2024-12-18 03:47:58|Myriagame |source:minecraft skins
New Features: New features:
Deep Dark
In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried undergound, especially at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single,SOLITARY MOB. to Navigate The Deep Dark, you need to snak, uselk touch, and about all else -doon't wake the spirit!one.They are hidden underground, especially under mountain blocks.This place is covered with hidden blocks, ancient buildings, loot treasure chests and a single -shaped creature.If you want to explore the dark domain, you need to maintain a sneak state and bring accurate collection.The most important thing is -don't wake up the ruling!
Warden Deader
The only Mobile spawns in the deep dark is none Other than the wardn. The Wardn Will only Make an APPEARANCE ITS Slumber is disturbed, whise means that brand ERS MUST SNEAK Art Very Quietly.a sculk shrieker. If you have the misformne of hearing it public through the size of the deep dark, it's time to get out. e, this dofelsn't down but works to its advantage.The warden can sniff out any intrudeers and users vibrations to detect their exact local.They only appear when they are disturbed when they sleep, which means that brave explorers must sneak when they walk around.When running quickly, you may trigger a hidden sensing body, thereby activating the hidden screaming body.If you accidentally hear its scream and tore the tranquility of the dark domain, run away!Although the definers can't see anything, this will not only slow down their speed, but also help them.The deficit can perceive the existence of any invaders and use vibration to detect their specific positions.
Sculk Blocks Hidden Box Series
There are freewes of sculk blocks to be found dark. If you want to make mine them, you will need to stay stealth and use silk touch. Ulk Block is a Great Decorative Block Thanks to its Atmospheric Glow. The sculkSensor is a Redstone Block that detects vibrations, so walk carefully or use a walk to muffle your Steps. LK Veins Generate Around PatcherPossiBly The Most Dangerous Block of All Since It will Summon the Warden If You're Not Careful! There are five different types of hiding blocks in the deep and dark regions.If you want to dig them out, you need to keep steering and prepare precise collection.Thanks to their exciting glory, the hidden block is very suitable for decoration.The hidden sensing body is a redstone block that can detect the vibration, so you must carefully pass by, or use wool to reduce your footsteps.The hidden reminders will cause a hidden block around it, and the hidden context will surround the hidden blocks that have been spawned by the gantrum.In the end, the hidden sharp body may be the most dangerous block, because if you are not careful, it will summon the ruling!Recovery Compass and Echo Shards Retanement Poor and Echo Fragments
The recovery compass is the solution for finding the way back to the last local. OURSELF! Retanement pointer is a tool to find the direction of returning to your last death place.And the loot boxes in ancient cities can be found to find the echo fragments to make you for yourself (traceability pointer)!
MangRove Swamp Biome Mangrove Swamp Biological Group
Towering Trees, Wide Roots, Small Saplings, and Muddy Terrain Make Up the New Mangrove Swamps. w samp also introduces mangRove time and mud blocks, bringing a wide range of new materials to craft buildsINSPIRED BY The Beauty of the Overworld! Towering trees, large trees, small saplings, and muddy terrain constitute the latest mangrove swamps.You can find it in high -temperature and humid areas, and the emergence of this new swamp also brings mangroves and mud blocks, providing a wide range of new materials for buildings inspired by the beauty of the world!
MangRove Trees/WOOD Mangrove/Mangrove
MANGROVE TREEES Introduce A Brand-New Type of Wood Block to Build with, The Logs Can Be Crafted Into Planks, Stairs, Buttons, SLABS, FENCES, DOORS, SIGNS, AND Pressure Plates. You can also craft with the state's leaves, roots, And Small Saplings Called Propagules! The emergence of mangroves brings a new wooden cube for building. Its log can be made into wooden boards, stairs, buttons, steps, fences, doors, signs, and pressure boards.You can also use mangrove leaves, tree roots, and small saplings called seedlings (? Mud blocks mud blocks
MUD Can be found all over mangRove Swamps and Crafted with With WHEAT Into Packed Mud! Use it to craft a variety of Mud Brick Blocks Including, SLABS, and W AllS. This block is all renewable by use a water bottle on dirt, so there isNo risk of running out of mud. Plastic Mud Above a Block that has pointed dripstone undernernteally turn the Mud Block Into! You can also synthesize it with wheat!Use it to make various mud bricks, such as stairs, steps or walls.This block can also be made by using water bottles on the soil, so there is no risk of mud running.If the mud is placed on the box with stalagmites underneath, the mud will become clay!
Frogs and Tadpoles frog and tadpole
Frogs Feed On Small Slimes, Breathe on Land and In Water, and Lay Eggs Called Frogspawn. The Eggs Will Hatch and Turn into Tadpoles, Making this the First Mobile I Sn'T bred from a smaller version of itSelf! There are three different typesTo Discover - Tempeite Frogs, Warm Frogs, and Cold Frogs - So Getting Your Hands on All Three Means That You Will Need to Travel Through The Overworld! Lim is eaten, which can be breathed in land and water.Eggs are called frog eggs.The frog eggs will hatch into tadpoles, this is the first creature that is not breeding from their own trumpet models!There are three different types of frogs -orange frogs, white frogs and green frogs -this means that if you want to find them, you must explore around the Lord World.
Froglight Blocks Frog Light
These LuminoS Blocks Come in Three Differents Depending On Which Frog Type Produces It. If you want to light up your base with ongrre, VERDANT, OR PEARLESC ENT Froglights, you will need to find a way to feel a very small magma cube! These light -emitting blocks have three different versions, depending on which frog is generated.If you want to light up your camp with green, yellow and pearl frogs, you need to feed a super small magma monster for the frog!Allay Yueling
The Winner of the Minecraft Live 2021 Mob Vote is Flying Into Minecraft! Instantly RECOGNIZABLE BY ITS LUMINOUS BLUE SHEEN, You WON'E LOSE this Mobile You Find I T. Hand it an item and it will pick up matching items it finds in the world. It loves music and Will Drop items if it hears a note block playing nearby. Set it Free! Minecraft Live 2021 The winner of the biological votingIt is easy to identify its bright blue luster. Once you find this creature, you will not lose it anymore.To give it an item, it will find and pick up the same items throughout the world.It likes music very much. If it hears a notes box nearby, it will throw the items in your hand near the note box.Yue Ling will be generated in the predators' outpost and the forest land mansion, and wait for you to let it regain freedom!
Boat in chest transport ship
The Wild Update Makes It Possible for You to Cract a Boat with A Chest on it, whether is connected since there are public URS! Wild update allows you to make a boat with boxes, thisLet you be very convenient for you to bring back many new blocks in the new adventure!
Goat Horn goat horns
Dropped by Goats that Ram Into Hard Blocks and Can Be used to make a variety of sounds! Can you find all eight variants? The sheep horns fall from the goats hit hard cubes, which can make a variety of sounds!Can you gather all eight kinds of cosmetic variants?
New Music's new music
Added New Music by Lena Raine and Samuel åBerg adds new music Music Disc 5 music records created by Lena Raine and Samuel åBerg. ND Crafting Nine Disc Fragments Together and other recordsDifferent, it can only be synthesized by 9 records.These Disc Fragments Can be Found Rarely in Ancient City Chests. These records have a low probability in the ancient cities to find Mobile Players: To hear the new music, you will need to download the. pdated minecraft original music package, available free from marketplace mobile phoneVersion: If you want to listen to new music, you need to download the new Minecraft original music package from the market for free.Updated Mobile Touch Controls mobile phone touch control update
Updated the Visual Style of the Touch Control Joystick updated the visual style of the touch-controlling joystick Players Can Now Continuously JUMP WHOLDING DOWN The JUMP Button (McPe-117045) Home can now hold down the jump key to jump continuously (MCPE-117045)
New Achievements
It Spreads - Kill a mobiles to a Catalystit Spreads -kill a biological BIRTHDAY song -have an allay drop at a Note Blockbirday Song on the edge of the hidden hair body. Throw it on the beside the note boxThe cake with our PowerS Combined! - have all 3 Froglights in your inventorywith -. Sensor Without Triggering Itsneak 100 -SneakThe hidden sensing body is on the edge of the body without triggering it
Vanilla Parity: The original feature synchronization:
MOBS creature
FIXED An ISSUE CAABY LLAMAS to Fire Llama Spit from Above their Head (MCPE-144948) Fixed the problem of spitting from the head of the young camel from the head (MCPE-144948) Mirrored the Spider's leftT LEGS (MCPE-152927) The image flipped the spider's leftThe texture of the foot (MCPE-152927)
Items item
Updated Boat Item icon TEXTURES to Make Them Consistent with Java Edition (MCPE-153353) updated the icon of the items of the ship and the transport ship to match the Java version (MCPE-153353)
Blocks block
Fences and Walls No Longer Connect to Bells and Brewing Stands (MCPE-152757) fence and walls can no longer be connected to the bell (the one in the village, not the display time) (MCPE-152757) s aRMSTextures did not touch the base (MCPE-152932) repaired the problem that the brewing tables did not contact with the base. ated the baseTexture removed the basic UV of the brewing table, and updated the basic material Fixed The Brewing Stand's Arms Rotation. ND The End Stone (MCPE-152930)There is a better transition between the portal of the portal frame and the end stone part (MCPE-152930) Removed Unused Pixels in the end Rod Texture (MCPE-152929) removed the unused pixels (MCPE-152929) Updated the Mycelium's SIDE Texture to Match Other Dirt-Based Textures (MCPE-152928) updated the side texture of the mycelium to better fuse with other soil blocks (MCPE-152928) FIXE D Light Blocks Being Destroyable fromWithin While Underwater (MCPE-148393) repair the problem of light source cubes that can be destroyed underwater from the inside (MCPE-148393) Wandering Trader stray businessman
The Wandering Trader No Longer Opens or Closes Doors (MCPE-113452) Wandering merchants can no longer open the door (MCPE-113452) The Wandering Trader Now Randomly Moves Around (MCPE-45756) The stray merchants will now random four random four randoms now. Move (MCPE-45756) TheWandering Trader Now Matches Java Edition's Drinking Sounds (MCPE-47057) Wandering merchants are now using the Java version of the drinking sound effect (MCPE-47057) The Wandering Trader Now. UND Effects When Gaining/Losing Invisibility Merchants are entering/exitThere is a disappearance/sound effect.The Wandering Trader Can Now Be named with a name tag (this will not present it from designing) stray merchants can now be named (cannot stop it from disappearing)
Shulker
Shulkers are now Fire Immune (MCPE-33236) Subcotae is now immune flames (MCPE-33236) Shulkers Now Remain in Upright Position in Vehice (MCPE-115269) Mcpe-115269)Shulkers no longer fail to spawn when there is another shulker at related.
SPECTATOR MODE (Experimental): Observation mode (experimental gameplay): Our Incing Implementation of Spectator Mode Will Not Include Every Available In the Java Edition (Such as " mob view ", Speed Control, ETC.), we have chosen to focusOn the parts of Spectator Mode that we will be most using useful. you may soon report thes of bugs.mojang.com if they have not ben reportedAlready. Any Additional Parity Breaks, Feature Requests, or Suggestions for what to add next shopping be made Through feedback.minecraft.net.net.net. Each function in the Java version (such as "creatures" creatures"Perspective", speed control, etc.) We chose to focus on the development focus on the most usefulons we want.We want to hear the errors that you can find in all the functions you are currently included, and report these errors in bugs.mojang.com, if they have not been reported.For any suggestions, functional requirements, or what you should add next, visit Feedback.minecraft.net.
What ’s Currently in Scope currently within the current range
Enabling and disabling enlightenment and disable
Players can switch to and from spectator using the settings menu and the '/Gamemode SpecTator' Command, if cheats are enabled. TC are unchanged when switching inTo Spectator Mode and then Out Again. If cheating is enabled,Players can switch into the watch mode in the settings or the "/Gamemode Spectator" instruction.After switching to the bystander mode, the player’s backpack, health, and handheld items will not change
Movement move
Spectators are alwaying and Cannot Become GROUNDED Players will keep flying and cannot land. ay do more in this area later (in the current versionIn China, we will not try to synchronize the movement characteristics with the Java version, but it may be in the future)
World Internet
Spectators Pass Through Solid Blocks and Entities with ANY Collisions Watching Mode will pass through solid cubes and entities without any collision Spectators Can See Out of Solid Objects. You can see the Specialrs are not aFFECTD by outside the solid blockany in-game blocks, mobs, items, portals, or effects and cannot take damage旁观模式的玩家不会受到游戏中任何方块,怪物,物品,传送门或者药水效果的影响,也不会受到伤害Portals currently affectSPECTORS, But this is a bug we intend to fix in the future portal will now affect the player of the bystander, but this is a bug. We intend to repair the Spectators cannot use ites or Internet with blocks or mobile (F. OREXAMPLE, THEYCannit Attack, Feed, Mount, or Trade with Mobs) Players who are onlookers cannot use items or blocks to interact with biological interactions (such as they cannot attack, feed, ride or have biological transactions). H block uis likeChests (this is not in Parity with Java Yet) Players who are onlookers cannot open their backpacks or interact with blocks such as boxes (this is not synchronized with the Java version). own issues thatWe want to address. At present, players who are onlookers will drop their items after death. This is a known problem. We intend to solve this problem.User interface user interface
Spectators have a Reduced Hud that does not show the crasShair, hotbar, XP, Health, Hunger or Armor.Armor value
Visibility and rendering visibility and rendering
Spectators Cannot Be Seen by Mobs or Other Players Except Other Spectators Except for other players in the bystander mode, other creatures or players cannot see the onlooker SPECTORS AS A TRANSPARENT FLOATID Head (To Those W ho can see them). The body, ARMS,Legs, armor and help, shows a transparent head (for those who can see them).Body, arms, legs, armor and items will not render the CurrenTly the Transparence Does Not Working Correctly for All Skin Selection Types, this is a Known Issue. OneKnown questions when they play in first person, Spectators do not see their arm or Held item. Players in the benchmoring mode cannot see their hands or what they take.
Technical technical
Spectators Generate Chunks As Normal (this is not in Parity with Java Yet) Players who are onlookers will load the block normally (this is different from the Java version). LeadGenerate Spectator Bug Fixes: View mode vulnerability repair:
Custom Input Mapping for Spectator Mode Added added a custom input mapping Spectators Are Now Unable to Attack. Players must not place block SpecTators are now unable to dropItems is now on the bestation mode. Players cannot pick up the drop -to -land SpecTators are now unable to use items. Now, the player cannot use items on item are now. OW Unable to Interact withthe world through input现在旁观模式下玩家无法通过操作输入与世界进行交互Spectators are now unable to interact with chests or other container UI现在旁观模式下玩家不可与箱子或其他容器(如潜影箱)的界面进行交互Spectator No Longer Fly Slowly When Entering Spectator Mode From Group When the player enters the onlookers on the ground, the flying speed will not slow down the Players Enter NoClip and Flying When ENABLING SPECTOR MODE. Players can go through the wall and fly Players Stop Riding during the model,USING Items, Sleeping, and Gliding When Entering Spectator Mode will immediately stop riding/use items/sleeping/gliding operation Double-JUMP No Longer Breaks SpecTator Mode. Observation modeProblem
Fixes: Fix:
Performance / Stability performance / stability
FIXED Several Crash that Could Occur During Gameplay repaired several Bugfixed A Crash that Could Occur During SplitScreen Play, the collapse of the collapse of FIXED A C during the split -screen play. Rash that could occur when lightning her a lightning rod in CertainSCENARIOS has fixed the crash problem caused by lightning in some scenarios in some scenarios, FIXED Several CraShes that Could Occur on Some Marketplace Worlds. ur when players are backtling eachOther and Both Players Are Wearing Thorns Enchant Armor (MCPE-153593) fixed the collapse of the two players holding the two players holding the thorny armor (MCPE-153593) Fixed A Crash that Could Occur When ayers died while aFFECTD byWither repair the collapse problem that the player may cause when dying. DisconnectingWhen the player is in progress, another player and its transaction will cause the crash. GHT MemoryWhen leaving A World is now clearing the remaining memory of the biological group/block/light when leaving the world, FIXED An Issue that Cautplace Downloads to get Stuck in Queue (MCPE-54531) to repair the problem of download project card in the download queue (M M. CPE-54531)Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)修复了在任天堂switch上无法在更衣室编辑角色的问题(MCPE-156209)Gameplay游戏玩法
FIXED An Issue that caused the player to take Fall Damage After Getting INTO A Bed While Falling (MCPE-153122) Fixed the problem that the player will still receive the problem of falling damage when he falls to bed (MCPE-153122) FIX. ED Issue where the inves y axisSetting Was Not Working Correctly with Touch Controls Fixed the problem that the Player Can Now Movement Direction of the Player Can Now Movement Direct Internet when jump and snaak are swapped on 'classic' touch controls (MCPE-151149) When the "Exchange Jump and Sneak" option in the touch settings is opened, the player can move from the arrow key to the jump key (MCPE-151149)
World Generation world generation
Several Improvements to Level Chunk Blending several optimization MOBS creatures on block combination functions
MOBS Do not get stuck Into Open Trapdoors Anymore (MCPE-154106) The creatures are not stuck in the open living door (MCPE-154106) FIXED AN ISSUE CAUSING The Parrot's Head to Always Face Th e player while righting the player. We.Couldn't handle the constant staring (MCPE-152510) fixed the problem that the parrot rode was always facing the player when the player's shoulder was on the shoulder.Everyone can't stand being stared at it, right (MCPE-152510) Villagers Will No Longer Begin Sleeping While Riding Something Near A Bed villagers will not enter the sleep state when riding a bed. e toOther Villages and Progress Raids (MCPE-151310) Villagers can now be transferred to other villages for attacks (MCPE-151310) Trader LLAMAS Can Now Breed After Hay Bales can now come by feeding dried grass. Breeding Trader LLAMAS WillNo Longer Be Persistent After Being Unleashed from the Wandering Trader (MCPE-102302) Stray businessman will no longer be in stealth (MCPE-102302)
Blocks block
FIXED A BUG WHERE END CRYSTAL BeAMS WOULD POINT FAR ABOVE TheIR TARGET BLOCKS repair the problem that the ground crystal pillar will point to the place where the target block is farther than the target block Blocks Affected by Gravity Now Fall Correctly on Laceable Blocks (MCPE-152937) will be affected by gravityWhen the square is placed on the block where it can be dropped and replaced, the gravity block will be dropped normally and replaced the block (MCPE-152937) SLABS Can once Again Be Placed Continuously (MCPE-151887) can now be placed in the continuous placement (MCPE-1518877) Torches can no longer be placed on betlers can no longer be inserted on the clock
Items item
FIXED Incorrect Names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522) Fixed the problem of abnormal names of white, black, brown and blue dyeing items (MCPE-153522) Fixed A Bug WHERE AN NDAMAGED Tool,such as Pickaxe, when name-changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)修复了未破损的工具,例如镐子,被铁砧命名会导致首次无法正常使用的Question (MCPE-152637) The Recipes for Minecart with Chest/Hopper/TNT Are Now Shapeless's synthetic formula is now an disorderly FIXED A bug where the test, spyglass C Rossbow Would Not Render WHENPicked Up by A FOX (MCPE-135346) Fixed the problem that the fox picked up the trident, the bow, telescope, crossbow and shield (MCPE-135346) FIXED A BUG CAUSING Z-FIGHTING To OCCUR on Bottom of Player ' s headWhile Wearing A Skull (MCPE-149125) Fixed the problem of deep conflict between the player's head and bottom texture when wearing a biological skull (MCPE-149125) Each Minecart Variant (Chest/Hopper/TNT) Drops ItSELF As A Single item BrokenInstead of Splitting Items (Such as Chest and Minecart) When it destroys the variant of the mining car (for exampleIf the car is destroyed, it will drop the ore car and box), but falls into the graph itself
FIXED An Issue That Cauts to Render on Top of Glass (MCPE-145764) fixed the problem of rendering tied to the glass top (MCPE-145764) FIXED A Bug Causing the Fire Animation To Flicker WH en the player is state in a lava cauldronWhile in Creative Mode (MCPE-148999) fixed the problem that the player stood in the flame animation in the vessels in the vessel. emotes more thanNCE(MCPE-155049) Fixed a visual failure problem caused by multiple times (MCPE-155049) FIXED Graphical Corruption Issues On Android Devices (MCPE-55509) repair the image collapse of the Android device (MCPE-1555555555 09)
User interface user interface
MINOR CHANGES HAVE Been Made for Xbox Players WHEN SWINTS WHILE The Game IS Open. See this article for design made a little modification of Xbox players when the game was switched. For details, please see. This article Shift-CLICKING items Will once AgainCombine items of Same Type Into A Stack (MCPE-153992) Now pressing the Shift key and clicking items will be merged into the same slot again (MCPE-153992) Added Settings to Change Duration of Notification of ONS adds a modification notice and continuesThe setting item of time The "Submit Feedback" Button is Now Described as a Link by Text-TO-SPEECH text voice conversion program now describes the "submit feedback" button as a link AdDed APPROPRIAT e message when there is no internetConnection on Xbox Devices adds messages to the Xbox device when there is no Internet connection. FIXED A BUG WHERE ITEMS COULD Be Dropped byClicing in the Dark Gray Area of the LEFT SIDE of Player Inventory When USING FURNACE, Blast Furnace, Smoker, Enchant Table, GRINDSTONE, Brewing Stand, Anvilon And Smithing Table fixed the use of melting furnaces, blast furnaces, smoke furnaces, and enchanting table, Sand wheels, brewing tables, iron anvils, beacons, and forging desks. Click on the dark gray area next to the player's item bar. onPlayers above can log in to Featured Servers Message Text Is No Longer Center. Controller was disconnected who on that screen "The prompt that the controller loses the connection "will now be displayed after the controller is disconnected on the world screen.Technical Updates: Technical Update:
Updated Add-on Template Packs additional model package update
Updated Add-On Templates for 1.19.0 with New Resources, Behaviors, and Documentation, Are Available to Download at Aka.ms/mcaddonPacks Template.Including new materials, behaviors and documents, you can download it at AKA.MS/mcaddonPacks
Performance / Stability performance / stability
FIXED A CRASH When Loading A Behavior Pack with Non-Json Object in Entity Components, Component_groups, and "Add"/"" Events (MCPE-151377, MCPE-151380) Fixed the loading containing non -JSON elements, component_groups, "add"/"MCPE-151377, MCPE-151380) FIXED A CRASH THAT CUCCUR WHEN Attempting To Relying Data, The block of the dataCaused by the game crash Fixed A Crash When Attempting to Access A Null Entity fixed the problem of collapse caused by a blank entity. ID POTION IDS fixed Variant中与丢出的药水和无效的药水ID相关的崩溃Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators在解析带有大量OR或AND运算符的Molang表达式时,避免在某些设备The collapse of the upper General routine
Volume Instances are now only in the world, persisting between played sessions, which are now stored in the world. In different game conversations, Limit Path Strings and Localize ID Strings In EN Blocks to 256 CHARACTERS to drive the dataThe length of the PATH string and the LOC ID string is limited to 256 characters Limit the length of crafting tag Strings in CRAFTINGTableComponent TO 64 CRAFT The length of the ING tag string is limited to 64Character Limit The Number of Elements in the Material_instances Field of the BlockmaterIlinstanceSComponent to 64 Material_in in the blockMaterILILILILILILIMPONENT The number of elements of the StancesField field is limited to 64.Limit the number of elements in the conditionsand block_filter fields of the BlockplacementFieldComponent to 64 The number of elements of the and block_filter field is limited to 64.Updated Documentation for Originand Size Fields of the Minecraft: Block_Collision AND MineCraft: Aim_Collision Components updated MINECRAFT: Block_Collision and Minecraft: AIM_COLLISION components of the Origin and SIZE fields set Stack LimitFor Brewing Station Result Slot to 1, as to Avoid Getting Input Stacks Being Overwritten WHEN The BREW IS Complete, the upper limit of the stack of the stack of the finished potion in the brewed pot is set to avoid getting it. The input stack is quiltConsume Animation to Consume Duration will consume the animation and the continuous consumption of time. The content of the data drive block is wrong to record resource packages, files andBlock identifier Limit LENGTH of the Minecraft: Geometry Field of Blockgeometrycomponent TO 256 Character Minecraft: Geometry Ryfield to 256 characters Updated Documentation for Specific String Types "Localization String", "Path String", and "Identifier String" updated the specific string type documents: "Localization String", "Path String", "Identifier String" Commands instruction
The '/SpreadPlayers' Command Will Now Avoid More Hazardous Locations/SpreadPlayers command now avoids a more dangerous position. ILELOAD command will now find new functions and script files when a Command Block Clones Itseelf TwiceWith the '/Clone' Command, The Cloned Command Block Will Now Activate on the First Try (MCPE-122188) uses/clone command to copy the command block.When activating the attempt, it will be triggered normally. Fired Before a Client was doneJoining Will now Show Instead of Being iGnored Title instructions sent by the client will now be displayed.Added the 'Replace Entity' Overload to the '/LOOT' Command to the 'LOOT' Command to the 'LOOT' Command. K that has not ben loaded since before 1.18.30 Would Result inThe Loss of that Entity fixes the problem that the entity disappears when the entity disappears when the block that has not been loaded in 1.18.30 after 1.18.30
Enabled the Windows Dedicated Server Console to Read UTF -6 ENCODED Unicode Input (BDS-3791) Enable Windows special server console to read the UNICODE input of UTF-16 coding (BDS-3791).
MOBS creature
Entities that use KnockBackRoarGoal Can Once Again Properly Use Entity Filters to Determine Moving Actor Properties Can Now Be Apply to Player Entities. Updated Network Protocol VersionTo support this (MCPE-129628) activity object attributes can now be applied to player entities.The network protocol version is upgraded to support this (MCPE-129628) Actors using Movement Prediction Will once Again Teleport Smoothly. The mobile predicted ACTOR will now be transmitted to Added in A Check to Prevent an action again. is a passenger from being riddenBy the vene it is on, presenting an infinite loobing for the root very (MCPE-133774) to increase the inspection function to prevent ride by the carrier of the carrier as a passenger.Essence(MCPE-133774) Exposed New Data Parameter "Can_sleep_while_riding" for "Minecraft.behavior.sleep". If set to false, the Goal Will Not Start if the mob is rading New data in "Minecraft.behavior.sleep" is addedParameter "Can_sleep_while_riding".If it is set to FALSE, the creature will not sleep the is_moving Filter Now Returns the Corrt Value where is movingis_moving Filter when it is ini> target_block_filters to " Behavior.move_to_block " and " Is_waterLogGed " Filter Test Mobs from Moving to Blocks UnderWater ( Mcpe-153783) towards "Behavior.Move_to_block "and" IS_WATERLOGED "filter test adds target_block_filter to prevent biological movement from moving to underwater cubes (MCPE-153783) fog fog
Updated Fog JSON SCHEMA to Allow Distance Fog Settings to USE Negative Value as 'Fog_start'. Allow NEARBY BLOCKS TO TINTED With Fog JS ON format, allows fog influence range value 'fog_start' to use negative values, so thatNearby blocks are also affected by fog.Added Adjustable Fog Effect that can expand or shrink over time. Users will get the sense of eyesThe effect when entering the underwater is closer to the eye.
Item components object component
Added New Data-Driven item component Minecraft: Chargeable -Allows the item to be charged (like Apples or BOWS) that user action business On on _Complete - Trigger Executed WHEN TheITEMS Use Duration Has Been Completed adds a new data drive item component Minecraft: Chargeable -when the use of the action button is held, the items are allowed to be charged (such as Apple or bow) -sExecutive.Molangmolang
Avoid Clearing Temp Molang Variables During Hand Rendering Avoid removing temporary variables of Molang during Hand Rendering
GameTest Framework game test framework
Important Breaking Change important breakthrough change
GameTest Module Type Changed from "JavaScript" to "Script" in Manifest.json. Added An Optional Attribute "Language" Which Has only one In Vascript.manifest.json, the GAMETEST module type has been modified from "JavaScript" to "Script"" ".At the same time, the optional attribute "Language" is added, although it currently has only one effective value -JavaScript
New JavaScript Modules in Manifest.json Should look as Follows:
"modules": [ { "Description": "JavaScript Module Code", "Language": "javascript", "Type": "Script", "UUID": "
"Modules": ["description": "JavaScript Module Code", "Language": "JavaScript", "Type": "Script", "UUID": "You UUID>", "Version": [0, "0,1], "Entry": "Scripts/main.js"}],
mojang-gmetest module: testmojang-gametest module: test
Added Function Rotatevector - Rotates A Vector Relacted to the GameTest Structure Rotation adds a function RotateVector -a vector of rotation rotation from the GameTest structure.Removed Constraint on Maximum Travel Distance from Gametest Structure for SimulatedPlayer. Remove the GameTest structure, the constant of the maximum mobile distance for SimulatedPlayer MOJANG-MONECRAFT MO dulemojang-mincraft module
ENTITY entity adDed function Setrotation (Degreesx: Number, DEGREESY: Number) - Sets the Rotation of the Entity joined the function setrotation (Degreesx: Number, Deg Reesy: NUMBER) -et the physical direction added read-onlyProperty Rotation: xyrotation - Gets the Rotation of the Entity adds read only direction parameters: xyrotation-Get the entity direction Removed Property - Note: se Rotation.y Instead removed Bodyrotation-Note: Use entity.rotation.y to replace xyrotationxyrotation renamed class pitchyawrotation to xyrotation rename pi TCHYAWrotation to Xyrotation Renamed Property pitch to x The rename parameter Pitch to Xrenamed Property yaw to y heavy name yaw to ynew eves: new event: addededEvent Buttonhevent - FIRES WHEN A Button is Pushed joined the event 'ButtonPushevent' -activate the added event Events.projectilehit - FIRES WHEN Ojectile hits a block or entityAdd event events.projectilehit -Trimming the added event Events.Itemstartuseon - SENT When the Player FINTERACTS with A Block temstartuseon -be the player firstSend the add event Events.Itemstopuseon -SENT WHEN FINE BLOCK IS Successfulness With and The Block Has Chang Gas Chang, Rass is turned to a path with a shovel added eventEvents.ITEMSTOPUSEON — Send it during triggering, if (player) successfully interacts with the square, and the square changes -for example, using a shovel to turn the grass block into the soil diameter Added Event Events.ItemstartCharic -SENT When the Player First Starts USING A Charging/Animated item add event events.itemstartCharge —— When the player first starts using an an item of an energy/activity, it sends AdDed EVENT Events.itemcomPleteCharg. e - SENT WHENThe Item Has Completed ITS CHARGE ACTION add event events.itemcomcompletechaarge -When the item is completed, send added event Events.ItemReleLeLeLeLeLeLeLeLeLeLeLeLeLeleLeLeleLeLeleLeLeLeleLeLelelelelelelelelelensecharge -
SENT When the User Has Finished USING the It and Released the Build Action add event. Events.ItemReLeleaseCharic -When the user uses items and send the construction action, send AdDed Event Events.i. TemstopCharge - SENT EITHER WHEN ThePlayer Has Finished An Items Use Cycle or WHEN The Player Has Released The USE Action With The ITEM add event. Send ItemstartnessENEVENT Added Read Only PROPERTY BuildBlockLocation - The Result Build Block Position. Useful for determing when Vent adds the position of the blockblockLocation -placed the position of the block.It is useful for determining the positioning position of a block Added Member Player ?: Player to the Leveractivate Event - The Player that activity the lever?Playrto The Leveractivate Event —— Player New Property on Player : ONSCREENDISPLAY: Screenisplay New attributes of .player: ONSCREENDISPLAY: ScreenDisplay —— Add a newThe interface triggers the content on the screen.
Screenisplay TypeScRendisplay Type Settitle (Title: String, Options?: TitledisplayOptions) — CAUSE A Title to Show Up On The Player's Hud, Optiona lly Specifying the Subtitle and FADE IN, Stay and Fade Out Times Settitle(Title: String, Options?: TitledisplayOptions) -Make a title on the HUD of the player, you can choose to specify the subtitles and the time of fading, staying and out. Cleartital () - Clear Title and Subtitle Cleartital () —— Clear Title and Sub -Title UPDATESUBTITLE (SUBTITLE: String) - UpdateThe subtitle (but not the title) Updatesubtitle (Subtitle: String) -The update subtitle (instead of title) SetActionBar (text: string) - Set the action bar txt I> SetActionBar (Text: String) -The set the use button text TitledisplayOptions ObjectTitLedisPlayOptions object Subtitle?: String - Optional le?: string -optional subtitle FadeinSeconds: Int - Number of Seconds to Fade in New Title and Subtital FadeinSeconds: int - NUMBER of Seconds to have the title and subtitle stay on screen STAYSECONDS: int —— The number of seconds and subtitles of the subtitles FADEOUTSETSECONDS: Int - Numberof Seconds to Fade Out Title and Subtitle FadeetSeconds: INT —— The number of seconds of the new title and subtitral SUPPORT of Dynamic Properties that scriptis to put data World or Per-entity. Note thatProperties must be registered userd the proprietry in the new worldInitorize event. Support the dynamic attributes. The scripts can use them to maintain the data of each world or every entity.
DynamicPropertiesDefinition dynamic attribute definition of AdDed Function Definenumber (Identifier: String): VOID - Defines a Dynamic Number (I Dentifier: String): VOID -Define a dynamic digital attribute AdDed Function DefineString(Identifier: String, MaxLength: Number): Void - Defines a Dynamic String Property adds a function defineString (Identifier: String, MaxLength: Number) — defines a definition Dynamic string Attributes Added Function DefineBoolean (Identifier: String): VOID - DEFINES A Dynamic Boolean Property adds a function DEFINEBOOLEN (Identifier: String): Void — Define a dynamic Boolean attribute AdDed EVENT WorldInitia. Lize (worldInitializeEvent: WorldInitializeEvent) -FIRES DCING World Load and Contains The Property Registry Use for Declaring Dynamic Properties add event. Vent) -The triggers when loading the world, which contains the attribute registry of the attributes used to declare the dynamic property.(PropertiesDefinition: DynamicPropertiesDefinition, EntityType: EntityType) - Registers Dynamic Property definitions for the Given EntityType Add The function registerentityTypedynamicProperties (PropertiesDefinition: DynamicPropertiesDefinition, EntityType: EntityType) — Define the ENTITYTYPE registered dynamic attribute A dded function RegisterWorldDynamicProperties (PropertiesDefinition: DynamicPropertiesDefinition) - Registers Property DEFINITIONS for The World DynamicProperties (PropertiesDefinition: DynamicPropertiesDefinition) -Dyld object/Entity Object AdDitions: World Object/Enthusiasts Supplementary Content: Added onI> Setdynamicproperty (Identifier: String, Value: Boolean | String | Number) -
ADDS A Dynamic Property to the World/Entity adds a function SetDynamicProperty (Identifier: String, Value: Boolean | String | Number) —— Add a dynamic attribute ADDED fuu to the world/entity NCTION GetDynamicProperty (Identifier: String): Boolean | String | Number - Gets A Dynamic Property from the World/Entity if it exists, Otherwise Returns adds a function getdynamicproperty (Identifier: String): Boolean | String | Number -if it exists, thenGet a dynamic attribute from the world/entity, otherwise return to UndefinEdded Function RemoveDynamicProperty (Identifier: String): Boolean ─ Removes A Dynamic Property Value From T T T T He World/Entity Add Function RemoveDynamicProperty (Identifier: String): Boolean——State a dynamic attribute value from the world/entity. Updated the gamest Framework Interface to Add Read-only scoreboard support. The interface of the GameTest framework is updated and added the only read scoreboard support
World World ScoreBoard: Scoreboard - Access World's Scoreboard Scoreboard: Scoreboard -Get the World Scoring Board Entity Scoreboard: Scoreboard: - Access The Entities ScoreboardIdentity Scoreboard: ScoreboardIdIdIdIntity -Get the physical scoring board identity Scoreboard -Object Represnting The Scoreboard DataScoreboard -indicates the object of score data GetObjective (OB. jectiveid: String): ScoreboardObjective - MethodTo get a Specific objective (by ID) GetObjective (Objectiveid: String): ScoreBoardObjective -The method of getting specific targets (through ID) GetObjectives: ScoreBoar dobjective [] - Method to getall objectives getObjectives: scoreboardObjective [] -The method of getting all the targets Getparticipants: ScoreboardIdity [] - Method to get all scoreboard Identities Getparticipants: ScoreboardIDIDENTITY [] - Get everythingHow to get the identity of the entity scoring board ScoreboardObjective - Object repressing a scoreboard objective ScoreboardObjective -indicates an object of a score board target IDRing //i>-(Read-only) scoreboard identifier ID: string-(read only) score board identifier DisplayName: String - (Read-only) scoreboard display name DisplayName: String - (Read only) Score board display name GetParticipants: ScoreboardIdity [] - Method to get all objective participant TICIPANTS: ScoreboardIDIDENTITY [] - Get everythingMethod of the object of the object Getscores: ScoreboardScoreinfo [] - Method to get the score info for all participants GetScores: ScoreboardScoreinfo [] - Get all the points of all participants. Digital information method GetScore (participant: ScoreboardIdIdity): int - Method to get the score value of a participant GetScore (participant: Scoreboard: Int -
How to get the score of a participant ScoreboardIdency - Object Repositioning A Scoreboard PARTICIPANT ScoreboardIdity -indicates an object of a score board participant Type:ScoreboardIDEntityType -(Read-only) Enum represses. > -(Read-only) Unique Identifier for the Identity ID: int- (read only) the unique identification of identity DisplayName: String -(Read-only) Display name for the.Identity DisplayName: String - (Read only) The name displayed by the identity Getentity: Entity - get the Entity handle associated with the IDentity: Script: Actor -Getting is related to identityScriptactor handle ScoreboardIdIdIntityType - ENUM RepretionIn idea Types: .ntity ER -A Player SCOREBOARDIDENTITYPE -RepresentsIdentity enumeration: .ntity-a entity. Fakeplayer-a fake identity. Player-a player ScoreboardScoreinfo -Score-IDentity Pair for An fo -objectScore-feature pairing participant: scoreboardIDIDENTITY -(Read-only) the participant participant: scoreboardIdIdity- (read only) participants Int -(Read-only) the score score: int-(read only) scores Commands instruction added /script propager Command to createTest scriformance traces. Script. ProfilesShould be written to the mincraft logging folder. See this article for more information on the scrift profiler. ER instruction.The configuration file of the script is written into the log folder of Minecraft.
Read this article to learn more about the information about Script Profiler. s. a default configuration file is local.json . Without this new file, all script modules are disabled by default. See this article for more information on usage of scripts plus server. Allow the server to list them when running the scriptThe script module you want to load.The default configuration file is located in /config/default/permissions.json.Without this new file, all script modules will be disabled by default.Read this article to learn more about the use of scripts and servers. Source: Jihua
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