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Analysis of the press conference of "inZOI (Cloud Ethnicity)": Unlimited creativity

2025-03-19 18:27:41|Myriagame |source:minecraft skins

Just now, the global press conference of "inZOI (Cloud Ethnicity)" came to an end.This game, which will start the "early experience" stage on March 28, is one of the few innovative works in the game industry that dares to embark on the "Simulation Life" track in the past decade. When it was announced, it attracted the attention of millions of players around the world. Of course, as an old fan of the "Sims" series, I am no exception, who has been chasing the first promotional video.

《inZOI(云族裔)》发布会解析:创意无限

At this press conference, the official disclosed to players a lot of information including the game's core gameplay, innovative features, selling prices, and updating the roadmap, and answered many questions raised by player communities at home and abroad.Unfortunately, the live broadcast time seems a little bit under the underworld. I believe many players cannot watch the press conference on time at 9 a.m., when they just sat in front of their workstation or desks...

Hey! Is this a coincidence? I have the key points about the entire press conference "savoring flow", and there are many of the first disclosed things, which are worth sharing.

First of all, this press conference is the most attractive and worthy of sharing, and it is also the biggest unique feature of the game "inZOI". It is the core keyword of this press conference - creativity.

《inZOI(云族裔)》发布会解析:创意无限

"inZOI" brings players a large number of custom tools. Players can not only customize the appearance, skin tone, makeup, clothing, hairstyle, manicure and other details of ZOI, but also customize the personality traits, preferences and values ​​of ZOI, so that the ZOI played by different players can show unique characteristics.

Developer KRAFTON also equipped with exclusive AI creative tools in the game, which can import the expressions, movements, and even a choreography of players in reality into the game, allowing the ZOI in the game to reproduce - if you have any signature moves in reality, or creative ideas that are difficult to achieve in reality, you can stuff them into this tool. Although the ZOI in "inZOI" are born to be "shaking", you can teach them step by step to become a good "shaking".

《inZOI(云族裔)》发布会解析:创意无限

Not only expressions and actions, but the AI ​​in the game even supports importing real objects into the game. For example, you can stuff your "enemy" or boss's photos into the game's "3D printer", so that it can generate a 1-to-1 real-life sandbag, and then make your avatar ZOI in the game come forward and beat it hard...

《inZOI(云族裔)》发布会解析:创意无限

In addition, every real estate in the game supports custom editing. You can turn on the editing mode in parks, beaches, temples and other places anytime, anywhere, set up a stall selling fried rice cakes, or set up a three or five easels and guitars to instantly turn the open square into an artistic destination.

You can even customize the background details of the city, such as changing the display of billboards, the number of animals in the city, and even the overall dilapidation of the city.It can be said that in "inZOI", nothing cannot be customized, and the upper limit of the game is the player's imagination.With the blessing of Unreal Engine 5's picture details and light and shadow effects, a casual shot in the city will make you look a delicate and beautiful scene.

《inZOI(云族裔)》发布会解析:创意无限

Players who can't wait to experience these gameplay and are creative can go to the Steam platform on March 23 to experience the "Creative Studio" officially released by inZOI. The demo includes a complete "Creative ZOI" and a "home construction" home decoration gameplay.The "3D printer" function mentioned above can intelligently generate and model the "3D printer" function, and will also be implemented in the "Creative Studio" trial demo, and the content generated in the trial version can be seamlessly inherited to the "Early Experience" version released on March 28.

《inZOI(云族裔)》发布会解析:创意无限

On this basis, "inZOI" also features a highly intelligent life simulation system, where players need to pay attention to and try to meet the various needs of ZOI - in this world, characters have more than 60 different emotions, will be born, old, sick and dead, experience the entire life journey from babies to elderly people, and in this process, they will have various relationships with other ZOIs including but not limited to friends, enemies, business partners, competitors, love, marriage, and cheating.

ZOIs can do good deeds, do evil, or even be imprisoned. What they do will also affect the world as a whole based on a system called "Good and Evil Value", and may even turn into ghosts after death and interact with the living again.

《inZOI(云族裔)》发布会解析:创意无限

In the upcoming early-employment version, the official will start the "What's your inZOI story". During the event, players can receive random tasks about characters, buildings, cities, and simulations by logging in to the official website (https://playinzoi.com/events/inzoistory), complete them in the game and record them into videos and upload them to the player community. Developer KRAFTON will vote with community players to select the most exciting "inZOI" video and present them with awards, with a total prize pool of up to 450,000 US dollars (30 people won the award, each with $15,000 US dollars).

In addition, videos uploaded by live hosts, internet celebrities, and UP hosts will be voting in the community on the official website, and users participating in the voting will also have the chance to win.Moreover, in two rounds of voting, 50 people will be selected for each round to give away physical objects.

《inZOI(云族裔)》发布会解析:创意无限

All of the above are just content that the game has already been implemented in the "Early Experience" version - yes, as a developer of simulated life games with a wide range of demand, KRAFTON is not satisfied with these rich contents that have been implemented. They chose to release the game as an Early Experience version because they know that the game still has many room for expansion and improvement.In this live broadcast, KRAFTON released the game's business information and update roadmap. The first large-scale update in May will bring a series of content including MOD support tools, changes in body shape, muscle mass in the game, improvement in social relationships, as well as new furniture and new clothing.In August, October and December 2025, three additional major updates will be brought, introducing major improvements such as ghost play, swimming pool, freelancing, family trees, memory systems, and mobile cities.

Before completing these updates, the game will always maintain a "first experience" state. KRAFTON official stated that before the game enters the "official release" state, all updates and DLCs will be provided to players for free, and players do not need to pay unnecessary money for these deserved subsequent updates - I did not specifically target anyone, but I just think that some manufacturers who launch semi-finished products and then use paid DLC to complete can indeed learn one.

《inZOI(云族裔)》发布会解析:创意无限

By the way, KRAFTON also announced the price of "inZOI" on the live broadcast, with a global price of US$40, which is a relatively cheaper level under the 3A game standard. The Simplified Chinese District exclusively enjoys a price of RMB 188, which is equivalent to a 65% discount on the first launch. Considering that this is a work that promises not to sell DLC before the end of the "early experience", I personally feel that it is quite reasonable.

In the second half of the live broadcast, the production team also responded to questions raised by players at home and abroad who participated in previous tests - for example, in view of the game's current high screen performance and corresponding high configuration requirements, some overseas players expressed concerns about the game's performance.The production team did not avoid this issue. They promised to continue to improve game optimization and use the latest optimization methods such as DLSS4 to improve the game.

《inZOI(云族裔)》发布会解析:创意无限

In response to the common problem of "sleeping too long" in previous tests, the production team also added a sleep acceleration function of up to 30 times faster, and found the optimal solution as much as possible on the balance of "authenticity" and "playability".

《inZOI(云族裔)》发布会解析:创意无限

The community players from China asked many questions that players are very concerned about. Does inZOI have plans to develop online mode? Unfortunately, in the current version and the updated plan that has been released, we did not find the keyword "online mode". However, according to the producer of KRAFTON, "online mode" is not impossible to achieve, but the implementation method may need further discussion - whether it is to connect online in a small real estate, or to let other ZOIs join others in a seamless world in real time, how will the relationship between other ZOIs and NPCs in this world affect the world's progress?

They need to communicate further with community players in order to realize their future vision together with players - and they are indeed willing to communicate. The questions asked in this online live broadcast not only come from the top internet celebrity KOLs, but also from the "grassroots level". The questions asked from the general direction of the game to "will ZOI really die because others spread rumors and die in the club."The answers to some questions can actually be found in previous press conferences, but they are still willing to answer questions and answer questions for players one by one, which makes me look forward to the future of the game.

《inZOI(云族裔)》发布会解析:创意无限

After all, a solid foundation, a steady update roadmap, a sincere promise, plus a group of developers willing to communicate... Isn't this everything that a game needs to succeed? Now, I just want to "fast forward" to March 28 as soon as possible and enter the world of "inZOI" - if it really doesn't work, fast forward to March 23 and let me play "Creative Studio" demo!