2024-12-18 03:49:26|Myriagame |source:minecraft skins

Ah, Betas. They Grow up so fast! What was once a little bedrock beta has now blossomed beface iones. Why project E Slight Case of Empty Nest Syndrome Since The Caves & CliffsFeatures have moved out of the extensental features and grown intoplely adult defaults. That's not a tear in my eyes! AKE A BREAK FLINGING WILD Accusations About and Enjoy This Week's Update Instead, and As AlwaysSend your feedback to aka.ms/caveScliffsfeedback and Report Bugs at Bugs.mojang.com. Where are my times ?! Ah!Test version!You look too fast!The once -green test version has now bloomed in front of us!Keke, do you ask why we will have this nostalgic mood?This is probably an empty nest syndrome, because the characteristics of caves and cliffs have been completely removed from experimental gameplay!What?You ask me why I often have tears in my eyes?Keke, because the wind is too big (maybe you can stop your chaotic accusations now, take a break to enjoy today's test version! Remember to submit to us in AKA.MS/caveScliffsfeedback or at the bugs.mojang.comReport BU Towel, where is my paper towel?!
ONCE AGAIN We Woul from You from You Regarding The Game's Performance - You can let us know how the game runs in this shopping Survey: Aka.ms/mcperFPoll Say it again, we want to hear your feedback on the performance of the game -you canBy filling in this short questionnaire, let us know the operation of the game now: Aka.ms/mcperfpoll
Reminder: We are tweaking world generation and features May Change, please remember Make Regular Backup Copies of Your Favourite Worlds! China!Remember to backup at any time!
CAVES & Cliffs cave and cliff
Features Related to Caves & Cliffs Part II Have Been Moved from the Experimental Toggle and Are Now Enabled by DEFAULT. loading your world into this beta, New Caves & Cliffs PART II World Generation Will AutomaticLly Be INTRODUCED WITH No Default World Copy Created.You Can Read more about how new generation will be added below your existing chunks in our faq! Note: Open your original world in this test version will directly load new terrain in the original world without automatic backup!You can learn how to load new terrain on the original world through FAQ!New World Generation in CAVES and CLIFFS Part II is Currently Incomposition with the 'Creation of Custom Biomes' Experiment. In this beta, Expect Worlds with Custom Biome ENERATION to Be Potentially Unstable and for Custom Biomes to only Exist in Currently Saved Areas of theWorld's new world generation is temporarily incompatible with custom biological groups.It is expected that the world that contains a custom biological group will temporarily encounter some stability problems, and the current custom biological group will disappear after being loaded.Changed Ore Generation Rates to be in Parity with Java Edition changed the ore generation and matched with the Java version of the FIXED An Issue that Prevented Large Trees from Growing Below Y = 0 (MCPE-126254) The problem that the large tree cannot generate below Y0 (MCPE-126254) Small DripLeaf Now Properly Generates as Part of Lush Caves Biome small hanging leaves are now generated in the lush cave biological group.
OLD CAVES Can Now Reach All the Way to the Surface Old Cave can now extend to the surface Old CAVE Carver Placement is Now Parity with Java Edition. No Longer Generates in Caves (MCPE-141424) Floating water is not renewed in the cave (mcpe-141424)
Feature Placement
Meadow Flowers No Longer Replace Blocks in Villages or Other Structures (MCPE-141378) The flowers generated on the grass are no longer replaced by the village or other structures (MCPE-141378) Tuff Blob Features Now elow y = 0 (mcpe-141452)Ningfen Rock is now generated below Y = 0 (MCPE-141452) Deepslate Patches No Longer Generate Above Y = 0 (MCPE-141330) Deep slate is no longer a cluster of Y = 0 (MCPE-141330) AMETHYS GEDES NOW GETPlaced in the Correct Y-Range During World Generation (MCPE-141326) Now the amethyst cave will generate in the correct Y range (MCPE-141326) World Generation world generation generation
Updated feature placies of Granite, Andesite, Diorite, DIRT, and Gravel To Match Java Edition updated the location of granite, glittering rock, An 山, soil, and gravel in the ground to match Tweaked PEA. KS to Make Small Mountains Look more likeProper Jagged Mountain Peaks Instead of Flat Hilly Mounds fine -tune the shape of the peak, making small mountains more like a sawtoothy peak instead of the mound. AFT TUNNEELS Can't Replace BedrolkANYMORE (MCPE-141123) No longer pushed off the base rock when the abandoned mine is generated (MCPE-1411123)
Features and BUG FIXES features and vulnerabilities repair
Stability and Performance stability and performance
Players are no Longer Disconnect If Server and Client Have Different Runtime Block ID Ace vines in the overwork optimizedThe time to place vines in the main world
Accessibility Auxiliary Function
Added Missing Screen Reader on the "Controller Lost Connection" Prompt adds the missing screen reader in the prompt of "Controller Lost Connection"
Gameplay gameplay
CorreCted Portal Locations WHEN The Portal Was Moved But the Location was not updated (MCPE-28765) Now the position of the portal of the portal (mcpe-28765) No Longer Creates An Invisible Fire Block WhenThe 'DOFiretick' Gamerule is Disabled (MCPE-101371) Disable "DOFIRETICK" game rules, destroying the block below the fire no longer causes an invisible fire to generate (MCPE-101371)
GENERAL regular
Players with Higher than Recommended Render Distance Settings Are Now PromPted to Change It to the Recommended Value rendering Players who are higher than the recommendation value are now promptly modified to render distance AULT and Max Settings Have Been Updated for Better PerformanceTo optimize performance A Prompt Now Warrs that they will be taken back to the main menu if they sign-in-game, it will now prompt that players will return to the main menu if they log in in the game.Graphical graphics interface
The Carved Pumpkin Enchantment Glint Now Only Coveers the Itstead of the Entire Slot's enchanting pumpkin is no longer covered with the entire item bar Fixed A buccur on OlderDer. s where looking up in a mincart would display the inside ofThe Minecart, Blocking The Player's View fixes the inside of the mining car in the old world in the old world. PE-116880) UpdateAfter the rendering of items, the enchantment of the items now will be displayed normally (MCPE-116880)
Marketplace market
Store Update Prompt No Longer Appears for No Internet Connection Or Session Start Failure no more store update prompts when there is no network connection or session failure.
MOBS creature
Mobs Can Now Path Opdoors Biological Road can now pass through the living board door MOBS No Longer Walk Through Campfires (MCPE-142054) The creature no longer enters Camp Fire (MCPE-142054) AXOLOTLS Now Animate Correctly WHEN RBORNE (MCPE-131322) Meixi正 When the animation is also displayed normally in the air (MCPE-131322) Sweet Berry Bushes Now Damage Mobs and (MCPE-56142) (MCPE-140012) Now sweet jelly crust will cause damage to creatures normally (MCPE-56142) (MCPE-14001212) (MCPE-140012)) Mobs No Longer Tong to Path Through Sweet Bushes creature no longer finds the way to pass through the sweet jelly fruit bushes
User interface user interface
Structure Block Can Now Be Saved and Loaded Within Current Dimension Height Limits (MCPE-122643) Structure Blocks can be stored and loaded normally under the current world height limit (MCPE-122643) FIXED AN WHERE Searching for Non-Existen Content BrushtUP The Incorrect "1 Result" MESSAGE repair the search that does not exist will display the "FIXED Overlapping Text On Offerings Occurring in 4: 3 Resolution Screens. ava editionParity While Lying in Bed in Multiplayer Game. A Message Will Show How Man Players Are Lying in Bed While Waiting for All Players to Fall. How many people are written now?Waiting for everyone to sleep on the bed (synchronized with the Java version) Provide Better Visual Feedback and Hints for Different Render Distance Settings Provides better visual feedback and prompt Vanilla Parity to synchronize characteristics
Raid Mobs Now Despawn after A Raid Ends If The Player Moves TOO FAR Away, after the attack is over, the robbing creatures will disappear if it is too far away from the player. 7) The attack bossBar now appears as purple
Villages village
Hero of the Village Village Hero
Hero of the Village Effect Now Applies to All Players Who Helped Kill A Raider once A Raid is deferated, and the effect Remains on the Players, EVEN If TRAVEL Outside the village (MCPE-53384) All players participating in the defeat attack will getThe heroic effect of the village, and the effect will be left on the player. Even if the player walks out of the village, the heroic effect of the village will not disappear (MCPE-53384)
Technical Updates technical update
Commands command
Order of Function Calls Triggered by ‘/Execute’ InSide A Function Are Now Consistent (MCPE-111849) The order of function calls triggered by ’/Execute’ is now consistent (MCPE-111849)
GENERAL regular
Added Caching Support for Subchunk Requests and FIXED ISSUES with Holes in the Terrain adds cache support for the child block, and repair the problem of large holes in the terrain.FIXED A RenderIn Error that Could Occur When Attempting to Render A Vanilla Mob in a Base Game Version Prior to the Version that Mobile The rendering error Most Content, which may occur when trying to render an original creature introduced through the JSON fileERRORS and Warnings Will Now only Display One Per World (MCPE-135153) Most of the content errors and warnings are now only displayed once in each world (MCPE-135153) Item Scripting item script script
Implementd FIRST of item Script Components executed the first item script component
Itemstacktckexposed interfaces for access script-Enable itemComponents on item, TACK public : string) -Tack by the Component [componentid] attached to iThascomponent (componentid (componentid]: string) -If there is a component [componentid] on itemstack, return the TrueGetComponent (componentid: string) -RTURNS A handle to the component attache tack.Return An Undefined handle if the component do exist or if the component is you to be exposed to scriptgetcomponent (Componentid: String) to this Itemstack The handle of the component.If the component does not exist, or the component has not been exposed to the script, it returns an unfarished handle Getcomponents () -Tone An Array of All Attached Script-ENabled Components on this item TackGetComponents ()-Return to this. All on itemstackThe array of an additional support script component.
Numberrangenumberrangea Class to Describe A Random Value Between A MIN and Max Number is a random min min min at the minimum and maximum numbers -The Minimum Value in the Range properties min - - - - - ---- The minimum Property Max within this range--— The maximum value in the right attribute Max -maximum value Next () —— RETURNS A RANDOM NUMBER BETWEEN MIN MAXNEXT () —— Return to a random number ITEMS registry ADDE of min and MAX D it ites registry classTo get all ites by name adds the "item registry" class, and you can get all items GET (itemid: string) -return of Return a handle to an itemtype by the given name existGet (Itemid: String). IfThere is a type of a given name, returning an Itemtype's handle Script Enabled item Components, the item component of the script Minecraft: FoodMineCraft: FoodRead-only Property Nutricion-Number Thats Cribes how muchAttributes Nutrition-Number, describe how much hungry food can recover the player when eating. ATEN only reads attribute SaturationModifier -for eatingThe full-eclipse modifier modifies the full-only process canalwaySeat-if true the player can alway this it item (EVEN When Not Hungry) only read attribute CanalwaySeat-players can eat this item (even evenNot hungry) Read-only Property usersto-String name of the item this will be converted to when night.If EMPTY, The Item Will Not Convert to Anything Else only reads attribute USINGCONVERTSTO -When it is eaten, this item will be converted into the string name of the item.
If it is empty, this item will not be converted into other things Minecraft: durabilityminecraft: durabilityRead-only propy maxdurability-The number amount of damage this take before AKING only read attributes MaxDurability -the maximum durability Read before this item is damaged-Only Property Damagerange -A Numberrange Description The CHANCE of the Item Losing Durability only reads the attributes DamageRenge E -Gets or Sets The Current Damage on the Itemstack Properties Damage -Get or set on ItemstackThe current damage GetDamageChance (Unbreaking: Number = 0) -Cets The Maximum CHINCE THIS Item Would Be Damaged the DamageRange PROPERTY Level.Incoming Unbreaking Parameter Must Be Greater than 0GetDamageChaance (Unbreaking: Number = 0) -Use the DamageRange attribute to obtain the maximum rate of damage to the damaged level of the item.The input parameters must be greater than 0 Source: Shuaida 2004
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