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Minecraft base rock version 1.17.40 released the new mountain biological group "naked rock mountain peak"

2024-12-18 03:49:19|Myriagame |source:minecraft skins

The 1.17.40 Update has Arrived! This Release Brings New Bug Fixes to the Game, As Well As Some New Experimental Features.mineCraFT Basan Edition 1.17.40 Update!This formal version brings many new bug repair and some new experimental characteristics.

Please Search for Any Bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.net. Feedback.mineCraft.net.netTell us your thoughts

Experimental Features: Experimental Features:

Reminder: We are still tweaking world generation and features May Change. Please Remember to make regula backup Copies of your favourite worlds! Some characteristics may change.Remember to backup your favorite world!

Please Keep in MIND that the features are working in progress, Still Under in Development, and Subject to Change. If you activate them, your world might crash, bre ak, or not work with future updates. Experimental Features Cannit Be Turned Off after CreationPlease keep in mind that these characteristics are still under development and may be adjusted at any time.If you use them, your world may collapse, damage or no longer apply to future updates.The experimental characteristics of the world cannot be closed after generation.

For more information, please sel the article about enabling Experimental features at aka.ms/mcexperImentalfeatures. Understand more information about enabling experimental characteristics.Added New World/Cave Generation When Upgrading Saved Chunks Below "Y = 0" user caves & cliffs exceptal

After enabling the cave and cliff experimental options, the Y = 0 of the generated blocks will use the new world/cave to generate Chunks Previously Upgrad with Bedrolk Underneath Will Not See This Change Below the base rock layer upgraded below the base rock layer.There will be no such changes for more information, please see our faq!We’d love to hear your feedback about it at aka.ms/cavesCliffsfeedback. You can read our FAQ to get more information!We are willing to hear the feedback made by you in Aka.MS/caveScliffsfeedback.Added A New Mountain Biome: Stony Peaks! Add the new mountain biological group: Nude Rock Mountain Peak!This is a variant of lofty/snow-capped peaks that used and gravel Instead of snow and Ice, and is using to avoid tempicch as a SNow-Cappe D PEAK Sticking up from a jungle This is the peak of sharp mountains and the icing mountain peakThe variant, but the surface is stone and gravel instead of ice and snow.

It is used to avoid temperature conflict: for example, it will replace the frozen mountain peak in the jungle to generate Corrent Vegetation in Mountain Meadows. CaveFinding the DripStone Features now only Generate in Dripstone Biome Dripstone The characteristics will only appear in the cave biological group. Napshot alpine biological group has now been revisedFeatures to match the Java version of the snapshot Infested Stone can be found under new mountains. Mine distribution to match the Java versionThe snapshot Clouds are now at y level 192. Now the cloud will be adjusted to the distribution of biological groups, the size of the river, and the size of the river, and the distribution of the river, the size of the river, and the terrain Shape to make the worldMore coordinated TWEAKED MOB Spawning in Mountain and Cave Biomes to Match the Java Edition Side-Snapshot adjusted the organisms in the Gaoshan and Cave biological groups to match the Java version of the snapshot Trees in SWAMPS Can now. Eraate Slightly Deeper When in WaterTrees can be generated in deeper water Deepslate Now Generates at Lower DEPTHS (MCPE-125117) deep slate. SlateIn the height, the Placement Logic of Small DripStone Feature Has Been Refactored So Frequency is Similar But EXACT POSITIONS WILL. Near, but there are different COPPER ol in the actual locationnow Generates up to y = 96 Instead of y = 64 (MCPE-125233) Copper ore will now be generated until Y = 96, instead of Y = 64 (MCPE-125233) Flat Worlds with The Caves & CliffsExperimental Toggle Enabled Will Properly Upgrade to use the New Dimension Heights Ultra -Facing World will correctly upgrade and use a new dimension high -level UPGrades Older Flat Worlds to the. New Extended Heights Available with the Caves & Cliffs Experimental ToggleAfter upgrading the old ultra-flat world with cave and cliff experimental options, it will have a new building height New Flat Worlds USING The CAVES & Cliffs Experimental Toggle Will Attore Starting at "Y = -64" now opens the cave and the cliff experimentThe new ultra-flat world of sexual options will be generated from Y = -64.

MAPS Now Correctly Show the Colors of Blocks Blocks Below A Y Level of Zero (MCPE-136638) The map can now display the color of the square of Y = 0 (MCPE-136638) VINES Now Generate in Lush Caves D of Generation ABove the Surface (MCPE-125800) Teng vine will now be generated on the lush cave, and no longer generates (MCPE-125800) VINES Can Now Grow Down Below Zero Height vine can now grow to a height of Villages now at the style of the biome.They Are Located in (MCPE-136939) The village will now generate the style of their biological group (MCPE-136939) CHANGES: Change:

New Achievements Screens Are Now Available On Windows 10 ARM-Based PCS's new achievement interface is available on Windows 10 ARM.

Fixes: Fix:

Performance / Stability performance / stability

FIXED A CRASH That Could OCCUR When USING Character Creator fixes a crash that may occur when using a character creator. Ternet Connection WAS LOST fixes a world on RealmsWhen the slot interface is broken, it may occur during the network connection.

GENERAL regular

FIXED An ISSUE CAASING Marketplace Downloads on Nintendo Switch to Fail After Entering AND Leaving A World Fix Nintendo Switch. s are now carried over on to realms when replied worlds now replace the worldAt the time, its world settings will be transferred to Realms

Gameplay gameplay

FIXED A MOSTUNATE Issue that Caut Players to Be Set on Fire Upon Changing Dimensions if there is lava Underneath The Nether Portal Question: If there is a lava below the portal of the lower boundary, the player is transmitted to anotherOne-dimensional fire (MCPE-28765) IMPROVD World Visibility Culling for UnderGround Situations to Eliminate Seeing Sky at the END of Tunnels/Stairs optimized the ground underground Visualized and eliminated the volume mechanism to eliminate the "sky in the sky at the end of the tunnel/staircase"McPe-128372) Players cannter eat fish ear in supers in Survival Mode (MCPE-60807) survival mode, players cannot eat again (MCPE-60807) AMETHYST GEDES Are N OW MUCHLess lively to generate in Strongholds, and if they do they will not destroy end portals (MCPE-129861, MCPE-128799) reduced the probability of generating the amethyst cave near the fortress, and it will not damage the end of the amethyst hole. Ground portal(MCPE-129861, MCPE-128799) Dungeons are longer Misplaced or Missing Outside of the Caves & Cliffs Experimental Toggle (MCPE-121708) It will no longer be placed or disappeared (mcpe-121708) Vanilla Parity: Players Are Now Activate Elytra Glid WHILE MOVING Upward (MCPE-59580) waiting for synchronization features: Players can now use MOBS biological (MCPE-59580) MOBS biology when moving upward.

Tropical Fish No Longer Lose their Colors Upon Grabbing Them with a Water Bucket and then Release Them (MCPE-137158) Now that after using a bucket to collect tropical fish, tropical fish will no longer lose color (MCPE-1 37158) Bees Now Spawn Properly in theWorld (MCPE-132195) Bee will be generated in the world with the correct number (MCPE-132195) MOBS No Longer Casually Stroll Into Open Flames (MCPE-23835) The creature no longer swaps near Minghuo (MCPE-23835) Villagers C. an no longerSPAM Doors Open and Closed (MCPE-28055) Villagers will no longer open the door (MCPE-28055) Cartography now more consistently, mproved mob pathing designPartial Blocks (MCPE-127381) optimizes the path search mechanism of creatures on incomplete blocks (MCPE-127381) ARMOR No Longer Renders on Pillagers and Vindicators, but the mobs are Still Granted Armor. TS (MCPE-74242) armor will no longerIt is displayed on the predators and guards, but it will still get the armor effect (MCPE-74242) Fixed An Issue with Mobileing that caused vindicator axes to be visible ever not attachment Resource Packs (MCPE-123229)When repairing the old version of the resource package, the Guardian ax will be rendered even when there is no attack target (MCPE-123229) More MOBS Will Now Spawn UnderGround in the OverworkGenerate FIXED FAILURE to RENDER Leads WHEN Attached to Mobs Out of View (MCPE-63931) Fixed the problem that the tie rope is not rendered when the creature tied to the rope (MCPE-63931) IRON Golems Now Spawn ONL y onSolid Blocks (MCPE-140145) Iron Pupae will only generate (MCPE-140145) BLOCKS blocks on the solid block (MCPE-140145) now

Falling Stalactites are now Offset Properly to Avoid Interacting with Entities Outside their Intended HitBox (MCPE-132772) The stalactites will now avoid the actual offset and their actual actual offset. Entity interaction outside the collision box (MCPE-132772) Beehives Now Generate in theWorld Facing South Honeycomb now occurs to generate Trapdoors Now Rotate Correctly When Loaded from A Structure Block (MCPE-66933) The living panel door now loaded by the structural block will correctly rotate (MCPE-66933) Powder S NowIt from a distance (MCPE-127565) When observing the snow long, it will no longer disappear (MCPE-127565) SEA GRASS No Longer Spawns Under Lily Pads During Generation to Avoid Breaking will not be under the lilies. Fang generate to avoid damageHolding Top Snow in Hand WHOVEERING OVER GRASS BLOCKS NO Longer Capehavior (MCPE-140659, MCPE-140660) The snow layer will no longer cause behavior abnormalities (MCP E-140659, MCPE-140660) User interface user interface

RIDING An Animal Now Displays The Correct Button Prompt When Playing With Non-Touch Controls will display the correct buttons when the non-touch-controlling riding animal will display the correct button. Text Will Now Overwrite The Formatted Color Text is now loadingWhen using the notice of the color text, it will cover its formatted color text FIXED Text on SIGNS LOSING TheIR FORATTING WHEN LINES Or Word-WRAPPING. Formatting Will Now Persist. Il the reset code or an overriding code is found. This.Is Not Retroactive and Previously Created Signs Will Not Be Changed that the text on the notice sign will be lost due to manual or automatic rows.Unless the reset code is used or covered with other format code, the format will continue to take effect.The previously placed notice sign will not be affected by Alteered the MESSAGE that is displayed wherers Chang Skins In-Game (MCPE-92772) The message of the player replaced the skin in the game (MCPE-92772) FIXED AN is then that e the d-Pad and Directional Keys Could Not Be used to Navigate in Certain Parts of the User Interface (MCPE-132826) Fixed the problem that the arrow keys and navigation keys cannot be used for navigation (MCPE-13282 6) FIXED ANIssue Where An Error Message Could Be Shown after Suspending The Game On the Achievements with Screen Animations Disabled (MCPE-132269) was repaired. The problem that the game enters the achievement interface may be reported (MCPE-132269) FIXED An IssueWHERE An Obscure Game Rule Was Added to Settings (MCPE-139025) fixed the problem of a fuzzy game rule being added into the "settings" (MCPE-139025) The Sign in TEXT on the Main Menu No Longer Overlaps The MAR. Ketplace Button when logging inThe text of the main menu will no longer cover the "Market" button, Added Space Between Tab title and the Word 'Tab' for Text-Speech On Settings Screen in the Tab title and setting interface.Added ADDED A "More Info" Button to the Sign in Error Screen to add a "More Information" button RealmsRealms to the login failure interface.

All Changes to Settings Made on New Worlds BeFore Creation Are Now Transferred to the World after Creation will now be transferred to the created world before creating the new world.

Character Creator character creator

In Character Creator, Tweaked Color Tint for the Default Skin to Match Default Steve (MCPE-1220818), the color of the default Steve skin is adjusted to make it better match the default Steve (MC MC (MC MC PE-1220818) Back APPEARANCEPieces Will No Longer Cover the LEFT and Right Arrows in the Profile Screen background part will no longer cover the left and right arrows that no longer cover the interface. n the dressing Room when opening the classic skin bag in the locker room,The sidebar will no longer be opened. Improved the Navigation Flow for Character Creator So that It Always Swateches to the Selected Character Creator Profile (MCPE-139022) optimized the navigation flow of the character creator to make it It is always selected to choose the characterCreate the character (MCPE-139022) SKINS that are equipped from Marketplace WHILE IN-GAME Now Apply to the Player's Character can now change the skin Commands commands in the market for players in the game to change the skin Commands command in the market in the market.

Education Edition items are no longer shown as an option when using @e [type=] (MCPE-78363)使用@e [type=] 时,教育版物品将不再成为选项之一(MCPE-78363)Command Blocks with'Needs Redstone' AND A NON-ZERO 'Delay in Ticks' Will Now EXECUTE only if they remain powerd for the delay duration (MCPE-74281) to open the command of "need red stone" and "delay time" Block,If it continues to receive signals within the delay time, its command will only be executed once (MCPE-74281) FIXED Alignment of the Sidebar Display from the '/ScoreBoard' Command When Lenges. When, '/The sidebar of the ScoreBoard 'command does not show the problem of alignment. -130835Cure

Technical Updates: Technical Update:

UPDATED Add-on Template Packs updated add-on template bag

Updated Add-on Templates for 1.17.40 are available for download with new resources, Behaviors, and Documentation 1.17.40 updated ADD-ON template package (including resource packages, behavior packages, documentation) Download Resource Pack Template: AKA.ms/ResourcePackTemplate Resource Package Templates: Aka.ms/ResourcePackTemplateBehavior Pack Template (Includes Documentation): Aka.ms/behaviorpackTemplate Outlet Package ( Including documents): Aka.ms/behaviorpackTemplateFixes repair

FIXED Display Only Entity Destruction in Chunk Discard SCENARIOS Fixed the Bugfixed A Bug that Cautions to Bertarted WHENGINGINGENGINGER cont. Rollers repair the bug that will reset the animation when switching the rendering controller

Data-Driven Blocks Data Data Drive Block

Updated Documentation for the Block Rotation Component updated the documentation of the Block Rotation component. 'Update the document Added Required Toggles to Documentation and to Content Error for Block ComponentsNeed switch items

Graphical image

Added a content error for using a material but not providing the required number of textures to the render controller加入了一种内容报错,此报错会在使用材质但未向渲染控制器提供足够数量的纹理时出现

Molangmolang

FIXED 'ITEM_REMAINING_USE_DURAVIVIVIVIVIVIVIVIVIVIVIVIVIVIVINGREDREDRTED Results (this fix is ​​a version of Engine Version 1.17.30) Fixed The result returned by ing_use_duration 'will be abnormally zoomed or inverted (this is the version of the repair engine version 1.17.30The BUG) Add New Compile Errors for Expressions Like'Text ' + 3, Which WERE PREVIOUSLY IGNORED (this is a version of ENGINE Version 1.17.40) is like' T. The expression of EXT ' + 3 adds newThe compilation error will be ignored before (this is the version of the engine version 1.17.40 version update) Molang Expressions that Contain Capital Letters Are Properly Evaluated now will now be correct quipped_item_name 'willNow Recognize Sea Lanterns (MCPE-67893) 'Query.get_Equipped_item_name' Now I recognize sea crystal lights (MCPE-67893) Added New Compile Error EXPRESSIONS LIKE 1 + (9 10). , Which WERE PREVIOSLY IGNORED (this is a version of Change asOf Engine Version 1.17.40) adds a new compilation error to an expression such as 1 + (9 10), which will be ignored before (this is the engine version of 1.17.40 version update) GameTest Framework (Experimental)Framework (experimental)

Renamed Method 'SucceedwhenblockTypePress' to 'SucceedwhenBlockPress' 'FIXED A BUG WHERE PROPERTYIDWOULD RETURN "Unknown" for Custom Entities (MCPE-137786) Fixed the attribute ID of the custom entity will return "The problem of unknown "(mcpe-137786) Identifier Strings Returnet from PropertyIDNOW Include The item's namespace The logo string returned by the attribute ID will contain the name space of the item.Updated the GameTest Framework Interface and Added A New SimulatedPlayer Capability: The interface of the game test framework is updated, and the new SimulatedPlayer function is added. Lass to GameTest.This class enables gamest to simulating a variety of player behaviviviviviviviviViViViViViViViViViVIVIVIVIRS Su Movement, USING items, and interacting with blocks and entities.See The GameTest API Reference Documentation for More Details adds the "SimulatedPlayer" class to GameTest.This category can simulate the deeds of players, such as moving, using items, interaction with blocks, physical interactions, and so on.You can query more details in the GameTest API reference document. layer (blockLocation: blockLocation, name: string): Simulatedplayraded Function RemoveSimulatedPlayer (SIMULEDPLAYER: SimulatedPlayer): void addThe function RemoveSimultedPlayer (SimulatedPlayer: SimulatedPlayer): Voidmojang-Gametest.test Typemojang-Gametest.test TityInstancePReners (Entity: Entity, BlockLocation: BlockLocation, ispRed: Boolean = TRUE) Modified the function assertentityinstancepRers (Entity: Entity, BlockLocati on: BlockLocation, ISPRESENT: BOOLEAN = TRUE) The signature of the function signature Mojang-Minecraft Componentsmojang-Minecraft component component 'inventory'now worn player' INV Entory 'can run GametestseQUENCE game test sequence with the player's backpack

Removed Method 'TheNWAITWITWITHDELAY' removed the method. Ter a delay, Executes the Given Callback everything.Will End Sequence Execution adds methods. 'Thenwaitafter (delayticks: number, callback: () => Undefined)'-After a delay, the rejuvenation of the given will be executed every time until success.If the abnormality is thrown during the callback process, the sequence execution will be terminated.Player player

FIXED A BUG WHERE The LOCATION PROPERTY RETURN An Incorrect Height for Players Fix the position attribute to return to the player's wrong BugadDed Property ’id 'to add attribute ‘ID’ ID ’

Blot block

Replaced Method'getLocation'with Property'location 'replaced the method' getlocation 'to the attribute' local '" Getpermutation is replaced with attributes 'Permutation'replaced Method'gettype'with Property'Type''Gettype' replaced it with attributes' Type'replaced Methods'ISWATEROGGED'AntWaterLogged'watelogged'with Property 'IswaterLogged' D 'is replaced with attributes' iswaterLogGED'REPLACED METHODTBLOCKDATADATATATADATATATATATATANATATANATATANAWITHPERTY'PERMUTATION''GetBlockData' replaced with attributes' Permutation'replaced Method'ISEMPTY 'With Property'ISEMPTY' replace the method 'Isempty' to attribute WaterLogged 'Remove Properties' CanbewaterLogGED'

Blocktype block type

Replaced Method’getName ’With Property’ID 'replaced the method‘ getName ’to the attribute‘ ID ’Replace ’C ’cNBEWATEROGED’ With Property ’CANBEWATEROGED’. BewaterLogGED 'replaced it with attribute ‘CanbewaterLogGED’ BLOCKPERMUTATATION

Replaced Method’gettype ’with Property ’The method‘ gettype ’is replaced with attribute‘ type ’

Source: dengyu