's failed attempts to reduce other biological generation rates (MCPE-153502) Wither Now Breaks Obsidian WHEN AT Tacked by Players (MCPE-64630)When being attacked by the player,
Dean Ling can now destroy obsidian (MCPE-64630) Wither No Longer Breaks Surrowing Blocks after a Shorter Delay than Intended AFTER BeING ATTACKED decisiveness will not be destroyed after a period of time, but immediately destroy the surrounding surroundings. The block of Entities Entering NetherPortals Exit in Same Relative Position and Rotation to the Portal (MCPE-139835) The entity that enters the lower boundary portal will be transmitted from the same relative position and angle (MCPE-139835) Edited Health Points of Cod, PUF Ferfish, SALMON, ANDTropical Fish to Be 3, Matching Java Edition Modified the health of cod, puffer fish, salmon and tropical fish, and matching the Java version of Shulker Projectile Now Adds Effect "Levitation" "LEVITATI On II "on Hit was subdueWhen the throwing is hit, it will get the effect "floating" instead of "floating II" Frog frog
TADPOLES Now Grow Up Into Temperate Frog in Meadow, and Into Cold from In Deep Dark, it will grow into a temperate frog in the meadow. Allow, Flowing Water (Mcpe-152559) The frog will not egg in the flowing shallow water (MCPE-152559)
Allay Yueling
Allays Can Now Follow Players Through Nether Portals (MCPE-155678) Yue Ling can now follow the player through the lower boundary portal (MCPE-155678) Taking A Stackable ittem from an allay Now Corretly this it item to exp Existing Stacks (MCPE-153540)When obtaining stacking items from Yue Ling, it can correctly stack this item into existing items (MCPE-153540) TAKING A Stackable Item from An Allay No Longer Cauty Duplication.The item is replicated by the item. The ALLAY PICKUP RANGE IS Changed from 64 to 32 Blocks to Match Java Edition (MCPE-251766) The range of Yue Ling picked up was modified by 64 grids to match the Java version (MCPE-251766) all (MCPE-251766) ALL ay Now RetainsInformation About the Vibration It is Reacting to Through Save and LOAD Save the archive and read again. Yue Ling will retain the relevant information of the vibration of its reaction. 3533) Yue Ling heldThe items will shine in the darkness (MCPE-153533)
Warden Deader
Warden Can Now Through Lava (MCPE-153582) The deficiers can now find a way to pass the lava (MCPE-153582).Warden is no longer pushway. Ead it will just despawn with any animation/sound (MCPE-155706) If the deficit is in the liquid when the definer tries to disappear, it will not play the excavation animation, but directly disappear without any animation or sound (MCPE-155706) Warden Now Alway A Nuisance after Roars at it.After being roared, this incident will pursue this incident. s from the warden's emerge or dig partic Effects(MCPE-153580) The particle effects of the adventurers are not damaged when the particle effects appear and excavate (MCPE-153580) Warden's Hurt Animation No Longer Differs BetWeen Bedrolk Edition and Java Edition (MCPE-153967) Injured animation in Java version and baseThere is no difference in the rock version (MCPE-153967) Wardens can now spawn on more types of non-fire blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires (MCPE-155555555 821) Deaders can now be in the majorityNon-complete blocks are generated, such as the upper half step, redstone powder, snow layer, buttons, and stumbling hooks (MCPE-155821) Known Limitations: The Current Solution Doesm Spawning On Some Types Such as Lea VES and LOWERSLABS is known: The current solution is not allowed to generate the deficiencies on the Barden Now Retains Information About the Vibration to Through Save and load and loaded the archive and loaded it.The relevant information of the vibration of the reaction is warden's Sonic Boom Attack Now bypasses Enchantment Damage Reduction Such As Protection (MCPE-156282) The sound wave attack will now bypass some magic damage reduction, such as protection (M. CPE-156282) Blocks block
Nether Sprouts and FUNGI Can Now Be Placed on Mud and Muddy MangRove Roots Below seedlings and bacteria can now be placed on mud and the earth. The Blocks Walk Sound Volume (MCPE-154879)The volume of walking sound effects on the frog lighting is now more similar to the other blocks (MCPE-154879) MOB Spawners Now Drop ONLY When DESTROYED BY A PICKAXE brush box is now dropped by the experience value FIXED A VisualThe Issue Where Barrier Blocks Would Show A Red Texture/Overlay WHEN BeINGED FROM THE Inside (MCPE-98938) Fix a red texture/coverage of a red texture/coverage when viewing the barrier block (MCPE-9 8938) renamed "FloweredAzalea Leaves "to" Flowering Azalea Leaves "renamed" Flowered Azalea Leaves "to" Flowering Azalea Leaves ". f lapis lazuli (MCPE-105452) Lapis Lazuli Block is now heavyNamed Block of Lapis Lazuli (MCPE-105452) Cut CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT CUT. ) Cut the copper steps and their changesIt is reflected in the upper half of the block (MCPE-154302) CAMPFIRES Can Now PROVIDE FUCED BOCED BOTTM Support to Other Blocks Camp Fire now provides a comprehensive bottom support LeCterns Can for other blocks.Now PROVIDE FULL-FACED BOTTOM Support to Other Blocks Person can now provide a comprehensive bottom to support Weeping Vines Can Now Be Placed Underneth. bottom support (MCPE-153083, MCPE-104717) 垂 藤 藤 藤 藤 bIt can now be placed under any square and provides a comprehensive bottom to support (MCPE-153083, MCPE-104717) FIXED An Issue where carved pumpkins launched from dispensers.
T EQUIPPING to Nearby Mobs fixes the carved pumpkin from the transmitter. The problem with the problem on the nearby entity Bell now rand that by any of projection will sound Hit when it is hit by any type of throwing.Sound is Now Played WHEN AMETHYYST BLOCK Is Hit by Projectiles if Attached to a sculk sensorThe neighboring amethyst cluster will not be destroyed by the Structure Blocks Cann No Longer Be WaterLogGED (MCPE-59566) structural block will not absorb water (MCPE-59566) MANGROVE AND MUD BLOCKS Mangosteen and Mud blocks
MUDDY MANGROVE ROOTS Are Now Broken FASTSTTSTOTH A SHOVEL (MCPE-153710) The fastest speed of mangrove roots that destroy the sludge is now used (MCPE-153710) MANGROVE ROOTS Are Now Brokenst With An Axe (MC. PE-155606) Red treeThe root is the fastest to destroy the red tree root with ax (MCPE-155606) Mangrove Leaf Blocks are no Longer Collected Into Different Stacks WHEN USING SILK TOUCH (MCPE-153786) OutIn the stacking slot, (MCPE-153786) MangRove Leaves Are No Longer Collected Into Sepacks WHENGS WHENGSING SHEARS is no longer placed in the stack of mangrove leaves. RAFT Into Stripped MangRove Wood Insteadof mangRove Wood (MCPE-155365) (MCPE-155365) Mangrove Log is now Included Loot Tables by peeling mangroverara.In the award box's loot tables (MCPE-153924) MangRove Propagules are no longer blocked to grow by leaves (MCPE-154928) Mortar fetal seedlings will not be hindered by the leaves (MCPE-154928) Mangrove Propagules N OWRECRRECTLY When PlacedIn Flower Pots (MCPE-155528) mangrove vast seedlings can be rendered correctly in the flower pot (MCPE-155528) MangRove Propagule Now Uses Grass Sounds Mangosian Morning Small Sitae Morrumi MangROPAGULE Is No Longer Stroyed by Flowing Water(MCPE-154011) Manga sisa seedlings will not be destroyed by flowing water (MCPE-154011) MangRove Signs Now Use Mangrove Textures for Breaking PARTICLES Child(MCPE-156568) MangROPAGule is Now Place Placement at a Random Office (MCPE-153735) Manga sisa seedlings will have a random offset (MCPE-153735) Iron Bars and Glass Panes Now Connect TO MANG. ROVE ROOTS (MCPE-153871) Iron fence and glass board can now connect with mangrove roots (MCPE-153871) Sweet Berry Bush Can Now Be Plandted on Mud, Muddy Mangrove Roots, and ROOTED DIRT (MCPE-153916) The sweet jelly crust can now be planted inMud, sludge mangrove roots and soil entangled soil (MCPE-153916) Sculk Blocks
A Sculk Vein Block Now Drops As Many Items Number of Faces When Mined with Silk Touch is accurately collected and excavated. CULK Through Mud and Muddy MangRoveROOTS (MCPE-153924) The hidden sensing is reflected in the stubborn cubes that can spread on the mangrove and mud. loomWhen a creature died between multiple neighboring senses, only the nearest one will be triggered by the "It Spreads" Achievement is no longer unlocked that o XP "ITSPREADS "achievements will not be unlocked when the hidden sensing body is triggered after the death of an experienced value.The ruling inside, instead of the scope of the 96 -. SCULK SHRIEKERS Now Apply Darkness Effect to Players With Threat Level 3 or 4 After the threat level reaches 3 or 4, the hidden scream can give players a dark effect.
Sculk Shriekers NOW DETECT Players When Riding Any Type of Entity (MCPE-153814) The hidden scream is reflected in the entity that can detect the player's arbitrary type (MCPE-153814) Sculk Shrieker NOW Acti. Vate Repeatedly While Players Are Standing on them(50%) (MCPE-153818) When the player stands on it, the hidden scream will repeatedly activate (50%) (MCPE-153818) Sculk Shrieker Now Implicate the Player that provokes it from AfarThe player who can detect the provocative Sculk Shrieker Now Retains Information About the Vibration It is Reacting to Through Save and load the archives. Information A sculkShrieker can no Longer Summon a Warden Underwater (MCPE-153791) The screaming body cannot generate a deficit underwater (MCPE-153791) Sculk Shrieker PARTICLES Are Now Corretly Rendered from Behind (MCP E-153591)The particle effect can be rendered correctly from the back (MCPE-153591) Sculk Shrieker Now Detects Players When Riding All Types of Entities, Including Striders, Skeleton Horses, Pigs, AND S (MCPE-153814) The hidden scream is reflected in being able to detectGo to the player to ride all the types of entities, including the bare beast, skeleton horse, Pig-153814 (MCPE-153814) The Sculk Sensor Now Correctly DETECTS WHEN A Big Dripleaf Changes ITS TILTING State (MCPE-153115) SensationThe body can correctly detect the incident of large vertical leaves that change its inclined level (MCPE-153115) The Sculk Sensor Now Correctly Detects WHEN A GRASS, Grass Path, DIRT, Coarse DiRT, OR ROOTED DIRT BLORT BLOCK IS illed with a hoe(MCPE-153734) The hidden sensation is reflected in the incident that can be properly detected by the grass, grass diameter, soil, sand, or rooting, and the earth is cultivated.ITEM Anymore (MCPE-153971) Hidden sensing body cannot detect the behavior of players' handheld items (MCPE-153971) Sculk Sensors are now occluded by a consistent, no music white IONS COME from (mcpe-153815) No matter what direction the vibration comes from, the detection of hidden sensor can be blocked by wool in a consistent way (MCPE-153815) Sculk Sensors Cannit Detect A Player Play, Destroying, Walking and Falling on Carpets Re (MCPE-153956) The hidden sensing body cannot detect the player's placement, destroy the carpet or walk on it,
The fall of the fall MCPE-152998) Sculk Sensor Now Retains Information About the Vibration It is Reacting to Through Save and LOAD Save and read the archives. an now detect a boat withChest Having Its Chest Opened and Closed (MCPE-156199) The hidden sensor can detect the opening and closing of the boxes in the transport ship (MCPE-156199) Sculk Sensors Give Out A Redstone Signal of 12 and 13 WHen ing FLUIDS BeING PLACEDAnd picked up, Respectively detects the release and recovery of the liquid, the gidam sensor will produce 12 and 13 intensity SCULK Sensors can now detect A Player Drinking Milk Milk You can detect players drinking.SCULK SENSORS Can now Detect A Player Picking Up Powder Snow Via Bucket (MCPE-153817) The process of hiding sensor can detect the process of collecting fine snow with the barrel (MCPE-153817) Ect An Entity JumpingOn Wool Covered by Sculk Veins Anymore, the inductive body cannot detect that the entity jumps on the wool covered with the hidden veins. MCPE-118454) Hidden sensationThe body cannot detect the static entity on the scaffolding (MCPE-118454) Sculk Sensors can now die detect an Entity Moving in Powder SNOW and Cobwebs (MCPE-153105) You can detect players in fine snow and fine snow andWalking in the spider web (MCPE-153105) Sculk Sensors can now detect items bebing Placed in the Hand of An Armor Stand Sentelling body can detect the behavior of the item placed in the armor frame. t any more itemsBeing Equipped on Mobs at Spawn Time Hidden sensor cannot detect the behavior of biological generation fashion items. Items items
Goat Horn Now Correctly Drops WHEN Goats Ram MangRove Logs (MCPE-154912) When the goat hit mangrove logs, the horn of the goat can be fell correctly (MCPE-154912) Goat Horn Now Horn now for the "Call" V v Ariant as java Edition(MCPE-154886) The "Call" variant of the horn is the same as the Java version (MCPE-154886) The Last Sound for Goat Horn was renamed from "Resist" to Match Java Edition (MCPE-155059 CureThe last sound effect of goat was renamed "Dream" by "Resist" to match the Java version (MCPE-155059) FIXED BOTTLES Not usable on Water and Boats Not Placeable on Water (MCPE-156451).The problem that cannot be placed on the water on the water (MCPE-156451) Wooden Tools Can Now Be Repaired USING MANGROVROVE PLANKS, Crimson Planks, and Warped Planks (MCPE-153808) can now use mangrove boards, scarlet bald boards and weirdness. AbnormalWooden board repair (MCPE-153808) SMELTING GOLD and Iron Tools and Weapons Into Nuggets Now Rewards XP (MCPE-136467) to melt gold and iron tools and weapons into gold ingots.136467) Shields that are disabled when struck by an Axe or Bywardon Now Plays Broken it today (MCPE-153315) The shield that is crushed by a ax or a definer will play the sound of crushing items (MCPE-153315) IT. EMS in OFF-Hand Are Once Again Rendered Properly's items can correctly render Pufferfish Now Gives Poison II Effect Instead of Poison Iv When Consumed (MCPE-105392) The poisoning II instead of poisoning will be given. The effect of poisoning IV (MCPE-105392) Graphical image
Players now have their hands back when they are holding a map where one it it is in offhand and one in Main Hand. 259) When the player's hand and the deputy hold the itemsIf there is a map, the player's hand will disappear.I am very curious about how the player gets things when he had no hand ... (MCPE-100259) Darkness Effect Now Works in the Nether and the End Dimensions Dark Effect now acts on the lower bound and the end dimension. iTy overDarkness and Blindness Fogs (MCPE-154928) The priority of the fog of lava and fine snow is higher than the fog produced by darkness and blindness. Fixed the player in the division statusThe problem of the animation system FIXED Crossbow, Trident, and Shield Rendering for Other Players (MCPE-118528) fixed the crossbow, the rendering of tridents and shields in the eyes of other players (MCPE-118528) FIXED SPLIT-SCREEN Render POS ITION When SleepingIN A BED (MCPE-65705) fixed the rendering position when sleeping in the bed mode (MCPE-65705) FIXED ELYTRA's Animation During-Screen. eCond PlayerISING FIRST Person Perspective fixed the lead position of the second player when using the first -person perspective Fixed An Issue with RTX Worlds that Caused DX11 to Be Used, Resulting in a Black SCREEN (MCP E-152645) Fixed a re-loaded RTXIn the world, the problem of DX11 was used to cause the black screen (MCPE-152645) Fog Settings with Negative Fog Start Will No Longer Cauer UI Elements Get Tinted by Fog Color. Fixeda visual bug where liquids core unexpected heights in the corners depending on diagonally-addjacent block (MCPE-152995) repaired It may be unexpectedly highly visual problems (Mcpe-152995) FIXED TERRAIN FLICKERING in and OUT of the Fog where, RCES BEING GEENTED When Breaking Or Plastic A Block (MCPE-155808) The problem that generates underground light sources when breaking or placing blocks (MCPE-155808) User Interface user interface
FIXED Touch Control's Right D-Pad Button Not Working When the D-Pad Area Overlapd with The Hotbar Area (MCPE-156103) Fixed the right direction key for the direction key area and the fast-stricular bar area. The problem of not working (MCPE-156103) Infinite Loading Should NO Longer Occur When Entering The Dressing Room (MCPE-156209) will not be loaded on the test room (MCPE-156209) Fixed up some of the text for the em OTE WHEEL SO It WouldFit Inside the Box fixes some of the text in the emoji bar, so that they can fit into the box and added Settings to Change Duration of Notifications. to the multiplayerTab on the Create New World Screen enabled the PVP game rules switch to move to the on mobile devices under the multiplayer tab to create a new world interface, The Experience Bar is Now Center, luding the stepsis at theEND has been integrated on all the length of the entire shortcut bar on mobile devices, including the end-of-end omitted Issue Where Info and Buttons Did Not APPEAR for DOWNloaded Skin Packs (MCPE-152216).The problem that the button does not display (MCPE-152216) on the deth screen in Pocket UI, moved the Main Menu Button to the Top Navigation to Avoid Accidental Button Presses WHEN DYID-FIGHT will bring it Back to the main menu button on the UI death interfaceMoved to the top navigation bar to avoid death when flying, and the Fixed Incorrect Positioning of "Select (A)" Tip on the Death Screen WHEN USIn USIPAD CONTROLLLER fired the error location of the "Select (A)" prompt on the death interface AddedEd.Correct Death Message When Dying from Sweet Berry Bush (MCPE-103583) adds the correct death information that dies from the sweet jelly crust (MCPE-103583) Added A minimum size to Yellow SCREEN TEXT adds yellow. Flash Small Size FIXED A TypoIn Notification DURATION LABEL for Accessibility Settings (MCPE-156901) Fixed a pen error that notified the duration label in the accessible settings (MCPE-156901) FIXED "Crafting" WORD ABOVE CRAFTING. Slots in the Inventory on Classic UI (MCPE-152697) Fixed the "synthesis" above the synthetic slot in the classic UI
The word (MCPE-152697) Worlds Created with a Template Will Now Alway Achievements will always disable the world created by the template. g in the dark gray area of the player inventory when using furnace,Blast Furnace, Smoker, Enchanting Table, GRINDSTONE, Brewing Stand, Anvil, Beacon, Smithing Table, LOOM, CARTOGRAPHY TABLE, and Stone Cutter Sand wheels, brewing table, iron anvil,The beacon, blacksmith, weaving machine, weaving machine, drawing table and stone cutting machine can throw away the items by clicking on the dark gray area of the player backpack.FIXED An Issue Where Some Paragraphs of Text in Modals Wee Misaligned (MCPE-153789) fixed the problem of no alignment in certain paragraphs (MCPE-153789) Container Screen Cursor Can Now Be Contr. Olled by the Wireless Controller Touch Pad on PlayStation4 (MCPE-106320) Now you can control the cursor of the container interface through the wireless controller touchpad of PS4 (MCPE-106320) FIXED A Typo in Notification Label for Accessibility Settings (MCPE-156901). Access settingsA pen error of the duration label (MCPE-156901) Player Can Now Continuously Jump While Holding down the Jump Button (MCPE-117045) holds down the jump key (MCPE-117045) Player CanNow Descend from the Top of Scaffolding with the New Touch Controls (MCPE-154309) Players can now decrease from the top of the scaffolding (MCPE-154309) through the new touch control (MCPE-154309) RealmsRealms
Realms Players Can once Again Post ScreenShots to their Realms Feeds and Comment on Realms Feed PostsRealms can now send their game screenshots to Realms Feeds and make in Realms Feed's posts. Comments FIXED A BUG WHEREIN FAILURURILURILURILURURURURURURURURURURURURURURURURUREMisleading Orcorrect Error Messages (Realms-7242) fixed the problem of misleading or error messages when adding Realms failed (Realms-7242) Differen Types Subscriptions Will Al Ways Show The "Manage" Button on the Settings>If the Subscriptions Page if they are manageable on the Current Platform can be managed on the current platform, different types of REALMS subscriptions will display the management button on the subscription page. Ay About Holds On Realms Subscriptions addedA pop -up window to inform the Google Play platform players who subscribe to the Clicing "Play on Realm" from World Settings now's game that the World Settings " Local gameThe game rules are copied to the DUE to Recent Changes, Packs and Worlds with Version 1.19-Level Custom, Experimental GameTest Framework Javascript Are Rejee Time of UPL OAD WITHIN Realms DueFramework JavaScript is rejected when uploading to Realms. H experimental script are not supported in realms We are developing more basic contentCome and fully support the world and bags with scripts and bags into Realms, but at the same time, the purse with experimental scripts is not supported by the support that the recently related Spellcraft Marketplace Map, Which Use Script, is AllSoNOT SUPPORTED Within Realms, please note that the recently released Spellcraft market map also uses scripts. At present, it is not supported by the Special Mode (Experimental) onlooker mode (experimental)
Players in Spectator Mode NO Longer Get Effects From Gameplay Players will not get the effect from the game Players in SpecTator NO Longer Trigger Raids While with Bad Omen EMen E FFECT with an ominous bystander mode Players are in the villageIt will not trigger the While in SpecTator Mode, Actors in Other Chunks Are No Longer Culled Away. The active objects in other blocks will not be killed by the Players in Spectator Mode Can Now Breathe Anywhere. Onlooker modePlayers can breathe Players in Spectator Mode Cannger Be Pushed by Pistons. The bystander will be sleepingThe rules of number of people ignore the MOVING AROUND AS A Spectator Will No Longer Affect Player's Hunger Level. Moving around will not affect the player's hunger level. as footsteps, climbing, watersplash, ETC. onlookerWill broadcast your own sounds, such as footsteps, climbing sounds, water and flowers, etc. Player's insomnia Timer Stops Ticking Once the Player Switches to Spectator Mode. When the player switchs to the onlooker mode, the insomnia timer will stop Render only h. ead forPlayers in Spectator Mode Players who are in the bystander mode only renders the head of the header Players in Spectator Semi-Transparently. Fireballs Will now Shoot Through Spectators such as arrows,Tridents, fireballs and other ejaculation will go straight through bystander Spectators Playing with Gamepad No Longer Are Shown Unusable Tooltips. The onlookers who use the handle game will not be displayed. Technical Updates: Technical update:
UPDATED Add-on Template Packs updated add-on template bag
Updated Add-On Templates for 1.19.10 with New Resources, Behaviors, and Documentation, Are Available to Download at Aka.ms/mcaddonPacks 1.19.10 updated The template bag brings new resources, new behaviors, and newDocuments.You can download it at AKA.MS/MCADDDONPACKS
General
FIXED A CRASH THAT COULD OCCUR IF A MOB HAD The FLOCKING Component Fixed the crash that may cause the biological biology with the FLOCKING component. ONG TAGResulting in cases where som Custom RECIPES for Campfires Wee Working Correctly (MCPE-98305) Fixed the problem of the soul camp fire, which caused the custom synthetic table of camp fire to work normally (MCPE-98305) FI xed InternetPriority when using a bucket on a waterlogged and Internetable block, Eg. Lever (MCPE-154221) fixed the priority problem of the interactive block of water-containing water.For example, the trada (MCPE-154221) The Trader Llama is Now ITS Own Dedicated Mob Instead of Being A Normal Llama with Specific Component. Passing alpaca ensured contentERRRORS are not iGnored when loading entity json schemas with invalid value types for following fireds: The "Runtime_ides" and "IS_SPAWNable" and "is_summ Onable "Fields for" Description ", The" Component_groups "Field and the" Event "Field for" Events "(MCPE-151381) When it is ensured that the type of field value is invalid, the content error will not be ignored if the type of the following field values is invalid. OUPS "fieldAnd the "EVENT" field of "Events" (MCPE-151381) Commands instruction
FIXED An Issue Where, after 1.18.30, Teleporting An Entity to a Chunk that has not ben loaded sinced since 1.18.30 Would Result After the 8.30 version, transmit the entity to a not in 1.18The block loaded after version 30 can cause physical loss.FIXED An Issue in the Teleport Command WHERE A "Facing" Argument Would Calculating An Incorrect Vertical Orientation (MCPE-144870) Facing parameters of the Teleport instruction will calculate the wrong iconic iconic iconic The problem in the straight direction (MCPE-144870) Teleporting Entities Into Unload ChunksNo Longer Deletes Them transmits the entity to an unloaded block and will not delete them. AutoComplete Suggestions Now Show Only Valid Parameters is automatically displayed. s now available via the "upcoming classFeatures "Experimental Toggle's new Execute instruction can use its new features with the" upcoming creator characteristics "experimental switch with its new features. OR '/SetBlock'(MCPE-151876) Boxes with loot tables pass by'/Clone ','/Fill 'or'/SetBlock 'and no items (MCPE-151876) FIXED AN ISSUE Where Entities loaded by Structure KS andCommands WOULD CAUSE The Despawn of the Original Mob Used to Save the Structure and Any Mobs FROM Previous Loads of the Structure (MCPE-155036) repair the use of structural blocks and instructions The loaded entity will cause the original block orAny issue disappeared from the structure before the structure (MCPE-155036) Pillagers and Vindicator Captains Spawned with Commands are once Again Hostile by Default (MCPE-116971) Now the default is hostile again(MCPE-116971) BLOCKS block
Renamed MineCraft: Block_Collision Block Component to Minecraft: Collision_box Rame Minecraft: Block_Collision Block component to Minecraft: Collision_box Renamed the minecraft: block_light_filter Component to Minecraft: Light_dampence ADDED APPROPRIONGING _light_filter Motors are renamed Minecraft: Light_dampening And add appropriate versions to control Renamed The 'Part Visibility' Component's Field ' Rules' to ' And Added ApproPriate Ver ".The field of 'part visibility' components ' Rules' is renamed 'Conditions' and adds appropriate versions to control Renamed The 'Crawting_table' Component's Field 'Custom_descript' to Table_name ' ADDED APPROPRIONG E ' The field of the component 'CUSTOM_DEScript' Rename 'table_name' and add an appropriate version to control Renamed The 'MineCraft: block_light_filter' Component to Min 'Min ecraft:Light_dampence ' Ran ' Minecraft: Block_light_filter ' The component is renamed ' Minecraft: Light_dampence ' renamed the y ' Component's Field 'Rules' to 'Conditions' Fields of 'Part Visibility' components 'Rules' I> 'Conditions' renamed the 'Crafting_table' Component's Field 'Custom_descripting' TO 'Table_name' fting_table' The field of the component ' CUSTOM_DEScripting ' renamed ' table_name ' blocks with '
BLOCK_LIGHT_ABSORPTION ' Component of Value 16 No Longer Fail to load with Block_Light_absorption' block no longer loaded and failed.The renamed the component 'Minecraft: ticking' to
FIXED 'Minecraft: Block_Placer' Item Component to Correctly Trigger Block Component 'Minecraft: On_player_player_player_player T: block_placer ' The item components are correctTrigger block component 'Minecraft: ON_PLAYER_PLACING' HUNGER Exhaustion Component Now Uses New Correct Default Values (MCPE-154238) -154238) Please Note, Add-ONPacks that Alter 'Player.json' May Need to Ensure That the Player Saturation Rate is Set Correctly to Match the Default Values, please note that if necessary, modify the 'Player.j The additional package of Son 'may need to ensure that the player is hungryThe value has been correctly set to match the Actors activity object with the default value
Added 'Minecraft: Drink_milk' Behavior, Which Allows A Mob to Drink Milk Based On Specified Environment Condity Milk ' behavior, allows a creature to be in specific environmental conditionsDrink milk, the active attributes of the activity of milk Ed Through a Transformation from One Actor Type to Another converts aWhen the event object type is the type of activity object, its face will be retained in the direction of FIXED An Issue where project. NotProblems generated based on players' rotation angle (MCPE-153880) Fixed A Bug that Prevented the Owner of the 'Minecraft: Angry' Component from BroadCasting Anger to its if it has target. A mobileComponent will now be able to get angry if it both does not have a target and the component's 'files' list is empty (MCPE-94996). raft: ANGRY ' The owner passed his anger to his problem with his partners without targets.The creatures with this component can now become angry when there is no goal and 'files' .When the Bounds collision box is outside the edge of the organism, the biology can now be thrown into the replace 'value' Field with 'Range' Field, which only supports array json types.Required 'Type' JSON FIELD for Actor Properties with Supported Values 'Int' , Float ', ' Bool ' and 'ENUM' .. 'DEFAULT' AND 'RANGE' Fields on the Property MATCH The TYPE SPECIIFIED in the New
Add 'Type' JSON fields to the object attributes of the activity.> 'BOOL' , and 'ENUM' . 'Default' and 'Range' fields of this attribute must be new with the new ones 'Type' Fields specified the same type of graphical image
Fog Setting with Negative Fog Start Will No Longer Cauts on Player Model in UI to get Tainted by Fog Color will not set the fog to the negative number in the UI model. BLEND "MATERIAL is No LongerCulled "ParticleS_BLEND" material will not be removed from FIXED The ISSUE WHERE WATER FOG Expanding Speed Did Not Match Value Specified in 'MidperCentage' Field 3864) Fixed the speed and 'Midpercentage' The problem specified by the field (MCPE-153864) FIXED ISSUE WHERE UNDER WATER FOG Transition Between is Not Smooth While AFFECTED by Eye ING Effect fixes between the biological groups under the water mistThe transition is not smooth and affected by the eye adaptation effect
GameTest Framework (Experimental) GameTest framework (experimental)
Added Argument KeepVerocity: BOOL To Functions and TeleportFacing - If True, Preserves Velocity when Parameter KeepVerocity: BOOL The method Teleport and Teleportfacing -If the value is TRUE, it will retain its speed the /script propiler Command when transmitting the entityNOW Includes Native API Calls ITS Trace Call Stacks /Script Profiler command now contains a native API that calls its tracking stack
Source: Calm Afraid 553
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