2025-02-21 20:50:35|Myriagame |source:minecraft skins
The recruitment information for the sequel to "Cyberpunk 2077" revealed that CDPR wants to create "the most realistic crowd system in the history of games."
CD Projekt recently released a series of job posts for this sequel. From the recruitment information, we can see that the company has great ambitions for the sequel.While job descriptions rarely fully reflect the face of the final game, the Chief Encounter Designer’s job description mentions an important goal that CD Projekt hopes to achieve during development.
In "Daily Responsibilities", candidates will need to "work closely with the system design team to create the most realistic and responsive group system in any game to date."It is unclear whether this refers to a conversation system like in Red Dead Redemption 2—which every NPC can talk to, or whether the developers just want the group’s overall response to player behavior to be more realistic.
The development codenamed Project Orion, the sequel to Cyberpunk 2077 is under the newly established North American branch of CD Projekt Red, which has studios in Boston and Vancouver.The studio said the development of the "Orion Project" outside of Europe means that Cyberpunk 2 will have a more authentic American character.
What does developing the "most real crowd system" mean for the game? Here is the answer from Musk's AI Grok 3 (for free for now):
Developing the "most realistic crowd system" has many practical value and far-reaching significance for game design and player experience, especially in open world RPGs like "Cyberpunk 2077" and the sequel.Here are some of the main uses and potential benefits:
Improve immersion
A realistic group system can make the virtual world feel more like the real world.If an NPC (non-player character) can naturally react to the player's actions, such as escaping, watching, talking or even resisting, it will make the player feel that he is truly in a vital city rather than a static stage.This immersion is one of the core attractions of open-world gaming.
Enrich gameplay
Real group reactions can provide more possibilities for game design.For example, when players cause riots on the street, groups may call the police, resist, or disperse, which directly affects the task strategy and results.In contrast, if the group simply repeats the action mechanically or ignores the player, the depth of the gameplay will be greatly reduced.
Enhance the narrative experience
In a game like "Cyberpunk", which focuses on plot and character interaction, the real reaction of the group can strengthen the atmosphere of the story.For example, an oppressed citizen may show fear or anger, while a group in a prosperous area may appear relaxed or indifferent.This detail can make the world view more convincing and deepen the players' resonance with the story.
Technological breakthroughs and brand value
For CD Projekt Red, creating a "most real" crowd system is not only a technical challenge, but also a differentiated highlight in market competition.If successful, this will become one of the selling points of the sequel, attracting players and the industry's attention, and further consolidating their reputation in the RPG field, especially regaining trust after the start of "Cyberpunk 2077".
Adapt to player behavior diversity
Modern players like to try various ways of playing, such as prank, breaking rules or exploring boundaries.An intelligent group system can dynamically adapt to these behaviors, such as responding to theft, fighting back violence, and even spreading the player's "notoriousness", making the world more interactive and replayable.
For example, NPCs in Red Dead 2 remember the player's behavior and pass it on word of mouth. If Cyberpunk 2's crowd system goes further, it may allow citizens on every street corner to be based on the player's reputation., dress or move to show unique responses.This is not only technically exciting, but also allows players to experience unprecedented freedom and reality.
In general, such a system is developed to make the game world no longer a simple background board, but a living ecosystem to interpret the story with players.This is both a technological pursuit and an artistic goal.
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