2025-02-23 22:22:18|Myriagame |source:minecraft skins
Bethesda's role-playing games are often filled with tiny details that most players may never notice, but it is these details that create a feeling that makes you feel like you are in a place that can be done.React and believable in a world of real and credible.“It’s not just that I killed someone with my sword and the game responds to this crime,” said former Bethesda producer Jeff Gardner. “It’s that you feel there’s one around you.A world full of vitality, everything is happening."
Gardner left Bethesda in 2021 to found Something Wicked Games, the developer of Wyrdsong, but after 15 years at Bethesda, he has a lot of stories to tell.He recalls the team being given great freedom and the freedom to “do something cool” once they complete the assigned tasks, which makes Fallout and Elder ScrollsThe series is full of tiny details.
But this can sometimes cause some problems.“As the game is about to be released, these situations will also cause us some trouble,” Gardner said.One of the troubles stems from the butterflies in "The Elder Scrolls 5: Skyrim".
"They added butterflies to "Sky" and set up a system so that the butterflies can smell the flowers in the player's inventory and follow the player in the game. But this setup is expensive - I mean,This requires a lot of calculations because all butterflies in the game have to check if the player is carrying flowers. Then we think, 'Why is the game running so slowly?' Then you have to spend hours figuring it out,'Oh, It turns out that it is because XXX added such a script to the game, so that when you carry flowers, the butterflies will be attracted to you. '"
Any coincidence is made, and ants have also caused similar problems.Gardner remembers how artist Mark Till added these little creatures to the game, but he accidentally "errorized them to be objects that create shadows, which means that light must cast shadows".At that time, generating shadows "was the most resource-consuming operation in the rendering process", so this brought another trouble."Thousands of ants that you can barely see cast small shadows."
These details may have raised some questions, but for Gardner, they are all wonderful memories.“That’s the fun in it,” he said. “The beauty of Bethesda is that due to the success of our game, our parent company Zenimax basically lets us play freely. We set our own internal milestones and goals, as long as we win their trust, they won’t interfere too much. This is very important for creators.”
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