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"Girls' Game" Steam sales may exceed one million, with an average of 9.3 hours of play.

2025-06-29 21:07:48|Myriagame |source:minecraft skins

According to Gamalytic data, the sales of "Emotional Anti-Fraud Simulator" (formerly known as "Girl Game") on the Steam platform have exceeded 1 million sets (the range is estimated to be 738,200 to 1.2 million), with cumulative revenue exceeding US$4.3 million (the range is 3.1 million to 5.5 million), and the total number of players has exceeded one million.

《捞女游戏》Steam销量或超百万 平均游玩9.3个小时

"Emotional Anti-Fraud Simulator" will be released on June 19. If the above data is true, it means that the game has achieved 1 million sets in just about a week. This speed may have broken the historical record of real-life interactive games.

《捞女游戏》Steam销量或超百万 平均游玩9.3个小时

This game has a great response among the player group, with Steam's praise rate of more than 97%, the average play time is as long as 9.3 hours, and the daily active users are stable at around 22,000.These data show that the game has successfully attracted and retained its core audience and has strong user stickiness.

From the perspective of regional distribution, more than 90% of players come from China, followed by the United States, accounting for about 2.1%.Previously, the main creative team said that the game needs to be sold 370,000 copies to make a profit, which is far beyond expectations.

The development team has launched a sequel plan and has no plans to launch DLC or prequel.

《捞女游戏》Steam销量或超百万 平均游玩9.3个小时