2024-12-18 03:50:46|Myriagame |source:minecraft skins
Bug fix
Non -barrier
Now the screen reader will read the text of the "Edit/Create Character" button on each character on the file interface
Performance and stability
Fixed a bunch of crashes that may occur in the game and repair the crash that may occur when the anti -aliasing setting is set to 1 when the achievement interface is opened
conventional
Fix the BUG of the Block State Update is not engraved -this means that things similar to crops and sapling will be correctly growing again and repairing. Players cannot interact with this tool after using tools to destroy the box in the survival mode.The material of the rope at the bottom of the bottom and the material of the rope repair the top layer of the top layer generated by the snow when a specific simulation distance will be in the water.The description of the problem that is not translated When the change is detected, the online state of the cross -platform friend displayed on the screen will be immediately updated and repaired.After re -entering the optional card in different categories, the expression homepage no longer shows the emoticons previewed before the game.
Graphics and materials
Now holding a goat or other colorful brushing eggs, it looks normal. The problem that the screen resolution of the adjustment window is flickering. Now use the material status "blending" entity
Technical repair and change
Animation
After the map "Dragons!" In the market, after loading the map with a saddle with the saddle, the behavioral animation controller stopped working no longer stop working
Custom biological group and square
Disable the entity in the custom biological group function loading and repairing the UVs of the data -driven block will slightly shrink and cause the problem of texture elements to repair the problem that the data drive block promoted by the piston cannot work correctly.
Rendering offset component
Simple items, such as swords or picks, can be used on it to adjust the way of rendering it.Note: This component should not be applied to additional items
Component variable
main_hand -a optional object, the "first -person" and "third person" switching data off_HAND of the player's right hand -a optional object, the "first person" and "third person" of the player's left -handed "first person" and "third person" "Switch data first_person — an optional object, storage of three vectors for building the first -person matrix 'POSITION', 'Rotation', 'SCALE'EHIRD_PERSON -a optional object, storage for building three three -person matrixVector 'POSITION', 'Rotation', 'SCALE'
Source: Shuaida 2004
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