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In order to prevent players from "going to jail", it made a decision to "violate their ancestors"

2025-02-21 20:49:47|Myriagame |source:minecraft skins

Perhaps because the production team of the "Banwan Lunpo" series serves as the original plan for the world view, the action RPG "TRIBE NINE: The Battle of the Extreme Death Games" developed by Akatsuki Games was released with its uniqueThe worldview has attracted a large number of players and has been teased by many fans of the series as the "spiritual sequel" of "Banwan Lunpo".

In fact, starting from the 2022 animation, the appearance of this cross-media project has brought considerable surprises to fans of "Danwan Lunpo".Especially since the game open testing and the experience version of the Steam New Product Festival, whether it is the plot, world view setting with a very small high style, or the "Battle Baseball" system that integrates the "Kanyan" gameplay characteristics of "Danwan Lunpo", it has all beenIt made a lot of fans look forward to "The Battle of the Extremely Death".

Not long ago, "The Battle of the Extreme Death" held a preview live broadcast of the public beta version - "New Tokyo National Entry Briefing Conference".During the live broadcast, the development team not only announced the official launch date of the game and added new information such as the second chapter "Guangcheng" and the new character "Mita Mitaro", but also showed several optimizations compared to the previous test level.

For example, in response to the problem that some characters are too weak and some characters are too "wheelchair", the development team has fully balanced the existing characters to ensure that each character has its own unique positioning and advantages.

In addition, the game adjusted the opening time of the main plot, unlocked the main functions of the game in advance, and optimized the screen performance.

For example, in terms of reducing burdens.The game deleted the common physical strength restrictions in the 2D game, and changed the dungeon to unlimited challenges.Players do not need to consume physical strength, and they can also challenge levels such as BOSS again.At the same time, it also reduces the difficulty of character development and optimizes some development systems.

Of course, in addition to basic balance adjustments and game process optimization that enhances immersion, what players are most concerned about and curious about is how the game's combat system will be changed.After all, during the beta test, many players raised feedback that "the battle is not refreshing", and the requirements for operation skills are also somewhat harsh, and it is inevitable that there will be a "jail-like" combat experience.

Because of this, the public beta version has a series of changes to the combat system, including adding or adjusting many elements related to combat gameplay, striving to bring players a smoother and immersive gaming experience.

For example, in previous versions, the forced straightening of the character after releasing his skills is often ridiculed by players as "stop time".In the public beta version, the game has re-corrected the attack animation of all characters to make it more in line with the enemy's attack rhythm, and players can clearly feel a smoother combat experience when operating.

In terms of gameplay, the game has also added two new attack methods: "main attack" and "secondary attack".Simply put, the two can be understood as weak and strong attacks commonly found in action games.Releasing the "main attack" will not consume physical strength, while the "secondary attack" will consume more physical strength and will also produce a certain degree of hardness.But correspondingly, "secondary attacks" will also cause more damage to the enemy.

This also means that players no longer have to rely on physical consumption and operation requirements like the previous "Dead Game Test" or "Dead Game Experience Edition". Due to the limitations of physical energy consumption and operation requirements, they can only infinitely copy the simplest general attack to scrape the enemy with the simplest attack..

Players can flexibly switch between major attacks with lower risks and minor attacks with coexistence of risks and benefits according to the actual combat scenario.This design not only further enriches the combat strategy, but also provides more choices for players of different levels.

In fact, the production team also noticed the damage caused by the previous complex operation restrictions on combat gameplay. In order to prevent players from going to jail, one of the optimization points of the public beta version is to greatly improve the convenience of the operation and make it easier to get started.For example, the cooldown time of the character's tactical skills (formerly called action skills) was cancelled, adding a "counterattack" mechanism to all members.At the same time, compared with the beta version, the judgment of the counterattack mechanism is also more relaxed.And when the character successfully defends accurately, the Tension meter similar to the morale slot will also be improved.These changes not only reduce operational difficulty, but also encourage players to try more high-risk and high-reward strategies in combat.

Not only that, the game also relaxes the conditions for character chain skills activation.In fact, the battle in "The Extremely Death Game" can be simply understood as dodging enemy attacks and continuing to attack, which can cause a lot of damage.And the so-called chain skills are a key link.It is somewhat similar to the common "character switching" mechanism in two-dimensional action games, and can only be activated if a certain special condition is met.

In the beta version, players need to first cast the enemy into an abnormal state called "damage factor" before they can activate chain skills.But in actual combat, it is difficult to combine the two, resulting in the chain skills losing their original role.

In the official version, the game replaced it with a "disintegration" system similar to the defense-breaking mechanism. The character only needs to continue attacking to produce "disintegration" and release chain skills.This change greatly enhances the diversity of the combat system, and in conjunction with the newly added "main attack" and "secondary attack", players can try different skill sets more freely.

In short, the production team not only made in-depth optimization of the combat system, but also made comprehensive adjustments to character balance and main line process.From no longer being in jail and fighting freely to a more immersive plot, through these optimizations and adjustments, the experience of the public beta version of "The Death Game" will inevitably be significantly improved.With the official launch on February 20, the door to the new Tokyo Kingdom will be fully opened.I believe that no matter whether it is a newcomer who is just a newcomer or a fan who is full of expectations for the game, you can feel this ups and downs of the new Tokyo National Adventure more freely.The game is available for pre-order. Interested players can pay more attention to the game's official website or Steam page to experience the adventure of the new Tokyo Kingdom together.