your current location:首页 > news>Minecraft composer sharing the origin of various sound effects in the game

Minecraft composer sharing the origin of various sound effects in the game

2024-12-18 03:50:20|Myriagame |source:minecraft skins

minecraft

A recent interview with "Minecraft" composer Daniel Rosenfeld revealed the non -traditional origin of game iconic sound effects.

"Minecraft" for the first time in 2009 as a paid public ALPHA version, until it was fully released in 2011. This game still maintained a very large popularity after ten years of release, and it was frequently updated. At the same time, some of them were born.Derivative games.

"Minecraft" allows players to fully release their creativity and create extremely complicated buildings. So great art works often come from their special game communities.

Some professional players have begun to rebuild the entire New Jersey with a impressive 1: 1 ratio. This game map, which is developed by a team of more than 1,000 players "BTE New Jersey", will be developed. The state of the garden will be the state of the gardenAnd all its charm brings into the pixel world of "Minecraft".

Another superior skill "Minecraft" players made a huge statue, who is the protagonist of a RPG game.The player also produced a delay video so that others can see the effort to make this grand mourning activity.

PC game magazine recently released a video, which interviewed the composer Daniel Rosenfeld of Minecraft.

The interview revealed the origin of the iconic sound effects of many gaming, and many of them were captured in non -traditional methods.For example, the scream of weird spider opponents in the game is actually the sound of the water pipe of Rosenfeld's water hub.The sighs of the opponents of "Minecraft" were recorded by the influenza, and the explosive sound of the iconic bitterness was actually a low gun.

minecraft

Capture sound for video games is usually a highly creative process, because composers and audiors transform seem to be randomly noisy into perfect audio prompts.

Developers from 343 Industrial Corporation recently revealed behind the scenes of "Halo: Infinite" that the audio of the game destroyed a piano in order to record some necessary sounds. This process showed improvisation and experimental sound design in the game industryApplication.

"Minecraft" is an iconic topic. The unforgettable soundtrack and sound design of the game are an important part of this equivalent.

From the screaming of hardship to the screams of spiders, players may know what they are attacking them without seeing them.

By using some uncommon tools, such as garden water pipes and biological heads, Daniel Rosenfeld can capture the sound that players around the world can recognize now.

Source: https://screenrant.com/minecraft- composer-sound-effects- origins/