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"Death Stranding 2" players can pass the BOSS battle without fighting

2025-04-19 23:14:44|Myriagame |source:minecraft skins

Hideo Kojima's upcoming action adventure game "Death Stranding 2" will add an accessibility option to allow players to pass the BOSS battle without participating in the battle.

In the latest episode of Kojima Production Radio, "Death Stranding 2" director Hideo Kojima revealed that the game will include a new special feature that allows players who are inexperienced in action games to successfully pass the BOSS battle.

《死亡搁浅2》玩家可在不战斗的情况下通关BOSS战

Hideo Kojima explained in detail that Death Stranding 2 will provide an additional option in the game end interface, most likely in Simple Mode, below the "Continue Game" option.This new option will allow players to pass the failed BOSS battle by displaying battle scenes and text descriptions similar to visual novels.This way, they can retain the plot background of these battles without fighting the boss.

During the same radio broadcast, Hideo Kojima said that the game is currently 95%.His original words were: "Now it's about 95% completed... It feels like it's 10 pm (if 24 hours are compared to the game production progress), "Death Stranding 2" has reached 10 pm, with 2 hours left." "Death Stranding 2" is scheduled to be released on June 26, 2025.Given that the game's development has been confirmed to be 95%, Kojima Production has plenty of time to optimize and perfect the game before it is released.

"Death Stranding 2" is scheduled to be released on June 26, 2025 and is exclusive to the PS5 platform only.According to the game's introduction on the PlayStation official page, it will have an "extremely diverse environment full of secrets and unique challenges".It will also provide players with a range of options for dealing with human enemies and supernatural entities, including proactive attacks, stealth and non-hostile ways.The story of the game will take over the ending of the first part and continue to unfold.Like the first game, one player’s behavior affects how other players interact with the game world and vice versa.