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Yoshida Shuhei introduces how Sony defines first-party second-party and third-party games

2025-02-22 18:05:40|Myriagame |source:minecraft skins

As a company, Sony is currently in a delicate situation.The hardware performance is remarkable - although the pace of the "slowdown" due to the shortage of key components in the early generation, the sales of PS5 have basically tied with the PS4, which has made the company quite satisfied.However, in terms of the software lineup, players generally believe that they lack sincerity, especially Sony's decisions on real-time service games have been repeatedly criticized.What is even more confusing is that the company seems to be vague in its own game.On this "eventful autumn", the former head of PlayStation Studios's voice is particularly intriguing.

We are talking about Shuhei Yoshida.This veteran who has worked at Sony for more than 30 years once led the management of first-party games and studios in the PS4 era and has now resigned.In an interview recently, he revealed Sony's logic of dividing first-party, second-party and third-party games.

吉田修平介绍索尼如何定义第一方第二方和第三方游戏

Here are examples of Sony's classification of different games:

The first party: including "Jedi 2", "Return of Death", etc.

The second party: "Star Blade", "Rise of the Ronin", "Niwang", etc.

Third-party exclusive (cooperative games): "Final Fantasy 16", "Final Fantasy 7: Rebirth", etc.

This tweet is quite informative. It not only defines the "linearization level" through specific game cases, but also reveals a key phenomenon: many Sony exclusive games that have caused heated discussion in 2024 (such as "Sword Star") are actually from non-Sony-owned companies.Studio and finally logged on to the PC platform.As we all know, this type of third-party exclusive agreement has caused both Sony and Square Enix to be controversial.

The most valuable thing to discuss is the second-party game - especially Yoshida himself made the decision to include "Sword Star" into Sony's camp.This move not only added color to Sony's "slightly thin" release list in 2024, but also achieved market responses beyond expectations.

Even so, looking back at Sony's various actions in recent years is still a pity: PS5 has never replicated the glory of the "strongest gaming lineup in history" in the PS4 era.It is important to know that PS4 can sell more than one million units because it is equipped with a phenomenal game matrix, and PS5 obviously cannot praise it.To make matters worse, Sony insists on "entering the real-time service game market", but as a result, most projects either died or were abandoned after being launched for a few weeks.

Yoshida admitted that when he was transferred from the position of first-party person in charge and transferred to Sony's independent game business, if he still had the power, he would definitely avoid the real-time service game track.People can't help but imagine: if the leadership had not experienced that change, would the current Sony game map be completely different?