2025-03-06 20:01:02|Myriagame |source:minecraft skins
For box friends who are deeply involved in "Killing Spire" and such card meat pigeon games and are still unsatisfied, today I recommend a very comfortable meal replacement solo tour - "Village and Dungeon".
This game is not a complete killing spire Like, and you can also see the shadow of Magic. The lack of the game may be limited to one person's independent development, so it is still a bit lacking in combat effects and novices' guidance.
But the flaws do not hide the merits. Once this game is really used, the super-deep card building battle is still very impressive. When playing, you can clearly feel that the creator is a veteran card guy.
Let’s briefly talk about the gameplay part.
The core game mechanism: five-card position construction
Unlike the complexity of traditional DBGs that require 30+ cards to be built, "Village and Dungeon" adopts a "1+4" minimalist construction system:
1 biological card carries the offensive and defense core, and 4 support cards form a tactical matrix.
This is the core mechanism of the entire game in the combat module. Players need to build cards of different elements and types to gradually make the overall strength of the cards keep up with their own combat rhythm.
Different attributes and rules of game cards
Each card in the game has its own element attribute. The elements in the game are composed of fire/water/wood/light/dark. Each element has derived hundreds of completely different cards.
At the beginning, it was divided into three creatures: fire, water and wood to choose, and even directly understand the three families of Pokémon that corresponded to it.
After confirming the initial creature card, you actually start to explore and acquire cards while building your own card system.
For example, I initially chose a fire-type creature, and my salamander needed two fire elements to trigger a magic attack. Then in my subsequent choices, I will naturally give more priority to the fire-type card, so that my fire-type creature effect can be triggered.
After obtaining the card, you need to click the backpack button in the lower left corner of the game to add your newly obtained card to the deck.
Here, some players may be more strange, saying that they have extra grids, but why can't they put the cards on? It's because only one creature card is allowed in the deck group, and the other cards are support cards. As long as the support cards are not repeated, they are placed casually (but they must also be matched according to their effects to get through the level)
Core combat part
Let’s first talk about the basic logic of the building combination of cards.
The number in the upper right corner of the card represents the number of turns that is CD (this is easier to understand).
For the introduction of the effects in the card, you can refer to the following icon. For example, if there are two identical suits, it means that the two suits in your card group need to be consistent before they can take effect.
The clock mark on the card rendering represents the number of turns.
After understanding this basic logic, the combat part is actually easy to understand. As long as you can form a complete set of combat decks in the early stage, you will basically fight the first few dungeons at will.
Then another core key comes, that is, pre-war deployment.
Before starting the battle, we can see the cards carried by our enemies. When the mouse is put on, we will automatically enlarge the card surface effect of this card.
So what we need to do is, when we find that the BOSS carries a high-defense biological card, we will replace the dark card with a penetration special effect in time; when encountering a fast attack enemy, we will replace the water control card and other targeted combinations,
This requires the depth of the spare card pool of our cards and is also one of the core fun points of the game.
Some people may mention that the combat special effects are insufficient or the combat animation is single. This is indeed a place that needs to be optimized, but it is not the core. The core gameplay of the game is deployed and card construction before the battle. The battle click starts with automatic combat. The author even thoughtfully turned on skipping the animation to accelerate the battle (a bit like auto-chess).
Analysis of in-game events and props
Random events and item acquisition in the game are actually one of the additional gameplay.
Random Events
For example, in this map, we can see many different elements, including red crosses, frogs, green crosses, pink eyes, etc. In fact, different effects are corresponding to the game.
Red Cross: It is best to understand, it is to directly restore blood volume (there is a skill. You can skip it when you are full or have too much blood, and come back to use it if you need it later)
Green Cross: Directly add the upper limit of blood volume, use it when you see it, it is very easy to use.
Frog: It is a card merchant, where you can swipe the cards you want.
Pink Eyes: Represents a random event. After entering, you will choose whether to teleport. If the teleportation is, it may pass you to a place with many high-level cards, or it may directly pass to a place with all BOSS. This is recommended to leave it first when it is weak in the early stage.
Skull: It means fighting. The darker the color means the higher the intensity of the BOSS, and the highest is red.
Props related
Except for the yellow currency, other props can be taken out of the dungeon. Regardless of whether you pass the level or not, after being taken outside the dungeon, it can be used to synthesize the corresponding runestones, which can strengthen your card.
So in fact, as long as you can bring props to your dungeon, it makes sense to come back, and it can make your battle easier.
Card upgrade related
If there are cards you don’t need in the backpack, you can also synthesize a card through three cards to ensure that the card can be upgraded after synthesis (if it is synthesised with three same attributes, it can ensure that the card is advanced and the same attributes are also combined)
Also, let me tell you a little trick. If you don’t know the words in the backpack clearly, you can right-click the card on the card, and the card will enlarge it.Summarize
Although the game "Village and Dungeon" was developed by one person, the core gameplay is already very outstanding and the completion is very high. The gameplay is a bit like Killing Spire Like, but it obviously has more of the creators' own understanding, and it is also addictive to play.
Judging from the current demo version, the content is actually very solid. The official version feels even more interesting. It should be one of the few more exquisite cards in independent games this year. If you are interested, it is better to add a wishlist to support it. The game can be experienced for free now.
If you find that Steam cannot be accessed, you can also try using Xunyou accelerator, which will accelerate Steam for free forever, and a money-saving assistant so that you won’t miss out on discounts anymore.
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