2025-02-23 22:21:43|Myriagame |source:minecraft skins
Elder Scrolls 5: Skyrim is about to be released at the time—just a few weeks before it was released—but former Bethesda producer Jeff Gardner and designers have a disagreement over game balance..This made Gardner, who also had many years of creativity and design experience, decide to handle the matter in person.
“I had a debate with the designers about it,” Gardner said. “They wanted to solve the problem with data and simulation. But I think, “But the player would do something like backing and then hitting quickly.”Two strokes. And they will run an AI simulation program to make an NPC fight a monster. If the player in the simulated game has a winning rate of more than 50% in more than ten simulations, they think the game is balanced. But I think, 'theyThere is no back operation. AI will only make a few limited actions'."
In essence, AI behaves differently from human players.It just attacks blindly.Therefore, the game "Skyline" will only make players who ignore many basic combat mechanics feel that the game is balanced.Gardner had seen similar situations in "The Elder Scrolls 4: Annihilation".
"So in Oblivion, Klanfel brings this problem, they put players in a state called 'stun lock', which is the most frustrating thing for players. But whenWhen AI is stuck in a stun locked state, its response is different from the player's response. So in "Skyline", I stepped in and I played the game with various different character types, and then I played the game in the game.The contents of creatures, weapons, etc. I spent two weeks doing this just before the game was released, and I was thinking, 'Well, I hope this will have a good effect'."
However, he felt that he could do it because "he has won respect from (the designers).But not all producers have a design background, so they won't go deep into these details."There are a lot of producers who don't do that, and maybe there are a lot of producers who shouldn't. I'm not going to criticize my peer producers. I was in a unique position at the time, I've been doing creative work for many years and I've reached it.At a high level, I'm responsible for these decisions."
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