2024-12-18 03:51:49|Myriagame |source:minecraft skins
Performance and stability
Fixed the collapse caused by the player's crash caused by joining the game during sleep.collapse
The original version is unified
Now the chain can be aligned horizontally now on the surface of the floor and ceiling as the same soul of the Java version of the Java version of the Soul Valley. Now there are ceiling with soul soil and soul sand.When the bacteria attracts pig spirit zombies, it will drop the things he holds. Pig Spirit is now killed by the player and now gives 20 points of experience instead of 10 o'clock Pig Ling Zombie.Under the water, when placing a water source block on it, the pig spirit in the current base rock version will be provided to provide a similar transaction soul fire that is similar to the Java version.Two times the zombie pig spirit of the camp fire will no longer float on it on it, which can be grown in the crimson forest.When being killed by the player, there is now a drop -like skull. Now it will automatically attack Pig Ling and Pig Lingbar Soldiers Pig and Beasts.From the damage effect, there will not be only one shining watermelon ride to ride a blealing beast zombie pig spirit in the loot box that restores life abandoned portal.Bingbing will no longer be equipped with the enchanting golden ax, and the seedlings can be used again for compost barrels.When the campfire is destroyed, the soul soil will now drop, not the health of the charcoal blealing beast. Now the same pork spirit as the Java version will be equipped with shields, spleen, turtle shells, and various biological heads.A specific block is destroyed and furious, but will always attack a player in the field of vision. The young zombie pig spirit will now correctly show that the items in their hands can now quickly synthesize the piston.Proper harm is naturally generated naturally
Global
Update the flashing slogan and loading the screen prompt to add a screen reader to the GAMEPAD assistant to the main menu to support and correct the color of the color displayed on the map on the map.The totem will produce the correct effect when dying now. Load the screen.
game
The creature that creatures can no longer control the mining carts will be injured normally when creatures and players pass through the sweet jelly crust.The creature with a long -range weapon with a long -range weapon will obtain a compass with a custom name with a custom name. When linking to the magnet, it will retain its name magnet pointer.Maintaining its enchanting effect Slim will generate iron picks in the Slime block of frozen biological groups.Can be placed on the wire now
Graphical interface
Now, each leg of the Blade Beast has a separate material map, and the material of their legs is now correctly inverted to the 1.16.100 version to create a updated biomes_client.json file.Each fog definition identifier link adds the/FOG command to manage the player's activity fog settings; these fog settings management from the client's fog, such as the biological group background fog in the player's vision definition of each fog definition of each fog defined by each fog.Create a JSON file, which contains new "fog_start", "fog_end", "fog_color" and "render_distance_type" settings, so that the version of the data and hard code value is added with "density" and "medium" and "medium".The sub -object of the coefficient "" volume ".These data values containing volume fog include the render dragon on W10. This test version includes Open XR on W10 VR. Although we are rewrite the VR part of the code library to use RenderDragon, there are still some optimizations that have not been transplanted to the new ones.In the rendering system.Before we complete, you may encounter performance differences in various game scenarios, but we are glad to be able to make this conversion and bring you more improvements in the future, Including the technical change of problems encountered by the mouse input Oculus player when paused and restored the game
MovetoliquidGoal now uses data bare beasts for its target blocks now can correctly execute MOVE_TO_LIQUID targets
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