2024-12-18 03:49:24|Myriagame |source:minecraft skins

Minecraft1.18.2 is the one-time update of the Java version. Published on February 28, 2022
New Content World Genesis Setting World Generation Generates Biomes fields in the configuration structure file. The value is a label.Added a sprout density function: a general -purpose placement method, allowing users to express almost all three -sample functions by expressing almost all of them.The command format /PlaceFeature is used to place a configuration land at the specified location.Grammar: /Placefeature Feature : The naming space ID of the configuration land is placed. POS : Origin position of the ground placed.If it is not specified, use ~ ~ ~ ~ [Note 1] Resource package adds Regional_complianCies.json , which is related to the new synergy requirements.Space] Under.The label adds #Fall_damage_resetting block tags.Contains #Climbable block tags, as well as sweet jelly fruit bushes and spider webs.It can now define labels that appear in the registry (registry).Before that, only blocks, items, liquids, entity types, game events, and functions can define labels.The new type of label is stored in its respective folders in the packet (but the original data packets have not yet used these folders).Name, for example: potion label: /Data/[Naming Space]/Tags/Potion Biological Group Tags: /DATA/[Naming Space]/Tags/WORLDGEN/BIOME The storage position of the old type label in the packet has not changed (even if they currently use the number of plural names that do not meet the new naming rules).The following biological group tags are added to the original data packet: #is_badlands : Badlands , ERODED_BADLANDS and Woodedlands . #is_beach : Beach and SNOWY_BEACH . #is_dep_ocean : Deep_Cold_ocean , Deep_frozen_ocean , Deep_lukewarm_OCEAN and d. EEP_Ocean . #is_Forest : Birch_Forest , Dark_Forest , Flower_Forest , Forest , GROVE> GROVE and Old_growth_birch_Forest . #is_hill : Windswept_forest , Windswept_gravelly_hills and Windswept_hills . #is_jungle : Bamboo_jungle , jungle and Sparse_jungle .
#is_moundain : Frozen_peaks , jagg ED_PEAKS , Meadow , snowy_slopes and and code> Stony_peaks. #is_nether : Basalt_deltas , Crimson_F Orest , Nether_wastes DE> and Warped_Forest. #is_ocean : #is_deep_ocean , Cold_oc Ean , Frozen_ocean , Lukewarm_ocean Ocean and Warm_ocean . #is_river : Frozen_river and River . #is_taiga : OLD_GROWTH_PINE_TAIGA , Snowy_taiga and Values field (which can be generated in which biological group systems can be generated in which biological group systems can be generated in the biological group ID or biological group label).Added the following structural ground tags: #Dolphin_Located : #Ocean_ruin and #shipwreck . #eye_of_nder_Located : Stronghold . #MineShaft : MineShaft and MineShaft_mesa . #Ocean_ruin : Ocean_ruin_Cold and Ocean_ruin_WARM . #on_ocean_explorer_maps : Monument . #on_trease_maps : Buries_treason . #on_woodland_explorer_maps : Mansion . #Ruined_Portal : Ruined_Portal , Ruined d_portal_mountain , rund_portal_nether, Ruined_portal_ocean and Ruined_Portal_swamp . #Shipwreck : Shipwreck and Shipwreck_beached .
#Villa : Village , Village_Desert , Village_plains , Village_savanna Village_snowy and village_taiga .Change the box of the block will not use Christmas gifts during Christmas.Biological dolphins will choose the closest structure to its closest structure, regardless of the type of structure.The world generation of the fortress relics slightly improved the accuracy of the structural boundary box, and now it will be closer to the shape of the structure itself.The custom world generates some fields that can only use element ID lists in the WorldGen structure. Now the labels can now be used.These fields can now accept [ID, ...] , ID ( [ID] ) and #tag //Code>.The changing fields are as follows: The internal list of Feature.glow_lichen The Can_be_place_PlaceD_ON Feature.Spring_feature> configuration ODE> Feature.simple_random_Selector configuration Features block_predicate_type.matching_blocks DE> block_predicate_type.matching_fluids Fluids biome The mapping value of Features and the mapping value of biome_source.checkerboard Biomes some labeling fields in CODE> are now required to add # before ID, but they do not accept the element list for the time being: DIMENSION_TYPE CODE> Infiniburn Feature.geode configuration Blocks. Cannot_replace and blocks.invalid_blocks Feat URE.VEGETATION_PATCH And Feature.waterLogged_vegetation_Patch configuration Replace ABLE Feature.root_system configuration Structure_processor.prtern The Value The structural field in the noise settings no longer independent the fortress with the non -fortress structure. The level of each structure in JSON is now equal.> Type The type of specified structure can be the following two: Concentric_rings , suitable for the fortress structure. Random_spread , suitable for non -fortress structure.Seed numbers 0 seeds are no longer processed according to special circumstances.Any space before and after the input seeds will be removed now.The height of the top block of the preset "red stone" is increased from Y = -9 to Y = 55 to prevent Slim generation.The preset of "Water World" was changed, the original sand was replaced with gravel, and a 64 -layer deep slate was added above the base rock layer to solve the problem of the seabed temple in the world.The command format /local can now use the name space ID as the parameter.Now support labels, distinguish between # prefix and general ID.
The parameter type is changed from the structure type to the configuration structure.For example, you can now execute a command like /local village_desert or /local shipwreck_beached .The old use method of positioning specifies the structure class is now replaced by the positioning specified label.For example, /Locate Village Now it has become /local #Village ./localbiome now support labels, use # prefix to distinguish between general IDs.For example, you can now execute commands like /localbiome #minecraft: have_Struction/Igloo .The regular data packet is raised from 8 to 9 .Now add a custom structure to the experimental packet, that is, the game can now be generated and stored in a data -driven configuration structure.New structure sets can now be added to the experimental packet. LOCATION_PREDICATES The Feature field is now quoting a configuration land. Explration_Map The Destination field in the loot table function is now a configuration of the ground object label ID. Explration_Map The tallest table function no longer automatically set the display name of the map.Now you can configure some cave generation mechanisms through a packet.A new registry (registry) is added to the density function.Add Noise_router field to the noise settings (at the same time lost many signs). For details, see Worldgen/Noise_Settings folder in WorldGen Report.Noise Router connects the data -driven cave generation mechanism to the remaining code part.The debug interface moved the player in the "Chunk" line at the position of the inside of the block to the brackets of the tail of the "Block" line.Merge "Terrain" into the "Multinoise" line and change it to "Noiserouter". The new format is: Noiserouter T: Data H: C: Data E: Data D: Data W: Data PV: AS: <:i> Data N: Data . C , E , H , T and w and the previous "Multinoise" lineThe same name is the same. PV is consistent with the same name in the "Terrain" line. D is a deep noise value. AS is the original density value without boldness.Unlike other data, these three items are also affected by the X and Z axis coordinates.When the coordinates are above the ground, these three values are usually negative; when the coordinates are underground, these three values are usually positive.The log LOG4J was upgraded to 2.17.0.The label moves the #goat_spawnable_on block label.Snow and fine snow now have #AZalea_root_replaceable block tags.The #dripStone_replace_blocks square label with the soil is removed.
#Lush_reground_replaceable was removed from #Azalea_RoPlaceable tags, and #Base_Stone_Overworld # DIRT , Clay , Gravel and Sand .Because the operating system of the 32 -bit operating environment is about to end support, the warning information is added to users who use the environment to start the game on the main menu.Fixed 93 vulnerabilities 1.18 Display MC-3524 — Structure-related creatures will not be generated in the ultra-flat world.MC-4533-When the flowing water and water are connected at the diagonal, the rendering errors of flowing water.MC-53850 — Invulnerable NBT tags and experience balls and experience balls will be removed when they are harmed, but calculated on the client only.MC-70848-When the water near the water is higher than it, it will look upward.MC-72248 — The sand where the fall can be visible.MC-83938-Players are determined to be kicked when they are on the entity (Qianying Babe and Ship) with a solid collision box.MC-94025-The world with 0 seeds cannot be copied through the "rebuilding" option.MC-98727 — Players who are jumping up in the process of rising, and horses, and when they are on the rise, they will be judged by the server as flying and kicked.MC-105317-The structure of the structural block will not rotate correctly when loading.MC-111082-Players will be judged by the server as flying and kicked by the server when they are not available on unprepared flight servers.MC-126772-At a low vision, the underwater fog cannot hide the edge of the block normally.MC-135989-When the player uses a trident with a streaming curse, it will be judged by the server as a flight and kicked.Mc-138717- /local cannot position specific structures in the super flat world.MC-146854-Players are more inclined to move along the X axis when moving in the corner.MC-156309-When the TNT entity that moves along the X-axis collides with the square, its movement status is not correctly calculated.MC-165974-Players will move east or west when jumping from the corner of the block.MC-167763-When using a specific graphics card, the blind effect does not work underwater.MC-179315-By default, abandoned portals will not be generated in the super flat world.MC-185545 — Player's repellarization resistance will still be affected by probability.MC-185695 — Turn vine cannot guarantee that players are free from falling damage.MC-192361-Even if the fortress has been generated, the /local Stronghold command cannot be used to locate the fortress.MC-197128-If a custom biological group uses multiple structural places with the same type, only one of them will be generated.MC-2015232-When the player is frozen, it can be seen further in fine snow.MC-210612-In a specific custom world, /local The position that is located has not actually generated fortress.MC-214289-can replace the square when the dripstick is generated.MC-216004-The original wood columns of abandoned mines can be generated on dripsticks.MC-216589 — Under certain circumstances, the abandoned mine does not replace the dripping stone cone when it is generated.MC-218739-The generation process of glowing berries and luminous ground jackets does not allow light to update across blocks.MC-223834-stalactites can be passed through non-complete (non-solid) blocks to form stalagmites.MC-226359-Zero-Width Non-Joiner of Unicode will be displayed in the form of a "Zwnj" block.MC-229313 — Some blocks that can offset fall damage cannot guarantee creatures at a specific height.MC-230905-Players can see the sky background when they can reduce the mist effect.MC-232290 — Fox will sleep in fine snow, even if it is harmed.MC-232822 — Some structures cannot be generated in the super flat world.
Mc-233599- /SpreadPlayers The Maxheight parameter does not support negative values.MC-234390- Minecraft: UI.Button.clICK The sound will not be played when clicking on the copyright information on the main menu.MC-235574-When the game collapses with a wall with a wall with a up: false block state.MC-242331-The display speed of the entity is faster than the block.MC-248225- Blockpos Getsquareddistance () The calculation is incorrect.1.18 Vulnerability MC-236693 — The "completion" button position in the key control subcure is too low.MC-236775-Biological group selection in other languages other than English (USA) is not arranged in order.MC-237110-Grass squares can be generated underwater.MC-237262-Breaking logs and engraving performance analysis can lead to Failed to Find Module Info FOR _ swipe the screen on the log.MC-238114-The trees in the meadow can not be with honeycomb.Mc-238696-Use /local stronghold command in the ultra-flat world, or the eye of the end of the shadow will find a position where there is no fortress.MC-238866-snow or fine snow can be generated underwater.MC-238977 — Luminous squid can be generated in the farmland and fountains of villagers in the super flat world.MC-239031 — From 21W41A, there have been problems with block rendering.MC-239436-In a long cave, the surface of the square is eliminated.When MC-239708-1.18 was updated, the "Water World" super flat preset was not modified together.MC-240559- bytesperCond in the JFR JSON report is incorrect.MC-241152-fine snow is part of #goat_spawnable_on block tags (that is, goats can be generated on fine snow).MC-241205-Sandstone will be generated with a thickness of 2-5 layers instead of the previous 3-8 layers.MC-241232 — The dripstone cone with the top surface of the block does not maintain its original shape when it falls.MC-241288-support for custom structures is removed.MC-242010-Snow and fine snow are not part of #AZalea_root_replaceable (that is, the snow blocks and fine snow cannot be replaced when the roots are generated).MC-242543-The asphyxia process always uses the center of the physical head to determine whether the creature will be suffocated with the collision box.MC-242709-Dripstroke stone cone generated in the water-containing layer is likely to produce depression on the ground.MC-243015 — The whereabouts of the landing block generated during blocks will produce a large number of entities and the stutter on the client side.MC-243152- "Red Stone Prepare" Slime will be generated in the ultra-flat world.MC-243190-When the root of the roots is generated, the cave vine can be replaced.MC-243196-When other players go on or off, the driver's observation angle will be reset.Mc-243245 — cannot use tab ↹ key to select the "realms" buttons.MC-243489 — Console Channel: Skipping Update for Removed Player .MC-243619 — attack can be brushed out of the simulation distance.MC-243766-You cannot press the focus information of tab ↹ key to the copyright information of the main menu.MC-244137- Server.properties defaults to Level-SEED options.MC-244164-Archive upgrade to 1.18 will make the box invisible and be cleared.MC-244682-Some custom dimensions settings can cause the server to stop running, but not collapsed.MC-244683-The tropical fish in the lush cave is generated in the bubble pillar.Mc-244772-Do not use double-click to add Realms.
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