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Minecraft base rock version of Beta 1.17.10.22 Published candle is now added to the game

2024-12-18 03:50:09|Myriagame |source:minecraft skins

Features and Bug Fixes features and vulnerabilities repair Candles candle

Candles are now available in the game! The candle is now added to the game!Can Be Placed in Clusters up to Four and Lit using Flint & Steel can be placed for up to four candles at most, and you can use the fire stone to light the Try Putting One on a Cake and make a wish! You can also insert the candle on the cakeLet's make a wish!Candles can be craft use a honeycomb and string candle can use honey spleen and line to synthesize Combine with Dye on a Crafting Grid to Craft Different CONDLES. Candle

Gameplay gameplay

Falling Anvils and Stalactites Now Damage to Mobs WHEN LANDING IN LIQUID's iron anvil and stalactites can cause damage to the creatures immersed in liquid. BS WOULD Take FALL DAMAGE BeFore Hitting The Group (MCPE-121550) Fixed a vulnerability that a player will be damaged by the spider web on the way to the fall (MCPE-121550) DEScending Through Powder Snow Touch Controls Nowrses the Same Button AS Throud Scaffolding drops in fine snowThe touch screen button is the same as Vanilla Parity: Empty Buckets Can No Longer Be USed to Collect Fish, which is the same as the drop -screen button in the scaffold.

MOBS creature

AxOLOTLS Now Only Spawn in Complete Darkness. Now, Iron Golems ARE NO Longer Sometimes Aggressive on Peaceful Faceful Diffical In peace difficultAttack (MCPE-47012) Glow Squid Now Darkens to Match the Surrowing Light Level When Hurt (MCPE-121754) Glowing Squid is now darkening (MCPE-121754) WHEN Goats Are Performing A Ra. m attack, mobs will no longerRetaliate Against The Goats (MCPE-129619) Even if the goat actively attacked other creatures, other creatures will not fight back When playing games in a split -screen modeA warning of the guardian

Character Creator character creation

Featured Item Thumbnails Now Remain within the featured items Window special item preview chart will now be in the window of special items. ED CUSTOM SKIN (MCPE-128971)Define the skin, the "Selecting New Skin" button will also display (MCPE-128971) The "Choose New Skin" Button No Longer Disappears after Selecting the Slim Custom Option.Show the FIXED An issue that was causing the player's head to not animate properly with emotes (MCPE-126902) Fixed a problem that the player will not display the animation correctly when using the expression (MCPE-126902) Known issues ES known problem

USING A Fire Charge to Light Objects (SUCH As Candles) May Cause A Crash may cause the game to collapse when the object (such as a candle) is ignited (such as a candle)

Technical Updates technical update

Molangmolang

FIXED Experimental ‘Query.target’ to work on client-size queries Fixed an experimental option ‘Query.Target’ problematic problem when the client was not working.

Data Driven Blocks Data Data Drive Block

Updated documentation for ‘blockunwalkablecomponent’ updated ‘blockunwalkablecomponent’ document

General

Players Will Now Be Given A Content Error When Custom RECIPES are invalid. Players will get an error in Renamed "Minecraft: Scaffolding_Climber" to "Minecraft: BLOC." K_Climber ", It NOW Processes Climbing Both Scaffolding and Powder Snow" will "" will "" will ""Minecraft: Scaffolding_Climber "is renamed" Minecraft: Block_Climber "to uniformly handle climbing scaffolding and fine snow

NPC dialoguenPC conversation

Content Creators can Now Create Multi-Page Dialogues with Branching Narrate for NPCS USING the '/Dialogue' Command and Dialogue Json contentmator can now use '/dialogue 'Command and dialogue JSON file to make a narrative for NPCMulti -page dialog

GameTest Framework (Experimental)

Game test framework (experimental)

Events

In the event renamed 'world.event.weinetherchanged' to 'world.event.changeweather' 'World.event.addeffect' - Fires When An Effect isApplied to an Entity. The event adds the event 'world.event.addeffect' -When the potion is applied to a entity, it triggers the added event 'world.event.createntity' - FIRES WHEN An Entity is added to The world.'World.event.createEntity' - Triggering Removed Function 'World.adDeventristener' when it is added into this world is added to this world. On () 'to Property' Duration ''Function modification to' duration 'attribute changed function' getamplifier () 'to proprifier' function to modify 'getAmplifier ()' attributes 'attributes' ddded propro IsplayName ' - Gets the display name of the effect adds the attribute'DisplayName ' - The name of the name of the potion effect can be obtained: I really press

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