2024-12-18 03:48:40|Myriagame |source:minecraft skins
Experimental Features experimental characteristics
Frog frog
FROGS Now Only Use Jump Animation When USING JUMP GOAL Frog now only uses the jump animation when using the jump target.Frogs Are Now Tempted and Bred USING Slime Balls now uses Slim balls to lure/breed frogs.Tadpole Health is Now 6 蝌 The health of the life is modified to 6.Adjusted from spawning in swamps, weight 10, HeadSize 2-5 modified the birth of the frog in the swamp.The weight is 10, and the number of generations is 2-5 at a time.JumptOblockgoal Now Correctly Has the Mob Jump to Small Blocks Like Lily PadsjumptoCKOAL can now make the creature jump to a small square similar to water lilies.
Frog spawn frog generation
Frog Spawn Now Breaks WHEN PUSHED BY A Piston frog eggs are now destroyed by the piston.Frog spawn is Now Destroyed When the Water Source Beneth It is Removed frog eggs are now removed and damaged by the below.Frog Spawn No Longer Prevented from Hatching When A Block Is Underneath It is no longer stopped to hatch when the frog eggs are stopped.Frog Spawn Can Now Be Placed WaterLogGed Blocks frog eggs can now be placed above the water -containing cubes.Frog Spawn Cannger Be Placed Above Solid Group or Under Water with the '/Fill ’Command frog eggs can no longer be placed on the ground or underwater.Frog Spawn Block is Now Destroyed by Falling Blocks (MCPE-150781) frog eggs will now be broken.(MCPE-150781)
Goat Horn goat horns
After using Goat Horn, There is now a cooldown period before it can be used aga, you need to wait for cooling before the next use.
Features and BUG FIXES features and vulnerabilities repair
CUSTOM SKINS Custom Skin
FIXED CUSTOM SKINS NOT SAVING WHEN Leaving the Dressing Room fixed the problem of not being preserved when the custom skin was not preserved when leaving the fitting room.
Gameplay gameplay
FIXED An Issue Where the Mending Enchantment Would AlwayS Correctly ConsuMe XP ORBS To Repair (MCPE -2020119) repair the problem of repairing the problem of reciprocating experience.(MCPE-120119)
MOBS creature
Drowned Cannger Spawn WHERE The BLOCK LIGHT Level is Above (MCPE-150148) Drowning is no longer generated without the light> 0.(MCPE-150148) User Interface user interface
FIXED TRUNCated Label (in Some Languages) ABove 2 × 2 Crafting Grid in Pocket UI Inventory Screen Fixes the tags above the 2 × 2 synthesis grid under certain languages of the port UI.FIXED The CREATE New World Opt-in Beta Setting Not Persisting Between Play Sessions Fixed the problem that the new world options created new world options in the test version settled between game sessions.
Vanilla Parity to synchronize characteristics
Cauldrons are now NOT FILLABLE BY DRIPSTOSTOSTOSTONES that Are Below Flowing Water Plug Pot is now not filled with dripsticks under the flowing water.
Items item
CUSTOMOMOR Can Now Be Equipped with The "Use" Button When Different Armor is Alream Equipped (MCPE-125323) When it is already equipped with different armored, you can use the "Use" button to equip custom armor.(MCPE-125323)
Technical Updates technical update
Blocks block
FIXED An Issue Where Projectiles Would ‘Boundce’ Off OF Bells in Strange Ways (MCPE-47847) fixed a problem that a throw would “bounce” from the clock.(MCPE-47847)
Commands command
The '/tickingarea' Command no longifies from entities with Tick_World Component ‘/Tickingarea’ instructions are no longer modified.
Molangmolang
FIXED LOGICAL and to Evaluate BeFore Logical Or, and for Comparison Operators to Evaluate BeFore Equality Operators
This is a molang versioned change that only takes effect for molang expressions that user a min_Version of 1.18.20 or HIGHERFOR Examph luates as (A && B) || C and a D now Evalutes AS (A D) repair the logic "and" before the logic "or", and the problem of value before the comparative component is equal to the equal component.This is a modified version of the Molang version, which only takes effect in the Molang expression in MIN_ENGINE_VERSION 1.18.20 or a higher version of the package.For example, A && B || C is now calculated as (A && B) || C and A D. It is now calculated as (b) == (c> d).
Structure Generation and Actor Spawning structure generation and actor generation
Fixed Duplicate End Crystals Spawning on Top of End Spikes (MCPE-147817) fixed the problem of repetitive generation of the last shadow crystal on the black stone pillar.(MCPE-147817) Experimental experimental
FIXED An Issue in Which Actor Properties Would Not AlwayS Sync from Server to Client that the attributes of the Actor can not always synchronize from the server to the client.
Eatmobgoaleatmobgoal
EatmoBGOAL is now unable to start when the player is the targeteatmobgoal cannot be launched without the player's goal.
GameTest Frameworkgametest framework
Vector
Added Function LENGTH (): Number-Returns The Length of this Vectived Function normalized (): Vector-ReturnS AS AS Normalized Vectoraded Static Tion Distance (A: Vector, B: Vector): Number-Returns Distancen Two Vectoradded Static Function Lerp(A: Vector, B: Vector, T: Number): Vector-Returns The Linear Interpolation Between A AND B USING T AS The ControLALADDED SLERP (A: Vector, B: Vector, S: number: Vector-Returns TheSpherical Linear Interporation Between A and B USING S AS The ControDded Static Function Cross (A: Vector, B: Vector): Vector-Returns The Cross Proud of thes e two vectorsadded static function adD (a: vector, b: vector): vector-RETURNS The Addition of the VectorsAdded Static Function Subtract (A: Vector, B: Vector): Vector-Returns The Subtraction of the VectorsadDed Static Fu nction multiply (A: Vector, B: Vector): Vector-Returns The Component-Wise Product of theseVectorsadDed Static Function Divide (A: Vector, B: Vector): Vector-Returns The Component-Wise Division of the Vectorsadded Static Function (A: Ve: Ve CTOR, B: NUMBER): Vector-Returns The Product of This Vector and A Scaladded StaticFunction divide (A: Vector, B: Number): Vector-Returns The Division of This Vector and A SCALALALARDDed Static Function Min (A: Vector, B: Vector): Vector- a vector that is made from the smallest components of twoVectors.added Static Function Max (A: Vector, B: Vector): Vector-Returns A Vector That is Made from the LargetSESTS of Two Vectors. -Awat the length of the vector.Add a function normalized (): Vector-back to standardized vector.Add a static function distribution (A: Vector, B: Vector): Number-Returns the distance between the two vectors.Add a static function LERP (A: Vector, B: Vector, T: Number): Vector-Use T as a control, and return the linear interpolation between A and B.
Add a static function SLERP (A: Vector, B: Vector, S: Number): Vector-Use S as a control, and return the linear interpolation of the sphere between A and B.Add a static function Cross (A: Vector, B: Vector): Vector-Return to the fork of these two vectors.Add a static function ADD (A: Vector, B: Vector): vector-return the results of these vectors to add.Add a static function subtract (A: Vector, B: Vector): Vector-Returns the results of these vector reduction.Add a static function Multiply (A: Vector, B: Vector): Vector-Return to the component product of these vectors.Add a static function divide (A: Vector, B: Vector): Vector-Returns the results of the component of these vectors.Add a static function Multiply (A: Vector, B: Number): Vector-Return to the product of this vector and scalar.Add a static function divide (A: Vector, B: Number): Vector-return this vector to the result of the dispersion.Add a static function min (A: Vector, B: Vector): Vector-Returns the vector composed of the minimum component of two vectors.Add a static function Max (A: Vector, B: Vector): Vector- Returns the vector composed of the minimum component of two vectors.Worldded Function PlaySound (soundName: String, SoundOptions: Soundoptions): VOID-PLAYS A SOUND SPECIFIED by the sound name, at a local, pitch, OR VOLUME As Optionally Specified in The SoundOptions ArgumentWorld adds a function PlaySound (soundName: String, SoundOpptions:SoundOptions: VOID-Play the specified sound directly at the specified place, and use the SoundOptions variable to select the designated position, tone/volume.EntityItemcomponent
Added Component EntityItemcomComponentthat Can Be used to Obtain An Itemstack from An Item Entity -E.G., GetComponent ("Item"). EntityItemComponent can be used to obtain items stack from the entity -for example, getComponent ("ITEM"). Itemstack
Source: Cutemiku
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