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Minecraftjava version 22W06A released a new anti -anti -addiction system for Korean players

2024-12-18 03:48:35|Myriagame |source:minecraft skins

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TODAY We’e ’Rely to Share Snapshot 22W06a With You. It Contains Compliance Updates for South Korean Players and Is Totally Technical Tagns. s. Today we are glad to share the snapshot 22W06A with you.It contains compliance updates for Korean players and is full of the sweetness of technical labels.

Happy Mining

Changes in 22W06A22W06A changes

If you're playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to support lay. For more information, please see the faq. If you play in Korea, we add itThe anti -addiction system of the regulations helps to remind players to rest occasionally in the game.To learn more, see the FAQ.

Technical Changes in 22W06A22W06A technical update

Any Type Present in Registrys (Blocks, Items, Biomes, ETC.) Can Now Have Tags any registered type (block, items, biological groups, etc.) can now have labels.

Universal Tags General Tag

TAGS Can Now Be DEFINED for Any Registry (Blocks, Items, Biomes, ETC.- See Registrys.json In Report) can now be registered (blocks, items, biological groups, etc.Registries.json) Add label.New Tags Are Stored in DataPacks Under Tags Directory (Same as Old Ones) will be stored in the tags directory of the packet.(Like the old ones) Names of New Tag Directories Are the Same As Registry names (so/data/[namespace]/tags/poTa/data/[namespace]/TAGS/Worldgen/Biome) The storage directory name andTheir registration name is the same.(Like/data/[namespace]/tags/poTa/data/[namespace]/tags/worldgen/biome) Existing tags (blocks, ites, fluids, Entity_Types, Game_events And functions) Keep their name (for now)The existence labels (BLOCKS, IEMS, FLUIDS, Entity_types, Game_events, and Functions) will keep their names.(At least now) SOME FIELDS in WorldGen Structures that Previously only lists of element IDS Now Accept Tagsworldgen can only be labeled.Those Entries Now Accept [ID, ...], ID (SHORTCUT for [ID]) and #tag, these are now accepting [ID, ...], ID ([ID] shortcuts), and #TAG's modified fields include: featureConfiguration of .glow_lichen: CAN_BE_PLACED_ONFEATURE.SPRING_FEATUTUR Configuration: Valid_blocksf Eature.simple_random_selector Configuration: FeaturesBlock_Predicate_Type.matching_blo CKS: BlocksBlock_Predicate_Type.Matching_FLUIDS: Fluidsbiome: Features internal list, Carvers's mapping value biome_source.checkerboard: Biomes some labeling fields are now required to be added before ID.#(But they do not accept the element list) Dimension_Type: InfinibuRNFEATURE.Geode Configuration: Blocks.cannot GED_VEGETATION_PATCH Configuration: ReplaceableFeature.Root_System Configuration: Root_replaceableStruction_Processor.Protected_blocks: ValueFi Xed Bugs in 22W06A22W06A repair loopholes

MC-105317-Structure Blocks Do Not Rotate Entities Correctly When Loadingmc-105317-The structural block cannot rotate the actor MC-239708-Superflat World "PRESET SET tings are obsolete for the 1.18 UpdateMC-239708-Super flat world "The preset of the water world is out of date after version 1.18 is OK. T dying While USING RIPTIDE Enchantmentmc-248106 -Parrot Players die when the player uses a tick trigae sliding: Cutemiku