2025-03-14 20:28:06|Myriagame |source:minecraft skins
Today (March 14), "God of Heaven: Save 2" officially announced that the 1.2 version update has been launched, bringing a lot of repairs, improvements and balance adjustments.From optimizing combat mechanisms, improving animation effects, to enhancing NPC behavior and improving performance.More than 1,000 bugs were fixed this time, and the Steam version update size exceeded 60G.
Update Notes ((There are hundreds of fixes and improvements not mentioned in detail)):
Mission correction
Scrub well
The shouting was adjusted to prevent the town's memorial from interrupting Henry's speech.
Added proper hangover effects after bathhouse partying.
Removed the T-pose NPC in the background in the cutscene.
After the adjustment of the task, the illegal intrusion judgment occurred in the private room of Kingfisher Bathhouse.
Fixed the problem that the female workers in the bathhouse climbed onto the carriage at the same time and penetrated each other's molds.
Fixed an issue where horses would jump suddenly while the carriage was driving.
Moment of fame
Fixed an issue where the mission guide marks continued to be displayed on the compass even if the player killed the mission provider.
Fixed the mission battleground so that players will not be trapped due to environmental issues.
Kutenburg Competition
Adjusted the task response when the competition was started when Kutenburg was wanted for crimes.
Adjusted the person identified as victims when a specific mission failed in the Sword Museum.
Now when talking with Menhard into the competition, you will not enter the competition directly, but you can choose to exit the conversation.
The Swordsman will now correctly announce the current masters in the hall, depending on the mission outcome.
Improved gestures of the swordsman's messenger.
Improved the daily routine of NPCs in the Sword Museum.
Fixed an issue where the game could be stuck when talking to Menhard started the competition.
Fixed an issue where defeating Menhard was sometimes convicted of a crime.
Fixed an issue where Hard was unusually drunk in some conversations.
Fixed an issue where he did not use the same training sword as the player when fighting with Alne.
Fixed an issue where NPCs might stand still when talking to Menhard in a tavern.
Fixed an issue where skill tutors failed to activate teaching functions for certain tasks.
Fixed an issue where NPCs started fighting directly before entering the arena during the martial arts competition.
Fixed an issue where the "New Task" tag was incorrectly activated on Nicholas of the dead Prague.
Fixed an issue where the target "let the bathhouse female worker treat you" would get stuck if the player treats himself.
Fixed an issue where NPCs would not accuse players of stealing Guild Swords even if they were caught on the spot.
Fixed an issue where some fencing players failed to enter the arena of the martial arts competition after drinking alcohol from the barrel.
Fixed the issue where female workers in the bathhouse failed to treat players during the second phase of the martial arts competition.
Fixed an issue where the animation abnormality was caused when stealing the Guild Sword from a specific angle.
Fixed an issue where Menhard and Arne refused to duel when wearing a hijab, and they would mistake it for armor.
Fixed an issue where fencing players might get stuck on the table during the competition.
Attira
Improved the environment of the robber burial site.
Back on the saddle
Fixed an issue where the match would automatically fail if too many matches started and completed within a short period of time.
resentment
If the player chooses to leave the Trosky area and return, Pavlena will now die in the right position.
Pavlena no longer reacts to the player taking Ota's sword.
Plasta will not go directly to the tavern after the player finds Roman.
Prevent Dushko from reacting criminally to players' actions to pick locks into Roman's room.
Fixed an issue where Jakash's conversation was damaged under certain rare task decision combinations.
Fixed an issue where some tasks music did not end correctly.
Fixed the issue where Pavlena was not sanctioned by law under the end of a specific mission.
Fixed an issue where some dialogue options could still be made with Mayor Serosh after the player had completed the investigation.
Fixed an issue where Pavlena's box content might change during the mission.
Fixed a bed allocation issue for Bojenna and Pavlena.
Fight to the end
Fixed an issue where Percy and Tagben might sleep in bed with the corpse of the Kuman after the mission was completed.
Fixed an issue where the Kuman Raiders would sometimes suddenly attack Henry while Bunting talked to him.
Fixed an incorrect debug string issue when talking to Huabuduo.
Armed with troops
Rebalanced the battle.
Brunswick
Improved Henry's reaction when collecting the last batch of items.
Citizenship obligations
When players do not have new intelligence, the target will not be updated randomly.
Fixed an issue where players could still interact with the mayor unlimited times after killing Cheng Yeke or Cju.
Citizens of Prague
Adjusted the difficulty of fighting Eric.
Improved camera lenses when talking to Hans and Kubinka.
Improved consistency of NPC clothing.
Removed the extra NPCs from the camp.
Fighting training
Weapons and armor equipment are checked when training begins immediately after the first battle tutorial.
Fixed an issue where the combat training II was not allowed to continue due to a hangover.
Fixed the issue where the task could not continue after the player surrendered.
Fixed an issue where players could get stuck in the arena when challenging the Bobcat duel after 19:20.
Fixed an issue where the mission would start abnormally if only long-handled weapons were used from the second combat training in the "For Victory!" mission.A young girl in trouble
Improved notification timing for various skill check results.
Fixed an issue where illegal intrusion mechanisms would be disabled globally when tasks can be started.
Dance with the devil
Improved NPC shooting performance from battlements.
Improved the particle effect of Malesov.
Improved hidden animation transition effects for player allies.
Improved enemy behavior.
Improved loot.
Fixed an issue where some characters sometimes appear later than expected in cutscenes.
Fixed an issue where von Bergow could become unclothed when loading the game from an older version of the save.
Fixed an issue where the task could get stuck if the player stayed at the edge of the task area while Hans placed the ladder.
Trosky's Devil
Fixed an issue where Trosky had a room blocked after the mission "For Victory" began.
Fixed Osina's voice issue when the player gave up in the battle.
God's Messenger
Prevent the problem that players can escape from multiple enclosed areas.
Prevent Godwin from starting a blacksmith or alchemy mini-game during the mission.
To create a more gloomy atmosphere, butterflies from the grass were removed.
Removed some extra NPCs that will randomly enter the grass.
Improved overall atmosphere.
Improved the experience of visiting the fortress with Eric.
Improved conversation content.
Dragon's Cave
Extends the time Gerhardt waits for players to respond after a proposed deal.
Added some valuable trophy to the Alchemist's inventory.
Fixed an issue where bodyguards behave abnormally if the player uses skills to defeat the bodyguard.
Fixed Gerhart's abnormal behavior in the tavern.
Fixed an issue where they would still report the case after using skills to stun the bodyguard.
Fixed an issue where the bodyguard's AI might collapse in the bone pile area.
Fixed an issue where a dead soldier appeared near the bone pile in a certain cutscene.
Fixed an issue where players stole the keel back after separating from other teams in certain save cases, causing the keel to disappear.
Free Knight
Now players cannot quietly stun the robber in the forest.
Fixed a cliff that prevents players from returning to camp through the border.
Adjusted the position of a target trigger in the rock maze.
Enhanced the visual and auditory abilities of the robbers in the forest.
The conversation will automatically trigger when the player and Hans arrive at the maze at the same time.
Improved the girl's reaction to throwing stones.
Improved Hans and Henry's position on the logs, making Hans more natural when she slipped.
Adjusted the patrol path of a certain robber in the rock maze.
Improved Hans' performance of running uphill in the forest.
Fixed the issue of a robber's conversation repetitive in the forest.
Fixed an issue where robbers could get stuck when they were interrupted by throwing stones.
Fixed an issue where Hans was traveling through the bushes at the end of the maze.
Fixed an issue where Hans ran again after occasionally pausing in the forest.
Fixed a dialogue line from Hans in the massacre cutscene.
Fixed the issue where the counter icon was displayed incorrectly in the Perfect Block tutorial.
Fixed some vegetation issues in the massacre cutscene.
Fixed an issue where the grapple mechanism was used to push opponents out of combat areas.
Exodus
Improved NPC movement behavior in underground areas.
Adjusted the distance judgment for the burning synagogue to the complete burning.
Removed the possible drunken effect of Samuel's mother.
Fixed an issue where players could get stuck if they opened the tavern door at the same time as Liechsden.
Fixed an issue where players were able to kill certain horses that shouldn't be killed at the end of the mission.
Fixed an issue where in the underground area, if the player stays near Liechsden, it could cause the game to fail incorrectly.
Fixed an issue where the "End of Game" interface should have been triggered but not triggered when players enter an unconscious state in the backyard.
Fixed an abnormal behavior issue in Samuel in the backyard if the player fought with bare hands.
Fixed an incorrect dialogue prompt when players were taking the wrong path in the underground area.
Fixed an issue where Samuel might skip partial movements and conversations while heading to his mother.
Fixed an issue where Liechsden sometimes disappeared at the beginning of the mission.
For victory!
Replaced characters who may have died to prevent the task from failing to proceed.
Removed the skill experience reward that was invalid when rolling a dice at a banquet.
Fixed missing sound effects in cutscenes.
Fixed a text error when talking to John Card.
Fixed an issue where NPCs who died in previous missions still appeared in cutscenes.
Desperate Bell
More Groshen was added in the Trosky area so that players can roll dice with Nicodmus.
The female chef no longer complains about the absence of ginger even though there is clearly ginger in the box.
Trosky's guard position has been adjusted to make stealth easier.
Fixed Nicodmus's target marking issue.
Fixed the guard's reaction to throwing stones on different floors.
Forbidden fruit
Fixed an issue where players could not get out of the carriage after killing the gravedigger.
Fixed an issue where the animation was gliding when NPC boarded the carriage.
Goddess of Luck
Prevent non-task NPCs from entering the task area.
Prevent mission NPCs from calling guards to capture players.Improved Bojenna's behavior during the ambush appearance.
Fixed Bojenna's criminal response issue, and now she will not run away due to the player's behavior.
Fixed an issue where players were unable to bandage themselves in Bojenna's hut after the save was loaded.
Fixed the issue where the fireplace could not be extinguished.
Removed the possibility of leaving the mission without weapons.
Improved conversations with NPCs.
Hammer and pliers
Fixed an issue where the mission could not be advanced when forging swords in the Trosky area.
High cost
Fixed an issue where soldiers or entire camp might disappear during the mission.
Hungry and depressed
Fixed an issue where Tower Archers would shoot players after loading automatic saves.
Fixed a lens issue when talking to Godwin.
Fixed weather coherence issues.
Fixed an issue where the battle lock would get stuck on the fallen enemy when players fought with bare hands during large-scale combat.
Fixed an issue where he would still be reborn if Daidai was eaten.
Fixed costume issues in sermon cutscenes.
Fixed an issue where Catherine's love storyline continued even if the player refused.
The dialogue tips for some love options have been adjusted to make it clearer about the outcomes of the choice.
A loophole was closed to prevent players from escaping Suhdor Castle.
The battle now ends only after there are no more enemies on the wall and the ladder is put down.
Notorious
Improved movement fluency of NPCs calmed down after crime reactions in duel area.
Fixed an issue where the target status was incorrect after the player killed a female worker in a specific bathhouse.
Fixed an issue where some areas of the destruction task display errors.
Fixed an issue where the player could cause the mission target to be stuck if the perfume was confiscated during a specific process.
Speech the truth after drinking
Increased ownership of the player's bed in the vineyard.
Some log entries are re-written.
Improved dialogue conditions when players steal sulfur first.
Rebalanced alcohol consumption values.
Fixed triggering conditions before Javier conversation.
Fixed the invincible condition issue of NPC.
Fixed an issue with activity goals that still existed after the task was completed.
Fixed dialogue conditions issue with Adeletta.
Fixed illegally invaded areas of vineyards.
Repaired conditions for recruiters appearing in vineyards.
Fixed a door lock issue between Javier's room and the player's rented room.
Go deep into the ground
Prevent players from leaving closed areas.
Fixed anomaly behavior issue for task NPCs.
Fixed missing dubbing in cutscenes.
Fixed the problem that Cheng Yeke sometimes obviously teleports.
Fixed the issue of NPC's criminal response after boxing.
Invaders
Added automatic save points at the beginning and end of the task.
Improved the time jumping method when drinking with the Kumans and changed to text-based cutscenes.
Fixed an issue where two valid sequences appeared when the task started conversation.
Fixed an issue where time sometimes stagnated if the player had wine in the stock and was later confiscated.
Fixed an issue where Yasak would not walk normally when the player pulled out his weapon and was ready to get the wine.
Fixed an issue where the Kumans who were knocked out before the mission began would leave.
Fixed an issue with the player losing consciousness when he beats the Kuman before losing consciousness.
Fixed the daida cutscene trigger area to prevent it from being too close to the wine hiding point.
Fixed an issue where Krezel prompted the conversation to end prematurely.
Fixed an issue where players gained drunken buffs instead of hangover buffs after drinking with the Cooman.
Fixed an issue where the mission would still be activated when the Kumans were not in the tavern.
Fixed an issue where nomads failed to appear in conversation after flirting with Yasak’s lover.
Big Mouth Johnny
Fixed an issue where tasks sometimes completed prematurely.
Final liquidation
Rebalanced mission rewards.
Fixed a horse's behavior after the battle.
Explore justice
Fixed an issue where players were wanted when submitting a mission, which could cause abnormal completion of tasks.
Kutenburg Championship
Improved elimination process in the tournament.
Improved time jumps in tournaments and fixed the issue of the tournament stuck when the time jumps.
Shortens the interval between the end of one project and the beginning of the next project.
Added appropriate gestures when announcing the results for Kumer.
If the player does not receive the reward after the tournament, the log entry will now be updated correctly.
Adjusted the duration of the player being suspended for committing crimes in the tournament.
Now Kummel will not be present in the repeated tournament events again.
If the player attacks the opponent too early, the battle will begin early without triggering the crime.
The rotation of the fighters in different matches has been adjusted to make it more natural.
Skill training is prohibited during tournaments.
Now, if the player returns after leaving the arena, the audience will no longer be teleported to the inside of the arena.
Fixed an issue that caused the opponent to surrender and escape from the game area.
Fixed an issue where the tournament could get stuck if the player left during the tournament and returned later.
The audience next to the arena will no longer stand inside each other's bodies.
Fixed an issue where players would sometimes be trapped in the arena if they were disqualified in the arena.
Fixed an issue where players would be judged as criminal if they pulled out their weapons during a tournament.Fixed an issue where the "Equipment Championship Equipment" target would be reactivated after successful return of equipment.
Fixed unexpected issues caused by multiple archive/loading.
Fixed an issue where fighters would not change their equipment between different competition events in some cases.
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