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The open world size of Dawn Walker Blood will be smaller than the industry's conventional standards

2025-02-23 22:21:56|Myriagame |source:minecraft skins

Dawn Walker Blood is an upcoming role-playing game created by a development team who has participated in the production of "The Witcher 3: Wild Hunting".While it will be an open-world game, creative director Matt Ush Tomashewitz revealed that the game's world will be smaller than industry standards.In an interview, Tomaschevitz said that the reason for this decision was that the studio wanted players to have an in-depth understanding of the game world.

In the interview, Tomaschevitz talked about his favorite open-world games that tend to be smaller in size than the vast and vast world.This allows players to explore the world at a more relaxed pace, rather than making them feel they have to rush through the world just to find interesting places.

《黎明行者之血》的开放世界规模将小于业界常规标准

"It was an open world, but it was much smaller, which made my experience of it very different from those super-large open world games. In those super-large games, because the world is so big, it's almost impossible for you to really understand it because it's so big.Every corner, so you can only pass by," Tomashewitz said, "but when the world is a little smaller and you can explore more calmly and relaxedly, you will remember these places and feelIt's like you're really familiar with the place. It makes you feel like you're more involved."

The relaxed rhythm mentioned by Thomaschevitz is interesting because the game director Conrad Thomaschevitz has previously revealed that the story of "Dawn Walker's Blood" has set a 30-day time limit in the game..After all, the plot of the game revolves around the protagonist Cohen’s attempt to save his family from his doom.

When asked if "Dawn Walker Blood" will have optional mini-games like the Gent in "The Witcher 3", Tomaschevitz said that due to the urgency caused by time constraints, players mustWithout ignoring the main task, find ways to deal with the branch content.

“That’s the most important thing for me,” Thomaschevitz said, “because when you combine these elements, you create something truly unique – this sense of urgency in the game can be enhancedYes. For example, when you play The Witcher 3, you know that Cili needs help, but you decide to play the Gent... At this point you think it's just a game, and it's a very good game.It's just a game after all."

Studio Rebel Wolves highly appreciates the concept of creating a narrative sandbox for players.This means that in addition to having many choices in the story itself, players will also have freedom in gameplay.This freedom can even be extended to allow players to kill important NPCs.Matt Ush talked about this in an interview earlier this month, highlighting the narrative sandbox nature of Dawn Walker Blood.

“It’s a sandbox game, that is, we try to maximize the player’s choice in the game,” Matt Ush said. “But it’s not just focusing on the gameplay. We try to play to our strengths because we’ve beenThe project focuses on narrative, exciting storytelling, interesting characters, and a large number of backstory to discover.”

Dawn Walker Blood is developing for PC, PS5 and Xbox Series X/S platforms.This open world role-playing game has not yet been released.