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Minecraft base rock version of Beta 1.18.10.27 releases frogs and no longer eats goats anymore

2024-12-18 03:48:48|Myriagame |source:minecraft skins

Please Read Before PARTICIPATING in the Minecraft Beta: Please read it carefully before joining the test version:

Joining The Beta Will Replace Your Game with A Work-in-PROGress Version of MineCraft test version will cover the current version.You will not have access to realms and will not be able to work to join non-Beta Players While You ’Reviewing The Beta. When you run the test version, you cannot add Realms and non-test versions.Any Worlds Played While in the Beta Cannit Be Opened in Previous Versions of the Game, so please make Copies of Worlds to Prevent Losing the World Archives in the test version cannot be recognized by the previous version of the game. No, so please make a backup to prevent itLost file.Beta Builds Can Be UNSTABLE and Are Not Representative of Final Version Quality is not stable and does not represent the quality of the final version.The beta is available only on xbox, windows, and android (Google Play). To join or leave the beta, see aka.ms/joinmcbeta for detaild Box, Windows and Android (Google Market) platforms are available.If you want to participate or exit the test version, please read Aka.ms/joinmcbeta for details.

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Here's a list of what is new in this week's beta! Please Leave us Any Specific Feedback or Suggestions in the Thread at aka.ms/mcfrogfeedBack, and As ALWA YS PLEASE Search and Report Any Bugs You May Find at bugs.mojang.comThe new thing in Beta this week!If you want to leave a message or feedback, please find us on this channel: AKA.MS/MCFROGFEEDBACK, and as always, please find any bug you can find, and give it to us here: bugs.mojang.com.

Experimental Features experimental characteristics

FROGS Frog

Frogs No Longer Eat Goats! (MCPE-151536) Frog no goat anymore!(MCPE-151536)

Features and BUG FIXES features and vulnerabilities repair

Blocks block

COCOA PODS PLACED on Chunk Borders Do n’t Break Anymore Upon RELOADING The World (MCPE-67479) When the world is overloaded, the cocoa beans on the block boundary will no longer be destroyed.(MCPE-67479) Structure Block Structures Now Correctly Transform (Rotate and/OR Mirror) Multific Blocks (E.G. Glow Lichen) The structure generated by the structure can now be correctly transformed (rotation and/or mirror. Similar) square squares with multiple planes.(For example: light emitting ground) gameplay gameplay

FIXED Observer Block Retaining ITS LIT State While in the Inventory If Destroyed While Blinking (MCPE-114173) Fixes the activation of the detector block when the detector flickering, and the material of the drop material is wrong.(MCPE-114173) FIXED A BUG WHERE PAINTINGS COULD Overlap with Glow item Frames, SIGNS, Banners, and Torches Fix a bug that causes the painting to overlap with the light-emitting item display box, sign, flag, and torch.Pillager Outposts Now Spawn The Correct Number of Pillagers and Golems (MCPE-141499) Plord Outpost currently generates the correct plunder and iron puppet.(MCPE-141499)

Graphical image

Boats Will No Longer Disappear When Getting Out of them after A Long Ride (MCPE-108568, MCPE-125388) ships no longer disappear when they get off after long-distance travel.(MCPE-108568, MCPE-125388) Boat Oars Now Have The Same Color as the Boat (MCPE-150492) The color of the paddle is now the same as the ship.(MCPE-150492)

MOBS creature

Untamed Cats Can Now Be Leashed wild cats can now be borne.Guardians and Elder Guardians No Longwer Targeting An Enemy or The Player When aiming at the enemy or players, the guards and the Guardian no longer sink.

User interface user interface

The Construction Tab on the Inventory Screen Now Has The Correct Color When USING POCKET UI, the "building" tab of the item bar will now be the correct color.FIXED An Issue with Mission Inventory Slots When USING POCKET UI (MCPE-151545) fixes a problem of losing items in the port UI.(MCPE-151545) FINED An Issue with Blank Inventory Slots in the Creative Inventory, Which Could Caues Interaction Isues in The World There is a problem with blank fields in the field, which may lead to the worldInteractive problem.(MCPE-151506)

World Generation world generation

Chests and Monster Spawners Now Spawn Correctly in Structures (MCPE-23416) (MCPE-48622) (MCPE-97295) boxes and brushing cages will be generated correctly in the structure.(MCPE-23416) (MCPE-48622) (MCPE-97295)

Technical Updates technical update

Stability and Performance stability and performance

Reduced Memory and Load Times for Ticking Areas reduced the memory occupation and loading time of the common loading block.

GameTest Framework (Experimental) GameTest framework (experimental)

Added Function SetvelOcity (VELOCITY: Vector): Bool-Sets The Velocity of This Entity adds the function SetvelOCity (VELOCITY): Bool-Set the speed of this entity.Added Property ViewVector: Vector-Repreency the Direction that the Entity is looking, as a Vector adds the attribute ViewVector: vector-to represent the direction of the entity vision through the vector.Added Property HeadLocation: Location-Represes the Location of the Head of the Entity adds attributes HeadLocation: Location-represents the location of the entity head.Added Property Bodyrotation: Number-Repreents The Body Rotation of the Entity As a Float (In Degrees) adds the Bodyrotation Properties: Number- The angle of the body's body rotation represents the body's body with a floating point number.(Unit: degree)

Animation animation

FIXED A BUG WHERE AMATION EVENTS, Sound Effect Events, and Particle Events Woul Trigger if the event spiecified was equal to the Total H "fixes the same time when the event length is as precise as" Animation_length ", animation events, sound events, and sound eventsThe particle incident is not triggered.FIXED An Issue where event times we not considered with the animation length calling that happy "Animation_length" is not explicitly reported a repayment. When the "Animation_length" is not specified clearly, the problem of the incident time in the animation length is calculated.

General

FIXED An Issue That Caut Format_Versions that Are Declared As Numerical Values ​​Rather than Strings to Be PAPERLY Fixed a fixed "Format_versions" as a numerical instead of the correct string instead of the correct string. Questions.When Creating A Flat World from a Template that has a base game from before the cares and cliffs update, the layers will no longer be 64 blocks in the air. Point Update "The template of the game version of the previous game version created a superIn the flat world, the ground will no longer be reappeared in the 64s high in the air.

Molangmolang

Added Alland Query.any to Check if a value matches all or any of the following value to add method.Added in_RANGETO Check IF a value is in the (Inclusive) Range Between A min and max value adds adding in_rangeto to check whether the value is in the specified maximum/minimum range.Added Query.in_range to check if a value is in the (inclusive) Range Between A min and max value is added with query.in_range to check whether the value is in the specified maximum/minimum range.Source: Cutemiku