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"Ratatan" decided to add cancel function and adjust the difficulty curve, and will no longer be called "s

2025-07-23 23:03:42|Myriagame |source:minecraft skins

In early July this year, TVT and Ratata Arts decided to postpone the launch of "Ratatan" on the Steam platform.Although the delay of the spiritual sequel of "Pu Bang" is mainly due to the massive player feedback from the trial version, producer Sakajiri Iren and game designer Hiroyuki Otani revealed that the previously cut content and other new features will be included in the official release version.

《Ratatan》决定加入取消功能并调整难度曲线 不会再被称为“魂类游戏”

In an interview with the Japanese magazine "Famitsu", Sakajiri mentioned that many players complained about the difficulty of the trial version, and some even described it as a "soul-style game wearing a 'plash-bang' cloak."Therefore, Sakajiri and her development team are adjusting the difficulty of the early access version.

The special moves that "Ratatan" once showed in Kickstarter's promotional video were cancelled during the trial version development.One of the biggest changes to the upcoming early-experience version of Ratatan is the return of these special moves.After receiving feedback from a large number of players requesting to re-add these special moves to the game, the development team reached a trade-off: each of the eight available Ratatan characters is given a unique skill to give them personality (rather than simply increasing the total number of attacks and input commands).At the same time, the minion of your chosen Ratatan "Cobuns" will also have its own special moves.

《Ratatan》决定加入取消功能并调整难度曲线 不会再被称为“魂类游戏”

The addition of special moves means that the level design and balance of "Ratatan" must be adjusted.According to Sakajiri, when it was decided to get special moves for both the Ratatan character and the Cobuns minion, the level design leader was in a hurry.To prevent special moves from becoming too strong, the team must balance the resources needed to launch these moves.

In addition to difficulty adjustments and special moves, the Early Access Edition will also add barrier-free features.All of these upcoming new features and fixes will be summarized into a detailed list of patch notes.Sakajiri and Otani attribute the team's ability to make and execute decisions quickly to their small scale, but they are also very aware of the tight budget and tight timelines facing the project.