2025-03-26 18:53:27|Myriagame |source:minecraft skins
At the just-concluded GDC game developer conference, a domestic "Meat Pigeon + Shooting PVE" game "Matrix: Zero Day Crisis" (overseas name "TermiNull Brigade") became the focus of attention on the spot, triggering a three-hour trial craze among the editorial groups of leading overseas media such as IGN and Shacknews, and even received high praise from "this game is so strong".
In the comment section of the overseas platform official account of "Matrix: Zero Day Crisis", a large number of enthusiastic overseas players flocked to the comment section to express their love and expectations for the game.
Differentiated gameplay innovation, breaking the PVE boundary of meat pigeon shooting
In fact, Matrix: Zero-Day Crisis is inseparable from differentiated design.Combined with overseas media and player evaluations, the manual shooting output method of "Matrix: Zero Day Crisis" can also give players continuous strong feedback in 3D scenes, increasing the immersion level, thereby further amplifying the pleasure of growth in the meat pigeon.
In terms of gameplay mechanism, "Matrix: Zero-Day Crisis" has successfully met the players' pleasure points. For example, in terms of hero ability setting, Dawn, with strong mobility, has a three-dimensional tactical system, and its floating combat system allows characters to achieve Y-axis maneuver through ejection plates, and form three-dimensional offense and defense in conjunction with the scene terrain.
For example, as the core rule combination of meat pigeons, it can even change the positioning of the character.Even if it is a hero with a supportive skill like Dawn, if it is paired with the Thunder Law with chain lightning or the electronic game rules that can summon high-damage missiles, it can change the dilemma of scraping and output it with all your energy.In other words, based on the dynamic growth path brought by more than 200 laws, free switching between combat positioning is achieved.
Even if the in-depth user experience of the Meat Pigeon + Shooting PVE product is given, "Matrix: Zero Day Crisis" can still bring good positive feedback to the latter.At the GDC site, some media compared "Adventure in the Rain 2" and said that the two maps of "Ring Capital" of the cyberpunk style and the steampunk style "Blazing Scorched Earth" of "Matrix: Zero Day Crisis" are "very fresh and desirable."
This immersive battlefield design, through the interaction between scenes and combat experiences, can enhance the sense of presence, and can bring players a 360° battlefield perception experience.
Break the category dilemma, the player ecology is just beginning to emerge
Through "Facial and Quality", "Matrix: Zero Day Crisis" won the recognition of GDC participants, and also won more users outside the venue with the unique charm of "meat pigeon + PVE shooting".Judging from the comments from players on overseas platforms such as YouTube and Twitch, "Matrix: Zero-Day Crisis" has already mastered a considerable player ecosystem.
A few days ago, during the game's domestic testing, the game project team even received a 10,000-word proposal from players, which is enough to show that domestic players also have high expectations for "Matrix: Zero Day Crisis".
As a game that has not yet been launched, it is not easy for "Matrix: Zero Day Crisis" to gain high expectations from players.Moreover, judging from the feedback during the test period so far, the game still has some unsatisfactory experience problems, but this young but mature team is always actively optimizing the product to ensure that it can bring a better gaming experience to players.
In addition, in response to the many difficult problems that are difficult to eradicate in the same type of products, such as the difficulty of numerical balance, the lack of satisfaction of too low curves, the excessively high curves and the easy to collapse expectations, the repeated drawings are prone to fatigue, the "face-looking" caused by excessive randomness in the field, and the inability to brush your expected combinations, etc., the development team of "Matrix: Zero-Day Crisis" also provided innovative response plans based on their own game experience.
For example, the construction does not meet expectations, "Matrix: Zero Day Crisis" adds a rule refresh function for each game, and adds a new secret treasure warehouse function to facilitate exchange with players of the team, and adds a super store before the final BOSS level.
For example, the problem of fatigue. "Matrix: Zero Day Crisis" adopts the addition of random levels to enhance the freshness and a new secret treasure set change mechanism.It is worth mentioning that the development team has also significantly reduced the number of levels in a single game, increased the density of monsters and increased elite monsters, providing players with a sense of pleasure, while also bringing phased challenges.
We have reason to believe that with the continuous and sincere optimization of the development team, "Matrix: Zero Day Crisis" will eventually show a better state, giving players at home and abroad a better gaming experience.
It is reported that the game is expected to be launched in 2025. We hope that this product can be polished to achieve better quality and broaden the game boundaries of "meat pigeon + shooting PVE".
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