2025-03-10 19:27:13|Myriagame |source:minecraft skins
In July 2004, at the EVO World Fighting Competition in Las Vegas, USA, tens of thousands of viewers held their breath and witnessed a peak showdown that was enough to be recorded in the history of e-sports.
At that time, Japanese player Daigo Umehara had only a trace of blood left, while Chinese-American player Justin Wong's Chunri was already full of a super kill "Phoenix Wing Fan" - 15 consecutive attacks in this move were enough to end the game.
However, Umehara continuously triggered the "Blocking" system of "Street Fighter 3.3" in the flash, accurately blocking all attacks, and then reversed the situation with a set of counter-kill combos.This epic operation not only made the audience excited, but also became a "holy scripture" clip in the fighting game circle.
For players who have fewer contacts with fighting games before, we may need to briefly explain the so-called "Blocking system":
The "Blocking" mechanism requires players to enter the "forward" direction command within 1/4 second (about 6 frames) before the attack hit, which is terriblely low.
(Picture Note: Any operation error will be the end)
If the output timing is wrong, the character will directly enter the state of [Walking forward without defense] and take all the damage to the fullest.
Umehara's 15 perfect blocks (the 15th time required to jump to defend Chunli's kick) not only showed his extraordinary reaction and prediction, but also pushed the competitive spirit of "reversal of backwards" to the altar. The significance of this showdown has long surpassed the victory and defeat and has become the totem of fighting game culture.
Recently, SNK's new work "Legend of Hungry Wolf: City of Wolfs" has continued to spark heated discussions since the OBT test that ended on February 25.
In the official DLC1 character list, the iconic linkage characters of the "Street Fighter" series appeared, Chunli and Ken,
Both happen to be the roles in the epic scene back then.
What is even more conceivable is that this game is equipped with a new "perfect precision defense" system: players push the front rocker instantly when they are hit to trigger damage-free defense, and its mechanism is quite similar to "Blocking" in "Street Fighter 3.3".
It makes people wonder whether the extreme operation of Umehara Daigo in the field of "Legend of Hungry Wolf" can be reproduced?
From the perspective of game parameters, the number of frames determined by "perfect precision defense" and the continuous punishment mechanism have not yet announced the specific window frames, but its requirements for player reaction and move familiarity may be in line with Blocking. The legendary game certificate between Umehara and Justin may be perfectly reproduced in this work "Legend of the Hungry Wolf: City of Wolfs".
In the just-concluded OBT trial, I believe that many fighting masters have experienced more immediate strategy options provided by the perfect precision defense system of this game.
In short, no matter whether the legend can be reproduced in the Legend of Hungry Wolf, this kind of fighting player DNA's pursuit of perfection and extreme will definitely bring us more unforgettable and exciting moments after "Legend of Hungry Wolf: City of Wolfs" is officially released.
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