2024-12-18 03:50:23|Myriagame |source:minecraft skins
CAVES & CLIFFS Experimental Features Cave and Cliff Renewal features new experimental features
Axolotl
Leads Now Correctly Attach to AxOLOTL tie rope can now be correctly tied to Meixi
Creative Inventory Create Mode Item Bar
There are no Longer Any unknown ites in the creation inventory (MCPE-119503) The creation mode will no longer have unknown items. Tory. Polished Deepslate is next to deepslateIn the creation mode item bar, we are close to the stone, and the grinding deep slate and deep plate rock are close to
Deepslate deep slate
Deepslate Bricks Now Have Correct Breaktime Deep Labbish Brick Time Repair
DripStone dripstick
Water and Lava Now Drip more often from pointing Dripstone Dripstone dripping water and magma have become more FIXED POINTED DRIPSTONE Texture Mapping fixed the material of dripstick stone cone cone
Glow Lichen Everbright Floor
Glow Lichen Can now APPEAR on the WALLS of UnderGround Water Lakes Glowing Glory Glowing Clothing now can appear on the side of the underground lake block. Le Block on the six places of 1 × 1 spacePutting the glowing ground will not cause the game to collapse
Glow Squid Laughing Squid
Leads now Attachly Correctly to Glow Squid (and Squid) tie rope can now be correctly tied to glowing squid and squid.
Lush caves
Hanging Roots Now Drop Correctly When Mined by Silk Touch Enchant Tool can be properly dropped when using a tool with accurate collection of spells to destroy the roots. CPE-121672) When moss is ripenedYou can spread vertically, DripLeaves Now Break Completely When the Leaf Part is Broken (MCPE-121804) When the leaves of the vertical leaves are destroyed, the entire vertical leaves are destroyed. temp, matching theJava Edition (MCPE-122447) The stems that destroy the vertical leaves will drop the hanging leaves, so as to be consistent with the Java version of Fertilization A Moss Block Can now Also Growing on Existing Moss Blocks.Vegetarian DripLeaves can now be composed just like DripLeaves (MCPE-122610) Small vertical leaves can be used to pile up. ERNS (MCPE-122800) Moss blockWhen it is urged, no longer generates a ferns Azalea and Flowering Azalea Can Now Be Grown INTO An Azalea Tree When Fertilized (NO ID) Rhododendron bush and the blooming rhododendrons can grow.
Leather Horse Armor Prevents Horses from Freezing in Powder Snow's horses wearing leather horse armor will not be frozen effects in fine snow Mobs that enjoy the head (blazes, Magma Cubes, and Strides) takes d freeze damage will not be damaged by flamesThe frozen damage suffered by the creatures (flames, magma, and fed beasts) will increase Polar Bears, StrayS, and Snow Golems No Longer Takeze Damage, Wanderer and Snow Map, which will no longer be injured by frozen Taken to FREEZE ISnow 7 seconds instead of 15完全被冰冻所需时间从15 秒缩短至7 秒Frozen entities now take damage every 2 seconds instead of every 3 seconds受到冰冻效果的实体从每3 秒受到一次伤害变成每2 秒受到One time The Speed At Which Entities Can Move Vertical When INSIDE POWER SNOW HAS Increased's movement can increase the vertical movement of Powder Snows Slightly Longer to MINE The time required to collect fine snow is slightly extended by Entities Wearing LeatherBoots Falling from a Height of> 2.5 Blocks Sink Into Powder Snow Instead of Landing on Top of It's entity wearing leather boots from heights greater than 2.5 squares to fine snow will no longer stand on the fine snow surface. Instead, it will sink into fine snow surfaces.The snow Entities that are on Fire that Walk Into Powder Snow Melt the Powder Snow Block in Addition to extinguishing the fire will extinguish the flames when entering the fine snow, and the fine snow can also be melted (disappearing ) Entities that areFully Frozen Now Shake is completely frozen -free.
Striders Shake Properly When Out of Lava Again (MCPE-69511) Blade Beast will tremble correctly when leaving the magma correctly
Other Experimental Tweaks and Changes other experimental adjustment and modification
DripStone Feature and DripStone Cluster Feature Now Rarely Generate in Caves Below Y59 drops of water stones and dripstroke stones piled in the cave. OCK and Pointd DberStone Can Now Be Obtained from the Wandering TraderGlow Berries can be founded Minecart Chests can be obtained from the wandering businessman's place. reckCHESTS moss blocks can now find Masons Now Trade DripStone Blocks Stone Artists can now trade deep lampoo block DripStone Block Can Be Crafted from Pointed Dripstone. w squid now spawn in water inNON-OCEAN BIMES UNDER Y = 30 Misaki and Laughing Squid can now generate a general Bug Fixes and TWEAKS ordinary bug repair and adjustment in waters under the non-ocean biological group.
FIXED A BUG WHERE If The View Bobbing Setting was disabled, The Player's Hand Would Still Bob (MCPE-79380) Fixed the swing of the player's hand that shakes the function of the player. Perly Shake WHILE BeING CURED Zombie Villagers are being curedDuring the process, Fixed Player Spawning in UNSAFE LOCATIONS WONTERING World for the FIRST TIME (MCPE-42310) Fixed the problem that the player would be born in an unsafe place when he entered the random world for the first time when he entered the random world.
Structure Blocks structure block
The Structure Placement Block now has Placement Animation Options Similar to ‘ /Structure’ Command Structure Block is now placed in the animation effect option, similar to the /Structure commands
Commands command
Fix Output Message for ' /StopSound’being Incorrect (MCPE-116772) fixed the problem of incorrect output information of the /StopSound command.
Graphical picture
Charger Aura is rendered Correctly in Most Cases Now (MCPE-65798) The lightning effect of lightning bitterness can now be correctly displayed in most caves. Ing Specific Textures Will Be Allocated/DEALLOTED When Toggling Ray Tracing on/Off When the light tracking of light tracking can be loaded/uninstalled normally
Items item
Switching BetWeen Some items (Bow, Trident, Crossbow, Shield) in your main hand well no longer skip animation Can be displayed normally to switch animationBe
Underwater Gameplay Experience underwater game experience Underwater Visibility Has Been Improved underwater vision improved Underwater COLOR HAS Been Tune Match Java Edition with A Richer B The blue tone of Lue Tint in the underwater color effect is raised to betterLike the Java version
User interfaceui
A message will now display when trying to play blocks below the minimum build height height height height height will display a message when placing a square at the minimum building height, it will display a message.
Technical Updates technical change
GameTest Framework game test framework
Updated interfaces: Interface upgrade:
AssertContainerContains -ItemstackAContainerContainerContains function name of the ItemStackainerfier parameter name becomes ITEMSTACKASSERTITITITITETITITITITITITTITPRESINcing A ND AssertitementityPRerent APIS -Itemstack Parameter Changed to ItemTypementityNotPrence and AssertitementityPRESENT API Parameter name becomes itemty. PE
Added New Interfaces: Added a new interface:
AsseretentityNottouching (EntityIdifier: String, Position: LOCATION) -ASSERTS that there is no entity of the given type at the given Touching (EntityIdifier: String, Position: LOCation) -The assertion that there is no type of entity Assertentitytouching (EntityIdifier: String, Position: Location) -Asserts that there is an entity of the given type at the given poseSsertentityTouching (EntityIdentifier: String, Position: L Ocation) -The assertion that is given a given type of entity AssertitementityCountis (itemtype: itemtype,Position: BlockLocation, SearchDistance: Number, Count: Number) - Asserts that the Entity item Count in the Given Search Area Matches the Expected TementityCountis (itemtype: itemtype, posity: blockLocation, SearchDistance: Number, Count: Number) -The number of entities in the inside is consistent with the number of expectations. lseredstone (Position: BlockLocation, Duration: Number) -Place a red stone in the position and destroy it Known issues in this beta after duration
Parts of Villages ’Generate UnderGround Village will be partially generated in the underground AXOLOTL DOESN’ t SPAWN NATURALLY.
Source: jaanai
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