2025-05-28 21:13:10|Myriagame |source:minecraft skins
The Creative Workshop of "Sultan's Game" has been opened today! I hope everyone can experience a different story from it.
Players can now go to the Creative Workshop from the game page of Sudan in the Steam library, or select and subscribe to the mod in the module management in the lower left corner of the game.
"Sultan's Game" is a survival card RPG game that builds a wonderful world full of power, desire and moral dilemma for players.Here you will become a sultan's minister and play a dangerous and deadly game instead of the sultan.
You will completely break free from the constraints of legal morality, spend seven days completing the content depicted on the card, and do everything possible to present a wonderful performance to the Sultan, or welcome your ending on the guillotine.Use cards and strategies to struggle to survive in the endless cycle of death and find ways to change the protagonist's fate.
A word from the development team
When we started making "Sultan's Game", we just wanted to make it easier to plan the editing of the plot levels and be compatible with as many functions and combination modes as possible.It was not until we were about to finish that we discovered that perhaps unexpectedly, we designed a very simple and easy-to-understand, but very flexible and powerful text game framework - it minimizes the unit of game plot construction, allowing game developers to focus on writing individual stories, while freely expanding the width and plot formulas of a single event as possible, and simply linking events through cards and triggers.
As a development team, we have used a large number of game editors and frameworks ourselves, but we have to say that this is a satisfying work! At the same time, fortunately, we proved that this is a very high-capped pattern of weaving stories.
At the same time, as the largest number of users, we also know that the current mod support functions of the game, and even the data structure itself, still have many imperfections. Through everyone's use and feedback, we will continue to optimize it, and disassemble more game modules to increase the freedom of MOD production, so that in future versions, everyone will be allowed to make completely different and new games from "Sultan".
Therefore, we sincerely invite all the companions who are interested in weaving stories to try the tools we have created in the game's creative workshop! Just as Miss Mahill said, from flashes of inspiration to thoughtful designs, bleeding and sweating productions, and finally using them to create a complete work... We are now just about to teach you this tool, let's have fun together!
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