2025-02-23 22:21:58|Myriagame |source:minecraft skins
The level scale of Doom: Dark Ages will be far larger than the levels in previous works in the series.In an interview, game director Hugo Martin revealed that despite the huge scale of the game level, players will not end up spending "two hours" just on exploration.
Martin said that in Doom: Dark Ages, players' action combinations need to have enough space to perform tactics, such as moving around in circles to avoid demonic attacks.Because of this, he described the level of the upcoming first-person shooter as “the biggest space we have ever built.”
He also talked about the idea behind this design philosophy, as players want games like this to have fast-paced battles without much free time.Because the level is so large, Martin also said that players with more collection habits will have a lot of opportunities to spend more time exploring.
“I don’t think you’d want to spend two hours on a Doom level,” Martin said. “You want them to bring a wonderful and coherent gaming experience, so it’s a good time to be around an hour.But if you are a full collector player, you can definitely extend this time.”
He went on to talk about the diversity we can expect to see in Doom: Dark Ages, where the levels are divided into various themes.He gave an example where players might start the game in a dungeon and be taken into a more open area.
“You might start with a dungeon-like space and then go into a more open area in the second half of the level,” Martin explains. “We try to make sure players feel the rich diversity of the game.”
Previously, Martin and executive producer Marty Straton called Doom: Dark Ages the most ambitious game developed by developer id Software so far.Martin also mentioned that the game is “long” and contains optional content.
“I think this is mainly reflected in finding hidden elements,” he said of the side content of the game. “If you explore all the hidden elements and you are a full collector player, you will definitely make your game experienceBecome much richer.”
In the same Q&A, Martin also talked about how to determine the appropriate duration of the level. He said that for players, the ideal duration of a level is about an hour.
"We don't want the levels to be too long. We don't want individual levels to be boring," he said. "I think the right time is about an hour, and there can't be more. So to be honest, we're doing a lot now.The job is to optimize it and ensure that the level duration remains within that range. But it will certainly be a massive battle."
Although Doom: Dark Ages continues the previous work's style of cruel first-person shooting campaigns, Straton has previously confirmed that the game will not include any multiplayer modes.He said that he decided to give up multiplayer mode from the beginning of development, so that he could have more time to focus on aspects such as mini games and mecha experience.
Doom: Dark Ages is being developed for PC, PS5 and Xbox Series X/S platforms and will be released on May 15.
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