2025-03-18 22:10:41|Myriagame |source:minecraft skins
The Gamer, a foreign media outlet who recently released the "Top Ten Best Games in China", has posted another article, and the title is inexplicable: Why is "Monster Hunter: The Wilderness" not as frustrating as "Dragon Age: The Shadow Guardian"?
The author explains why he asked such a question at the beginning, mainly because the "Monster Hunter" and "Dragon Age" series are both old RPGs with a long history. In order to attract a wider audience, the latest works of these two IPs have abandoned some of their own characteristics, making it easier for players to get started.But the fate of the two new works is completely different: "Monster Hunter: The Wilderness" sold more than 8 million copies in three days, and "Dragon Age: The Shadow Guardian" sold less than 1.5 million.
The Gamer: Both games try to surpass the existing fan base and attract more mainstream players (???), bringing a somewhat shrinking experience.So why is this strategy so effective for Monster Hunter and so bad for Dragon Age?
Then foreign media reporters gave their own reasons, and the summary was:
Successful simplification of Monster Hunter: The Wild
"Wilderness" still retains the core gameplay of the series, such as hunting monsters, collecting materials, and making equipment, but by focusing more on stories and characters, it reduces the difficulty and provides a better introductory experience.
The Wilderness remains complex, including a variety of weapon types that need to be practiced, multiple currency collections, production systems, and combat skills that need to be learned.
Since Monster Hunter is almost the only work in its kind, its huge market share and sufficient depth make the simplified strategy successful.
The Failure Simplification of Dragon Age: The Guardian of Shadow
Although the Dragon Age series also has a complex role-playing depth and detailed paused real-time combat system, it is not very complex compared to Monster Hunter.
"The Guardian of Shadow" has been simplified in every aspect, including changing the open world of "Judgment" into a linear level, and dialogue options are superficial, making it almost impossible to really play roles and simplify the combat system.
The battle is fun, but it's just a simple action RPG style, the series' backstory is cut or ignored, and the teammates are mostly lacking in appeal.
"Shadow Guardian" was originally developed as a real-time service game, and this trace is still relatively obvious, such as the lack of details and depth in the world.It feels like a place where you will live with hundreds of other players, rather than a world that will react to your actions.
Finally, the author concluded:
"Making the game easier to use is not a universal strategy. It works for Monster Hunter because it has enough depth and market share to withstand this simplification. And Dragon Age doesn't, and cutting too hard may bring the series to an end."
The Gamer's long-lasting comments were not recognized by foreign players, but also inspired many players to leave messages.Most players say that the failure of "Dragon Age: The Guardian of Shadow" doesn't have to think about it at all, and there is only one explanation: woke.
Bottom Comments:
If you really have eyes to see these characters and ears to hear their conversation, then "Dragon Age: The Guardian of Shadow" is really easy to understand.
I'm so laughing... Why did "Dragon Age: The Guardian of Shadow" fail? Is there any other result? Why don't the player like it? I can't remember anything.It must be because they "smoothed" too many edges and made it too simple and brainless.Yes, that's it!Oh my god, I'm really glad we solved that mystery!
"Dragon Age: The Guardian of Shadow" has come into contact with more "mainstream" players? What kind of mysterious "modern audience" is this?
A user named Chen answered:
1) "Monster Hunter" is a game, "Shadow Guardian" is a preaching
2) The characters in Monster Hunter are actually well written and very interesting
3) Simplified gameplay and simpler combat ≠ Combat system completely transformed into different types of games
4) I won't pretend to give you completely meaningless choices
5) Monster Hunter always puts gameplay first and story second.It has a good grasp of the gameplay.So it's really fun.
6) True to its origins, and not reinventing what made its predecessors great
Some players on X also said that the current game foreign media is really serious nonsense.
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