2025-03-25 20:07:56|Myriagame |source:minecraft skins
"Light and Shadow: Expedition No. 33" will not have a minimap to preserve the sense of exploration.In the previous preview (Preview) event, some players criticized the game environment for being difficult to find a way. However, in the official version of the game, the game will add a compass.
During this year's Game Developers Conference (GDC), game producer and developer Sandfall Interactive CEO Francois Meurisse confirmed this to foreign media Eurogamer.
"There won't be a minimap in the level. When there is a minimap, you may be too dependent on it. And we want players to discover the world like an expedition. They don't have a map because every previous expedition failed. So yes, sometimes it can be difficult to find the direction.
We have added a compass to the world map, which is not available in the preview demo, so you can easily find the north and more conveniently determine the direction.An overview map of the entire game world will also be provided in the game.“
Netizens said that in fact, "The Kingdom of Heaven: Save 2" did the same, which did play a very good role.Although the player has been looking at the main map, just to know where it is relatively, he has a strong sense of exploration.
Since the debut of "Light and Shadow: Expedition No. 33", many people believe that this game has been deeply influenced by JRPGs such as "Final Fantasy" and "Persona", especially its turn-based combat system and stylish menu design.But at the previous preview trial, what left the deepest impression on foreign media Eurogamer editor was the influence of FromSoftware, which came from both "Dark Souls" and "Secret Wolf: Shadow Falls Second".
There is a clear similarity between the two: the satisfaction brought by successful blocking, at which point the camera will be closer to show a shocking slow motion blow.In addition, there is a weapon attribute growth system based on character attributes.But this effect is also reflected in level design—although it may be more linear, it also feels like a disoriented experience in oppressive and dangerous environments.
Murris explains that the game is designed to balance more linear levels with semi-open levels, with explorable side opportunities, all accessible via JRPG-style explorable world map.This design is designed to tell a focused story.
"The design philosophy has some connection with FromSoftware's game, the levels are very linear but extremely intense. We don't have the creative control of them, but it's really part of the inspiration," he said.
"Light and Shadow: Expedition Team 33" will be released on April 24 this year and will be available on PC, PS5 and Xbox Series X|S.
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