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Build the museum into a screaming house?This game will simulate business and play new tricks!

2025-03-04 21:22:28|Myriagame |source:minecraft skins

Today in 2025, the simulated management games on the market are overwhelming. Whether it is playing the role of a mass leader who leads everyone out of difficulties or transforming into a curator who runs an amusement park, these games are loved by a considerable number of players because of their depth and fun.

Having said that, the development of simulated business games has also encountered development bottlenecks - problems such as high repetition of operations, high time cost, and slow fever caused by gameplay characteristics.This makes it difficult for a considerable number of simulation management games to become truly "popular works" although they are widely praised.

However, there is also an exception. "Double Point Series" uses spoof humorous elements as the main seasoning of the game, which is different from the traditional and serious simulation management.

Inherit the essence and advance

But perhaps because of this, in the eyes of some business enthusiasts, "Double Point Hospital" and "Double Point Campus" may lack a bit of "management flavor".It has a low threshold for getting started and many elements of life. It does not have realistic infrastructure like "City: Skyline" and does not have the hard-core data calculations of "Rock Coaster Star", which may bring the initial impression that "the strategy depth is not enough."

But judging from the sales and reputation of these two works, the Double Point Studio, as a developer, has indeed achieved success.This humorous routine that focuses on "characteristic interpretation" was once favored by players, and the comedy style of Shuangdian County has also become the signature dish of the entire "Shuangdian Series".

At the same time, the depth of the business strategy of "Double Point Series" will not be reduced due to the playful packaging that is full of imagination. On the contrary, the business goal is not only to "balance income and expenditure", but also to "create outrageous scenes" is also a very important task.The sense of accomplishment it brings to players not only comes from the numerical growth lacking emotional resonance, but also creating various interesting and erratic events may also be one of the operational goals.Even if the business fails, the NPC interaction and the nonsensical farce in "Double Point Series" will eliminate players' anxiety, and players' business mistakes will become hot topics on the entire network, rather than being scolded by the mayor.

So Double Point Studio chose to continue it and created the third work in the series, "Double Point Museum".

The story of this work is still set in the Double Dot Town full of laughter. With the bizarre disappearing from the former museum director, the player was taken away by the mayor because of his outstanding "business talent" after ending his term as the principal. He accidentally became the new director and solved various outrageous problems that occurred here.

At the beginning of the game, in addition to the toilet, there are only two fossils worth seeing.So after earning some ticket money, you have to invest manpower and financial resources to form an expedition team to facilitate the discovery of cultural relics and exhibits around the world.

In other words, the gameplay of "Double Point Museum" is not limited to "under the room". The newly added exploration system and supporting setting drafts are also an important part of the gameplay. Players need to pay attention to the progress and whereabouts of the expedition team in the big world while operating the museum, so that they can bring back more exhibits safely and increase the museum's ticket revenue, and then use this income in the museum's furnishings and the upgrading of the expedition team's personnel and equipment.

The linkage between these two major gameplay not only enriches the strategic dimensions of "Double Point Museum", but also cleverly avoids the problem of "deepness": Thanks to the tone of exploring gameplay, there is a chance of encountering emergencies that break the self-circulation, such as "helicopter accident" and "step on tar", which makes players prepare to handle various events in the exploratory gameplay even if they use the connection between various furnishings in the museum to achieve self-circulation and continuous profitability, they must be prepared to handle various events in the exploratory gameplay.

One plus one is greater than two

The circular model of "exploration + management" can certainly be regarded as a major breakthrough in "Double Point Series", but what Double Point Studio has done is far more than that. In order to continue the series' consistent spoof style, they are also quite ingenious in designing the specific exhibits.

For example, the official combined the museum with the haunted house. In addition to the strange props such as "Frozen Primitive Man" and "Floppy Disk Fossils", the expedition brought back from all over the world, and they also collected some haunted objects that had been cursed. However, this is not a big deal in the eyes of the knowledgeable people of Shuangdian Town. They can also become one of the many exhibits in the museum.

In addition to playing the decorative role of the past, these uneasy exhibits can also influence each other. For example, the chain reaction of pretending to be a god may scare away tourists and lead to a decrease in passenger flow.Therefore, comforting and dealing with these "artifact spirits" emotions is also one of the important tasks of being a curator.

This combination of two-in-one design adds a lot of fun to the gameplay of "Double Point Museum", and also allows players to consider more in the process of placing exhibits and furnishings. It not only brings excellent tourist experience to tourists, but also takes into account the feelings of these special exhibits. Only by making "ghosts don't cause trouble, tourists can they enjoy themselves" can they better achieve profitability and make the museum bigger and stronger.

Thanks to the relaxed tone and creative gameplay, "Double Point Museum" is very different from other simulation management games. It not only brings a lot of freshness through the connection between gameplay, but also reflects humor and wit everywhere. Players will never know what chain reaction their next arrangement will cause.

Conclusion

Although Double Point Studio has incorporated all kinds of clever creativity into this "Double Point Museum", for old players, they can still taste the strong series of special flavors from the sketch broadcast. However, I still hope that tourists will not be scared by the various ghosts and ghosts in the museum in the corridor!The "Double Point Museum" game will be launched on March 5th. Now you can pre-order it or add the game to your wishlist. If you want to find a relaxing and interesting and anti-traditional simulation management game, you can try this game.If you can’t wait, you can pre-order the Explorer version and enter the game one week in advance. Start exploring the world on February 28 and build your own "Ghost Museum"!

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