2025-03-10 19:27:20|Myriagame |source:minecraft skins
After experiencing the construction and operation of Shuangdian County Hospital and Shuangdian County University, we have made "excellent contributions" to the medical and education cause of Shuangdian Town and County.The county mayor also arranged a good job (mess) for the players based on the principle of "use it is easy to use" - to save the museum with poor business in Shuangdian Town.
With the release of the exploration version of "Double Point Museum", I believe many players have started their working career as a museum director.As the third work of the "Double Point" series, "Double Point Museum" still continues the series' unique humor and funny temperament, and has brought a lot of new fun to players through the new themes of the museum.
It can be said that from the original "Double Point Hospital" to the subsequent "Double Point Campus" to the current "Double Point Museum", Double Point Studio not only built a double point universe full of absurdity and creativity, but also completely changed many players' stereotypes about the serious and hard-core operation of games with simulation.But little did they know that all this started with a "killing hospital that cannot be saved".
The legendary journey of "Double Points"
In 2018, a simulation business game called "Double Point Hospital" emerged, and the center of the future Double Point Universe - the outstanding people and powerful Double Point County, thus entering the players' vision.
Whether in terms of gameplay or theme style, "Double Point Hospital" is a weirdo in the field of simulated business games.Although similar to other simulation games, the core fun of "Double Point Hospital" is still to make the hospital bigger and stronger, the game uses its whimsical temperament and ironic British cold humor, coupled with its fun and lightweight business gameplay, which makes many players obsessed with the medical career of "black-hearted dean".
Players can feel the ubiquitous cold humor in the hospital, such as the reverse promotional slogans such as "cremation discount", and various strange diseases such as "bald disease" and "epidemic pot disease", as well as strange medical equipment and the attending physician who creates several unjust souls per person every day... And the classic "Please don't die in the corridor" also seems to travel through time and space, echoing in the player's ears for a long time again.
The subsequent "Double Point Campus" also successfully continued the fine tradition of this series of activities.For example, the strange majors such as "Anti-civilization Research Department", "Dark Art Department", and "Various Departments" make people wonder if the students here are living in another dimension.
In addition to the weird departmental settings, the content of the courses offered by Double Point University is also full of imagination.Here, you can see that the rubber duck for bathing floated in the pot that was supposed to be making magic pots, but the knight who was supposed to charge head-on began to assassinate.This kind of cold humor with a strong contrast is enough to bring a lot of fun to players.
Comprehensive evolution
Now, after running a hospital specializing in treating difficult and complicated diseases and building an all-inclusive comprehensive university, players have become the director of the Double-Dianzhen County Museum.Similar to the experiences of the previous two works, in "Double Point Museum", players need to recruit guests by planning exhibition areas, designing sets, recruiting employees, scientific research and training, etc. to save a museum on the verge of bankruptcy.
In this process, the funny interaction between tourists and exhibits, the strange needs of employees and the familiar local characteristics continue the exciting points of the double-point series.For example, the cultural relics collected and exhibited in museums are often not serious: man-eating flowers that can turn tourists into clowns, computers from the Stone Age, ghosts brought back from hell... These weird exhibits always make people smile.
"Double Point Museum" does not just replace the theme of opening a hospital and running a school with a museum under the game framework built by the previous work. While retaining the essence of the Double Point series, the game has made quite a lot of optimizations and changes in the gameplay level.Because of this, the fully evolved "Double Point Museum" also brings people an unprecedented novel experience in the series.
The biggest highlight is the series of gameplay derived from the collection of cultural relics and landscape creation of "Double Point Museum", which not only restores the fun of running a museum in reality, but also greatly deepens the depth of the game's strategy.
Compared with simulated business games such as "City Skyline", the "Double Point" series of games do not have too complex mechanisms, and players do not need to think too much about cumbersome values. Even if they only follow the guidance of the task, they can operate in a very good manner and gain a lot of fun.
Although "Double Point Hospital" and "Double Point Campus" have won the favor of many players with the same funny style and a relaxed and interesting simulation management experience, both games focus on the construction and operation of facilities, so there will inevitably be monotonous and repetitive later gameplay.
In "Double Point Museum", the production team obviously paid attention to this.Compared with previous works, the game's landscaping system has a higher degree of freedom. As long as the storage conditions are met, players can place exhibits and decorations at will in the area.Of course, if you put the frozen savages in a tropical themed exhibition area, you should not do it unless you want to do it.
In order to give players more motivation to create landscapes, the game also specially designed a series of interesting gameplays around the landscape system.For example, the museum's income is closely related to the exhibition status of the exhibits. Players need to place various decorations around the exhibits to increase the heated discussion and obtain bonuses.In addition, tourists can be guided through the set with a fixed visiting route.This requires players to consider strategic considerations based on various factors and consider how to place and set the place to maximize the benefits of the place.On the other hand, most exhibits also have requirements for the placement environment.Players need to buy a comfortable scene for the exhibits based on the characteristics of the exhibits.For example, temperate fish and tropical fish have completely different temperature requirements; in order to ensure the safety of tourists, frozen savages and beasts cannot wake up; ferocious animals must be placed separately, otherwise they may eat colleagues exhibiting together... Under the combination of various factors, they may even feel that this is no different from running a museum in reality, except for exhibits.
In addition to building the museum more luxuriously, players can use the "room" setting to open souvenir shops, restaurants, toilets and other areas. In addition to meeting tourists' needs to browse the museum, they can carry out a variety of marketing activities to attract tourists.
The biggest difference between "Double Point Museum" and the previous work is the newly added adventure collection gameplay.In order to display more exhibits, players need to send employees to explore at various nodes on the map and collect various cultural relics.Different completely cultural relics can be discovered at each map location, including fossils in the bone wilderness, fish in the deep sea, cannibal plants in the rainforest, etc.The rich and diverse types support the motivation and fun of players in exploration, and the random cultural relics also give players a surprise of opening blind boxes.
In addition, "Double Point Museum" also made complex designs around exploring the gameplay of cultural relics, and cleverly integrated with the classic gameplay of double-point series such as personnel training.
For example, players need to reasonably match the abilities and number of members of the expedition team according to the difficulty of different exploration locations.After departure, the exploration team will also encounter random events, and the rarity of the cultural relics brought back will be randomly assigned by the system.Players can equip the expedition team with props in advance to enhance profits or reduce risks.In addition, obstacles in the map need to be unlocked through scientific research to be cleared... The addition of these mechanisms undoubtedly strengthens the importance of strategic planning and resource management.
In general, whether it is the optimization and reforms made around the landscaping system or the newly added exploration gameplay in this game, these contents have greatly alleviated the problem of highly repetitive experiences of different levels in the past of the "Double Point" series, giving players more motivation to continue playing.
Conclusion
It can be said that starting from "Theme Hospital", it and the subsequent "double-point" series "Double-point Series" have successfully opened up a differentiation path in the field of simulated business, and have established a vast and endless surprises.Although more than 20 years have passed, Theme Hospital has gradually been hidden deep in the players' memories, replaced by another hospital, campus and museum.
But we are willing to believe that time cannot erase this happiness.Countless beautiful memories that were once brought by funny humor and fun gameplay will also appear before your eyes again as this wonderful museum travels through the time tunnel.
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