2024-12-18 03:48:36|Myriagame |source:minecraft skins
It's time for a New Minecraft Game Update! This time art, we're bringing a boat load of fixes and quality of lifeS. With well over 100 fixes, there a l OT to COVER. Let's Dive Into the highlights! It's time to update usThe world is!This time, we brought a lot of repairs and changes in the game experience.There will be more than 100 restorations, and many content will be covered.Let's take a look at the point!
Added Globe Banner Pattern adds a "Earth" flag pattern.Iron Golems Now Show Different Degrees of Cracking Depending on their Health Iron Puppet now shows cracks based on their own life.Updated Several More Textures to Match Java Edition has updated some characteristics of the Java version.New Experimental Features with Frogs and Tadpoles's new frog and tadpole experimental characteristics.A Huge Amount of Bug Fixes and Parity Changes a lot of error repair and compatibility modification.
Please Continue to Upvote and Report Any New Bugs at Bugs.mojang.com and Leave us your feedback at Feedback.minecraft.net. HAPPY CRAFTING! gs.mojang.com feedback the bug you met and in Feedback.Minecraft.net leaves your feedback.I wish you all the happiness!
Changes: Modification:
World Settings can now be changed directly on realms, just like local world's world attributes in Realm can be modified like the local world.If you're playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help reminders to take obaks from Lay If you play in South Korea, we have added a anti -addiction system that meets the regulations to help remind playersOccasionally rest in the game.
Vanilla Parity: To synchronize features:
Added the Globe Banner Pattern On Bedrolk adds a "Earth" flag pattern to the base rock version.RAID BOSS BAR SAYS Now Displays "Raid-Victory" and Fireworks Are Launched from the Group A RAID is Defeated "Victory", and on the groundIt will generate fireworks (MCPE-51267).Villagers Now Make a "No" sound when attempting to make a trade that they are out of stock villagers will now make a rejection sound when the players try to buy the selling items.Players No Longer Gain A PARTICLE EFFECT WHEN OBTAING BAD Omen From Pillager Captains Players will no longer produce particle effects when they get ominous omen from the Captain Captain.Iron Golems Now Show Different Degrees of Cracking Depending on their Health. Iron Ingots Can be used on damaged Iron Golems to Repair THEM The value shows different cracks, and you can use iron ingots to repairthey.(MCPE-74081) Removed the Emerald Icon Above A Villager ’s Head When Trading removed the emerald icon appearing at the top of the villagers when trading with the villagers.Iron Golems Now Only Attack Players That Have Very Bad Standing in A Village After Attacking A Villager Iron Pupae will now decide whether to attack the player based on the player's reputation, instead of always hostile to players after the player attacks the villagers.Glow Lichen Now has Similar Brightness As Java Edition has a light -dressed light with the Java version.Foxes Now Aim Downloads WHEN THEY POUNCE (MCPE-143664) Fox will now aim down when fluttering.(MCPE-143664) Updated Trade Tables for Butches, Cartography, Librarians, and Wandering Traders updated the trading options of butchers, drawers, libraries, and stray merchants.Biome Decoration Features in Cave Biomes Now Have Similar Frequency as Java Edition The biological community decorative structure in the biological community of caves is now similar to the frequency in Java Edition.Adjusted The "Otherside" Music Disc to Give Off A Redstone Signal of 14 To Match Java Edition (MCPE-145751) adjusts the erythema signal generated by the "OtherSide" record to meet the relevant characteristics of the Java version.(MCPE-145751) Adjusted The "Pigstep" Music Disc to Give Off A Redstone Signal of 13 To Match Java Edition (MCPE-74030) The redstone signal generated by the "Pigstep" record is 13 to meet Java. Edition related characteristics.(MCPE-74030)
The texture of a variety of squares and items has been updated to remove the bug and synchronize with the Java version.(MCPE-127539) Lodestone Compass magnet pointer.Oak Door, Dark Oak Door, Birch Door, SPRUCE Door, Acacia Door, And Jungle Door Oak Door, Dark Oak Door, White Birch Wood Door, Jinhe Huanwu Door, and Jungle Wood Door.OAK SIGN, Dark Oak Sign, Birch Sign, SPRUCE SIGN, Acacia Sign, Jungle Sign, Warped Sign, And Crimson Sign Oak Signs, Dark Oak Signs, White Birch Make Signing Signs, Golden Huan Huanmu noticeSign, jungle wood notice, strange wooden announcement cards, and crimson mandarin sign.Campfire and Soul Campfire Camp Fire and Soul Camp Fire.Item Frame and Glow Item Frame items display box and fluorescent items display box.Glow Berry Vines Glowing berry vine.Comparator (on) activated redstone comparator.Wither withering.
Add texture update Updated Glass Pane Top to Match the New Texture on Java Edition (MCPE-148572) updated the upper texture of the glass plate to match the new texture of the Java version.(MCPE-148572) FIXED the top texture of dark oak logs (MCPE-148577) fixed the texture above the dark oak log.(MCPE-148577) Updated Stripped Dark Oak Side Texture to Match the New Texture on Java Edition (MCPE-148576) updated the texture of peeled dark oak logs to match the new texture in the Java version.(MCPE-148576) Updated DIRT PATH SIDE Texture (MCPE-148568) updated the side texture of the soil diameter (MCPE-148568) Changed 'DOOR_OAK' Texture Filename Back to 'DOOR_WOOD' (MCPE -148502) The texture name of 'door_oak'Change the 'door_wood'.(MCPE-148502) Reversed Parrot Head and Wing Bottom Textures (MCPE-148573) reversed the texture of the parrot head and the bottom of the wings.(MCPE-148573) Moved Beetroot And Melon Seed Textures 1 Pixel Row Down to Match Java Edition (MCPE-148561) Move the beet root and melon seed texture to match the Java version of the texture.(MCPE-148561) Removed Unused Pixels in Cocoa Beans Stage 0 and Stage 1 Textures to Match Java Edition Delete the Java version unused in the cocoa growth stage 0 and stage 1 texture.Updated Smooth Stone Texture in Armor Stand Base (MCPE-148565) updated the smooth stone texture of the armor-frame base.(MCPE-148565) Removed Horizontal Lines in Oak and Iron Upper DOOR Textures (MCPE-148566) removing the horizontal line in the upper half-door texture of oak and iron.(MCPE-148566) Removed Hood in Witch, EVOKER, and Vindicator Textures to Match Java Edition removal the hat in the Java version of the Witch, the Call of the Devil and the Devil.Changed Alpha Values of Red and Blue Staind Glass Textures to Match Java Edition (to the synchronization features) changed red and blue color glass texture Alpha values to match the Java version.(Synchronous features) Fixed the Hammer iCon ’s Color Palette on the Anvil Screen (MCPE-148575) fixed the color palette of the hammer icon on the anvil interface.(MCPE-148575) Updated Dark Oak Planks on the Cartography Table Textures (MCPE-148562) updated the texture of the dark oak board on the drawing table.(MCPE-148562) Updated Sprure Planks On the Barrel Bottom Texture updated the texture of the bottom of the wooden fir wooden board.Updated Planks on the Lectern Base Texture (MCPE-148567) updated the wooden texture on the podium base.
(MCPE-148567) FIXED Highlight Inconsisteencies in Gold and Diamond Armor Textures (MCPE-148591) fixes the problem of highlighting the highlights of gold and diamond armor.(MCPE-148591) Removed Wandering Pixel in the Carrot Stage 3 Texture (MCPE-148563) Remove the pixels of carrots in the texture of the third growth stage.(MCPE-148563) E. Back Texture of Axolotls (MCPE-148571) set the back texture of Misaki.(MCPE-148571) Boat Oars Now Have The Same Color as the Boat (MCPE-150492) Paddy is now the same as the color of the boat.(MCPE-150492) Experimental Features: Experimental features:
Remice: Remember to make regular backup Copies of your favility Worlds Before Enabling Experimental Features! Reminder: Before enabling the experimental characteristics, please remember to give your favorite world for a good time!
Please Keep in MIND that the features are working in progress, Still Under in Development, and Subject to Change. If you activate them, your world might crash, bre ak, or not work with future updates. Experimental Features Cannit Be Turned Off after CreationRemember, these functions may be under development and are still under development, and changes may occur.If you activate them, your world may collapse, interrupted, or cannot use future updates.The experimental characteristics will not be closed after the creation of the world.
For more information, please see the article about enabling Experimental Features at aka.MS/mcexperInTalfeatures. You need to learn more, please read the experimental articles here: Aka.MS/mCexperim ENTALFEATURS.
More Experimental Features Will Become Available in Future Releases. This is only the beginning of new content for the Wild Update! In the future version, there will be more experimental characteristics.This is just the beginning of the wilder update!
Frogs and Tadpoles frog and tadpole
Frogs Will Spawn in Swamp Biomes Frog will be generated in the swamp biological group.Frogs Can Croak, Jump, SWIM, and Walk on Land Frog will scream, jump, swim and walk on land.Frogs Eat Small Slimes, Causing A Slime Ball to Drop frog can eat small slims and drop mucus balls.Frogs can be tempted and bred using seagrass, but this is just a placeholder Food for now frog frog to seduce and reproduce with seaweed, but this is just a temporary solution.Frogs Lay Eggs After Mating frog Over -mating.Frog Eggs that Hatch spawn tadpoles hatched frog eggs to produce tadpoles.TADPOLES that grew up will turn into afrog 蝌 will become frogs when they grow up.Tadpoles can swim in waterTADPOLES "JUMP Around" Like Fishes When on Land, and eventually Die 蝌 will fluttering around the land like fish. In the end Ey Are Born in biological group according to the place where the tadpole was bornDepartment, they will grow into different types of frogs.TADPOLES can be caught in a bucket 蝌 can be captured with a barrel.Froglight frog light lamp
Three New Froglight Blocks Have Been Added (Pearlescent, Verdant, and Ochre) adds three new frog light clocks (pearls, green and vermiculite).The Froglight Blocks Emit Light Light Lantern will glow.The blocks are Obling by Luring a Frog Close to a Small Magma Cube. The from Will Eat the Magma Cube and A Froglight Will Drop. Use a Different Froglight Block to Drop can be obtained by seduce a frog to a small magma monster nearbyEssenceThe frog dropped the frog lamp after predating small magma.Different variants of frogs will drop different types of frog lights.
Sculksculk
Sculk Block Features Are Now Accessible By Enability This Toggle can now experience the SCULK block function by enabling this switch
Fixes: Fix:
Performance / Stability performance / stability
FIXED An Issue That CAULD CAUSE ENTIES IN A Chunk to Not Save When Exning A World (MCPE-144208) fixes the vulnerabilities that may cause the entity in the block.(MCPE-144208) The game now loads certain seeds and words arta biomes with Crashing (MCPE-149659) The game no longer collapsed when a specific seed world generated by the birth point.(MCPE-149659) FIXED A CRASH that Could Occur When Trading Maps with Cartograph Villagers (MCPE-142388) fixed a bug that occasionally collapsed when traded with the charter.(MCPE-142388) FIXED A CRASH THAT COULD OCCUR WHEN Shift-CLICKING Armor in the Crafting Table WHILE UING POCKET UI (MCPE-144863) After repaying Pocket, hold Shift When the armor of the key strikes may happen, it may happenThe problem of collapse.(MCPE-144863) FINED ISSUE Where Breaking Blocks, Opening Chests, and Entering Portals Would Be Delayed/not work when there are lots of mobs nearby (MCPE-149214) Destroy the square in the case of a large number of creatures nearby, open the box andThere will be a delay when entering the portal.(MCPE-149214) Optimized the Placement of Geode Features in the World optimized the generation of the amethyst hole structure in the world.Reduced the Amount of Network Packets SENT With the Subchunk Request System and Packet Optimizations reduced the number of network data packets sent through the Subchunk request system and optimized the data packet.Gameplay gameplay
Boats No Longer Disappear When Getting Out of Them After A Long Ride (MCPE-108568) The ship will no longer disappear when they get off the boat after long journey.(MCPE-108568) Players can now use use emotes who state standing on scaffolding (MCPE-147624) Players can now stand on the scaffolding expression.(MCPE-147624) Capped the Freezing Range of the Frost Walker Enchantment to 8 Blocks to Avoid Server Unresiveness limits the scope of the frosty walker to 8 grids to prevent the server from problems.The ‘Iron Belly’ Achievement Can once Again Be UNLOCKED (MCPE-146036) ‘Iron Belly’ achieves can be unlocked again.(MCPE-146036) Players can no longer be haurt by their own Armor Enchantments such as thorns.(Thorns and the like) FIXED A Camera Issue When Entering A Bed While Still in Glide Mode (MCPE-117339) repaired a bug that can skate while sliding.(MCPE-117339) Pillager Outposts Now Spawn The Correct Number of Pillagers and Iron Golems (MCPE-141499) Plord vessels now generate the correct number of predators and iron puppets.(MCPE-141499) World Generation World Generation
Large DripStone Feature Does Not Generate Floating On Top of Lava Anymore (MCPE-141131) Large-scale dripsticks are no longer suspended on lava.(MCPE-141131) Pointd DripStone Clusters No Longer Have A CHANCE of Spawning only Stalagmites of Height One (MCPE-148588) dripstone cone no longer generates a high stalagmmer.(MCPE-148588) Pointd Dripstone Now Sometimes Generate on Large Stalactites and Stalagmites (MCPE-128128) Dripstone cone now has a chance to generate a large stalactite and stalagmites.(MCPE-128128) Lava Pools Now Only Generate in Positive Y Coordinates (MCPE-146459) Lava ponds are now only produced where Y is greater than 0.(MCPE-146459) Lava Pools that Generate Close to Y = 0 Will Have Deepslate and Stone CASING Lava Pond will produce vested stones and deep slate.CORAL NOW Generates in the Deeper depths of Warm Oceans (MCPE-147399) Corals are now deeper into the ocean of warm water.(MCPE-147399) The Grove Biome now has more variety of spruce time (MCPE-148361) Snowfill biological groups now have more types of trees.(MCPE-148361) FIXED MESA and Frozen Ocean Biomes Haveing Inconsisisisisisisisistent On Realms Fixed the problem of inconsistent with the formation of the dislikes and the frozen ocean biological group.The Bedrolk Layer in Old World Chunks is Now Replaced with Deepslate Between Y = 0 and Y = 8 (MCPE-147373) The base rock of the old world block will be replaced by y = 0 to y = 8.(MCPE-147373) Copper Ore Can Now Generate in Deepslate Variant in DripStone Caves (MCPE-144800) Copper ore is now generated in dripping caves of deep slate variants.(MCPE-144800) Ruined Portals Under Ocean and SwamP Biomes are one loveerlogged and Will Spawn Dry's abandoned portal of marine and swamps will no longer be filled with water.Chests and Monster Spawners Once Again Generate Correctly in Structures (MCPE-23416, MCPE-48622, MCPE-97295) Box and brush cage will be generated correctly in the structure.(MCPE-23416, MCPE-48622, MCPE-97295) The Bottoms of Hoodoos in ERODED BADLAMES NO Longer Make Flat Ceilings In CAVERNEATH (MCPE-146984) was eroded. In the evil ground community, the bottom of Hoodoos is no longer belowThe flat ceiling (MCPE-146984) Lily Pads No Longer Generate in Aquifers Under Swamp Biomes (MCPE-125913) Water lily is no longer generated in the water content layer of the swamp biological group.
(MCPE-125913) Fossils can now be generated below y = 0, with deepslate diamond ore blocks instead of Coal Ore Blocks (MCPE-144065) Fossils can now be generated below Y = 0 to generate deep diamond mineral prescriptions below 0 0. Block instead of coal mines.(MCPE-144065) FOSSILS Will No Longer Generate Floating in Caves or Water fossils will no longer float in caves or water.MineShafts Now Always Generate Above the Bedrolk Layer (MCPE-147575) abandoned mineral channels are now only generated above the base rock layer.(MCPE-147575) Iceberg Features No Longer Replace Snow Blocks of IgLoo Structures (MCPE-147690) The iceberg is no longer generated by the snow block formed by the snow house.(MCPE-147690) Water in Open Air Mountain CAVES No Longer Generates UNEvenly (MCPE-149417) The water in the open-air cave will no longer be generated unevenly.(MCPE-149417) Aquifers No Longer Generate with Missing Water Blocks (MCPE-146452) The water blocks that no missing water appears when the water-containing layer is generated.(MCPE-146452) Mobs creature
Villagers, Rabbits, and Foxes Spawned in the Frozen and Jagged Peaks Biomes Now Spawn as their Respects (MCPE-119561) at frozen/sharp mountain peak biological community Villagers, rabbits and fox generated in the middle are now born as their own snowvariant.(MCPE-119561) Goats Now Spawn in the Jagged Peaks and Frozen Peaks Biomes (MCPE-146886) goats will now be generated at the peaks and ice peaks.(MCPE-146886) AXOLOTL Walk Animations Are Now Affecated by Speed (MCPE-131322) The Walking Animation of Misaki is now related to speed.(MCPE-131322) Slimes are once aggressive Towards Snow Golems (MCPE-146651) Slime is now hostile to Xuepu again.(MCPE-146651) FIXED A BUG WHERE The ENDER DRAGON WOULD BeECOME Invisible When Flying Towards The Portal Foundain After Dying (MCPE-149119) Essence(MCPE-149119) When using the education edition toggle, AXOLOTLS, Bees, CATS, Dolphins, Glow Squids, Hoglins, Iron Golems, PANDAS, PARROTS, PARROTS , Pigs, Polar Bears, Squids, Striders, Wolves, ANZoglins can now have Balloons attached to them. Wow, that's a lot of mobs! When using the educational version switch, Mesi, bees, boats, cats, dolphins, glowing squids, goats, iron pupa, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, panda, and panda,Parrots, pigs, polar bears, squids, fed beasts, wolfs and zombie warts pork beasts now have balloons on their bodies.Wow, many creatures!Skeleton Horsemen Now Pathfind Correctly (MCPE-147521) Skeleton Cavaliers can now find ways correctly.(MCPE-147521) Farmer Villagers No Longer Pick up More than 8 Stacks of items (MCPE-123412) farmer villagers no longer pick up more than 8 groups of items.(MCPE-123412) UNTAMED CATS Can Now Be Leashed wild cats can now be borne.Guardians and Elder Guardians No Longwer Targeting An Enemy or The Player When aiming at the enemy or players, the guards and the Guardian no longer sink.Blocks block
Fire Can No Longer Be Placed on Top of Lightning Rods Lightning Shocks will no longer ignite it.The Width of Walls Connecting to Candles is Now Correct (MCPE-141156) connected to the candle wall now has the correct width.(MCPE-141156) IMPROVD the Animation of Falling Block Entities (E.G. Sand and Gravel) (MCPE-142010) optimized the physical animation of the drop of the fall.(Such as sand and gravel.) (MCPE-142010) AMETHYST Clusters Are Now Properly Destroyed WHEN The Supporting Block is Destroyed (MCPE-126076) The amethyst cluster is now correctly destroyed when the support block is destroyed.(MCPE-126076) Copper Blocks and Variants Now Oxidize in the Nether (MCPE-134954) Copper and its variants are now oxidized in the lower bounds.(MCPE-134954) Big DripLaf Placement Has Been Restricted to Clay, Grass, DIRT, Farmland, MOSS, ROOTED DIRT, Podzol, and Mycelium (MCPE-123392) Can be placed on clay, grass squares, soil,Cultivated land, moss, entangled soil
, Gray -gray soil and above the mycelium.(MCPE-123392) Water Blocks Near Edges Should Now Flow Properly's water on the corner of the corner of the block will now flow correctly.FIXED MONSTERSPAWNERS THAT SOMETIMES Stopped Spawning Mobs WHUNKS They We Place Placement In We Reloaded (MCPE-142285) fired the problem of sometimes when the block was reloaded.(MCPE-142285) Fixed End Crystal Beams Not Rendering When An End Crystal Was Out of the Players Sight (MCPE-149159) Fixed the problem that the light beam of the last shadow crystal is not rendered when the player does not see the crystal.(MCPE-149159) Fixed Structure Blocks Infinitely Spawning The Same Entities When Loading A Structure (MCPE-137617) Fixed the unlimited BUG of the structure block when loading the structure.(MCPE-137617) Structure Block Structures Now Correctly Transform (Rotate and/OR Mirror) Multif Glow Lichen Cabers now can correctly transform (rotation or mirror). Blocks, such as glowing clothes.Big Dripleaf, AMETHYST BUDS, and AMETHYYST Clusters No Longer Break in Structure Blocks Large -scale vertical leaves, amethyst buds, and amethyst clusters will no longer be destroyed by structural blocks.Pointed DripStone Can Now Only Be Placed Full Faces of Blocks Dripstone Cap can only be placed on the complete square surface.Glow Lichen is Now Oriented the Correct Way When Placed Glowing Clothing is now in the correct direction when placing them.Magma Blocks No Longer Deal Damage When The Fire Damage Game is Disabled (MCPE-99718) When flame damage in the game rules is prohibited, the magma block will no longer cause damage.(MCPE-99718) FLOWER BLOCKS Are Now Properly Destroyed by Explosions WHEN Inside Snow Layers (MCPE-146492) Flower blocks in the snow will now be correctly destroyed by the explosion.(MCPE-146492) PORTAL BLOCKS Are No Longer Obtainable in Survival Mode (MCPE-138819) portable door is now unable to obtain in survival.(MCPE-138819) Primed TNT Will No Longer Explode When Spawned USING '/Summon' And the TNT Explodes Games Rule is Disabled (MCPE-49044) uses '/Summon' instructions TNT no longer disables when the TNT explosion is disabled in the game rulesexplode.(MCPE-49044) Cocoa Pods Placed on Chunk Borders No Longer Break Upon RELOADING A World (MCPE-67479) cocoa beans are no longer falling on the world.
(MCPE-67479) FIXED OBSERVER BLOCK RETAINING ITS LIT State While in the Inventory If Destroyed While Blinking (MCPE-114173) Fixed the detector cubes that will be lit. bug (mcpe-114173) Fixed An Issue Where Paintings Could Overlap with Glow item Frames, SIGNS, Banners, and TORCHES fixed a problem of a painting box that can cover the light.Light Block Light Innsity Can Now Be Incremented Periodical WHOLDING RIGHT-CLICK/Interact (MCPE-137647) The brightness of the light source block can now be adjusted by long press and holding the key.(MCPE-137647) Light Block Light Innsity Can Now Be Changed on Touch-Input DEVIES Light Source Brightness can now be adjusted using touch screen devices.Light Blocks Can Now Be Placed Other Light Blocks While Sneaking (MCPE-137744) The light source block can now be sneaked on another light source block.(MCPE-137744) FIXED LIGHT BLOCK ’s Brightness Not Being Adjustable When Playing in VR Fixes the problem of the brightness of the light source block in VR mode.FIXED LIGHT BLOCK Not Being Continuously Placed While Holding The ‘Place’ Button (MCPE-135669) repair the problem that the light source block cannot be placed continuously when long pressing keys.(MCPE-135669) Light Blocks Can Now Be Waterlogged (MCPE-148391) The light source block can now be water.(MCPE-148391) ITEMS item
Furnaces Now Consisteently Outputs The Expected Number of items after Completing A SMELT (MCPE-126004) The melting furnace can now be stable to output the amount of items determined by the quantity after the firing.(MCPE-126004) Stored Experience in A Furnace Can No Longer Be Duplicated (MCPE-71777) experience in the furnace will no longer be copied.(MCPE-71777) The Bow ’s Shaking Animation Now Only the Bow is Fully Drawn Bow will only appear when the bow is pulled.Food once Again Applies Status Effects WHen Eaten Food can once again provide a state effect when they are eaten.Offset the Position of Maps Held in Hand Relative to the Screen ’s Aspect Ratio so they alway close to the screen’ s Edge and Remiple It will be related to the length and width of the screen.In this case, the map can be completely watched as much as possible.Item data no Longer Gets Corrupt when items are placed in mobs' hands (MCPE-145034) When the items are placed in the hands of the creature, the items are no longer destroyed.(MCPE-145034) FIXED FIRST Person Off-Hand Shield Blocking Animation (MCPE-125340) repaired the first-person deputy stand-up animation.(MCPE-125340) Accessibility Auxiliary function
FIXED An Issue with Screen Reader on the "Save Purchase to A Microsoft Academ" Screen fixed the bug generated by the screen reader when the "save consumption to the Microsoft account" interface.Screen Reader Now Correctly Reads The names of Experimental Toggles screen reader can now correctly read the name of the experimental content.
User interface user interface
Added Appropriate Padding to the "Item Text name" Box on the User Interface for WHEN Players HAVE ARMOR EQUIPPD in Survival Mode and Select items via The HotB AR (MCPE-143928) adds appropriateFilling so that players can equip armor in the survival mode and choose items through the shortcut bar.(MCPE-143928) FIXED An Issue Where Text Shadows Had A Reduced Offset Where Contains Button Glyph Fixed the problem of decreased offset of the shadow shadow when the text message contains the button diagram.FIXED An Issue with Getting A Faulty Purchase Page for Realms where Maximum Number of Realms Are Already Owned on the Current Platform reported a Realms number that caused the current platform. The quantity has reached an error purchase interface when the upper limit appears.FIXED The ACHIEVEEMENTS Button Not Being Accessible When Scrolling Up On The Pause Screen Fix the bug that cannot be clicked when the achievement button is rolled upward in the pause interface.FIXED The FOOD COOLDOWN VISUAL Not Being Semi-Transparent On the HUD (MCPE-55206) repair the food cooling is not a translucent bug in the interface.(MCPE-55206) The "Invite to Game" and Player Role Buttons on the Pause SCREEN Now Have A White Border When FocusEd With Custom will invite the game and the player's role button to distinguish it. Add white borders under the rate.The "Invite to Game" Button on the Pause Screen Now Disables Correctly WHEN A Server is Full. The invitation to enter the game button will be disabled when the server is full.FIXED TAB Order On the Settings Menu When Navigating with Gamepad Bumpers fixes the option sequence of setting the menu when using the gamepad.FIXED The Height of the Scrolling Content Panel on the Marketplace Sidebar Navigation to Display The Scrolling Bar Marching Device The height of the rolling content panel on the column is displayed to display the rolling bar that adapts to the resolution of different equipment.FIXED A Redundant "-" Beside Player Usernames After Adding Them to the Friends List (MCPE-105464) repair the excess "- "next to the player's name.(MCPE-105464) FIXED Item Tooltip Freezing in Place on the Creative Menu when switching between gaze selection and constroller selection on PS VR repair to switch the condensate selection and control on the PS VR When choosing a device, the tool on the creation mode menu prompts frozenquestion.
FIXED Player Camera Perspective Not Being Respect When Changing from ImmerSive Mode to Living Room Mode in PS VR Fixed the problem of switching from immersive mode camera viewing in the PS VR.Boss Bar Info No Longer Disappears after Changing VR Display Mode on PS VRBOSS description will no longer disappear after switching the VR mode of PS VR.FIXED Coin Purchas Not Updating Displayed Coin Amount UNTIL AFTER Relaunching The Game Fixed the problem that the coin will not update after consumption until the game restarts.Removed Double Space Spelling Ishes on Several Screens, Including The Feedback Prompt (MCPE-104037) fixes two consecutive spelling errors, including the feedback interface.(MCPE-104037) FIXED The Player Visual on the Inventory Sclen While Gliding. It was previously Off-CENTER and COULD HIDE ELEMEREMENTS of the Interface fixed the items of the player at sliding. Barn visual effect.It used to be eccentric and may block the element of the interface.FIXED ISSUE WHERE Up and DOWN Arrow Buttons in the Resource Pack Settings Screen Became Bigger WHEN HIGHLIGHTED Questions.(MCPE-147708) FIXED Realms Buttons Disappay after the Minecraft Window Lost and RegAINED FOCUS on the Create World On Realm fixes the Realms button lost in the game interface and get the focus. Disappearing problem.Technical Updates: Technical Update:
Updated Add-on Template Packs New ADD-ON template bag
Updated Add-On Templates for 1.18.10 with New Resources, Behaviors, and Documentation, Are Available to Download at Aka.MS/MCADDDDONPACKS updated for 1.18.10 Add-on template.It has new resources, behaviors and documents.You can download it here: AKA.MS/mcaddonPacks
Performance / Stability Fixes Performance / Stability Repair
FIXED A CRASH that Could Occur When Setting the Width or Height of a Mob ’s Hitbox to a Negative Value Fixed a collapse when the size of the collision box setting a creature is negative.FIXED An Issue Where Ticking Areas Would OCCASIONALLY SKIP A TICK fixed a phenomenon that caused a frequent loading block and sometimes jumping tick.FIXED A BUG that Caused Performance Drops When USING The ‘/Tag’ Command (MCPE-139609) fixes a problem of performance loss when using the ’/tag’ instructions.(MCPE-139609) The Content Log History Panel is Now Accessible From the Second Player in Split-Screen without Crashing The Game History Panel can now be accessed from the second place in the split-screen game, instead of making the game without making the game without making the game. CollapseFIXED A CRASH That Could Occur When An Animation Controller Referenced ITSELF ITS OF its "Animations" fixed a bug that collapsed when an animation controller was "animation".The Game No Longer CraShes When Nesting Schedule Commands in Functions (MCPE-144730) When an assembly command in a function is embedded, the game no longer collapses.(MCPE-144730) Added Log Messages to Help Identify the Cape the BDS Crash (BDS-12751) adds LOG information that can help position BDS collapse.(BDS-12751) IMProved Performance of RandomStrollgoal optimized the performance of RandomStrollgoal.Reduced Memory and Load Times for Ticking Areas reduced the memory occupation and loading time of the common loading block.General
Android ’s Target API has ben updated to API 30 for Google Play StoreGoogle Play Targetapi has been updated to version 30.Reapplied Changes to use "AllowList" Insterad of "Whitelist" (BDS-14119) re-applied changes, and now "AllowList" instead of "Whitelist".(BDS-14119)
Commands command
Added '/Loot ’Command -Drops The Given Loot Table Into The World adds the'/LOOT 'instruction -put the given loot table into the world.Added a new ‘/damage’ commit to allow players to date damage to entities.Added a new '/DAMAGE' instruction to allow players to directly cause damage to the entity.Plastic Cocoa Beans with ‘/SetBlock’ or ’/Fill’ Commands No Longer Results in an Error use ‘/setBlock’ or ’/Fill’ instructions to make cocoa beans no longer cause errors.The '/SpreadPlayers' Command No Longs When Given Given A High Spread Range (MCPE-137793) '/SpreadPlayers' instructions will no longer be stuck in a relatively large distribution range.(MCPE-137793) Order of Function Calls Triggered by ‘/Execute’ InSide A Function are now consistent (MCPE-111849) The execution order is now more stable.(MCPE-111849) The '/Effect ’Command No Longer has the Redundant Argument' Empty '(MCPE-62903)‘/Effect ’Instruction no longer exists.(MCPE-62903) FIXED A Bug that caused the ‘/Kill’ Command to Not Kill Entities with The Absorption Effect (MCPE-142763) Fixed one that caused ‘/kill’ BUG of Effective entities.(MCPE-142763) Data-Driven Blocks data driver block
Added SUPPORT for Blocks Haveing the Same name, as long as they belong to disphent namespaces adds the same name of the name of the name, but the name space is different.
Provides new support for the following components: BlockXplosionResistanceBlockBlockfricTionComponentBlockmaterIlinst ENTCHANGED BLOCRIGHTDEScript JSON NAME from "Minecraft: BLOCK_LIGHT_ABSORPTION" to "Minecraft: Block_light_filter" and Field Name FROM "BLOCK_LIG ht_absorption "to" block_light_filter "will change the JSON name of BlocklightDescript from" Minecraft: Block_light_absorption "to" "Minecraft: Block_light_filter ", and the name space name" Block_light_absorption "was changed to" block_light_filter "data-driven Entities data drive entity.
The Random CHANCE for a Wild Adult Ocelot To Spawn with Two Children is Now Handled by Components Add components to handle FIXED MANY MISSING "Descripting"Entries in the Documentation fixes many missing "descriptions" entries in the document.Added AI GOALS DCUMENTATION for "Behavior.move_to_LIQUID" and "Behavior.move_to_block" added "Behavior.move_to_LIQUID" and "Behavior.move_block K "AI target -related document.Added AI Goals Documentation for Mission Parameters of "Behavior.Tempt", "Behavior.rise_to_LIQUID_LEVEL", and "Behavior.random_fly" added "Behavior.Tem Pt "," Behavior.rise_to_liquid_level ", and" Behavior.random_fly "Target -related documents.Added Components Documentation for Mission Parameters of "Movement.sway" adds "movement.sway" related documents in "movement.sway".FIXED SOME TYPOS and Inconsisteencies in the Entities Documentation repair some of the typos and inconsistency in the physical document.
Data-Driven items data drive item
Added Nine New Shapeless Recipe JSON FILES, Replastic Hard-Coded Smithing Table Crafting Recipes adds nine new-order synthetic formulas to replace the hard-coded forging table production formula.Updated documentation for blockCollisionComponentDescripting has updated the BlockCollIONEntDescription.CHANGED BLOCKCORLISIONCOMPONENTDESCRIPTION JASON NASON NASON NAME from "Entity_collision" to "Block_collision" of the BlockCollISIONTDESCRIPTION will be "ENTITY _Collision "changed to" block_collision ".Updated documentation for fuelitemcomPonent updated the document about FueliteMComponent.Renamed DamageableItemcomComponent to DurabilityItemcomComPonent renamed DamageableItemcomPonent to DuraBilityItemcomPonent.Updated Documentation for BlockraycastComPonent updated the document about BlockRayCastComponent.Updated Documentation for FooditemcomPonent updated the document about FoodItemcomPonent.Changed SaturationModifier in FoodItemcomComponent to take a Float Instead of a String to change the SaturationModifier in FooditeMComponent to use floating -point numbers instead of string.FIXED CUSTOM FOOD BeHAVIOURS Not Being Replicated to Guest Clients fixes the customized food behavior that is not sent to the client.MOBS creature
The "Controlling_Seat" Field On "Minecraft: Rideable" Now Works As Intended for Both Boats and Horses "Minecraft: Ridable" field is now suitable for ships, which is now suitable for ships. Used for horses.Mobs Riding Other Mobs and Pathing Towards A Target Will No Longer Wiggle Back and Forth Along their Path will no longer go back and forth along its path.Match Tool Conditions Now Work On Mobs (Experimental) matching tool conditions are now effective for creatures.(Experiment) JumptOblockGoal Can No Longer Be used when the mob is in Waterjumptockgoal can no longer be used in water.JumptOblockGoal Now Correctly Searchs The Same Distance Upwards and Downloads WHENWANGANGONGORING FR JUMPBLOCKANDIDATES, Allowing a Mobs that user to jump EQUALLY AS LOWJUMPTOBLOCKOAL will now correctly find JumpBlockcandidates of the same up and down distance to allow biological use targets to jump the same height.FIXED An Issue Where Animation Controller Events Defined in the Default State Would Skipped if the Controller ImmediaTely TOTHER State a versioned change that will only be applied for animation controllers starting at format_version 1.18.10) Repair one if the controllerImmediately convert to another state, and the animation controller event defined by the default state will be skipped.(This is a version of the change, which is only applicable to the animation controller starting from Format_version 1.18.10) Animation animation
FIXED An issues where annual events, sound effect events, and particEvents would not try if the event, ENGTH "fixes the specified event time is equal to the total" animation length ", animation events, sound effects andPerformance incidents will not be triggered.FIXED An Issue where event times we not considered with the animation length calling that happy "Animation_length" is not explicitly. It is clear that when the "Animation_LENGTH" is specified, the problem of the incident time in the animation length is calculated.
Molangmolang
FIXED Arrow Operator to Return 0 if the left size is not a valid Entity or item, Rather than causion the entire explicing to Return 0 repair the arrow operator on the left without effective entities or items on the left side The whole statement returns the problem of 0.For example, if bis not value variable.a = variable.b-> variable.c will now assign 0 to variable.a. For example, if BIS is invalid, variable.a = variable.b-> Variable.c will be give.A assignment 0.This is not a molang vertebecauble no known content is currently using the arrow operator.Add Non-EXPERIMENTAL IS_NAME_ANY, IS_ITEM_NAME_ANY, and Is_owner_Identifier_ANY QUERIES adds non-experimental is_name_any, is_item_name_anyy, and is_owner_ides. Y query.FIXED Relative_block_has_all_tags Block_neighbor_has_all_tags and Biome_ALL_TAGS Queries to Require All TAN Just Any e_block_has_all_tags, block_neight_has_all_tags, and biome_has_all_tags queries query requires all TAGS, not just arbitrary TAG problems.FIXED NESTED CONDITIONAL (Ternary) operator parsing to Go Right-Left Instead of Left-TO-Right Fixed the problem of nested conditions (three yuan) computing component from right instead of from left.This is a molang versioned change that only takes effect for molang expressions that user a min_Version of 1.18.10 or Higher. _Engine_ version 1.18.10 or higher version of the packageMolang expression takes effect PREVIOUSLY NESTED CONPRESSIONS LIKE 'A? B: C? D: E'Would Evaluate as' (A? B: C)? D: E', NOW They Evaluate as? B: (C?D: E 'The nested expression of the previous "A? B: C? D: E' will be used as' (A? B: C)? D: E 'operation, and now it will be used as' a? B:(C? D: E 'For calculations. Theacles of mission public variable variables on Other Entities will return 0.0 and not cause an error. Ing of publicVariables Containing Capital Letters to Not Cape Cauer An error Fix the loading of public variables containing capital letters to avoid errors.
Added "Slot.equipPable" AdDed as a Slot Option for WearableItemcomPonent and Molang added "Slot.equipable" as WearableItemcomComponent and Molang.Added Alland Query.any to Check if a value matches all or any of the following value to add method.Added in_RANGETO Check IF a value is in the (Inclusive) Range Between A min and max value adds adding in_rangeto to check whether the value is in the specified maximum/minimum range.Block Components (Experimental) block component (experimental)
FIXED BLOCKPARTVISIBILITYCOMPOMPOMPONENT for Multiplayer by Adding Network Save/Load Tags (MCPE-141908) to save/load labels for multiplayer BlockpartVisibilityComPonent. Sex.(MCPE-141908)
GameTest Framework (Experimental) GameTest framework (experimental)
There are some important breaking Changes in APIS Creators Should Be Aware of: Here are some major changes to APIS changes.
Renate Mojang-Minecraft: WorldObject to Mojang-Minecraft: WorldIn Practice, This Means "World.getDimension" Code Should Now Read " Among them, this also represents the "World.GETDIMENSION" statement now writing "World.getDimension "" moves Mojang-Minecraft: Command-replaced, we add the Runcommand method on dimensions, entities, and players.In Practice, this Means that "Command.run (" Say Hello World ", Dimension)" Should Now Read. Say helloWorld ", Dimension)" "Dimension.runcommand (" Say Hello World ") now writes"
Other Major API ADDS and UPDATES: The remaining addition and major update of API:
Mojang-Minecraft Modulemojang-Minecraft module
World World
Replaced Function Getplayers (): Player [] with function getplayers (options: EntityQueryOptions = Undefined): EntityTerator-Returns An ITERATOR TO A COLLE CTION Containing All Players in the Dimension. Optionally, Options Can be used to file the result to get the function getplayers () (): Player [] replaced the function Getplayers (options: EntityQueryOptions = Undefined): EntityITerator-Returns the iterator set containing all players in the dimension.Optional options can be used to filter results.World.eventsworld.events
Added BlockBreak and Blockplace Events, Which are Called when a player Breaks or Places A Block in the World adds Blockbreak and Blockplace. Trigger.AdDed Optional Argument to events.addeffect. This Argument Will Limit the callback to only Fire for Specific Entities (See EntityEventoptions) is events.a. DDEFFECT adds optional parameters.This parameter will be adjusted to triggers only for specific entities.(See EntityEventoption)
Item use event: Added event events.befaceItemuse -Fires Before An ITEM is using.Can Be Canceled adds an event events.befaceItemuse -triggered before using items.Can be canceled.Added event events.Itemuse -Fires When An Item is using and the BeFore Event is not Cancelled add event events.itemuse -triggers when the item is used and did not cancel the previous event.Added EventS.BEFOREITEMUSEON -FIRES BeFore An USED on A Block.Can Be Canceled adds event events.beforeItemuseon -triggers before the items are used on a block.Can be canceled.Added EventS.Itemuseon -Fires WHEN An Used on A Block and the BeFore Event is not Cancelled add event events.Itemuseon -when the item is used on a block without canceling the event event, Trigger.Note that the footowing definition events only function with data driven it Created as part of the holiday creator features: Please note that the following definition incident is only suitable for one of the functional experiments of the holiday creator functional experiment. Some created data drivers: Added EventS.BEFOREITEMDEFINITEVENT——Fires Before An item definition event is processed.Can Be Canceled adds event events.beforeItemDefinitionEvent -triggers before processing item definition events.Can be canceled.Added event event.ItemDefinitionEvent -Fires When the Item Definition Event is Processed and the BeFore Event is Not CanCeled Triggered when dealing with the incident and did not cancel the previous event.Added Method TrigGerevent (EventName: String) -Triggers An Event on the Itemstack If An Event with the Given EventName, AS DEFINED in the Item Json adds method TRIG Gerevent (EventName: String) — If the event has a given EventName,Triggering events on Itemstack defined in the item json file.BlockBreakevent Block Destruction Event
Added Property BrokenBlockPerMutationTo Indicate Which Kind of Block Was Broken adds attribute BrokenBlockPerMutation to indicate which block is destroyed.
Entity (Note That Derived Types Player and Mojang-Gametest: SimulatedPlayer Also Added the APIS As Well) entity (please note that the type Player and Mojang-GameTest: Simulatedp are Layer also added these APIs)
Added RuncommandMethod to run a Command as an Entity adds RuncommandMethod to run commands in a physical form.Added DimensionProperty to get the Dimension The Entity is in adding DimensionProperty to obtain the dimension of the entity.Added Function Addtag (TAG: String): Bool-Adds A Tag to this Entity. Return true if the tag does not almedy exist adds functions addtag (tag: string): BOOL- Add Tag in the entity.If TAG does not exist, return True.Added Function HaStag (TAG: String): BOOL-RETURNS TRUE If the Tag Exist on this Entity adds the function haStag (tag: string): BOOL-If there is a TAG on this entity, return True.Added Function Removetag (Tag: String): Bool-Removes A Tag from this Entity. Returns true if the tag was removed added the function. -The tag deleted from then.If TAG has been deleted, return True.Added Function Gettags (): String []-Return All tags on this Entity adds function gettgs (): string []-return all tags on this entity.Added target proprity to entity. TargetRepResents the Entity that this entity is carontly targeting, for public adds target attributes to the entity.Target represents the entity currently targeted at the entity, for AI targets and other purposes.Added Function GetentITIESFROMViewVector (Options: EntityRayCastoptions): Entity [] - Gets all entities that Internets the ray the Entities View ECTOR added a function GetentITIESFROMViewVector (Options: EntityRayCastoptions): Entity [] -Colonentity.Added Function GetBlockfromViewVector (Options: BlockRayCastoptions): Block -Gets The First Block that Intersector the Ray from the Entities Vector Add function getBlockfromViewVector (Options: BlockRayCastoptions): Block -Get the first block of intersecting the ray in the actual line of sight.Added Function SetvelOcity (VELOCITY: Vector): BOOL-SETS The VELOCITY of This Entity new function Setvelly (velocity: vector): BOOL-Set the speed of this entity ADDED Y ViewVector: Vector-Repreents The Direction that the Entity is Looking, AsA Vector adds attribute viewVector: vector-through the form of a vector to represent the direction of physical sight.
Added Property HeadLocation: Location-Represes the Location of the Head of the Entity adds attributes HeadLocation: Location-represents the location of the entity head.Added Property Bodyrotation: Number-Repreents The Body Rotation of the Entity As a Float (In Degrees) adds the attribute Bodyrotation: Number- to the angle of the body's body rotation of the body with a floating point number.(Unit: degree) Added Function Teleport (Location: Location, Dimension: Dimension, Xrotation (Optional): Float, Yrotation (Optional): Float) added a function Teleport (local: lo Cation, Dimension: Dimension, Xrotation (Optional): Float, Yrotation (Optional): Float) AdDed Function TeleportFacing (Location: Location, DIMENSION: DIMENSION, FACINGLOCATION: LOCATION) Added a function TeleportFacing (local: LOCATION: L Ocation, Dimension: Dimension, FACINGLOCATION: LOCATION) Player player
Added Method StartItemcoolDown (Itemcategory: String, DurationTicks: Int) -Tarts or Resets A Cooldown on an item category (E.G., Ender_pearl) Duration in Ticks adds method StartItemcoolDown (Itemcategory: String, DurationTicks: int) -During the fixed duration, the cooling of a project category (such as the last shadow pearl) is started or reset the category of the project (eg, the last shadow pearl) is set.Added Method GetiteMCoolDown (Itemcategory: String) -The RetUrns The Remaint Duration in Ticks that This Player Has of the Given itegory. S Present, Return 0 adds method GetItemcooldown (itemcategory: string) -The required for returning players to use itemsThe remaining duration (in tick).If there is no cooling time, return 0.
Itemcooldowncomponentitemcooldowncomponent
Added itemCooldownComponent (item.getComponent ("Minecraft: Cooldown") adds ItemCoolDowncomponent ONLY Property COOLDOWNCATEGORY: String - Represes the Cooldown Category of This Its.COOLDOWNCATEGORY: String-indicates the cooling type of this item.Read-Only Property CoolDownTicks: Int-Represes the COOLDOW TIME IN TICKS for this it iTe Cooldown is enabled. Cooling means the cooling time of this item.(Tick) Method StartCooldown (Player: Player) ─ Starts or Resets A Cooldown for this it Its on The Given Player If Cooldown is enabled for this. Artcolddown (Player: Player) -If the item has been opened for cooling,Start or reset the cooling of the designated player's item.ItemTypeItemtype
Removed getName Method and Added Read-only Property .id. The getName method was deleted and the Property.id was added.
DIMENSININSINSION
Added RuncommandMethod to Run a Command in a Dimension adds RuncommandMethod to run commands in the specified dimension.Added Function GetentIesfromray (POS: Location, Direction: Location, Options: EntityCastoptions): Entity Starting at a Location Which Extends in Direction adds a function GetentITIESFROMRay (POS: LOCATION, DIRECTION: LOCATION, OPTINSS: EntityRayCastoptions): Entity [] -Cap to get all entities that intersect with rays from a position extended from one direction.Added Function GetBlockfromray (POS: Location, Direction: Location, Options: BlockRayCastoptions): Block -Gets The First Block that Internets the Ray ING at a Location Which Extends in Direction adds a function getBlockfromray (POS: LOCATION, DIRECTION: LOCATION, OPTIONS:BlockRayCastoptions: Block -Get the first block intersecting the ray intersecting from the specified direction specified from the specified position.Added Function Getplayers (Options: EntityQueryOptions = UNDEFINED): EntityIterator-RETURNS An ITERATOR TO A Collection All Players. OP Tions can be used to file the result to add a function Getplayers (Options: EntityQueryOptions = Undefined): EntityIterator-Return a containing containingThe iterators of all players in the dimension.Optional options can be used to filter results.Added Function GetEntities (Options: EntityQueryOptions = UNDEFINED): EntityIterator-Returns An ION. Optionally, Options Can be used to file the result (Options: EntityQueryOptions = Undefined): EntityTerator-Returns a iterator set containing all entities in the dimension.Optional options can be used to filter results.Updated Spawnesstityto Take a Location or A BlockLocation updated Spawness to obtain positions or square positions.ENTITYQURYOPTIPINTITITYORYOUONS
Added Class EntityQueryOptions-PROVIDES AdDitional Filtering Options WHEN CALLING GETENTITIES and GetPlayers adds class to call GetentITIES and G Provides additional screening options when ETPLAYERS
EntityQueryScoreOptionSentityScoreOptions
Added Class EntityQueryScoreOptions-Used with EntityQueryOptions to Provede Scoreboard Filtering added the class EntityQueryOPTIONS- Use to provide scoring plate filtration.ENTITYEVENTOPTIPINTIENTITEEVENTIONS
USED to file events that file on entities to restrict the callback to only certain one.Property Entity: Entity [] - If Specified, Will Restrict to Just This Entity adds attributes Entity: Entity [] -In specification, it will be limited to this entity.Property EntityTypes: String [] - If Specified, Will Restrict to Entities with the Specify Type (E.G., Minecraft: Creeper) adds attributes EntityTypes: Strin. g [] -If it is specified, it will be limited to such entities.(For example: Minecraft: Creeper)
BlockexplodeEventBlockblockXplodeEvent
Renamed DestroyedBlock to Block renamed DestroyedBlock to Block.
Mojang-Gametest Modulemojang-Gametest module
Added RegisterAsync Method to Register and Properly Track The State of GameTests USINC Functions adds the REGISTERASYNC method to register with asynchronous functions and track the status of GameTests correctly.
Test test
Added GetDimensionTo get the dimension in which the test is being raan adds GetDimension to obtain the dimension of the running test.Added Gamemode: Gamemode Parameter to SpawnsimulatedPlayer Method adds Gamemode: Gamemode parameters to generate the SimulatedPlayer method.
ScriptSimulatedplayerscriptsimulatedplayer
Added Function GiveItem (itemstack: itemstack, Selectslot: Boolean) adds a function GIVEITEM (itEmstack: Itemstack, Selectslot: Boolean) (Itemstack: Itemstack, Slot: Number, SELECTSLOT: BOOLEAN) adds the function SetITITEM (itemstack: itemstack,Slot: Number, Selectslot: Boolean) Renamed Destroyblockto BreakBlock renames Destroyblock to BreakBlockrenaMed StopDestroyingBlockto TopDestroayingBlock is renamed StopBreakingBlockRMoved SELECTSLOT METHOD. Ted Hotbar Slot for the Player AddAttribute SelectedDSLot: int -acquisition or setting the fast field selected by the player currently selected.Source: Cutemiku
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