2025-02-23 22:21:46|Myriagame |source:minecraft skins
The third major after-sale update for "Raiders of the Lost Ark: Ancient Circle" is now available.As recently announced by publisher Bethesda, this update is of great significance to the PC version of the game.The update adds support for Nvidia DLSS 4, AMD FSR 3.1, and Intel XESS 1.4.
Meanwhile, players using AMD and Intel graphics cards are now finally able to enable path tracking as well – by the way, path tracking has especially improved on indoor shadow effects.
On all platforms, this first-person action adventure game also introduces a new optimized convenience feature that allows players to use the repair kit directly from the inventory.In addition, a large number of bugs were fixed throughout the gaming experience, including some platform-specific (for both platforms).
Meanwhile, MachineGames Studio said they are also "understanding the addition of support for features required by other communities, such as custom modifications to HUD, and support for Nvidia RTX hair technology", so please be aware of future updates.During this time, check out the full update description for the third update below.
"Raiders of the Lost Ark: Ancient Circle" is currently available on Xbox Series X/S and PC platforms.The game has more than 4 million players and will be released on the PS5 platform sometime this spring.The specific release date is not yet known.
Update log:
New features
NVIDIA DLSS 4
Update 3 adds support for NVIDIA DLSS 4: This is a set of rendering technologies that improve frame rate, enhance performance, and improve image quality!
Players can enable multi-frame generation (3x, 4x) with the new Transformer-based model on supported NVIDIA hardware
Ray reconstruction improves clarity and stability of ray tracing images
DLAA and DLSS super resolutions have also been updated to Transformer-based models.When these options are enabled, the quality of native and upgraded images will be improved respectively.
Ray tracing local light source
For players with path tracing enabled, this update includes a new option to allow ray tracing shadows to include all light sources, significantly improving the shadow quality of indoor scenes.(Players can also choose to keep the previous settings and only ray-tracing shadow processing for sunlight.)
Path tracking (full ray tracing) supports AMD and Intel graphics cards
This update brings path tracking to supported Intel and AMD graphics cards.To use path tracing, your Intel or AMD graphics card must support hardware ray tracing and have at least 16GB of VRAM.Please make sure to have the latest drivers from your GPU manufacturer!
Note that in areas with lush vegetation, such as Sukhothai, downgrading vegetation animation quality from the "Excellent" setting can reduce the occasional shadow "flashing" problem that all graphics cards use path tracking.
FSR 3.1, including frame generation
Update 3 adds support for AMD FSR 3.1 image enhancement and frame generation technology.
Intel XESS 1.4
Update 3 also adds support for Intel XESS 1.4 image enhancement.
Experience optimization update
The repair package can now also be selected directly from the inventory (not limited to using it by selecting damaged weapons or tools!)
Bug Fix - The following contains slight spoilers!
General
Fixed an issue where players were unable to use ladders, squeeze through walls or climb vines during Sukhothai, especially during the "Blessing Pearl" mission
Fixed an issue that could cause players to be unable to pick up certain medicine bottles in the Vatican
Fixed an issue where picking items during game saving may cause you to temporarily fail to punch or block
Fixed an issue where the camera could get stuck in third-person perspective when exiting certain third-person interactions
Fixed an issue where players and enemies could be damaged when passing through open doorways after restarting at save points
Fixed an issue where notes may be penetrated and cannot be fully displayed when viewing notes.
Fixed an issue where players might accidentally drop their camera or lighter when viewing items available for purchase
Fixed an issue where the player tried to pick up items when crossing an object, and the items might disappear.
Fixed an issue where items could be lost while being hit by enemies while picking up inspectable items
Fixed an issue where the "regulated area" HUD mark may be offset after restarting the archive point
Fixed an issue where camera shake continued when revisiting Giza
Fixed the issue where bullets would be seen in the chamber when Ruger was empty
Fixed the issue where players could pour wine from the camera during the "Five Saints" puzzle
Fixed an issue where the player would tilt the view after being pulled by Vos with a whip
Fixed an issue where enemy soldiers rotate abnormally when they leaned against objects after being alarmed by players.
image
Fixed legacy issues, i.e. obvious jitter or stutter caused by inconsistent update rates of some cutscenes
Fixed an issue where the water poured out when Sukhotai Ta Temple initially collapsed
Fixed an issue where players could see areas outside the scene at the Vatican mining site
Missions and side missions
Fixed the issue where players were unable to take photos of Uncle Sukhothai when they revisited Sukhothai or skipped the cutscene between Sukhothai and Perlin. Fixed the inability to collect Sukhothai's "Fried Frying" after restarting the save point.Eggs" Live Notes and Questions about Giza's Ceramic Films
Fixed an issue where players were unable to submit wireless radio frequency on the radio when revisiting Sukhothai (because Gina was not present)
Fixed an issue where the player could not unlock the "Shadow of Time" achievements if he placed any ancient artifacts on the puzzle board in Iraq.(i.e., you don't have all 50 artifacts in your inventory.) For players who have completed the puzzle, now you can unlock the achievements by simply revisiting Iraq.
Fixed an issue where the counter in the UI was not updated when collecting the last ancient artifact of "Ancient Riddle", causing players to mistakenly think that there are still artifacts that are not collected.Also fixed an issue where this task lacks description in your map information and that some ancient artifact markers did not appear on Sukhothai and Vatican maps
Fixed an issue where the player might not be able to recollect Khmer gears if he changed the puzzle difficulty after solving the Khmer Gate puzzle.
Fixed an issue where players were able to obtain respirators at Sukhothai before completing the target of dialogue with Tongdan, resulting in the failure to obtain the next mission target.
Fixed an issue where notes could be tracked even if all live notes were collected
Fixed multiple issues where unnecessary notes would appear below the scene
Fixed an issue where adventure books were not displayed on the map after obtaining the Temple Guide in Iraq
Fixed an issue where the ability book and guide markers appeared on Sukhothai map before players obtained the guide from Tongdan
Fixed an issue near the end of the Vatican level where some map marks were only displayed on the local map and not on the main map
Fixed an issue where the marks in the world were not removed after Sukhothai took photos of monkey posters
Fixed an issue where players purchased map information manuals after a specific point in Sukhothai, and gear markings might not appear
Fixed an issue where the main map might be lost after viewing Sukhothai's main map (rather than collecting)
Fixed an issue where Gina would not leave Xishawa Temple if you left the temple while Yalan talked to Gina
Fixed an issue where the table drawer might not be opened in a poker tent in Giza
Fixed an issue where Gina could open the cave door alone in Iraq, resulting in no enemies in the cave.
New voice lines have been added to help players understand that they should escape the fallen ones rather than fight against them in Sukhothai’s dream scene.
Fixed an issue where players could not get priest costumes from Antonio if they were moving too fast
Fixed an issue where players could not board the boat if they clicked the interactive button multiple times in the escape scene of Sukhothai Hotel.
Fixed an issue that could appear inside the ground when players revisit Sukhothai
Fixed an issue where the last goal of the mission is still displayed on the HUD after completing all adventures and field trips in a level
Fixed an issue where the "World of Knowledge" mission might be completed ahead of schedule when players first arrive outside the Vatican
At Marshall College, we improved the contour clarity of cat mummy photos and gramophone records (in the Indiana office) visible from afar
Audio
Fixed the issue where Indy would repeat the line "Yek in the Water" every time she surfaced after Sukhothai dives
Fixed an issue where Indy would still repeat conversations about Vos' gold reserves after completing Sukhothai missions ("Okay, you can't bribe anyone with it anymore, Vos")
Fixed an issue where Gina would repeat the lines when she ambushed ("This is too dangerous") when you were on board.Please note that it is unfortunately not a problem with the player currently being affected by this error, but it prevents it from happening again
Improved the transition between combat and stealth to make it smoother and more natural
Added a sound of breakthrough and strife to heavyweight enemies
Increased the volume of machine guns set up by the enemy in the Sukhothai hotel gun battle
Fixed the sound type when walking on a boat near Forrest Camp in Peru
Fixed Annika Lund's forceful sound effect when Sukhothai crosses objects
Updated Indy's forceful sound effect while gliding
Added sound effects for Indy as he pushes the dragon statue at the Sacramental Fountain
Fixed an issue where Indy repeated the same voiceover lines when picking up recipe notes at the Bogia Tower
Fixed an issue where the ambient sound effects of Vatican and Sukhothai were gone or incorrect.
Fixed an issue where voice response was interrupted early when being hit by a dart in Peru
Added voice lines for shooting sewer bridges and tower halls in the Vatican
Fixed an issue where Indy repeated voice lines when she returned to talk to Yalan or canceled interaction with Sukhothai prayer tube
Music during game loading is now affected by overall volume settings
stability
Fixed a possible stuttering issue when skipping the end of the game shortly after loading the archive
Fixed a crash issue that could occur in very special circumstances in the following states:
When writing to archive
When picking up and interacting with items
When using Indy's camera update prompt
When moving to a new location after updating the binding of the gamepad
While viewing Laura's logs at Vos office in Giza
In some UI states
PC specific repair
Fixed an issue where using certain graphics cards could cause the game to crash on startup
Ambient light has been extensively repaired and improved to allow for a more natural picture when path tracing is enabled Fixed an issue where Nvidia's low latency mode may cause inconsistent frame rates
Fixed an issue where Nvidia frame generation was disabled when HDR was turned on
Fixed an issue where Xbox cloud archives could not be loaded on Steam version
Fixed an issue where the game could not render correctly when using DLSS in widescreen screen mode with 3440x1440 resolution
Fixed an issue where players could lose some control when turning on and off the Game Bar overlay
Fixed an issue where Indy's hair was missing in reflection when path tracing is enabled
Fixed some light leakage issues in underground Giza scenes when path tracing is enabled
Localization
A large number of text corrections and updates to menu text and subtitles in all languages
Fixed localization issues in multiple language dubbing
Fixed some errors on the stone engravings of Giza and Marshall Academy
Fixed some bugs on Shanghai streets and shop signs
Other Instructions
We are looking at adding other features suggested by community players in future updates, such as HUD modifications and support for Nvidia RTX hair effects, so stay tuned!
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