2024-12-18 03:48:19|Myriagame |source:minecraft skins
Features and BUG FIXES features and vulnerabilities repair
Wild Update Features Wild Updated Features
Wild Update Features No Longer Require The Experimental Toggle to Be Enabled Wild Update features no longer need to open experimental functions to enable.Added New Wild Update Splash Screen Texts adds the main interface image of the wilderness.Added New Wild Update Loading Screen Tips adds wild tips for loading interface for the wilderness.
MangRove Swamp Biome Mangrove Swamp Biological Group
Added Mangrove Swamp Biome adds mangrove swamps biological groups.Added MangROVE TREE Feature adds the characteristics of mangroves.Added Mangrove Propagule Base Functionality adds the basic function of mangrove fetal seedlings.Added Mangrove Roots and Muddy MangRove Roots adds mangrove roots and muddy mangrove roots.Added All the New MangRove Wood Types adds all the squares of the mangrove species.
MUD mud
Added Mud Related Block Recipes adds a synthetic formula for mud -related blocks.Implementd Mud Walking/sinking realized the sink when walking on the mud.
MUD BLOCK Mud Cube
Added Base Mud Block Functionality adds basic functions of mud blocks.Added Mud Block Sounds adds the sound effect of mud blocks.Added Mud Block Renewability makes the mud chip block renewable.
MUD BRICK BLOCKS mud brick box
Added Mud Brick Block adds mud bricks.Added Mud Brick Sounds adds the sound effect of mud brick cubes.Added Mud Brick Slab/Stair/Wall Blocks adds mud brick steps/stairs/wall squares.
Packed MUD mud
Added Packed Mud Block adds mud cubes.
Allay Yueling
Allay Can Now Be Leashed IT Is Alream Holding An Item (MCPE-153068) Yue Ling can be controlled by rope when holding items (MCPE-153068).Allay Can now be named by a name tag if it is alream holding an item (MCPE-153079) Yueling can be named when holding items (MCPE-153079).Allays Now Have Initial Sounds adds Yue Ling's initial sound effects.Allay now move Slower When Not Attempting to Follow its owner, and will only start followIn itS owner from a further thanFore. Starting to follow the master's distance farther.
Frog frog
Frogs No Longer Croak WHILE They Are Eating Mobs frogs will not scream when eating creatures.
Gameplay gameplay
FIXED A BUG WHERE WARDENS TEMPORILILILILILILALIRD MKORICING Vibrations, and Allays Could Miss Noticing that Note Blocks WEERE BEE PLAYED may miss the voice temporarily. Miss the problem of the sound box sound.STOP WARDEN FROM GETTING ANGRY At itset and Inanimate Mobs adventurer now no longer hate similar and no life -free entities.The Darkness Effect now has a black distance fog, Similar to how the blackness Effect Works dark effect is now adding black fog, which is similar to the blind effects.Parrots Now Imitate the Warden Parrot imitates the sound of the ruling.The Warden has a New Angry Listening Sound deficiers have a new sound effect when they have hatred.The Wardon Now Has Updated Sounds and CUSTOM Death and Hurt Sounds has new sounds and exclusive injury/death sound effects.Allow Warden to Preserve Anger Level Towards Despawned Entities' hatred of the entity that is refreshed will be retained.FIXED ERODED BADLANDS BIOME Placement Error that Caused It to Fragment fosters the problem of errors that cause errors to cause terrain.Sculk Sensor Hidden Sensor
Sculk Sensors can now detect A Wider Range of Vibrations Sensing sensing is reflected in a wider range of vibration.Sculk Sensors can Now DETECT PLAYERS SNEAKING On Top of the Musculus Sensing Sensors can be detected that the player sneaks above it.Sculk Sensors Cannot Detect Players Shooting An Arrow WHILE SNEAKING Anymore Sensor can no longer detect the player shooting when sneaking.Sculk Sensors can now detect players falling in lava hidden sensation is reflected in the detection of players falling into the magma.Sculk Sensors can Now DETECT PLAYERS SNEAKING in Water (MCPE-117244) Sensing sensing is reflected in the detection of players in the water (MCPE-117244).Sculk Sensors can Now Detect Landing Projectiles Hidden sensation is reflected in the detection of the projection landing.Sculk Sensors can now detect Containers Being Opened or Closed (MCPE-135140) Sensing sensing is reflected in the detection of container opening/off (MCPE-135140).Sculk Sensors can now detect Candles Being Placed, Lit, or UNLIT (MCPE-141453) Hidden sensation is reflected in the candle can be detected or ignited or extinguished (MCPE-141453).Sculk Sensors can Now Detect Players Eating Food or Drinking PotionSculk Sensors can Now Detect Goat Horns Being Played Sensing Sensing Sensors can be detected that the goat horn is blown.Sculk Sensors can now detect Big DripLeaves Changing Their State (MCPE-153115) The sense of hidden sensation is reflected in the state of large vertical leaves (MCPE-153115).Accessibility Features auxiliary function
There is now a darkness effect stringth slider in settings that adjusts how dark the screen can get during the effect.
Graphical image
FIXED A Texture Bug in the Warden ’s Bioluminescent Texture where the right Arm’ s Bottom Face Didn n’t. The texture of the luminous texture (MCPE-153664).Updated Fog JSON SCHEMA to Allow Distance Fog Settings to USE Negative Value as 'Fog_start'. Allow NEARBY BLOCKS TO TINTED With Fog JS ON format, allows fog influence range value 'fog_start' to use negative values, so thatNearby blocks are also affected by fog.Added Adjustable Fog Effect that can expand or shrink over time. Users will get the sense of eyesThe effect when entering the underwater is closer to the eye.Mobile Touch Controls mobile terminal touch
Block Highlights Will No Longer Stay If Players Lift Their Block Breaking Finger Office When chinTrols uses a new control method, if the finger for destroying the block leaves the screen and movesThe fingers are still controlled, and the square will not be high.FIXED ISSUE WHERE BOATS WERE NOT ControlLABLE WITH New Touch Controls (MCPE-152984) fixed the problem that the new control method could not control the ship (MCPE-152984).FIXED ISSUE WHERE PLAYERS Were Not ABLE to Desheng While On Top of Scaffolding (MCPE-152989) Fixed the problem that the player could not move downward when the scaffold was moved down (MCPE-152989).Removed INVERSIINT of Movement When in Front Facing Third-Person Camera (MCPE-153168) The perspective is that when the third person is positive, the control is no longer reversed (MCPE-153168).
General
FIXED A BUG CAUSING The PARROT ’s Head to Always Face The Player While Riding The Player Fixed the problem that the parrot rides on the shoulder of the player is always towards the player.FIXED BUG CAUSING PLAYER to take Fall Damage after Getting Into A Bed While Falling (MCPE-153122) Fixed the problem of playing with a drop of damage when he landed at the fall.FIXED BUG CAUSING BABY LLAMAS to Fire Llama Spit from Above their Head (MCPE-144948) repair the problem of spitting from the top of the young camel (MCPE-144948).FIXED A CRASH When Loading A Behavior Pack with Non-Json Object in Entity Components, Component_groups, and "Add"/"" events (MCPE-151377) (MCPE-151380) Repair the non -JSON element loaded in the physical component,Component_groups, the behavior package of the "Add"/"Remove" event will cause the crash (MCPE-151377) (MCPE-151380).Fences and Walls No Longer Connect to Bells (MCPE-152757) fence and walls can no longer be connected to the bell (MCPE-152757).Graphical image
FIXED A BUG WHERE The TRIDENT, BOW, Spyglass, Crossbow, and Shield Would Not Be Visible WHEN HELD BY An ALLAY (MCPE-152965) repair trigait Unexible when holdingQuestion (MCPE-152965).FIXED A BUG WHERE The TRIDENT, BOW, Spyglass and Crossbow Woul Render When Picked Up by A FOX The problem (MCPE-135346).Mirrored the Spider ’s Left Legs (MCPE-152927) mirror picked the spider's left leg (MCPE-152927).Mirrored the Wolf ’s Left Ear and LEFT Legs (MCPE-152931) mirror the mirror of the wolf's left ear and left leg (MCPE-152931).FIXED A BUG WHERE The Brewing Stand ’s ARMS TEXTURES DID Not Touch the Base (MCPE-152932) repair the problem of non-contact with the brewing tablet texture (MCPE-152932).Moved the Brewing Stand ’s Base Uvs and Updated the Base Texture changed the UV of the brewing table and updated the texture.FIXED The Brewing Stand ’s Arms Rotation fixes the rotation of the brewing stand bracket.
Updated Block Textures Block texture update
Created A Better Transition BetWeen The End Portal Frame Side Texture and the End Stone (MCPE-152930) The portal of the portal frame and the endstone part of the end of the ground (MCPE-152930).Removed Unusd Pixels in the End Rod Texture (MCPE-152929) removed the unused pixels (MCPE-152929) in the last candle texture.Updated the Mycelium ’s Side Texture to Match Other Dirt-Based Textures (MCPE-152928) updated the side texture of the mycelium to better fuse with other soil blocks (MCPE-152928).Graphics image
FIXED A BUG WHERE END CRYSTAL BeAMS WOULD POINT FAR ABOVE TheIR TARGET BLOCKS fixes the problem that the ground floor crystal pillars will point to the target block.FIXED A BUG CAUSING Z-FIGHTING to Occur on Bottom of Player's Head While Wearing A Skull (MCPE-149125) Fixed the problem of deep conflict (MCPE-1) when wearing a skull of the player. 49125)Essence
Mobile Controls Mobile
FIXED ISSUE WHERE The Invert Y Axis Setting Was Not Working Correctly with Touch Controls Fix the problem that the reversal Y -axis option cannot work properly on the mobile terminal.
Wandering Trader stray businessman
The Wandering Trader No Longer Opens or Closes Doors (MCPE-113452) Wandering merchants can no longer open the door (MCPE-113452).The Wandering Trader Now Randomly Moves Around (MCPE-45756) stray merchants now move around (MCPE-45756).The Wandering Trader Now Matches Java Edition ’s Drinking Sounds (MCPE-47057) Wanderer now uses the Java version of the drinking sound effect (MCPE-47057).The Wandering Trader Now has disappear/Reappear Sound Effects When Gaining/Losing Invisibility Merchants disappear/sound effects when entering/exiting the stealth state.The Wandering Trader Can Now Be named with a name tag (this will not present it from designing) stray merchants can now be named (cannot prevent it from disappearing).
Stability and Performance stability and performance
Cleaned Up Leftover Biome/Block/Light Memory When Leaving A World Clean up the remaining memory of biological groups/square/light when leaving the world. In Certain SCENARIOS revised in some scenariosThe collapse of the lightning strike when the lightning hit the lightning needle
User interface user interface
Added Appropriatay MesSaging When there is no internet connection on Xbox Devices without Internet connection on the Xbox device, appropriate information prompts were added.
Vanilla Parity to synchronize characteristics
Villagers villagers
Villagers Will No Longer Begin Sleeping WHILE RIDING SOMETHING NEAR A BED villagers will not enter the sleep state technical update when riding a bed near the bed.
General
Volume Instances are now only in the world, persisting between play sessions volume instance is now stored in the world. In different game conversations, it will remain unchanged. s to 256 Character to drive the data drive blockThe length of the PATH string and the LOC ID string is limited to 256 characters Limit the Length of Crafting tag Strings in CraftingtableComponent to 64 CraftingtingtableComponent tags The length of the string is limited to 64 characters Limit the Number of Elements inThe Material_instancesField of the BlockmaterILIALIALIALIACOMPOMPONENT to 64 restricted the number of elements in the BlockMaterialInstanceScomponent element in the number of elements at 64.Limit the number of elements in the conditionsand block_filter Fields of the BlockplacementFieldComponent to 64 will in the blockplacementFieldComponent. The number of elements of _Filter field is limited to 64.Updated Documentation for Originand Size Fields of the Minecraft: BLOCK_COLLISION and MINECRAFT: AIM_COLLISION Components Update Minecraft: Block_Collision and MINE Cract: AIM_CollISION component's Origin and SIZE field documents.
Item componentsItem component
Added New Data-Driven item component minecraft: Chargeable-Alows the Item to be charged (Like Apples or BOWS) when the user action is held on_complete- Tri Tri Gger Executed When the Items Use Duration Has Been Completed adds a new data drive item componentMinecraft: Chargeable -When the use of the action button is held, the items are allowed to be charged (such as an apple or bow) -son when the item is used, the trigger is executed.
Commands command
RELOAD Command Will Now Discover New Function and Script FilesReload Command now finds new functions and script files.
Dedicated Server server software
Enable Windows Dedicated Server Console to Read UTF -6 Encoded Unicode Input (BDS-3791) Enables Windows special server console to read UNICODE inputs encoded by UTF-16 (BDS-3791).
Actors activity object
Added in Check to Prevent An ACTOR that is a Passenger from Being Ridden by the Vehicle It is on Preventing An Infinite LOOOP LOOOKING (MCPE-133774) Check the function to prevent the active of as a passenger.The carrier tool rides, and the dead cycle of finding the root vehicle appears.(MCPE-133774) AI GOALSAI target
Exposed New Data "can_sleep_while_riding" for "Minecraft.behavior.sleep". If set to false, the Goal Will Not Start if the mob is The new data parameter "can_sleep_while_riding" in .behavior.sleep.If it is set to false, the creatures will not sleep when they are riding
Commands command
The '/SpreadPlayers' Command Will Now Avoid More Hazardous Locations "/SpreadPlayers" will now avoid more dangerous places
Gameplay gameplay
FIXED CRASHING ISSUE on Some Marketplace Worlds fixes some of the collapse of the world template in the Marketplace
General
Actor Properties can now be applied to player entities. Updated Network Protocol Version to Support this (MCPE-129628) activity attributes can now be applied to player entities.Upgrade the network protocol version to support this (MCPE-129628)
MOBS creature
Entities that use KnockBackRoargoal Can once Again Properly Use Entity Filters to Determine Damage can use the physical classifier to determine the damage to the damage.
Molangmolang
FIXED A CRASH in Query.variant Related to Thrown PotionS and Involution Potion ID
Experimental Features experimental characteristics
GameTest Frameworkgametest framework
Fixed date.now () to no longer truncate to a 32-bit integer to date.ming () to make it no longer cut into a 32-bit integer again
mojang-gmetest module: testmojang-gametest module: test
AdDed Function Rotatevector-Rotates A Vector Relacted to the GameTest Structure Rotation adds a function Rotatevector-a vector rotating from the GameTest structure.
Mojang-Minecraft Modulemojang-Minecraft module
New Property on Player: ONSCREENDISPLAY: ScreenDisplay - Exposes A New Interface to Trigger on Screen Contentplayer: ONSCREENDISPLAY: Addisplay — Added A new interface to trigger the content on the screen.Screenisplay TypeScRendisplay Type SettiTitle (Title: String, Options?: TitledisplayOptions) -Cauer to show on the player's hud, optionally iFying The Subtitle and Fade in, STAY and FADE OUT TIMESSETTITILE (Title: String, Options?: TitledisplayOptions) -- Make a title display on the player's HUD, you can choose to specify the subtitles and the time of fading, staying and out.Cleartital () - Clear Title and SubtitleCleartital () -Carn the title and subtitle of the title and subtitle. Title: String -update the subtitle (rather than the title) SetActionBar (textbar (text: String) - Set the action bar textSetActionBar (text: string) -et the use button text TitledisplayOptions object itputisplayOptions object Subtitle?: String - TitleSubtitle?: String -optional subtitle FadeinSeconds: Int - Number of Seconds to Fade in NewTitle and subtitleFadeinSeconds: INT ——Tay -Number of Seconds to have the title staysConds: int The titles and subtitles continue FADEOUTSECONDS: Int - Numberof Seconds to Fade Out Title and SubtitleFadeoutSeconds: INT —— The second number of seconds and subtitles Support of Dynamic Properties that script can use data per-write or p ER-Entity.Note That Properties Must Be Registered USING the PropertyRegistry inThe New WorldInitialize Event supports dynamic attributes. The scripts can use them to maintain the data of each world or every entity
DynamicPropertiesDefinition dynamic attribute definition of AdDed Function Definenumber (Identifier: String): void-defines a dynamic number (Identifier: Identifier: String): Void — Define a dynamic digital attribute AdDed Function DefineString (Identifier: String, MaxLength: Number):void-defines a dynamic string propy adding a function DefineString (IDENTIFIER: String, MaxLength: Number): Void — Define a dynamic string attribute AdDed Function Fier: String): Void-DEFINES A Dynamic Boolean Property adds a function DefineBoolean (Identifier: String): Void — Define a dynamic Boolean attribute Added Event WorldInitialize (WorldInitializeEvent: WorldInitializeEvent) IStry Userd For Declaring Dynamic Properties adding event WorldInitialize (WorldInitializeEvent: WorldInitializeEvent)Triggering, containing the attribute registry of the attributes used to declare the dynamic attribute, the attribute registry, the ADDED FUNCTION RegisterentityTynamicProperties (PropertyDefinition: DynamicPropertiesDeFINITION, EntityType: EntityType)-Registers Dynamic Property Definitions for the Given EntityType adds a function registerentityTynamicproperties ( TION: DynamicPropertiesDefinition, EntityType: EntityType) -- For the given EntityType registered dynamic attribute definition, the AdDed Function RegisterWorldDynamicProperties (PropertiesDefinition: DynamicPropertiesDefinition) iTions for the World adds a function registerDynamicProperties (PropertiesDefinition: DynamicPropertiesDefinition) -The World Object/Entity Object AD Ditions: World Object/Entity object supplementary content: Added Function Setdynamicproperty (Identifier: String, Value: Boolean | String | Number) -DDS A Dynamic Property to the World/Entity namicproperty (IDentifier: String, Value: Boolean | String | Number) -For theWorld/entity adds a dynamic attribute AdDed Function GetDynamicProperty (Identifier: String):
Boolean | String | Number-Gets A Dynamic Property from the World/Entity if it exists, Otherwise Returns Undefined adds a function getDynamicProperty (IDentifier: Str: ING): Boolean | String | Number -if it exists, get a dynamic from the world/entityAttributes, otherwise return to UndefinEdadded Function RemoveDynamicProperty (Identifier: String): Boolean-Removes A Dynamic Property Value From The World/Entity Add Function RemoveDynamicProperty (Identifier: String): Boolean -Delete a dynamic attribute value New Events:New events: Added EventS.projectileHit-Fires WHEN A Projectile Hits A Block or Entity Add event events.projectilehit-when a throwing block or entity triggers Added events. itemstartuseon-sent when the player first Internets with aBlock add event events.Itemstartuseon-When the player interacts with a block for the first time, send added event events.itemstopuseon-sent when the block is successFully Interact with the b Lock Has Changed -
Such as when grass is turned to a path with a shovel add event events.Itemstopuseon -Send it when triggering, if (player) successfully interacts with the square, and the square changes — for exampleADDED EVENT EVENTS.ITEMSTARTCHARGE -SENT When The Player FIRSTS USING A Charging/Animated item add event events.ItemstartCharge - ED EVENT EVENTS.ITEMCOMPLETECHARGE-SENT WHENThe item has such as the event of the event. using the item and release the building action add event events.itemreleasechaarge ——When the user uses the item and sends the construction action, send the AdDed Event Events.ItemstopCharge-SENT EINT EIER WHEN THE PLAYER HAS Finished An Items Use Cycle or WHAN The Player Has Release Act. Ion with the item add event events.ItemstopCharic-SENT EITHER WHENThe Player Has Finished An Items Use Cycle or WHEN The Player Has Released the action with the ItemstartuseonEvent adDEDNEDNEDNEERTERTE Location-The Result Build Block Position. Useful for determing where a block was placed added to ItemstartUseNevent.Place the position of the square.It is very useful for the placement position of a block, which is very useful for the placement position of a block ?: playrto the leveling event -the player that activity the level adds the member Player ?: Playerto the levelability ——— Players who activate the tie rod: Armorrush
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